[Community] Should Developers Start Blacklisting Customers?


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Did you know that Riot Games maintains a very small blacklist of players deemed so toxic that they are banned from having an account for life? They do, and while it takes a lot to be added to the list, the end result is that any account that can be verified as owned by said person is immediately handed a permanent ban. Sounds fun, right?

It’s important to note that these blacklisted players aren’t one-time offenders, or even two-time. If you look at their stories, the players that Riot Games decides are no longer welcome in their community have gone through a multitude of accounts, all banned for death threats, denial of service attacks, and other actions that are toxic at best, illegal at worst.

While developers are constantly looking at methods of lowering the bar of entry, by converting their games to free to play or having regular sales, the increased convenience has only made it easier for the communities of said games to be infected by the rampaging plague that are cheaters and anti-social gamers. People who have no intentions on playing fair or fostering a welcoming community, but are only interested in watching the world burn, in a manner of speaking. And because creating an account is so easy, developers waste precious time and resources trying to keep problematic re-offenders from getting back in.

Valve recently adopted a policy in Counter Strike: Global Offensive to rid the game of cheaters. In order to use the “Prime” matchmaking service, you need to have two-factor authentication with a valid phone number. Get banned for cheating, and all accounts associated with that phone number will also receive a VAC ban. In addition, the phone number cannot be used for three months.

It goes further: If you don’t own the banned game, you can’t even purchase it on any of the affected accounts. Every time a phone number is banned, the ban length gets longer. With 95% of the Steam community making use of mobile authentication, according to Valve, it’s a lot harder to avoid.

So the question this week is, should developers begin blacklisting repeat offenders? If so, how should they go about doing it? Riot Games bans accounts completely and bans that person from competing in sanctioned tournaments, while Valve’s stance has always been to segregate said players to their own corners of the game where they can be ignored.

In MMOs, the issue of cheating has raised a lot of contempt between players and developers, the latter of whom have been seen on multiple occasions being lenient towards cheaters. As it turns out, the guy who spends a fair amount of real money to cheat in a game also tends to spend a lot of money in the game itself, and like an abusive customer who also happens to bankroll a small business, they are unwilling to throw him out the door without a heaping helping of warnings.

Riot Games is regularly accused of not dealing with abusive customers unless there is enough publicity to cause actual harm, like said abuser being a streamer with a large following. We’ve seen numerous accusations against companies like Trion Worlds for allowing high-paying guilds in ArcheAge to get away with exploits.

Would a blacklist work? How would you go about identifying a problematic customer and getting rid of them? Let us know in the comments below.

Black Desert Online Community Votes In Pathing


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Daum has posed a simple question to its players: Would you like it to be possible to auto-path allowing players to level up stats while away from their keyboard?

We wanted to put up a simple poll to get an idea of how many people would like to see the Auto-Path Loop feature added to our version.  For those who have not seen this feature, it allows you to make a series of marks on the map that create a green pathing line, once laid out your character will follow this course repeatedly.  If you do this with a mount you are given the option to auto eat carrots to keep your horses stamina up.  Overall this mechanic allows you to level your breath, strength, and horse while AFK.

So far, 84% of the voters have replied yes, more than two thousand as of this article being published. The proposal has been applauded by many as an alternative to reduce the tedium of training the associated stats, as well as allowing merchants to train horses to higher levels to make them more available on the open market.

(Source: Black Desert Online)

Community: MMO Fallout Ethics Q&A


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I’ll be honest with you folks, I am poorly prepared this week. Those of you who follow me on Twitter will know that I’ve been snowed into my house with no internet since last Monday, I haven’t had the capability of doing anything other than a few news pieces on my barely passable Chromebook. So instead of trying to catch up on current happenings for this week’s Community article, I’d like to instead talk about the recently posted ethics policy here at MMO Fallout. I’d like to talk about why this website exists and why I got into this field, as well as answer a few questions that I seem to get pretty often.

So about myself. The concept for MMO Fallout was started out of my fascination with the idea of games shutting down. I found it amazing, the idea that the games that cost the most (box plus subscription) also had the caveat that they would eventually become unplayable should the developer whim it. While focusing on MMOs, I started MMO Fallout as something of my learning tool, a creative outlet to track how I’d progressed as a writer while going through college. In all honesty, I never expected this website to get off of the ground, coming from a website that had less than 10% of the current traffic.

The trust of my readers is what made MMO Fallout what it is today, and continues to be the driving force behind its expansion. I could never see myself throwing that trust away with shameless click bait, pandering, sensationalism, and outright lying.

So here are a few questions on ethics I’ve received over the past few weeks:

1. Have you ever accepted gifts from developers?

Yes, and I have immediately given them away through this website. To date, the only ones I can think of are the Line of Defense/Alganon comics and the SMITE god pack/gems. Anything I win through random giveaways on other websites, I enter as just a normal person using an email that (hopefully) can’t be traced back to MMO Fallout.

2. When you talk about products on Twitter, are they sponsored?

No. MMO Fallout doesn’t have any sponsors presently and never has. Whenever I talk about a product on Twitter, that’s just me sharing something that I enjoy as a consumer. If we ever are sponsored, it would be clearly disclosed, and only for something that I personally believe in.

3. Do you have a personal Twitter?

No, and if it wasn’t for MMO Fallout I wouldn’t have a Twitter account at all.

4. Are there any conflicts of interest that we should know about?

I used to be a GM for the MMO Xsyon. This does not affect my coverage of the game.

5. Do you receive advance copies of games?

I haven’t to date.

6. Has MMO Fallout ever run a sponsored article?

No, but I have had a lot of inquiries from online casinos.

7. How much does MMO Fallout make from advertising?

I don’t make enough in a week to buy a 25 cent gumball.

 

If you have any other questions or feedback, feel free to leave a comment below.

Roblox Kicks Off Winter Games Competition


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Grab your virtual snowboard and tobaggen and suit up for cold weather, because the ROBLOX Winter Games has officially begun. Beginning today and heading through February 10th, ROBLOX players will be able to compete in five different events, including snowboarding, snowball fights, racing, and even a tank battle. Each event has a leaderboard, badges, and a set of hats to earn for completing said badges. Furthermore, players will receive medals for placing in each event.

So what’s special about this? Every event featured in the Winter Games, including the ski lodge lobby, was developed by a select group of developers under 18 years old. It is incredible to see what people are capable of with ROBLOX.

(Source: ROBLOX press release)

[Community] Stop Saying Kool-Aid


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On this week’s Community Concerns, I want to talk about a phrase that makes my blood boil every time I hear it: drinking the Kool Aid. If you aren’t familiar with the phrase, “drinking the Kool Aid” means the unquestioned faith in another’s words or instructions. The phrase comes from the 1978 Jonestown Massacre where over nine hundred people died from drinking poisoned Kool Aid. The survivors have heavily objected to the use of this term, because a number of the members were forced at gunpoint to drink the poison and others were not aware that the Kool Aid was poisoned to begin with. It’s insensitive, but it does fit the term alternatively as describing someone who unquestioningly follows another into certain doom, knowingly or otherwise. Look it up.

For some reason, drinking the Kool Aid has become the phrase that everyone and their brother uses in conversation, from politics to gaming and beyond, and it almost acts as a beacon to let you know that you’re dealing with an ignorant person who has no interest in a serious conversation. I personally find it offensive because it is yet another tragic event that people trivialize by using it in reference in a contextually inappropriate manner. It is similar to the kind of people who are banned from a game, kicked out of a store, or arrested for committing a crime, and they immediately refer to the moderators/police as the Gestapo. You know who was as bad as the Gestapo? The Gestapo.

They come from the trolls and the fans. I have seriously considered publicizing the emails I receive whenever I complete an analysis of NCSoft’s quarterly finances. If the company has a positive quarter, I get emails from the City of Heroes and Tabula Rasa fans telling me to stop drinking the Kool Aid and that the reports are fake. If the quarter is bad, I get emails from the NCSoft fans telling me to stop drinking the Kool Aid and to source my data from the reports instead of from the trolls. For the record, all of my data is sourced from NCSoft, but you get the point. Either way, I’m dead in someone’s eyes.

The lesson that I have taken from this is that I will never comprehend the level of cynicism that one must possess to believe that every quarterly report must be viewed with the same skepticism as Enron (I get this analogy quite a bit), that we must assume that every businessman is the next Bernie Madoff (this as well), and that any expression of trust is evidence of naivete or stupidity. I’d have better chances of discovering life that exists in the fourth dimension.

Tips For Fans #476: Obnoxious Advertising


Developers are in no way responsible for the actions of their users, unless said developer is actively encouraging said behavior. With that in mind, this tip is specifically for the fans. Spamming forums (as pictured below) doesn’t make your game more appealing. As far as viral advertising goes, it is likely the least effective and most destructive to the product, to the point where it is better suited as a method to actively sabotage another company’s product with fake, and obnoxious, praise.

Note: This is not a commentary on Divergence, the developers, or its community as a whole.

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[Community] The Move That Saved The Old Republic


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Massively has a great article covering James Ohlen’s comments at GDC about how free to play saved The Old Republic.

When free-to-play launched in November, it “blew all expectations out of the water,” said Ohlen. Subscriptions started going up again. Concurrent players on the servers went way up. Both of those statistics continue to rise. As Ohlen put it, TOR is the second biggest subscription MMORPG in the western world, it has had two million new accounts since the F2P launch, thousands of new players try out the game everyday, and TOR is one of the largest microtransaction money-makers for publisher EA.

I’m interested in finding out what EA’s largest microtransaction money-maker is, assuming The Old Republic being “just one of the largest” doesn’t put it at #1.

(Source: Massively)

Perpetuum Online Extends Active Accounts, DDOS Attacks


Back in January I talked about the issue surrounding a certain someone launching a distributed denial of service attack on indie MMO Perpetuum Online. The attacks began in January and caused the server to become unstable for many players. For now, however, the developer believes that the attacks are over. Players are being compensated with three extra days added to their subscription.

Probably most of you are aware of the recent DDOS-attacks against the Perpetuum servers. They seem to have stopped now, but we have and still are taking steps to strengthen our defenses against these kinds of attacks in the future.

To compensate for lost game time, we have decided to extend all active accounts (including trial accounts) by 3 days, effective after today’s patch.

We’d like to say a big thank you to all our players for their continued support through these times, even when they couldn’t even log in and play.

Hopefully this is the end of the story, and the developers can move on to more important issues.

(Source: Perpetuum Forums)

Runescape: No, We Don't Vet Our Moderators


I’ve been involved in more player moderator/volunteer positions with online games than I can count, and one aspect that has always remained the same is the expectation of involvement. If a player asks for help and I ignore them, I stood to be fired. If there was a player cheating and I did nothing about it, I stood to be fired. If a player was harassing other players, and I didn’t mute him, I stood to be fired. If I acted like an idiot, or made false statements, I stood to be fired. Just because I wasn’t getting paid, didn’t mean I didn’t have some expectation of reliability and professionalism.

Cue in Runescape, where I’ve always said Jagex reads their community about as well as I can read a book sitting in a chair sculpted out of lava. Jagex has taken the laid back approach of “well you are just players so if you don’t want to help others, you don’t have to.” As expected, this has simply lead to a large number of moderators who accept the position just for the fancy crown next to their name in chat, or simply to mute people they don’t like (I should note that the latter generally do not last long as moderators).

While Jagex does a decent job of culling corrupt moderators, what they should be focusing on is the indifference aspect. If a moderator is present when a player is breaking the rules, and does not report them, they should be removed. Moderators who are inactive for a period of time should also be removed. I specifically left out answering questions because with how many players are on at any given time, getting an answer from players should not be difficult.

I am not suggesting that player moderators should be forced to go hunting for rule breakers, but rather just deal with them as they appear. I agree with the sentiment that player moderators are just players, but not to the extent that they can just ignore a problem as a normal player might. And if you don’t want to enforce the rules when you see them being broken, there is also a simple answer: Don’t accept the invitation when you receive it.

It’s really not that difficult.