Tchotchkes and stuff.
Continue reading “Diaries From Diablo IV: Grant Unto Me Luck”
Coming to PC and mobile this June.
Continue reading “Mobility: Diablo Immortal Announced For PC Launch”
The internet has had a few days to cool down from the announcement of Diablo Immortal, the mobile game announced and BlizzCon and rather negatively received by Blizzard’s community within and without the convention center. But while certain parties may be eager to paint the negative reaction as entitlement from spoiled gamers, Blizzard isn’t one of them.
In an interview with Kotaku, co-founder Allen Adham admitted that Blizzard expected a negative reaction to the mobile Diablo game, but perhaps not as vocal as the one following their announcement last week. Adham refused to call the reaction entitlement, instead noting the community’s passion.
“They love what they love and want what they want,” he said of the fans raging at BlizzCon and across the internet. “That passion, it’s actually what drives us, and we feel it too. It’s why we make games and why we’ve made games for almost three decades now—and why our community is so passionate about our franchises. I understand their feeling and wish we could share more about all the amazing things we’re doing, not just with the Diablo franchise but across the company as a whole.”
Diablo 3 recently launched on the Switch and while Diablo 4 is still on the horizon, the game is an inevitability.
(Source: Kotaku)
The next Diablo game has been announced and this is only the second time that Blizzard is playing damage control. Yesterday at BlizzCon, Blizzard announced Diablo Immortal, a mobile spinoff set in the franchise universe between Diablo 2 and Diablo 3. The game will be coming to Android and iOS devices, with pre-registration already open as of this article’s publishing.
Needless to say, the crowd was not amused after Blizzard revealed the title, and it looks like the developer was caught heavily off guard by the overwhelmingly negative response. The BlizzCon announcement was met with heavy booing from the crowd, several sarcastic questions during the Q&A (“Is this an April Fool’s joke?”), with Blizzard’s reps eventually shouting at the crowd. The Youtube videos have been heavily downvoted with the cinematic trailer sitting at 227k downvotes to 7.6k upvotes, and Blizzard went as far as to reupload the trailer in an apparent effort to reset the like/dislike ratio.
But this wouldn’t be a Bad Press article without examining how certain members of the games media have used this as an excuse to show their contempt for gamers, like Gamespot’s Mike Mahardy who in response to the April Fool’s joke stated:
“Savagery” aka “entitled assholery” aka no one owes you anything bud https://t.co/NplnqeMfNu
— Mike Mahardy (@mmahardy) November 2, 2018
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Don’t be too harsh on Mike, his company has bills to pay and the Blizzard advertising coffers are enormous. Madeleine Rose over at J!nx, where you can buy hundreds of Blizzard-branded products at a fantastic markup ($70 for a Diablo III hoodie), was astonished and grossed by the “entitlement” of the community.
Wow, the entitlement of this community is *astonishing*. And gross. https://t.co/v8Yja1sjCf
— Madeleine Rose ?? Supanova (@zhiana) November 3, 2018
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IGN’s Sean Finnegan went on the offensive, calling gamers the “most cynical, toxic, and entitled fandom in all of entertainment.” Sean fights for the users, just not the ones who don’t like the products made by the guys who advertise for the website he gets a paycheck from.
If you’ve ever questioned that gamers are the most cynical, toxic, and entitled fandom in all of entertainment, just look at the #Diablo Immortal announcement at #BlizzCon. So called “fans” going on mic to shit on devs hard work just because it isn’t what they wanted is atrocious
— Sean Finnegan (@shotbyfinnegan) November 2, 2018
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Over at Mashable, the website for superfans and not for the casually curious, Adam Rosenberg penned the Op-Ed “Diablo Immortal controversy is really just entitled gamers shouting,” where he proceeds to call gamers assholes for not responding positively to the announcement. (Archived link to article)
“A segment of the Blizzard fan community is mad because of some stupid bullshit they’ve manufactured entirely out of their own ignorance. That “April Fool’s joke” guy was an asshole for asking that question. And if you’re holding that guy up as some kind of a hero, or even just attacking Blizzard for making something you’re not into, you’re an asshole too.”
Mashable’s Kellen Beck responded to a self-described tantrum by throwing a tantrum with an op-ed titled “Diablo Immortal is actually fun, you entitled babies.”
“From what I saw and played, Diablo Immortal is a fun, quality Diablo game that retains that special something that makes the franchise so special. You don’t have to play it, but whining online makes you sound like a literal infant.”
Professional public relations account director Will Powers (formerly DeepSilver and Playstation)
Exactly. Seriously, fuck this dude. I would have kicked him out of the show.
— WillPowers™ (@WillJPowers) November 2, 2018
https://platform.twitter.com/widgets.js
Thankfully there are plenty of members of the press taking a level headed approach and actually discussing the game itself. Polygon’s Ryan Gilliam wrote “Diablo: Immortal feels like a Diablo game, just not one that’s for me.” Owen S. Good of the same Polygon wrote a piece noting concern that the game is being developed by NetEase and looks a lot like a reskin of another one of NetEase’s mobile titles. James over at IGN posted a hands-on noting that the controls are intuitive, the dungeons are impressive with more complicated bosses, however characters do not show armor changes in this development build and there is no resource pool.
A number of photos have circulated of the Diablo: Immortal booth at BlizzCon being virtually disregarded with hardly anyone in line or using the demo units.
Be sure to get into the line for Diablo: Immortal on mobile early tomorrow at Blizzcon the lines have been crazy! pic.twitter.com/OZUFeRLlKb
— DansGaming (@Dansgaming) November 3, 2018
https://platform.twitter.com/widgets.js
Of course, this is just a small snippet of what can be found on the web. It’s always good to have a reminder of how quickly some people in the press get angry when customers don’t just shut up and get excited about products.


Blizzard has emerged victorious in its lawsuit against Bossland, a cheat maker based in Germany. The court ruled that Bossland is to pay $8.6 million in damages, with the potential for more to cover Blizzard’s legal costs, and set forward an injunction preventing the company from selling their products in the United States. Bossland has already been prevented from selling their cheats in the UK.
“The Bossland hacks destroy the integrity of the Blizzard games, thereby alienating and frustrating legitimate players and diverting revenue from Blizzard to defendants,”
During the court case, Blizzard successfully argued that Bossland bypassed Blizzard’s anti-cheat tech, thus violating DMCA rules against circumvention and reverse engineering. Blizzard’s case, while requesting a large sum, was likely an easy win as while Bossland did attempt to have the case dismissed, they didn’t actually show up in court to defend themselves.
(Source: BBC)
As many as 100,000 bot accounts, possibly more, have been removed from World of Warcraft in a recent mass ban.
We’ve recently taken action against a large number of World of Warcraft accounts that were found to be using third-party programs that automate gameplay, known as “bots.” We’re committed to providing an equal and fair playing field for everyone in World of Warcraft, and will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated.
In unrelated news, Blizzard recently lost a case attempting to place an injunction on a gold seller in Diablo. As reported by the Kaesler & Kollegen law firm representing the client, the Civil Division of the Hanseatic Higher Regional Court overturned a previous injunction on a Diablo gold selling website. The judge has reportedly ordered Blizzard to cover the costs of the proceedings.
(Source: Blizzard)
Today’s MMOrning Shot comes to us from Diablo III, which I finally decided to reinstall and complete the story mode on. ARPGs like Diablo are all about loot: getting better loot to kill more creatures to get better loot to kill more creatures. If you haven’t played Diablo III since before loot 2.0 and the other changes, check it out. The game is a lot better and it is much easier to equip your character properly.
Level up with MMOrning Shots every Monday, Wednesday, and Friday.

I consider myself more of an older school MMO gamer here at MMO Fallout, so I have a simple policy regarding beta status: Once the wipes stop and the cash shop starts rolling, the game is in soft launch and the “it’s just beta” excuse doesn’t fly anymore. Path of Exile has become quite popular recently, not just because it has shown itself to be a pretty solid game, but because the free to play model is exactly what people want out of it: No nickel and diming, no pay to win. Path of Exile also has the opportunity to display itself to jaded gamers who purchased and were disappointed with whatever feature from Diablo 3 (take your pick) they didn’t like. Path of Exile builds upon the dungeon crawling experience, while simultaneously taking much of what you knew about the genre and throwing it right out the window.

You may have noticed a very important detail missing from the screenshot above (apart from the incredibly limited inventory): A gold counter. There isn’t one. Path of Exile does not feature a cash currency of any kind, a move that is surely at least partially intended as a repellent to any potential gold farmers. You can still buy and sell items at vendors, however depending on what you want to transact, the “currency” you’ll be using is actually a combination of several key items from Scrolls of Wisdom (identify items) to specific stones which can also be used to grant magical properties to items. The lack of currency also means that if you plan on trading with other players, you’ll need to be decent at bartering (or at least hope that they aren’t). It also means that you’ll need to bring something to the table worth trading, since the option to grind mobs for hours to generate gold is no longer viable.
You also won’t have cash to spend on massive amounts of health potions. Your character has five slots to fill with health, mana, and miscellaneous potions. As you level up, better vials become available in the shops and dropped through creatures, and those vials themselves can be upgraded with magic stats and various buffs to offer better healing power, more uses per vial, etc. The kick to the vial is that they refill whenever you enter a new zone, as well as randomly during combat.
While we’re on the subject of reinventing the wheel, why don’t you have a look at Path of Exile’s skill tree:

Yikes! Don’t panic, though, that overwhelming monstrosity is not an active skill tree. As you level up, you’ll gain the regular assortment of points that go into what is called a “passive skill tree.” The tree branches out like an active skill system, except instead of dictating your abilities, you put your points into slots which grant passive traits. +10 dexterity or +8% bow damage, or +10 intelligence, etc. It is worth doing some research down the line into where you want your traits to go, and although you won’t make use of a great majority of the board, you’ll find the game becomes much easier if you know where you are heading. Find the traits suitable to your class, and branch toward them. Once you make your destination, you can start branching out from there. It seems that unless you completely ignore stats related to your class, it’s pretty difficult to gimp your character down the line.

So if the active skills are not delegated through points, where do you get them from, you might be asking. Another simple answer that shakes even more ground. As you complete quests and continue the massacre of various creatures, zombies, and mud monsters, you’ll come across skill gems which are placed into the sockets of your equipment. Gems come in green, red, and blue flavors and are how you obtain and customize your abilities. For instance, my ranger is equipped with a fire shot, split shot, rain of arrows, puncture, and poison. Each skill corresponds to a key on the mouse (left, right, middle) as well as five customizable keyboard keys (Q,W,E,R,T). Skill gems level up universally as long as they are equipped while you are in combat, so you don’t need to grind poison shot (for example) in order to level it up. Just play as you normally would, and each gem builds up power as you go. To add to functionality, skill gems can be added and removed from equipment with a simple right click, no need to worry about enchanting or failure.
As you may have expected, this adds another level of depth to Path of Exile. In order to use a skill gem, it must be linked to your weapon or armor (it doesn’t matter which). This means that often times you may have to trade some of your abilities in return for far superior equipment that doesn’t have the same gem sockets. You may, for instance, be using a bow with two green sockets, only to find a much superior bow that only has one green, or perhaps zero green sockets. So you can either lose one or two abilities for the time being (until you find a bow or armor with suitable slots) or go without the boost to your base stats.
The cash shop, true to its word, only offers cosmetic items. You can buy pets which are purely cosmetic, special dance animations, alternate skill effects, and alternate item effects. The only piece that has an actual effect on your account is the ability to buy extra stash tabs and extra character slots, and unless you are an intense hoarder of items or altaholic, you won’t have much use of either.

If this review seems like I’m just rattling off a list of features that Path of Exile has that aren’t present in many other ARPGs, that is intentional. At its core, Path of Exile is the same Diablo style game you already either love or hate, but I felt from the start that some of the features I mention above may take the game down a path that some Diablo/Torchlight/etc fans don’t want to go down. So if the core of your fun in Diablo or Torchlight was the constant running of vendor trash, you won’t find that here. If your idea of combat is buying limitless health potions and chugging them down in mass quantities, you won’t find that here. If you’re a gold farmer and want an easy free to play game to con, you won’t find that here.
Path of Exile feels like a separate generation from the rest of its ARPG brethren, keeping what makes the genre great while at the same time creating a new path for itself to walk down. It is a free to play game with a cash shop that most gamers would only hope to dream of if their game of choice didn’t charge $5 for the Sweet Dreams lockbox. I would definitely recommend Path of Exile as a must play.

I consider myself more of an older school MMO gamer here at MMO Fallout, so I have a simple policy regarding beta status: Once the wipes stop and the cash shop starts rolling, the game is in soft launch and the “it’s just beta” excuse doesn’t fly anymore. Path of Exile has become quite popular recently, not just because it has shown itself to be a pretty solid game, but because the free to play model is exactly what people want out of it: No nickel and diming, no pay to win. Path of Exile also has the opportunity to display itself to jaded gamers who purchased and were disappointed with whatever feature from Diablo 3 (take your pick) they didn’t like. Path of Exile builds upon the dungeon crawling experience, while simultaneously taking much of what you knew about the genre and throwing it right out the window.

You may have noticed a very important detail missing from the screenshot above (apart from the incredibly limited inventory): A gold counter. There isn’t one. Path of Exile does not feature a cash currency of any kind, a move that is surely at least partially intended as a repellent to any potential gold farmers. You can still buy and sell items at vendors, however depending on what you want to transact, the “currency” you’ll be using is actually a combination of several key items from Scrolls of Wisdom (identify items) to specific stones which can also be used to grant magical properties to items. The lack of currency also means that if you plan on trading with other players, you’ll need to be decent at bartering (or at least hope that they aren’t). It also means that you’ll need to bring something to the table worth trading, since the option to grind mobs for hours to generate gold is no longer viable.
You also won’t have cash to spend on massive amounts of health potions. Your character has five slots to fill with health, mana, and miscellaneous potions. As you level up, better vials become available in the shops and dropped through creatures, and those vials themselves can be upgraded with magic stats and various buffs to offer better healing power, more uses per vial, etc. The kick to the vial is that they refill whenever you enter a new zone, as well as randomly during combat.
While we’re on the subject of reinventing the wheel, why don’t you have a look at Path of Exile’s skill tree:

Yikes! Don’t panic, though, that overwhelming monstrosity is not an active skill tree. As you level up, you’ll gain the regular assortment of points that go into what is called a “passive skill tree.” The tree branches out like an active skill system, except instead of dictating your abilities, you put your points into slots which grant passive traits. +10 dexterity or +8% bow damage, or +10 intelligence, etc. It is worth doing some research down the line into where you want your traits to go, and although you won’t make use of a great majority of the board, you’ll find the game becomes much easier if you know where you are heading. Find the traits suitable to your class, and branch toward them. Once you make your destination, you can start branching out from there. It seems that unless you completely ignore stats related to your class, it’s pretty difficult to gimp your character down the line.

So if the active skills are not delegated through points, where do you get them from, you might be asking. Another simple answer that shakes even more ground. As you complete quests and continue the massacre of various creatures, zombies, and mud monsters, you’ll come across skill gems which are placed into the sockets of your equipment. Gems come in green, red, and blue flavors and are how you obtain and customize your abilities. For instance, my ranger is equipped with a fire shot, split shot, rain of arrows, puncture, and poison. Each skill corresponds to a key on the mouse (left, right, middle) as well as five customizable keyboard keys (Q,W,E,R,T). Skill gems level up universally as long as they are equipped while you are in combat, so you don’t need to grind poison shot (for example) in order to level it up. Just play as you normally would, and each gem builds up power as you go. To add to functionality, skill gems can be added and removed from equipment with a simple right click, no need to worry about enchanting or failure.
As you may have expected, this adds another level of depth to Path of Exile. In order to use a skill gem, it must be linked to your weapon or armor (it doesn’t matter which). This means that often times you may have to trade some of your abilities in return for far superior equipment that doesn’t have the same gem sockets. You may, for instance, be using a bow with two green sockets, only to find a much superior bow that only has one green, or perhaps zero green sockets. So you can either lose one or two abilities for the time being (until you find a bow or armor with suitable slots) or go without the boost to your base stats.
The cash shop, true to its word, only offers cosmetic items. You can buy pets which are purely cosmetic, special dance animations, alternate skill effects, and alternate item effects. The only piece that has an actual effect on your account is the ability to buy extra stash tabs and extra character slots, and unless you are an intense hoarder of items or altaholic, you won’t have much use of either.

If this review seems like I’m just rattling off a list of features that Path of Exile has that aren’t present in many other ARPGs, that is intentional. At its core, Path of Exile is the same Diablo style game you already either love or hate, but I felt from the start that some of the features I mention above may take the game down a path that some Diablo/Torchlight/etc fans don’t want to go down. So if the core of your fun in Diablo or Torchlight was the constant running of vendor trash, you won’t find that here. If your idea of combat is buying limitless health potions and chugging them down in mass quantities, you won’t find that here. If you’re a gold farmer and want an easy free to play game to con, you won’t find that here.
Path of Exile feels like a separate generation from the rest of its ARPG brethren, keeping what makes the genre great while at the same time creating a new path for itself to walk down. It is a free to play game with a cash shop that most gamers would only hope to dream of if their game of choice didn’t charge $5 for the Sweet Dreams lockbox. I would definitely recommend Path of Exile as a must play.

Blizzard announced today that Diablo III is launching a starter edition, the restrictions of which will be familiar to those who participated in the pre-release beta. Announced earlier today, new players will be able to play up through Act 1, to the Skeleton King, absolutely free. There are several restrictions in place to keep the service from being abused by gold farmers: Level is capped at 13, starter accounts will be unable to access either auction house, and match making will only be available with other starter edition users.
Any progress made during the starter edition will be carried over if you do decide to purchase the full game. The starter edition serves to branch out the already available guest pass.
(Source: Battle.net)