Future Of Conan Exiles Coming To GDC And PAX East


Conan Exiles launched on PC Early Access last week, selling 320,000 copies and recouping all of its investments. Rather than pack up and call the day a success, Funcom is pushing forward with continued content development. Budding content creators have access to the developer kit, allowing for the creation and distribution of mods, quality of life improvements, and total conversions on Steam Workshop.

“We are deeply humbled and very grateful for the initial success of Conan Exiles,” says Funcom CEO Rui Casais. “Funcom has gone through some challenging times in recent years and seeing the game we have poured so much time and effort into gain this amount of traction so quickly is very invigorating for everyone who works here. This is just the start of the Early Access adventure and we will do whatever it takes to make sure Conan Exiles turns into a fully-fledged game that has something to offer new and old fans of both Conan and survival games.”

Funcom will be present at the Game Developers Conference in San Francisco to show off future content coming to Conan Exiles, and the studio will have presence at PAX East in Boston, Massachusetts.

(Source: Funcom)

Conan Exiles Readies For Early Access PC Launch


Conan Exiles hits early access in just a week, January 31st for those of you keeping track on your calendars or late night on the 30th for those of you west coast gamers, and Funcom has pushed out a press release today detailing the when, the where, and the how. The time is 6 in the morning GMT, which means those of you in California will be able to get your hands on it at 9 the previous night before you go to bed. You’ll be able to pick up early access via the Conan Exiles early access by heading over to the game’s Steam store page.

“One of the really great things about working with Conan the Barbarian is that there is this huge pop cultural universe surrounding him,” says Funcom CEO Rui Casais. “Being able to team up with Dark Horse Comics, Modiphius, and other Conan creators has allowed us to build a special edition that speaks to both fans and those discovering Conan for the first time.”

Now for the goodies: The Barbarian edition of the game costs $60 (standard full release title) and includes digital Conan comic books, an exclusive digital Conan Exiles comic book, the “Coming of Conan” digital ebook, two digital soundtracks, a distinctly non-digital t-shirt, items in Age of Conan, and much more. The standard edition hits for $29.99.

Alternately, window shoppers and prospective buyers can check out the cinematic trailer below. Conan Exiles is coming to Xbox One early access this Spring.

(Source: Steam)

Early Access Preview: Hero’s Song Is Certainly A Thing


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Hero’s Song is a thing you can pay money for and gain access to. Thank you, good night. Alright, I’ll keep going.

I think you could look into my history on Twitter and here on this website and easily lose count as to how many times I have said that I refuse to rate games based on what they could be rather than what they are. In consideration of the fact that Hero’s Song technically isn’t even available for purchase outside of those who backed early on Indiegogo, I’m going to make an exception. Not because it’s John Smedley or because of the inevitable rumors that the truck backing into my parking lot is carrying a payload of money.

So let’s get the basics out of the way: Hero’s Song is a point and click ARPG in development by Pixelmage Games and the notorious John Smedley himself. You can join worlds that other players have created or create one yourself and let other people join in. I’m not sure how fleshed out this feature is, but it looks pretty cool. You select a number of gods, give them varying levels of influence on the world, and hit generate. With your creation, the game builds ten thousand years of wars, treaties, slavery, and conquest. In my world, the dwarfs went to war with pretty much everyone and, while they won most of the time, somehow ended up being enslaved by the defeated race. A lot.

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I started out in the city of Sowkirk, which I assume is randomly generated from a list, and immediately find that the Tenab elves in my vicinity are non-hostile but could be attacked. I like this idea, since the game seems to have a ton of varieties to each race, of pulling up that old Everquest system where your relation with each race was fluid and partially based off of your chosen race. If this is what the developers are going for, it is unfinished since I couldn’t find a race relations menu.

Since they don’t seem to hate me, I don’t massacre the populace and I make my way out of the nearby gates. In fact, many of the elves are quite nice and stand around having dialogue with one another. Eventually a few of the elves get into a fight and start killing one another, I assume this is a bug. Heading south and around the barrier, I found myself in the sights of a group of orcs, the leader of which immediately shouted something about splitting my skull open.

Well you can’t make friends with everyone.

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My character is a Paladin, because this is an alpha and if there is any class that would be overpowered it would be the Paladin. There isn’t a whole lot to do in the game right now, mostly running around and killing mobs, leveling up, and checking out what skills you have available.

There are a ton of classes and races, making me wonder if Smedley walked off with some design documents from Everquest Next embedded in his brain. I’d actually like to see some of those features implemented in this title, and the roots certainly seem to be present. Enemies wander around and I quite often saw orcs in battle either with my elven friends or with ghouls/zombies of the night. It’d be interesting if the game not only was a generated world but a living one with roaming enemies that set up camp and can be wiped out.

Eventually the game is going to have functions like quests, and hopefully a working map. The world is gigantic, and there is currently no way of telling where you are. The world generator said it spawned about two thousand dungeons but I have my doubts. Either that or the world truly is gigantic and desperately needs a way of telling where you are.

Regardless, I am definitely interested in Hero’s Song and will be covering it more as Pixelmage adds in features.

Wild Terra Update Introduces New Skills


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The latest update to Wild Terra has hit the game’s servers, bringing with it two new skills. Agriculture introduces tree planting with higher experience granting better a better chance at successfully planting and cultivating trees and plants. Gathering presumably has to do with gathering. Gathering allows the player to collect necessary materials for agriculture, including plants and fungi. Items like bird poop can be used as fertilizer and, along with water, assist in growing plants faster.

You can read the entire list of notes at the link below. Wild Terra is currently in early access and with founder packs available at the official website.

(Source: Steam)

Beta Perspective: Criticism of the Avatar


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Shroud of the Avatar starts you out as the corporeal form of the Avatar, an individual who has been summoned to Brittania time and time again to save the world from impending destruction. You meet with Lady British, who tells you that even her husband has returned to deal with evil forces threatening the land.

Lord British is here too? Great, I can’t wait to see how the guy completely ignores me and leaves me with absolutely none of his nation’s wealth to tackle the problem that he’s let fester for the last however many years. The dude’s been a total waste of space for most of the Ultima series, and didn’t even bother showing up for the embarrassing display that was Ultima Forever, although Garriott was long gone by the time that embarrassment of a game was released.

After building your character and answering the Oracle’s questions, you go through the Moon Gate and immediately find yourself in a village that was just ravaged by elves. You come across a dying knight who asks you to take an amulet to Brigid in Resolute. Along the way, you pick up items and figure out how to wield a sword and strike a test dummy.

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If there’s one thing I constantly hope that the gaming industry would take away from Richard Garriot’s games, it is to show even a modicum of the respect that Garriot has for role playing and building worlds. I’m talking about putting in more effort than just designing an enemy and plonking him down on a field and calling it a day.

There are numerous areas just in the tutorial zone that you are likely to completely miss out on if you try to power your way through it. For instance, did you know that it is possible to find a healer who tries to cure the wounded soldier? It is, but unless you bypass the gate and head down another path, then talk to the guy and get on the subject of the dead and dying, you’d never know. He can’t save the soldier, but the game appreciates you taking the effort and rewards you as such.

It’s the little things that make the game that much more real feeling. You don’t know anyone’s name until you ask them or they tell you, and generally they won’t right away. Sure, you can weasel your way around the system by clicking on buzzwords or grunting your comments like a caveman, but if you want to dive into the world and type “what is your name?” you can. You won’t learn everything by following the underlined words, so you eventually have to play along if you want things like quests.

Now let’s talk about difficulty.

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Are you kidding me? I’m not even out of the tutorial zone and already I’m getting my ass handed to me because the game decided it was high time to throw me into a three on one cluster f-you know, I’m not going to let this discourage me. This wouldn’t be an Ultima game if it didn’t start you out completely ill-equipped for the most basic task at hand. I need to get back into the mentality of RPGs where you need to git gud or get out, and having the game eat your lunch and then stab you in the face with your own fork is exactly the message the game needs to send to players that they aren’t screwing around.

Is it frustrating? Absolutely, but it makes the reward all the sweeter when you’re forced to put in work towards it. That said, nothing will make you smash your keyboard quite like that feeling when you see your attack miss, then miss, then miss, miss again, miss a fifth time, miss, miss, miss, and finally hit two damage only to miss, miss, miss, miss, you get the picture.

But push come to shove, Shroud of the Avatar overshoots Difficult Lane and lands right in the middle of BS Valley. In short: enemies are too densely packed and take too long to kill in respect to how fast they respawn. And to top it off, enemies just seem to waltz in from random areas of the map. You’ll be fighting two archers only to have a wolf and two random other bandits just rush in and start attacking you. So you start taking them out but by the time you finish the guys you killed earlier have respawned and joined the fight again. It’s a never ending cycle in some spots!

Experience in Shroud of the Avatar comes from a pool system. By killing enemies and completing quests you add to the experience pool that then goes toward leveling up skills as you use them. So yes, you do have to quest in Shroud of the Avatar in order to level up. The higher level the skill, the more it will draw from the pool in order to level up. In order to level up efficiently, you’re going to have to put locks on skills and decide where your priorities lie.

So it might come as a bit of surprise when I sum this up by saying that I love this game and my enjoyment is getting higher as I play. The more you fight, the better you get, the higher your stats, and the more punishment you can take out and withstand. Considering how much time I’ve invested into just the first area, I feel like this is going to be a very, very long game.

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Unfinished Early Access Game Divergence Online Spawns New Unfinished Early Access Game


Divergence Online is the Early Access game by Ethan Casner, a man whose abilities as a programmer and businessman I showed no faith in three years ago and who still hasn’t managed to disappoint me to this day. Since its launch, the unofficial Star Wars Galaxies 2.0, complete with interface clones, has completely floundered and died in Early Access. When I say that no one plays Divergence, I do so because there are literally zero people being tracked on Steam playing at this exact moment.

Since the prospect of a Star Wars Galaxies reboot has fallen into the forgotten graveyard of Steam Early Access indie titles, Casner has since turned his attention to the other wasteland of unfinished indie games, the open world hardcore zombie sandbox game. Divergence: Year Zero comes to us because Divergence: Online isn’t making enough money to survive and nobody is willing to work on it in exchange for no pay, as we are told:

“Nobody wants to work (for free) on “someone elses sci-fi game”. 100% truth. Oh, there are TONS of people out there willing ot line-up to “get involved with a survival game”, because they have a much better chance of earning those people money, but getting them to work on something that isn’t even made for profit (Divergence: Online) has been virtually impossible. If you can’t get people to help out on principle, then you need to pay them to do the work, and if you can’t pay them, well then you’re fucked aren’t you. Don’t approve? Tough shit, you aren’t the one putting your electric bill on a creditcard are you.”

So Casner found a way to convince a handful of hopeful interns to develop his survival game for free, in order to eventually pull funds to continue work on a game that, as of January this year, was making a whole $100 a week. And if you don’t approve of it, well that’s too bad for you. It’s also too bad for Ethan, whose game is admittedly bringing in less revenue than a part time job at McDonald’s, and whose financial woes are the primary cause for Year Zero being rushed into production.

Divergence: Year Zero (“Year Zero” for short) is a prequel to Divergence: Online and exists at a place in time I’d long planned to explore years from now but we simply do not have the time to wait.

Unluckily for Casner, his habit of meeting criticism with insults coupled with the fact that Divergence already siphoned nearly twenty grand from hopeful Kickstarter backers, has left gamers wary of this new venture.

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Why anyone would give money to this man after all this time after he has failed to deliver time and time again is beyond me. I’ve read some of the forum stuff from him and he seems to never really take responsibility for any of his own actions. I doubt the failing of Divergence Online had to do with it being to Niche, it had to do with his lack of ability to get anything done. What would make one believe this title would be any better than the one he had before? I would suggest just moving on, as he would just blame everyone but himself when it failed to deliver anything of value.

If you already bought into Divergence, you can get a key for Year Zero if you ask, but they’d like you to buy the damn thing please.

So where does this leave people who bought Divergence: Online?
Pretty fucking well off actually, because everyone who bought Divergence: Online is entitled to a free key for Year Zero. Obviously since we’re doing this to make money for the game, we’d like some people to buy the damn thing please, but if you ask for a key through the regular channels, you’ll get one no sales pitch and confidentially.

I will finish this piece with the same words I gave back in 2013:

That said, I don’t believe Divergence Online is a serious game. Not in the sense that I’m implying that the whole thing is on the level of a Stargate Worlds ponzi scheme, or that the guys working on it have any goal other than to make a great game and obviously some money in the process, but that the project is likely to follow in the same line as its predecessor: A series of unfulfilled promises held back by a lack of funding built by people who are better suited for smaller projects. In previous editorials, I’ve pointed out that an MMO is probably the worst genre to pick for your startup game, they take the kind of time, planning, personnel, and most importantly funding that indie studios just don’t have access to.

Heroes & Generals Boasts 8 Million Players


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Heroes & Generals developer Reto-Moto is celebrating eight million registered players today as the flagship WW2 MMO celebrates its second anniversary. Initially launched in 2014, Heroes & Generals has been updated countless times in its tenure of early access.

“Two years ago we were one of the first 10 games to be greenlit by the community on Steam – that was an important event for the company and the game,” says Martin Pollas. “Being on Steam has been instrumental in growing the player base and strengthening our very engaged community. We look forward to keep on improving the game and bringing more content to players.”

Over the past year, the game has been updated with new weapons, vehicles, tanks, uniforms, and more. In that time, Reto-Moto has implemented more than twelve thousand tweaks and squashed more than three thousand bugs.

(Source: Reto-Moto Press Release)

Snapshots: The Black Death Shots/Trailer


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The Black Death is a 14th century survival game set in western Europe ravaged by plague and sickness. Currently in early access, The Black Death promises realistic professions, a huge open world with hundreds of NPCs, hundreds of items, and a large scale multiplayer.

Below, check out the latest trailer showing off the beggar class and other recent additions to the game. For more information, visit The Black Death on Steam.

Conan Exiles Delayed to January 2017


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Conan Exiles is begin delayed, and for good reason. In an announcement posted on the Steam Early Access page today, Joel Bylos has revealed that additional funding has allowed the studio more flexibility in getting the game up to snuff before putting it on the store.

We have come to realize that we would like to spend a little more time creating our vision of Hyboria before we release it into Early Access. Having very recently secured additional funding for our studio which has made our financial situation much more flexible than even just a few weeks back, we want to take advantage of that and move Early Access to January 2017. With the extra time in development, we believe we can make a better game for you, the fans.

(Source: Steam)

Conan Exiles Enters Early Access In September


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Conan Exiles is now available to add to your wishlist on Steam, however the game itself won’t be available for another few months. In a press release published today, Funcom has revealed that its multiplayer survival game Conan Exiles will be heading to Steam Early Access in September.

Accompanying the announcement is a brand new trailer showing off some early gameplay, with players laying siege to castles, building, destroying, and generally slaughtering each other in massive numbers.

“We’re very excited (and a bit nervous) about launching our first Early Access title,” said Funcom CEO Rui Casais. “The team wants to give the players the best possible experience, and while we are used to working on a game for several years before letting players in, this time around we will let players in just nine months after development started!”

As with any early access game, Age of Conan will not be feature complete upon its initial launch. Customers should keep that fact in mind before they make their purchase.