Eve Online Dips Another Toe In Pay To Win


Pay for play.

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DUST514 Sutures Itself To Eve Online Slightly More


Good news everyone! As the DUST 514 beta continues trucking along its path towards release, CCP has added regular updates to bring the Playstation 3 shooter closer together with its older PC sci-fi MMO brother. With the release of Codex, the latest major update to the MMOFPS, players in both games will now find their experiences much tighter. Codex allows players to appoint directors in both games to keep watch on corporate activity. Corporate contracts allow Eve Online players to hire DUST 514 players to take over territory held by rival corporations. While not released with this update, CCP teases orbital strikes, allowing players in Eve to fire down on the planets below and affect the operations of their DUST counterparts.

The update also brings in a host of new content, from female avatars to new weapons and equipment, new maps and environments, and more. DUST is still in beta testing, and players can get in by registering and hoping for a key or buying the $20 mercenary pack. and obtaining the key that way.

(Source: DUST 514 Website)

Perpetuum Thriving Off Of Eve Online’s Losses


The guys over at Perpetuum Online were hoping to get a big patch out soon, but according to the latest dev blog much of the past few weeks has been spent dealing with a major increase in players, more specifically refugees from Eve Online.

The influx of players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next weeks, we are taking a step back and making everything that is available in the game better. All of these features are subject to change, but their purpose and outlines are quite clear.

The connection to Eve Online isn’t just speculation, however, as Perpetuum has been noting the surge of players relating directly with the controversy over at CCP over the cash shop and the long list of players committing to quit and find another game. With Perpetuum being the closest alternative on the market, it only makes sense that the disgruntled players would end up there.

Again the long term success remains on whether or not those who pledged to never send CCP another dollar/buy another PLEX will actually go through and cancel or turn around and start mailing their subscription in via anonymous money orders, while playing Eve in a secluded room with Xfire turned off. Don’t fret though, the Perpetuum crew has a lot of plans for the game now that the server issues are taken care of. Click on the link above to read the entirety of the dev blog.

Perpetuum Thriving Off Of Eve Online's Losses


The guys over at Perpetuum Online were hoping to get a big patch out soon, but according to the latest dev blog much of the past few weeks has been spent dealing with a major increase in players, more specifically refugees from Eve Online.

The influx of players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next weeks, we are taking a step back and making everything that is available in the game better. All of these features are subject to change, but their purpose and outlines are quite clear.

The connection to Eve Online isn’t just speculation, however, as Perpetuum has been noting the surge of players relating directly with the controversy over at CCP over the cash shop and the long list of players committing to quit and find another game. With Perpetuum being the closest alternative on the market, it only makes sense that the disgruntled players would end up there.

Again the long term success remains on whether or not those who pledged to never send CCP another dollar/buy another PLEX will actually go through and cancel or turn around and start mailing their subscription in via anonymous money orders, while playing Eve in a secluded room with Xfire turned off. Don’t fret though, the Perpetuum crew has a lot of plans for the game now that the server issues are taken care of. Click on the link above to read the entirety of the dev blog.

Eve Online Heading To Japan Under Nexon


Despite what some may like you to believe, the cultural differences between the East and West are astronomical, and nothing showcases these differences better than our choice in consumer goods. In the MMO sector, grind-based cutesy free to play cash shop MMOs tend to do better in the east while the west prefers  less anime games, has a far higher tendency to reject pay-to-win cash shops, and isn’t afraid of paying a subscription or two.

CCP announced today that Eve Online is heading to Japan, partnering with Nexon who will take care of the localization. Japanese players will connect to Eve’s Tranquility server, unlike the Chinese market. The game hits Japan later this year, with Nexon also handling the release of DUST 514 in Japan.

It’ll be interesting to see how well received Eve becomes in Japan, given a major focus of the game is how corporations deal with one another, between players building up empires and stabbing each other in the back. More on Eve Online as it appears.

CCP: For The Love Of God, Stop Digging!


One of the biggest elephants in the room these days, not just for EVE but for the gaming industry as a whole, is virtual goods sales and microtransactions.

You could call it that, but let’s start at the beginning of this fiasco. Eve Online recently launched Incarna, an expansion pack that both CCP and the community have been waiting for, many for years. Countless times has CCP referred to it as a technological and artistic achievement, and boy did it go down with a whimper rather than a bang. You see, when Incarna launched, the attention was not on the technology nor the artistic value. Instead, players had a bone to pick with CCP’s pricing for the cash shop.

Utilizing a new currency, the cash shop items were priced far above player expectations, up to nearly $70 for the ocular implant. To make matters even more interesting, these are all avatar clothing pieces, so not only will you be the only person who will see your $70 implant, but you’ll only see it at certain points in the game.

Not interested in just leaving a turd on the carpet, almost no time had passed before an internal memo was leaked, and then confirmed to be real. The memo, bearing a distinctly memorable “Greed is Good?” catch phrase, discussed the possibility of adding in more cash shop items, including ships and bullets and guns and more, in direct opposite to CCP’s previous promise of only selling vanity items on the cash shop. It’s worth noting that the memo was asking for employee’s opinions, and not stating a determined corporate policy. Regardless, the forums exploded.

Then CCP put out this press release, and stated the following:

People have been shocked by the price range in the NeX store, but you should remember that we are talking about clothes. Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand? Assume for a short while that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop. Why would you want to wear a pair of $1,000 jeans when you can get perfectly similar jeans for under $50? What do other people think about you when they see you wearing them? For some you will look like the sad culmination of vainness while others will admire you and think you are the coolest thing since sliced bread. Whichever it is, it is clear that by wearing clothes you are expressing yourself and that the price is one of the many dimensions that clothes possess to do that in addition to style and fit. You don’t need to buy expensive clothes. In fact you don’t need to buy any clothes. Whatever you choose to do reflects what you are and what you want others to think you are.

Did CCP just relate a $70 ocular implant, which likely took a whole two or three hours to develop, to a $1,000 pair of jeans that are likely individually hand crafted? You bet they did. Personally, I think the better analogy would be to compare it to $1,000 pajamas. If you spend $1,000 on pajamas, you are indeed a sad culmination of vainness (I don’t think that is a word) and no one is going to look at you like the coolest thing since sliced bread, given no one will see you wearing them.

This is a super shovel we’re dealing with, and it wasn’t long before yet another CCP email was leaked. Now, Eve News 24 states that this is not completely confirmed true, but their sources close to CCP say that it is. Aside from noting that 52 monocles had sold in 40 hours, this was also dropped:

 I can tell you that this is one of the moments where we look at what our players do and less of what they say.

I 100% agree with the above statement. I love a good fight, and if the Eve Community is truly firing out of all cylinders (and not just aesthetically on the forums), the missiles will be directed right at CCP’s pockets. I’m sure my fellow writers (the ones getting paid with actual careers) will slash my tires for saying this, but the only effective way of cancelling is cutting your subscription. Not buying the items won’t work because so little work goes into them that CCP could stick at the 52 monocles and still come out making an enormous profit off of them.

Otherwise I think it’s fairly clear that the “we’re not selling non-vanity items” is about as genuine as John Smedley promising that Everquest II would not go free to play, fulfilling said promise by simply calling it something else.

But ultimately, I find myself asking a question a few others have asked me. Why am I covering this? Like I’ve said before, Eve Online’s community ranks pretty high on the loyalty scale. Where CCP will eventually throw themselves into the pit they just dug is when the community no longer trusts them, and departs for a new horizon, and if the scale is tipping against CCP’s favor, this is likely where it starts.

Operation Unholy Rage a Success


CCP’s contempt for Real Money Traders may seem slightly overblown in this title, but in his latest dev blog, GM Grimmi wants us completely sure that the Eve Online developer feels exactly that sentiment when the subject comes to RMT and players who buy and sell illegal isk (ingame currency). Eve Online has taken a two tier strategy to fighting Real Money Traders in the past, one of those being the ability to sell membership for isk, and the other being the support staff that are on hand to remove farmers as they pop up.

Eve Online has been trying to find the perfect formula for fighting gold farmers for years, and we’ve seen many mass bans on their part. Operation Unholy Rage, which went live on June 22nd, resulted in the banning of over six thousand paying accounts. Gm Grimmi is nice enough to provide us with a few charts, one of which I’ll refer to here.

Makes you wonder what the ratio of players to bots is.
Makes you wonder what the ratio of players to bots is.

Thanks to Operation Unholy Rage, the servers are back to their spacious…space, and resources are no longer being tied by up botters and macros. GM Grimmi also noted the instant impact on items, namely memory augmentation implants, noting that the immediate effect was a sharp increase in price and a pitfall in quantity supplied.

With all of these changes, however, the market has reportedly been overall unaffected by the string of mass bans. Players of games such as Runescape are well in tune with the effect massive amounts of real world trading and botting once had on the economy, and it’s fresh to see that the macroing didn’t manage to break the kneecaps of the economy on its way out.

If you’re an Eve Online player; Keep fighting the good fight. A large market of real world trading is conducted through hacked accounts, so keeping your password secure and difficult to guess is an absolute must. I normally don’t do your regular MMO news, but issues such as Real World Trading have a big effect on a game’s population. People who see the developers as not stopping real world trading will leave an MMO in droves. What CCP has shown for over four years straight is their dedication to keeping their game clean and enjoyable without hurting the legit players, and that is something to be truly commended.