SOE is discontinuing production of The Agency so it can focus development resources on delivering two new MMOs based on its renowned PlanetSide and EverQuest properties, while also maintaining its current portfolio of online games. All possible steps are being taken to ensure team members affected by the transition are treated with appropriate concern.
With the announcement that Sony Online Entertainment had performed layoffs and shutting down studios (Denver, Seattle, Tuscon), a lot of the eyes on the news websites turned at The Agency, Sony’s upcoming yet secretive MMO. So, although disappointing, it isn’t all too surprising that the game is the first on the chopping block among the cost cutting at SOE.
Granted, the news is not all bad. In reaction, John Smedley has posted to Planetside Universe that the Planetside Next team has actually expanded, and a post on the Everquest forums has reaffirmed players that the game is not going anywhere.
Once again our best wishes go out to the 205 employees who are now on unemployment. Hopefully you’ll all have just as easy of a time finding a new job as the Realtime Worlds guys did last year.
SOE is discontinuing production of The Agency so it can focus development resources on delivering two new MMOs based on its renowned PlanetSide and EverQuest properties, while also maintaining its current portfolio of online games. All possible steps are being taken to ensure team members affected by the transition are treated with appropriate concern.
With the announcement that Sony Online Entertainment had performed layoffs and shutting down studios (Denver, Seattle, Tuscon), a lot of the eyes on the news websites turned at The Agency, Sony’s upcoming yet secretive MMO. So, although disappointing, it isn’t all too surprising that the game is the first on the chopping block among the cost cutting at SOE.
Granted, the news is not all bad. In reaction, John Smedley has posted to Planetside Universe that the Planetside Next team has actually expanded, and a post on the Everquest forums has reaffirmed players that the game is not going anywhere.
Once again our best wishes go out to the 205 employees who are now on unemployment. Hopefully you’ll all have just as easy of a time finding a new job as the Realtime Worlds guys did last year.
Who could say no to free money? I can, but then again, I’m not willing to buy five packages of cereal at three dollars apiece in order to save two dollars with the coupon that printed out for me at Target. That’s just me, I won’t judge the people who change their whole diet on the grounds of what comes in the coupon booklet each month. That being said, I do enjoy a real deal when it comes my way.
If you subscribe to any Station games via credit card, the time card just got a little more appetizing. Purchase a fifteen dollar Station cash card, and redeem it by the 21st, you will receive ten dollars extra. On the other side, you can use the fifteen dollar card towards a subscription, so a player could extend their subscription and still receive the 1,000 station points.
Station Cash cards are not available in all areas and countries, and this does not apply to online purchases.
A few days ago, I wrote about how Sony was reactivating inactive Everquest accounts until the 21st of the month in lieu of the time locked progression server, the aptly named Fippy Darkpaw, renowned for his ability to run headlong into guards far higher than his own level, assuredly the first Leroy Jenkins before Leroy was Leroy. As it also stands, I also happen to be a moron, as not only did I manage to misspell “Fippy Darkpaw” in the past two articles, I did it about twenty times, especially given the 490×392 screenshot that sat at the head of the article each time. I am, at this present time, writing this article from inside of The Chokey, where I have to admit my iPad is receiving terrible wifi reception.
Those of you who have experienced Sony’s progression servers in the past will no doubt be sarcastically aghast to learn that the server has attracted so much attention that it has been at maximum capacity since launch. Due to the overwhelming demand for the new server, Fippy Darkpaw (got it!), Sony announced today that a second server is being created, to launch tomorrow (the 16th), if sooner. The server will be named Vulak’Aerr, after the Draconic Lord.
Players wishing to get on Fippy Darkpaw are better off waiting for Vulak’Aerr. The server is at maximum capacity at all hours.
Damn you, Sony! With the impending release of the Everquest progression server, people like myself are no doubt trying their hardest not to resubscribe just to try the game out one more time, a feat that (at least I am finding) is proving hard to keep up. And much like the insensitive alcoholic who shows up at your one year of sobriety celebration with a case of beer, willingly shoveling your addiction right underneath your nose, Sony is ensuring that those of us on the fence will be knocked right off with a brick to the septum.
If you log into your Station accounts, some of you may find that your Everquest accounts have been reactivated until the 21st of February, just long enough to get a good week in with the progression server. Not all accounts appear to be affected by this, and I am unable to pinpoint exactly what the prerequisites are for the reactivation. If your account shows as “pending,” then you will be able to log in until the 21st.
So thank you, Sony. While you’re at it, can you spot me twenty bucks for Cool Ranch Doritos and a couple gallons of Sweet Tea? I’m going to need them.
Everquest doesn’t have what you would call “sexy” graphics, so to speak, although throughout the past twelve years the game has always had a certain kind of charm to it that keeps us going back every year or so. When you take a game as old as Everquest, undoubtedly there are players who missed the first two, four, six, eight, or even ten years of development, leaving them with numerous questions. What were corpse runs like? A dangerous world.
Fippy Darkpaw is something of a running joke in Everquest, literally. He spawns outside of North Qeynos, where he shouted his threat of death, and charged headlong into a group of guards much, much higher level than him. Later on in the game, players can take part in a raid at level 85 that involves killing Fippy Darkpaw, who is much higher level and more dangerous than his Qeynos counterpart.
Why bring up Fippy? Because that is the name of the Everquest Timed Progression Server that will be launching this month. Fippy Darkpaw, the new server, will be going up February 15th, and refreshes everything in Everquest back to how it was at launch. No expansions, no updates, nothing. After certain achievements are performed, Sony will open up voting in-game for the next expansion. If the majority vote yes, the next expansion will launch with its appropriate content. If they vote no, the server will remain on that expansion for another week or so, and the voting will commence again.
In the past, progression servers on Everquest have been quite successful. If you don’t own Everquest, or are missing out on some expansions, you can check out the Where To Buy page (located at the top) and find it on sale on Steam or Direct2Drive. See you in the server on the 15th!
Everquest II went free to play just a few months ago, and the folks at Sony Online Entertainment want to spread the wealth…for a few days at least. If you’ve been playing the free version of Everquest II and are interested in what those elite gold members are doing, you’re in luck: Sony is allowing you full access to what the gold members get, and for free. Bronze members will have access to higher level spells, extra bag space, bank space, extra coin and journal quests.
A great man once told me, “mark my words, Everquest II will have a big server merge less than six months after it goes free to play.” I can’t recall who said this, and thanks to the wonders of corrupt hard drives and lack of backup copies I no longer have his name on file, so I will let him take credit wherever he is. Those of you playing Everquest II, be it the free or paid version, are likely well aware of today’s announcement that Sony will be shuttering a number of Everquest II live servers. Sixteen servers, overall, are merging into eight, with the remaining eleven being unaffected.
Players with legacy titles will have their titles changed to “of <server name>.” The server mergers themselves are nothing surprising, however, as Sony put it:
We’ve been planning to merge the EQII Live servers for a long while now, and most of you have been asking for it to happen for just as long. As part of our ongoing effort to utilize community feedback and deliver the best gameplay experience possible, I am happy to announce that we will begin merging several servers this fall. Bigger population density on a server is just simply more fun for everyone involved, so it’s time to get it done.
Everquest had a server merger just a couple months ago. It happens when your MMO is not named World of Warcraft.
There is no doubt that All Points Bulletin stole the show this past month, showing up on MMO Fallout at least once every three days heading towards the middle of the month onward. Although Realtime Worlds announced APB carrying 130,000 active players, I have to question how many of those players are actively paying subscriptions, as I have my doubts that Realtime Worlds would be going into administration if the grand majority were pumping cash directly into the cash shop and game time veins at RTW.
August was filled to the brim with news that makes you scratch your head and question reality. Bill Roper is gone from Cryptic, I was sent a legal threat by David Allen, I had my wisdom teeth taken out and pretty much immediately went back to writing up articles despite being heavily drugged on hydrocodone, I was featured on Biobreak and Tobold’s blog.
On another good note, however, MMO Fallout now has five active backups going. For the sake of my own embarrassment, I won’t mention the incident that lead up to me being paranoid about losing my information, but irregardless I now have five flash drives, each carrying a backup of MMO Fallout that I update on a weekly basis. I backup this website daily, but I only transfer it off of my computer every Saturday.
I’m still disappointed that the Atari versus Turbine lawsuit resulted the way it did. I personally love legal drama (when it doesn’t involve me) and would have enjoyed seeing something come out of this other than secret settlements.
Warhammer Online fans rejoiced this month. Although BioMythArts Entertainment (or whatever they’re calling themselves nowadays) isn’t giving specific numbers, they are willing to announce that Warhammer Online is indeed profitable, with tens of thousands of new players streaming in thanks to the endless trial system.
Over on Sony’s front, Everquest is once again proving that although their alternate rule servers are unique, they more often than not crash due to low populations. Such is the case with Everquest’s 51/50 ruleset servers (players start at level 51 with 50 level AP) which are due to be merged into normal ruleset servers.
Unfortunately, another month brings another game shutting down. After a year of promises and well wishes, Playdom announced the shuttering of Chronicles of Spellborn, after the Facebook gaming company acquired Acclaim. Although Acclaim’s two other MMOs 9Dragons and 2Moon were transferred to other hosts, Chronicles of Spellborn was shutdown late August.
Speaking of which, Earth Eternal came very close to shutting down. The most adorable non-Asian MMO hit a brick wall running when Sparkplay announced that the company had laid off all but two employees, and that the game would be sold at auction, with high hopes that a buyer would pick up the title. Luckily, a buyer did indeed pick up the title, and we’ve received information that many of the Sparkplay employees may be making a return soon enough.
Alganon-WAIT IT’S NOT WHAT YOU THINK- ditched the initial client purchase completely by going 100% free to play earlier this month. While the free title is restricted in how many quests you may partake in daily, as well as a shorter level cap, players can remove these restrictions with a simple cash shop purchase.
While we’re on the subject of departures, Bill Roper announced that he would be leaving Cryptic Studios. In unrelated news, I’ve been receiving emails of gratitude for reporting on this story.
On yet another sad note, Realtime Worlds and their newly released MMO “Absolving Perot’s Blame” (or APB for short) have been pretty much a weekly staple for MMO Fallout news. What started out as a simple announcement of standard restructuring took a turn for the worst when Realtime Worlds went into administration (Bankruptcy) and announced that they were looking for investors with what was left of the team. With the recently released patch offering major updates to the game’s driving and shooting, we can only hope that these much needed enhancements didn’t come too late.
If Sony Online Entertainment’s abbreviated name was NSD, I could point out that their name could also spell out Never Shuts Down. However, since it doesn’t, I’m stuck with my next best idea: Soldier On, Edith which, although surely touching to anyone named Edith who enjoys Sony’s products, only appeals to a limited audience.
But enough of my attempts at word play. At the 2010 Fan Faire, SOE fully announced Everquest Next, the third Everquest MMO to come out at some point in the future. So, very little was offered in terms of when we might actually see Everquest Next, but the SOE staff present were more than willing to give out information regarding the title.
Everquest Next is not a sequel, nor a prequel to Everquest, but a re-imagining. Sony is going for the original charm of Everquest, and notes that fans of the original will feel right at home in the title. They hope to give more engaging content, better combat, immersive story lines, and a more streamlined approach to players with less classes (think Everquest).
More importantly, however, was the fact that Sony is committed to supporting both Everquest and Everquest II, neither of which will be going anywhere anytime soon. We were also promised that players will not be shepherded to EQ Next like they were with Everquest II, a move that was wholly rejected by the Everquest community when Everquest II released those many years ago. Everquest Next will also offer scalability to lower end machines, something Everquest II sorely missed.
And even more importantly, Everquest Next is not being made for kids, and you can take that to the bank.