Funcom Q4 2014 Finances Released


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Funcom last week released their fourth quarter finances and the results are mixed. Revenue for the quarter amounted to $2.94 million, an increase of $288 thousand over the previous quarter thanks to strong results from The Secret World, Age of Conan, and Anarchy Online. As part of Funcom’s ongoing restructuring, the company’s work-for-hire business is being sold off with the results not materializing until the second quarter of 2015.

Promotions lead to strong sales in Age of Conan over the fourth quarter, although sales fell year over year, while The Secret World released Issue #10 and two holiday events. LEGO Minifigures saw an increase of players, however is still lagging behind internal targets for sales. The iOS beta for LEGO Minifgures will become more widely available.

(Source: Funcom)

Star Vault 2014 Finance: Sales Down, Profit Up


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Star Vault has released their fourth quarter finances for the 2014 year and the results are not all bad.

While net sales fell for the second quarter in a row, down to $57 thousand, net profit dipped slightly more out of the red at $109 thousand below. This year Star Vault made advances toward release on Steam, announcing that Mortal Online would support the Oculus Rift, testing a territory control system, and worked towards the upcoming release of Sarducaa, the next continent.

As always, here are CEO Henrik Nystrom’s (translated) comments:

We have throughout 2014 continued to improve the quality and the experience of playing Mortal Online. During the early years was updated game engine Unreal Engine which has facilitated and laid the foundation for further development. Territory control system was in place during the second quarter. This allows for further development with new features and experiences that will be interesting to follow the 2015th

We have in the fourth quarter continued to work hard for the upcoming launch of the platform Steam, which is the world’s largest digital distribution channel for PC games. In November we released a so-called “performance patch” to improve the performance of the players when especially a large number of players are on the screen simultaneously. This has previously been heavy for players’ computers but have become much better and the players now need not miss out on the game experience when playing surface is under heavy load. It is thus an impressive performance increase.

We are continuing to work on the new continent, which is the last step before STEAM launch, where the technical challenge is now complete. This means that our network solution now supports both the existing continent and the new continent that soon we will be presenting to our players. What we have left before launch is improving the artificial intelligence that gives players a better gaming experience. We think it’s important to stability in the continent is so good it can be before we release the update. Our previous goal was to release it before the end of the year but we want to give it extra time to the players who patiently waited for a new continent will get as good an experience as possible. We are committed to releasing the continent first quarter of 2015, and shortly after this launch the game on STEAM platform. We made the decision to have two continents implemented before STEAM to even be able to handle an increased number of players in the game world. As previously commented, we will continue to be very honest with our loyal player base and allow them to participate and judge when we have what it takes for a successful launch. One of the major challenges in the industry is to bring in new players, but also to retain existing players by offering a high quality and solid gaming experience which is very important for us at Star Vault.

Furthermore, I can happily comment that Mortal Online was nominated and came in first place as the most “hyped” game on the Gold Chip – a stipend provided by Estrella. The Gold Chipset provides Estrella players the opportunity to vote for a title that offered a place in Estrella’s booth at Dreamhack. DreamHack went well, we got a lot of fans who tried the game and playing now.

Oculus Rift is that earlier in wait for when we know when it will be released and the hardware will apply to the market. Before we know it, we will not do any work here. We focus remains on being able to provide full support in Mortal Online as Oculus Rift will be on the market, precisely because the game fits so well on the type of hardware with dedicated first-person view. We believe that many will try out a game like this when they own a pair Oculus Rift, and then we also have the chance to reach out to many interested players.

Work on the continent release is proceeding according to plan.

Henrik Nystrom
CEO, Star Vault AB

(Disclosure: Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked below, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing.)

(Source: Star Vault)

Square Enix Releases 9-Month Finance Report


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Square Enix today has released their nine month period report ending December 31, 2014, and the news is good. Compared to the report from the same time last year, figures have increased across the board in substantial numbers. Operating income has shown an 89.6% boost to $126.02 million, net sales up 16% to $1.01 billion, net income up 110.8% to $92.8 million, and ordinary income up 65.6% to $140.73 million.

In their filing, Square Enix pointed toward the success of mobile and PC browser platforms for its success, titles like Sengoku IXA, Dragon Quest Monsters Super Light, and Final Fantasy Record Keeper. MMORPGs such as Final Fantasy XIV and Dragon Quest X were also noted for “making favorable progress.”

Also contributing to Square Enix’s success is the continued growth of comics and merchandise licensing, while the arcade sector has maintained itself despite decreased sales through efficient store management. Overall, Square Enix projects the end of year sales to hover around last year’s figures.

(Source: Square Enix)

Reminder: Daewoo Is Not An Official Source


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Daewoo Securities, a financial investment group in Korea, have released an earnings forecast for NCSoft that is throwing some of the community into a ruckus. The whole thing stems from the prediction that in Q3 2015, Guild Wars 2 will see a massive rise in sales thanks to an upcoming expansion launch.

Here’s what you should know about the forecast: Daewoo is not an official source for any of NCSoft’s products. They are a third party investment firm that makes predictions based off of speculation and assumptions.

As of this publishing, NCSoft has not announced an expansion to Guild Wars 2, let alone one launching in 2015. For context, this is Daewoo’s full prediction regarding Guild Wars 2:

 

Also, in 2015, NCsoft is expected to roll out an expansion pack for Guild Wars 2, which has sold more than 3mn copies since its release in 2012 in the US and Europe. We assumed in our 2015 earnings estimates Guild Wars 2 expansion pack sales of around 2mn copies (US$50 per copy), and note that the expansion packs for Guild Wars 1 have sold almost as much as the original game in the year of their release.

A snippet of Daewoo’s disclaimer:

Information and opinions contained herein have been compiled from sources believed to be reliable and in good faith, but such information has not been independently verified and Daewoo makes no guarantee, representation or warranty, express or implied, as to the fairness, accuracy, completeness or correctness of the information and opinions contained herein or of any translation into English from the Korean language.

To inject some positivity into this, the rest of Daewoo’s predictions seem pretty solid. The firm predicts high sales from NCSoft’s numerous mobile games being released this year based off of trends from Activision Blizzard, Netease, Changyou, and Electronic Arts.

Arenanet will be hosting a panel at PAX South to discuss the future of Guild Wars 2 later this month.

(Source: Source)

Star Vault Q3 Report Shows Revenue Growth


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Star Vault has released their Q3 2014 finances, and the results are slightly positive. The first quarter brought a dramatic shift in both sales and profit, and while operations have returned to normal the current quarter showed a small increase in profits over the previous. Net sales for the third quarter amounted to $72 thousand over $70 thousand last quarter, with net profit rising nearly $10 thousand to $143 thousand down.

The number of subscribers, according to the report, has remained stable.

(Full disclosure: Henrik Nystrom’s statement this quarter had to be slightly edited to polish the grammar, due to a particularly low quality translation. We didn’t alter much. Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked below, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing.)

We a pleased to announce in September that Territory Control system is in place, giving players the opportunity to design and choose the laws of the cities. Players can now wage war on land and make peace with neighbors – an aspect that for a long time desired by users. As I have in previous communications have mentioned, we have worked to develop the Territory control for a long time and we look forward to following the development of the game now that the system is in place.

Territory Control will be developed with new features afterwards as there are needs. The system is a big part of our unique play area, where all types of players can participate. There are a lot of hidden and secret elements for players to explore, and this part will be exciting to follow and take note of feedback from players on.

We came in first as the most hyped game on the Gold Chipset and will attend DreamHack 2014 Saturday 29th November. There we will introduce the game to visitors and distribute Mortal Online steel boxes with the game code.

We await the new owners plan to launch the Oculus Rift for us to be able to handle further support for Mortal Online and Oculus Rift.

The technical implementation for network support for the new continent is completed and now we have full
focus on improving the AI (Artificial Intelligence / computer opponents) and very new content on the new continent. An improvement of our AI is an important part of our game that will achieve a higher standard when this part is over. This is to provide an exciting new challenge in the new continent. Myrland who was the first continent has no extremes of creatures or climate which now gets introduced with the next continent.

In memory of Ulf Nystrom, we have created a painting that is now available in the game Mortal Online.

Henrik Nystrom
CEO, Star Vault AB

(Source: Star Vault)

Perfect World Entertainment Posts Q2 2014 Finances


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Perfect World Entertainment has posted their second quarter income for 2014 and the results are looking pretty good. For the second quarter, total revenues amounted to $149.6 million USD, an increase by about 4% over last quarter. Gross profit similarly increased by a small margin to $109.4 million with operating profit decreased nearly 30% to $20.7 million. CEO Robert Xiao attributed much of the increase in revenue to the success of client-based games like Swordsman Online and the publishing of Dota 2 in China.

Expenses rose in the second quarter due to an increase in sales and marketing as well as research and development. For the next quarter, Perfect World Entertainment expects an increase in revenue between 3-8%.

(Source: Perfect World Entertainment)

NCSoft Q2 2014 Finances


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NCSoft has posted their second quarter finances for 2014 and the results are looking good across the board. Thanks to strong launches including Guild Wars 2 in China and Wildstar in the US and EU, NCSoft saw a 20% increase in sales, a 46% increase in profit, and a 45% increase in net income over the previous quarter. Lineage 1, meanwhile, increased in sales thanks to a solid base.

Wildstar debuted to $27 million in sales during its first posted quarter. Sales in Europe and North America have been consolidated into a single metric, not so surprising when you consider that Europe had dropped to just 3% of NCSoft’s sales with North America at 13%.

Funcom's 2013 Income Drops


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Funcom has released their Q4 2013 finances and the results are a mixed bag, mostly leaning towards the negative. Revenues in the fourth quarter dipped below last quarter, $4.2 million compared to $5.3 million and far below the same period last year. Losses in revenue pointed toward weak sales due to increased competition in 2013. Funcom has continued to invest in LEGO Minifigures Online as well as the Dreamworld platform so that the former is compatible across multiple systems, including mobile devices.

The new strategy for 2014 is to increase communication with press and analysts on where the developer is headed in the future. As announced in 2012, the new strategy is to build mid-core focused games with smaller budgets and shorter development times using smaller teams. Also among the list of goals is to build games around known brands, hence the Lego Minifigures title. With the introduction of the Dreamworld technology, Funcom’s future games will be compatible with iOS and Android platforms.

Funcom’s large scale MMOs saw a decrease in activity level due to increased competition in the last quarter, which the developer has responded to with increased marketing campaigns that have resulted in higher activity and revenue in the early first quarter. Numbers and revenue in Age of Conan and Anarchy Online remained mostly stable, and all games are currently considered cash flow positive. The Lego Minifigures game is on track for an open beta this summer, with a tablet version available sometime this year. Lego Minifigures will be free to play with microtransactions, membership benefits, or some mixture of both.

As many of our readers know, Funcom is currently being investigated by Økokrim, Norway’s economic crimes unit, on suspicion of insider trading and negligence in information given to the market leading up to the launch of The Secret World. So far no employees have been charged and Funcom has not been informed as to how long the process will take.

(Source: Funcom Earnings Release)

The Big Perfect World Finance Chart


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Perfect World Entertainment becomes the latest company to enter MMO Fallout’s portfolio of charts and graphs. As you can see from the chart above, the Chinese developer/publisher has come a long way just since the earliest financial statements available on their website (Q3 2007). This quarter, Perfect World made out with $136.2 million in total revenue and $104.4 million in gross profit. Robert Xiao, CEO of Perfect World, was happy to report that the company’s bottom line has been boosted by 50%, thanks to strong reception of numerous expansion packs and content updates, as well as the release of several new Chinese games.

In the pipeline, Perfect World is gearing up for releasing DOTA2 in China, as well as the Chinese localization for Neverwinter. Perfect World will also acquire 100% equity in two of China’s leading gaming portals, Wuhu Huitian and Daqu. Revenues for Q4 2013 are expected to increase by 2-7% over this quarter.

(Source: Perfect World)

NCSoft Q2 2013 Finances


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NCSoft has released their second quarter results for 2013, and the news as always is a combination of the good and the bad. Revenues grew thanks to a major spike in sales in Lineage. Sales in Lineage II and Blade & Soul remained mostly stable, while Guild Wars 2 sales dropped by 20%. Sales are up 4% over last quarter, with operating profit up 12%. Pre-tax income dropped 10% compared to last quarter, while net income is down by more than a third (35%). Aion is reportedly running strong in China, and Lineage is enjoying its highest sales ever thanks to a healthy population of players and strong in-game item promotions.

Korea increased its share of NCSoft’s resources and currently carries 67% of NCSoft’s sales per region, with sales in Japan (8%) and via royalties (7%) raising slightly. North America and Europe have continued their downward trend after the spike following the launch of Guild Wars 2, and now stand at approximately 10% and 7% respectively. Taiwan remains flat at slightly more than 1% of NCSoft’s market share.