Get the chance to access the closed beta.
Tag: FPS
Not Massive: SiN Games Disappear From Steam Amid Revival Rumors
What’s the world come to?
Continue reading “Not Massive: SiN Games Disappear From Steam Amid Revival Rumors”
Food Reviews: FPS Gaming Supplement

Those of you who read MMO Fallout know that I’m a hardcore gamer with hardcore gamer needs. Coffee? Forget that casual nonsense, I mainline Red Bull and Mountain Dew via IV drip 24 hours a day. I’ve had six heart attacks in the last forty five seconds, but you wouldn’t know it while I’m 360 no-scope headshotting scrubs and getting those chicken dinners. Are chicken dinners still a thing? Time to floss dance.
Anyway, I had the opportunity to score a sample pack of FPS gaming supplement in devastated dew flavor. This isn’t a sponsored article, but it absolutely can be. First thing I want to say about this packet is that it tells me I am absolutely going blind. Maybe it’s just the small print but I can’t read the back of the package without a magnifying glass. Actually it might be the lack of focus from not having FPS in my body.

So you mix the package with 8-12 oz of water. Since I’m not a baby, I decided to use as little water as recommended. I also chose my toxic consumer advocacy mug to drink this out of, since I thought it would be funny that if FPS kills me that my death be somewhat related to a SidAlpha product. Some fuel for those Kotaku “the gaming industry just got a little better” articles that would no doubt follow.
This stuff doesn’t look great.

But how does it taste? FPS Devastated Dew tastes a bit like flat Mountain Dew that someone dropped battery acid into. It starts out on the sweet side but you quickly get kicked in the teeth with a very bitter aftertaste that digs deep into your throat and nestles in the back of your tonsils and refuses to go away. It has the same bitterness like chewing on the rind of an orange, and I’d hate to call it painful to drink, but it is. It really is.
I understand the bitterness since the ingredient list is just a ton of bitter components and no sugar, but it doesn’t change the fact that every time I burp I get the taste of stomach acid in my mouth. It probably doesn’t help that against my better judgment I forced myself to drink the entire cup.
So how well does it work? I will admit, pretty well. It does exactly what it says it does and I found myself more energetic, better focused, and video games. Also video games. Don’t judge me.

Video games.

Blacklight: Retribution Is Dead, Servers To Shutter March 11 On PC
In regards to Blacklight: Retribution, the writing for the game’s closure has been on the wall for several years now, particularly dating back to 2015 when its developer Zombie Studios shut its doors as well as last year when publisher Hardsuit Labs announced the merger of the US and EU servers into one. Average user numbers dropped to below 100 in August 2018, according to Steam Charts, and the end was inevitable.
As posted on Reddit, PC servers will permanently shut down on March 11. Playstation 4 players, however many there are, have been spared from the shutdown simply due to the fact that there are no in-game servers hosted for it. To thank the remaining players, all items have been unlocked and made free on the PC store.
February 8th
* PC Store unlocked and free
* PC Account migration shut down
March 11th
* PC game servers shut down permanently
* Support shut down
Blacklight: Retribution launched in 2012 from Zombie Studios; creators of the Spec Ops game series. A free to play first person shooter, Blacklight was one of the first free to play games to launch on Playstation 4 alongside Warframe and DC Universe Online.
Beta Perspective: Paladins
Hi-Rez Studios is one of those “follow the trend” developers, one that doesn’t seem to have an explicit purpose like Treyarch (first person shooters), Obsidian Entertainment (role playing games), or Sergey Titov (shovelware). Instead, the company’s development history can be summed up as whatever seems to be most popular at the time, with its first two ventures turning out to be financial sinkers. With the success of Smite on PC and Xbox One, it was likely guaranteed that Hi-Rez’s next product would be something along those same lines. Introduce Paladins.
I like to think of Paladins as the love child of Team Fortress 2, Smite, and Hearthstone. The game is a Frankenstein’s monster mash of first person shooting, MOBA objectives, with a splash of collectible card game customization that keeps people awake (and spending money) on Hearthstone.
First, the SMITE part. The meat of Paladins plays out nearly exactly like its MOBA counterpart (at least in the one game mode currently available), with two teams of five players of unique class fighting for control of capture points. The team that captures said point spawns a siege weapon of incredible strength that lumbers towards the enemy base. With the help of the siege weapon, the team must knock down two layers of base defense before destroying the core itself and claiming victory. Once the siege weapon is destroyed, the timer restarts and a new point opens.
Paladin’s characters are bound to be familiar to anyone with MOBA experience. You have the turret and shield-laying engineer-type, the bow-wielding ranger scout that can reveal hidden enemies, the healing paladin, the tank, etc. Each class has three powers plus a mount to allow for faster travel around the map, and even the maps themselves seem to be structured similar to the three-lane system present in MOBAs.
But where Paladins is similar to SMITE, it is equally different. Like any other first person shooter, you have to aim your attacks. You won’t find trash mobs to grind money and experience on, in fact there is no money as the inventory and item shop didn’t make the roll over either. Rather, players can gain points through capturing objectives, dealing damage, and defeating enemies, in addition to a rolling experience that keeps poorer performing players from falling too far out of the loop. Finally, the level cap is 5, with much of the power difference coming from cards that become available as you level up.
The Hearthstone level of customization is ultimately what sets Paladins worlds apart from MOBAs and other team-based first person shooters. In one match I was able to turn my archer into a mean green killing machine, not only capable of landing major hits that slowed down targets, but healed me at the same time. My engineer in another match was capable of a shield turret combo that healed me while the shield damaged anyone who dared to get too close.
I also have to hand it to Hi-Rez for adding in a casual version of the game to even the playing field. The standard game mode doesn’t allow you to choose which cards you go into battle with, instead picking them randomly out of your inventory. It’s a nice idea to keep the game fair for everyone, rather than forcing newer players to go up against seasoned veterans with stacked decks, but the effect can be frustrating. While the game is still being heavily balanced, the game mode does make it possible to go into battle with none of your useful cards.
The more you play Paladins, the more you unlock cards, and the more tinkering you can do with each individual character. I heavily enjoyed my time playing in the beta so far, and look forward to the new characters and game modes that will be coming out in the coming months.
As with previous Hi-Rez games, you can nab a beta key by buying a founder’s pack ($20), by registering for the beta, or by begging someone in the community for one of their extra invitations.
Checking Up: Whatever Happened To Huxley?

Every once in a while I come across an MMO here at MMO Fallout and think to myself, “oh yea, whatever happened to that game? It never launched, or if it did I certainly haven’t heard anything about it.” Huxley is just that MMO. In fact, the last time we discussed Huxley here at MMO Fallout was over the fact that it did not make its intended release for 2009. So what in god’s name happened?
For the uninformed, Huxley is an Unreal 3 Engine first person shooter announced way back in 200x with the intention of release on PC and Xbox360, the latter of which was indefinitely put on hold. Originally designed to be an MMOFPS with over a hundred players per battle, budget restraints forced Webzen to reduce their capacities down to simple 32 v 32 matches, essentially making the game Unreal Tournament but only on those servers with the RPG mod enabled. On the PvE side, Huxley might have resembled Hellgate Global somewhat, with players grouping up to tackle instanced dungeons filled with monsters.
In June 2009, Huxley had its first closed beta test, followed by another in July. Following, Huxley went into open beta on May 3rd, 2010. On December 30th, 2010, Huxley’s Korean services shut down completely. Following the closure of the Korean service, work on the international version has apparently come to a complete stop, with Webzen not even acknowledging the game’s existence on their website anymore. Curiously however, the page for Huxley still exists, although it hasn’t been updated since the game’s original anticipated launch date of 2007, and if you can find Webzen game cards in your local stores, odds are they still have the Huxley name on them.
So it looks like Huxley is dead in the water. Not such great news for those who participated in the beta and found the game immensely enjoyable, but closure to those of us who may have lost touch with the game’s progress over the past couple of years.
More Details About Survarium Revealed

Survarium is not S.T.A.L.K.E.R, let’s get that straight. It is, however, being developed by Vostok Games, a team made up of ex-S.T.A.L.K.E.R creators. Survarium is an upcoming free to play MMO shooter set in a world that has been taken over by flora. In an effort to combat the growing forest, a powerful herbicide is deployed and, you guessed it, kills the vast majority of the world’s population. As in S.T.A.L.K.E.R the world has become filled with anomalies, and players will find themselves taking on missions for one of several factions, shooting it out in this session-based multiplayer game.
So the game is closer to Crimecraft than it is Planetside, but the developers at Vostok want to make this as unique as possible. Team combat is not what you’d expect: rival teams work against one another to scavenge parts and build a device to protect themselves from a massive storm, and both teams can fail at this objective. Cooperative missions delve into the world’s artifacts. Finally, of the three modes revealed recently, free play drops players in a massive map with 30 other players to move and do as they please.
You can view the entirety of the latest developer diary below. Survarium does not yet have a release date.



