Secret World Legends Returns to Tokyo


Secret World Legends is going to Tokyo, again! Players familiar with the original The Secret World storyline will be well acquainted with Tokyo and its quirks, but the zone has just become available on reboot title Secret World Legends.

Tokyo marks the first of three major content additions that will add new areas, content, and story. True to its name, the Tokyo update brings players to (you guessed it) Tokyo to continue the fight against the filth and the evil that it brings.

“The Tokyo updates represent the final part of the storyline that was The Secret World,” says Executive Producer Scott Junior. “Secret World Legends has opened up the game to an entirely new audience who will experience the Tokyo storyline for the very first time. But there is much more to come, and we especially want our veteran players to know that as the storyline of The Secret World ends, the storyline of Secret World Legends is about to start. This winter, a brand new story will be revealed.  Players will get to go to new locations, meet new characters, and experience adventures they never have before.”

Secret World Legends is free to play on Steam.

One Month Later: Battleborn’s Free Trial Doesn’t Retain Numbers


It’s been one month since Battleborn started its free trial, and while the game received an early boost it looks like most of those customers aren’t sticking around. While the game peaked out on Steam at 1,561 concurrent users, the last week has seen those numbers fall to an average of 417.9. The number is still much higher than May’s average player count of 82.2, but complaints of long wait times for queues on the forums and the fact that this is just one month out of launch spells bad times ahead for Battleborn.

Overall, the free trial launch failed to bring the concurrency numbers to even 10% of Battleborn’s launch peak of 12,070 so while the number did increase over pre-trial numbers, it wasn’t by much and those numbers are falling quite steadily. Effects on population for the console versions is more difficult to determine.

(Source: Steam Charts)

Marvel Heroes Officially Launches on Console Today


Marvel Heroes is officially here! Of course I’m speaking about the official launch on Playstation and Xbox. While Playstation gamers have been taking part in the head start for a little while now, Xbox users will finally get a chance to take part in the Diablo-esque Marvel brawler.

Marvel Heroes can be downloaded for free on PC, Playstation, and Xbox.

(Source: Marvel Heroes)

Evolved Into Abandonware: Turtle Rock Ends Development of Evolve


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We’ve been keeping a close eye on Evolve ever since its Stage 2 update to free to play went into beta on PC, hoping that it would revitalize the community and bring new life into a game that hit too many hurdles (many it placed itself) during development. It didn’t, while Evolve ballooned up to over 51 thousand players in July, as of the past 30 days less than 10% of those remain. With the free to play update on PC complete and the console versions still up in the air, Turtle Rock Studios announced today that their handling of the game has come to an end.

“Today, Turtle Rock finishes development on the project and begins to transition day-to-day server operation to 2K, as we take the operation of the Evolve franchise fully in-house.”

According to Community Manager “Shaners,” the decision to end the contract was made by 2K Games pulling the license. Whether or not Evolve Stage 2, the free to play transition, will come to consoles is unknown, however Turtle Rock won’t be heading it. There are no plans to continue creating content for Evolve.

(Source: Evolve)

Randy Pitchford Denies “Reckless” Battleborn F2P Rumors


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Gearbox head Randy Pitchford has denied “reckless” rumors that Battleborn is going free to play, following a report by Kotaku.

While there are no plans to make Battleborn free to play, Pitchford later confirmed that the game will have a limited free trial at some point in the coming months. Until that point, which is not until months from now, Gearbox has committed to continuing to release DLC and continue to support the game as it exists.

Battleborn has slipped hard on PC, with 657 people playing at peak concurrency over the past 30 days or so. The details of Battleborn’s free trial will no doubt be revealed in the months to come.

(Source: Twitter)

MMOments: Star Trek Online On Xbox One


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Xbox, the final frontier. These are the voyages of the USS Aye. Its mission, to explore old worlds and relive episodes of a video game that’s kinda like episodes of a tv show. To infinity and beyond.

I’ve been taking a few days to play Star Trek Online and I love this game. Two things I have to disclose before I go forward: One, that I’ve been playing since a few days before the servers went live. Two, I have not played Star Trek Online on the PC literally since it was still a subscription game and virtually only the first three months (approximately). I will not be making comparisons to the PC version, but I may end up playing the PS4 version to see how it holds up technically. That being said, my last memories of Star Trek Online were of a game that launched as hot garbage. A bag of hot garbage that has, as many have told me, cooled off and actually fermented into some delicious kombucha.

It’s been six years since Star Trek Online originally launched, back when Atari was (allegedly) funneling money from Turbine Entertainment into Neverwinter, and I have to admit that I’ve softened up to the idea of the JJ Abrams style Star Trek Universe, one with tons of action and explosions. Star Trek Online takes place in the alternate timeline of the Star Trek Abrams movies, where the Federation and Klingon Empire have fallen into war while the Vulcan deal with the loss of their home world. As the two sides fight, adversaries like the Dominion and Borg become a greater threat. Let’s admit, the old days of the diplomatic Star Trek are mostly gone.

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The world presented in this game is grim and depressing, it hit me like a sack of bricks when I beamed onto a planet early on only to see the message “the Borg have already assimilated half of the colony.” You are not the James T. Kirk that would find a way to defeat a station of Klingon by beaming down, karate chopping their leader and bedding their women. Instead, you’re more like the James T. Kirk that would blow up the shields, beam down, and massacre everyone on board. I’m not making a political statement, just pointing out how war-torn this world is.

Gameplay is mostly split up between two modes: On foot and on ship. Ship combat is where the game gets pretty strategic, it’s a placement game where you and your opponent have four main angles of shield to wear down and eventually tear into their hull. Unfortunately you can’t pull of crazy maneuvers like in the TV show, but you do eventually gather quite an arsenal to take on enemy ships. One power, for instance, shuffles your shields while another makes your craft much more mobile for a short period of time. You have to balance out a good offense with a strong defense.

On foot, it’s all about flanking your enemy. For the most part, your six man away team can pretty much mow down anything so long as you keep them up to date on the latest guns and shields dropping into your inventory every twenty seconds. I’ve died once, maybe twice so far in ground combat and most of the time it was because of my own negligence.

For the most part, combat feels exactly how I would expect it to. You’re not on the Enterprise, a ship built mostly to deal with exploration and not necessarily combat. Your default ship is war-ready, meaning that while you can cut through small Klingon fighters like a knife through melted butter, you’re still going to have a rough time with higher tier enemies. One aspect of the original launch that I absolutely hated was the fact that you were already destroying Borg cubes en masse before the tutorial was even over. Yes, not even in the captain’s seat long enough for the replicator’s tea to cool down, and you’re already taking down the galaxy’s most deadly enemy.

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Now, the Borg cube appears and the game pretty much shouts that you have absolutely no chance of even putting a dent in this behemoth, even bringing in other Federation ships to prove it. This is ultimately what I love about Star Trek Online, every mission feels like a self-contained episode that could conceivably play on TV, all part of an overarching seasonal plot. The first season is all about the war with the Klingon, why it happened, and how you can work to stop it. The graphics are nothing to write home about, but the sounds and little details all come together to provide an experience that is quintessentially Star Trek.

The controls in Star Trek Online leave much to be desired, in that they are at least 50% worthless. On the ground, you can hold the left bumper to lock on with your weapon. This button is useless and, for the most part, doesn’t work. It either locks on to your allies, refuses to cycle between targets, or won’t lock on at all despite your enemy being right in the crosshair. The ship has the same problems, this time being activated with the right joystick. I’ve dumped use of these buttons altogether.

In addition, the interface to the game is just godawful, more than it should reasonably be. The game is highly inconsistent on whether or not prompts will display on screen or force you to hold A to interact with them, NPCs and planets require you to be in precisely the right position much of the time in order to interact with them, and menus are clunky to navigate. The game feels dated, and I feel like it’s going to put off some people who might otherwise enjoy it.

Still, Star Trek Online is in a position of better late than never coming to consoles. If you haven’t given this game a chance on PC, I highly recommend it on consoles.

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Eve Online Introducing Unlimited Trials


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Eve Online is going free to play!

Well, not really. While other websites are heralding today’s news as the coming of free to play for the 13 year old MMO, the term doesn’t entirely fit the package. What Eve Online is receiving is more akin to the unlimited trials that we saw in subscription games like World of Warcraft and Warhammer, allowing players to play endlessly but only obtain a certain level that restricts them from progressing past a certain point.

For Eve Online, this means being restricted to tech one ships, only allowed to use skills native to your faction, and having your skills locked out if you drop your subscription.

The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.

You can read all of the details on the official website.

Atlas Reactor Is Going Free Again


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Atlas Reactor is going free, following the news from earlier this year that the game would be buy to play. In a post on the official website, Trion Worlds announced that players will have access to free character lists that rotate every week and are unique to the player. Reward caches are doled out as you play, handing out random assortments from the game’s hundreds of banners, emotes, titles, icons, taunts, etc.

We want to thank you all for the terrific feedback you’ve offered us in Beta. The launch of Free Mode accompanies Revised Player Progression, which will make obtaining rewards even clearer and more fun than it is today.

You can read the rest of the announcement at the link below.

(Source: Atlas Reactor)

Neverwinter Launches On Playstation 4


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Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced that Neverwinter – the Dungeons & Dragons-based, free-to-play MMORPG – is now available for PlayStation®4. Along the Sword Coast of the Forgotten Realms, Neverwinter players will experience a fully realized roleplaying-game based on Wizards of the Coast’s storied franchise with a living world and immersive fantasy storylines.

Neverwinter turns players into adventurers. Create a character with its own rich backstory from eight playable classes and several races. Begin questing through enchanting settings to save the city of Neverwinter and surrounding lands, engaging in fast-paced, action-packed against evil threats including dragons, cultists, demons, and more.

Adventurers will have access to the base game and nine expansions of content including the latest, The Maze Engine, allowing players to experience the latest Dungeons & Dragons adventures with their friends. PlayStation®4 adventurers can download all of this content for free starting today without a PlayStation®Plus subscription. More details and features can be found below.

  • D&D Experience – From tabletop to novels, Neverwinter is a fantastic digital recreation of the Dungeons & Dragons experience. Select from eight classes, fight alongside iconic heroes against classic monsters throughout the Forgotten Realms.
  • PlayStation®4 FeaturesNeverwinter will be free-to-play for all on PlayStation®4 owners (PlayStation®Plus not required) and feature controls optimized to incorporate the DualShock 4’s touchpad and Party Chat integration.
  • Solo & Co-op Content – Adventurers can experience a majority ofNeverwinter’s content solo or join up with their friends and large groups to conquer challenges from dungeons, the Demogorgon battle, Tiamat and more.
  • Endgame Content – Complete the main story content and reach the level cap of 70 to unlock campaigns centered on expansions, earning the best weapons and armor Neverwinter has to offer.

“Delivering the Neverwinter experience to the PlayStation 4 has been a major goal of ours for the last year, and we’re happy to be able to do so,” said Rob Overmeyer, Neverwinter’s executive producer. “Bringing full-fledged MMOs likeNeverwinter or Star Trek Online to consoles was a big challenge with many unknowns, but what we’ve found is simply: gamers like games. We can’t wait to see how the PlayStation Nation takes to the game and look forward to supporting it for years to come.”

Our Thoughts: You can check out MMO Fallout’s preview of Neverwinter here.

Evolve Re-Releases As Free To Play Title


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Turtle Rock Studios officially announced today that Evolve will re-launch with a free to play model. The announcement comes after the title was mysteriously removed from sale on Steam last night. In addition to removing the entrance fee, players will be able to unlock everything simply by playing the game.

Evolve has been completely overhauled on PC with new game design, gameplay mechanics, and improved gameplay balance and system performance. All of the content in Evolve, including all the content released following its launch, is unlockable in Evolve Stage 2 completely free simply by playing the game.

Evolve Stage 2, as it has been named, will release today in beta mode and likely stay there for a while. While Evolve was critically praised upon release, both the game and Turtle Rock Studios have been heavily criticized over the game’s monetization strategy. Evolve was advertised as being “built from the ground up” for DLC, launching with more than $100 in microtransactions.

Player traffic on PC has plummeted in the year since launch, down to an average of 100 concurrent players. The question of whether the game would go free to play has been in speculation since shortly after launch.

(Source: Steam)