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Following their statement in November that Perfect World Entertainment had laid off a number of staff at Motiga, we have learned this week that MOBA title Gigantic will shut down. As of today, purchasing of rubies and hero packs have been disabled, and all heroes will be free until the servers shut down at the end of July.
It is with heavy hearts that we announce the January Update is the final content update for Gigantic, and the game servers will be discontinued on July 31, 2018. The journey over these last few years was met with outstanding support from our players and we are all very proud of the incredible experience Gigantic is today.
Motiga and Perfect World had been seeking ways to keep the game sustainable, unfortunately Gigantic did not resonate with a base large enough to keep the game going. Gigantic follows in the steps of Paragon which recently announced its own sunsetting for just the same reason.
(Source: Gigantic)
MMO Fallout has received an official statement from Perfect World Entertainment following reported layoffs at Gigantic developer Motiga, confirming that a team will remain on board and continue development of future content. In addition, the closure of the Seattle office at Runic Games is unrelated to the layoffs at Motiga. The statement in its entirety is below.
“Following the news that Motiga has reduced the staff of its studio, Perfect World Entertainment can confirm that as the publisher of Gigantic, the game will continue to be available on our platforms. A core team of developers remains at Motiga, who will work with us to support the game and its players, including moving full steam ahead with the upcoming November update and future content. We cannot thank everyone enough for their contributions in making Gigantic the outstanding experience it is today.
Perfect World Entertainment recently closed the Seattle office of Runic Games as part of the company’s continued strategy to focus on online games as a service. We’re grateful to the team for all of their hard work bringing incredible experiences like Torchlight, Torchlight II and Hob to life. Runic Games will remain a part of Perfect World Entertainment’s portfolio of studios, and its games will continue to be available to players, as we stay committed to supporting and growing Runic Games’ beloved franchises.
The staff reduction at Motiga and the closure of Runic Games Seattle were unrelated. Perfect World Entertainment stands committed to delivering the best massively multiplayer online gameplay experiences to our players.”
(Source: Perfect World Entertainment provided to MMO Fallout)

Gigantic developer Motiga has announced the latest community challenge for players. Gamers have one week to deal 2.1 billion damage to enemy guardians, or face the horrible defeat of not being rewarded a solar flair skin. You’ll have to ask yourself, are you a bad enough dude to kill the guardian and go out for burgers?
COMMUNITY CHALLENGE! You have exactly one week to deal 2.1 BILLION total damage to the Guardians. Up to the challenge?
Gigantic is available on Arc, Steam, and Xbox One.
(Source: Twitter)

I’m having a lot of fun on Gigantic. I guess I should elaborate.
I very rarely talk about MOBA titles here on MMO Fallout because I personally don’t care for them and, based on a poll I did a couple of years ago, my audience doesn’t either. So the few titles that I do talk about, I do so under the guise that if it is good enough to bring me into the genre, someone whose interest generally falls into the realm of having the Dota 2 world championship finals on as background noise, my audience might have the same reaction.
The premise of Gigantic is a relatively unique one: Two teams of five players fight alongside their gigantic (get it?) creature. Both teams have to engage around the map to boost their score, from creating creatures in their capture points and taking out the enemy team and their creations. Both teams are racing to fill up their score, which causes their creature to attack the other team’s creature and expose its power crystal.
At this point, a timer begins counting down and the game now puts the teams on attack/defend as the downed creature is vulnerable for a short period of time. The attacking team has a small window to do enough damage to take away the creature’s health, and this must be accomplished three times in order to win the game. You often see the defending team use themselves as meat shields to try and protect their giant.

There is an interesting balance that comes out of this, because the team that loses its point tends to wipe out the attacking team during this strike, giving them a head start in the new round. If you successfully defend your giant, the next round starts and you get another chance, however that health isn’t regenerated so the next time you lose, your creature is more vulnerable. Once a giant is hit twice, the field of play becomes smaller and much more hectic.
Over at the various capture nodes, the creatures you spawn serve one of three distinct functions: heal nearby allies, build walls, and reveal enemies. Two of those are self-explanatory, the wall building creates obstructions that give your enemies less avenues to attack from. This is important in a MOBA, especially one where you find yourself defending your giant from getting stabbed in the face.
The art style of Gigantic is fantastic, it isn’t cell-shaded, but it has the style of a higher quality Pixar knockoff. The giants on each team are massive (see the above screenshot) and utterly terrifying when you see them go on a rampage and start whipping around the map. I’ve yet to get tired of watching the moment when my giant rolls up and just choke slams the enemy team’s beast into the ground, holding him there while you and your team start taking shots.

One thing I really love about Gigantic is that this is one of the few fantasy-themed MOBAs that has genuinely creative characters, and all I really need to say to push this point over the ledge is that there is a character who can build turrets. Stay with me, you might want to sit down for this, it is not a dwarf engineer. Crazy, right? The characters are so wacky, that I’m honestly having a hard time coming up with words to describe them. I’d rather just show you their pictures. Then you have the potion master, who is apparently just an old guy with a big fat belly and two giant potions.

The turret character is an old lady with purple glasses and a giant horn thing on her head, wielding a staff with a giant clawed hand and an eye in the palm. The two-handed melee character is a minotaur-esque creature, there is a girl with a massive head of hair and what looks like WW1 pilot clothes dual wielding machine pistols, and a frog assassin who specializes in martial arts and also has an antenna on his head that is also modeled like a mohawk. No, I’m not sure if I’m talking about a real game anymore. This could all be a hallucination, but I have photographic evidence.
Even the characters that are somewhat reminiscent of generic MOBA characters aren’t really, they’re the kind of creatures that you can’t even start to put your finger on what they are, but they look cool and you can probably assume that they come from some mythological story from thousands of years ago. I suppose the closest character to a running cliche in gaming is the sniper lady with her eye patch, and that’s a stretch. In the grand scheme of things, the heroes don’t make any sense, but it’s nice to see a turret builder that isn’t a freaking dwarven engineer, coupled with a MOBA that isn’t centered around lines of towers.

Given a properly equipped team, Gigantic is a game that has plenty of opportunities to turn things around. I’ve had several games that looked like they were going south, only for our team to make a few strategic choices and swing the pendulum in our favor. We actually won one game by driving off what might have been the winning attack and pushing that momentum to our advantage.
Now Gigantic is technically free to play, there will be a hero roster that is personalized and rotated every week, with players getting different characters to make sure matches don’t become boring. You can get your hands on a founder’s pack for a one time fee that unlocks all of the heroes, and as with other games the primary form of income is in the form of cosmetic changes to your characters that can be bought or unlocked with currency won while playing games. I managed to gain enough in one night to unlock the higher tier outfit for one hero, so it’s not a huge time investment.
The fact that I’m enjoying Gigantic as much as I am makes me hate it, because I know that soon enough I’m going to be moving on to other coverage and the time I can allot to playing this is going to diminish. I want to keep playing this as much as possible and providing more coverage as the game gets closer to launch.
(Disclosure: MMO Fallout was sent an early access code for this game for the purposes of previewing. As always, MMO Fallout values our readers and integrity over all else and, as always, encourages you to give the game a try before you start shoving your wallet into the disk tray.)

Perfect World Entertainment and Motiga have announced the open beta of MOBA Gigantic will launch on Windows 10 and Xbox One Preview on December 8. For players who hadn’t yet given the MOBA a try, there is another early opportunity to do so this week with a closed beta event running from December 1 through December 4.
“With Gigantic, we are trying to create an entirely new competitive experience. Throughout development, Gigantic has gotten attention for its unique art style, whimsical setting and fast-paced gameplay, but our goal has always been something more,” said James Phinney, VP of Product Development at Motiga, “We’ve sought to build a game full of intense moments and meaningful strategic choices, where there are many paths to victory and it’s always possible to come back and win. Open Beta and participation in the Xbox Game Preview program is an exciting new phase for the project. We’re really looking forward to partnering with players to finish up Gigantic.”
Gigantic is developed by Motiga and published by Perfect World Entertainment. Interested players can check out more information at the official website.

Developed by Motiga and published by Perfect World Entertainment, Gigantic is an upcoming MOBA, currently in beta, and looking for new players. The guys at Motiga have put together a teaser video about the game’s rough development cycle, which you can watch below after reading up about the game. For more information about the game, including its current beta, head on over to the official website.
Gigantic is a free-to-play competitive action MOBA developed by Motiga. Even though it’s gorgeously rendered, light-hearted and charming, Gigantic is for enthusiast gamers and pits teams of five heroes and their massive Guardians against each other in epic battles across a variety of maps. The game combines explosive combat with fast-paced teamwork, strategy, and skill, as players are required to work together and fight relentlessly to defeat opposing Guardians with spells, guns and swords.

Perfect World Entertainment today announced a new partnership deal to publish Gigantic, the free to play action MOBA by Motiga Games, on its Arc client. Gigantic will join first party titles including Champions Online, Neverwinter, and Star Trek Online, as Perfect World Entertainment continues to ramp up its efforts to introduce quality games to the PC and console market.
Gigantic is described as “a free-to-play action MOBA developed by Motiga that pits teams of five heroes and their massive guardians against each other in highly intense battles across a variety of maps. The game combines explosive combat with fast-paced teamwork, strategy, and skill, as players fight to defeat the opposing guardian with spells, guns, and swords.”
“2016 continues to be a year of growth for Perfect World Entertainment,” said Bryan Huang, CEO of Perfect World Entertainment. “As we expand our line-up of partnered developers, we always want to ensure that our team is publishing quality content for gamers. The passion that the Motiga team has makes them a perfect partner for PWE as we accomplish our goal of bringing quality products to the industry.”
Motiga plans to have Gigantic ready for release on PC, the Windows 10 store, and Xbox One. The accompanying trailer shows a game that looks to be similar to SMITE, albeit with more action elements.