Jagex Details June RuneScape Updates


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This month is a heavy one in RuneScape, as Jagex today outlined updates coming over the course of the next few weeks. Players are already well acquainted with Tuska, who began an assault on Gielinor earlier this week, tasking players with taking on daily events. Tuska won the first two days with the godless faction of players winning the next two.

Further updates this month include a slayer belt, allowing players to carry around monster hunting items without using valuable inventory spaces. Adamant and Rune Dragons are powerful monsters with even more powerful, elite versions, both of which are sure to drop good loot and present a challenge.

Later on this month, players will meet up with V in the next Freminik storyline with a replayable boss and some high level gear and monsters. The Lumbridge crater will get filled with water for a summer celebration, offering experience and cosmetics.

Also in the cards is an update to Artisan’s Workshop, with better rewards and more enjoyable gameplay.

(Source: RuneScape)

Diaries From Gielinor: Tuska Event Fatigue


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As I work on this piece, my character is toiling away semi-afk balancing on Tuska’s spine for agility experience and Tuska fragments that can be turned in for points. At 8:44 am, more than halfway through the day in server-time, the overall contribution isn’t at 50%. It isn’t even close.

RuneScape’s third world event is only three days in and already players are getting discouraged and seemingly dropping out. Tuska has won the first two days, leading players to speculate whether or not the event has been rigged to give Tuska an early lead and raise the tension, or whether Jagex overestimated the abilities of the community and made the event too hard by accident.

One major issue brought up is that since the Tuska daily event can be easily capped in one run, players don’t have any incentive to return other than for the good of the fight. As I’ve said numerous times before, Jagex has long nurtured RuneScape into a game centered around efficiency, and as a result (whether they like it or not) if it isn’t on the higher end of the reward/time spectrum, players will simply ignore it. This is the culture that Jagex created, and one that will guide development.

In the long run, rewards will beat lore every time. If it isn’t rewarding, players won’t do it. If something else exists that is more rewarding, they’ll spend their time doing that. If the event is being purposely designed for players to lose, they’ll get discouraged and stop participating completely, because they have no real participation in the event.

I’d like to see a response from Jagex about how this event is going to play out, because we haven’t even reached the end of day 3 and people are already worn out.

RuneScape Summer Updates Include Raids, World Event


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RuneScape is no stranger to objects falling from the sky, in fact it seems to precede a lot of major events in the world. While running around Gielinor, you may notice a mysterious meteorite crash from the sky. Investigate the meteorite for a small amount of experience as well as a relic that presently has no use.

The first update of June is RuneScape’s third world event, tasking players with cooperating to defeat Tuska and save the world from certain* destruction. Later on, players will be able to join in on RuneScape’s first raids, bringing down tough bosses designed for teams of ten players. Raids will send players to the new world of Mazcab, however players will have a chance to gain reputation before the content is released.

This summer also sees the re-launch of RuneScape’s summer membership special. Available as a three month purchase or automatically to those who bought into the annual premiere club, the summer special bestows players with the enlightenment aura (2x exp for one hour, once a week, during the summer months of June, July, and August), and cosmic foresight, allowing players to passively obtain reputation for the upcoming raid content.

You can find more information on the upcoming content below.

(Source: RuneScape)

Beta Perspective: RuneScape Death Mechanics


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Now that Jagex has joined the rest of the MMO industry with the launch of a test server for major updates, I figured I’d use the opportunity to take a quick look at the upcoming new death mechanic as it currently stands. RuneScape’s death system has been a hot topic for years, as it started out with the player dropping everything except for their three most valuable items before moving on to a gravestone system that would eventually expire and make the player’s loot available for everyone.

It strikes of casual-izing, but it has more to do with the player base itself. Those who play RuneScape likely are aware that death for most has become a trivial affair, it’s rare to actually lose something when you have a half hour to get your stuff. Jagex realized that the only people who are losing things are people dying unfairly, whether it be from bugs, shoddy servers, or if someone hits your car backing out of the apartment parking lot while you’re fighting a boss and you have to go take down the license plate number before they drive off. But I digress.

RuneScape’s death changes have been a long time coming, and I say this as someone who never dies in the game.

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For the purpose of seeing the new death interface, I made an exception.

I immediately grabbed my better gear and threw myself at the fires of one of RuneScape’s bosses. Death now teleports you to Death himself, who keeps hold of your items for 24 hours or until you can pay him off. My set of Bandos armor (the three cheapest pieces) plus an amulet of fury wound up costing me just over a hundred grand to replace, with my food and grand potions cutting a rather small fraction of the cost.

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You can sacrifice some of the stuff you don’t want to cut a bit of the cost off, but by my figures it won’t do much. The addition of the 24 hour timer gives you the chance to hit the bank in case you don’t have any cash on you, or to go farm some stuff to sell if you don’t have the cash at all. The timer also allows players ample time to get their goods back, god forbid either your internet go down or the servers are unstable for multiple hours at a time.

The actual economic impact will have to be seen when the update goes live, but the goal is to introduce an item and gold sink through the cost of retaining items and the loss of those sacrificed or unable to retain. As someone who rarely dies, I don’t expect to see much of an impact from this update, but the knowledge that server disconnections are easier to deal with goes a long way to changing attitude while playing.

Old School Resizable Mode Passes With 95%


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Old School RuneScape’s latest poll doesn’t finish for another couple of days, but the figures are pretty much locked in. Chief among the long list of questions is whether or not players would like to see a resizable mode added. 95% of respondents (over 45 thousand) said yes, with a toggle to turn the feature on and off.

Also currently on the approval list are shared slayer tasks, Zulrah drops, new spell animations, achievement diary rewards, buffs to certain equipment, changes to teleports, left-click smith option on anvils, and more. A couple of questions did not pass community approval, including changes to the Fountain of Rune, an Armadyl male helmet, the ability to gain multiple bear heads, and changes to npcs in low level wilderness.

Over on RuneScape 3’s side, players voted on larger but less frequent updates, with weekly bug fixes and “ninja fix” micro-updates in between. Abyssal Demons won the poll on which slayer monster should receive rare, elite spawns, and the Seren and the Elves quest was the most popular suggestion from the Runelabs March poll.

(Source: Old School)

Check Out RuneScape Chronicles Footage From Insomnia 54


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Jagex showed up at the Insomnia 54 convention in the UK to show off Chronicle: RuneScape Legends, their upcoming card game based in RuneScape lore. For those of you who weren’t able to make it out to the UK, the team has posted their twenty minute demonstration of the game in action, showing a full match from start to finish.

Check out the video embedded below. Follow the Chronicle blog at the link below for more information.

(Source: Chronicle Blog)

RuneScape Players Vote Larger, Less Frequent Updates


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The poll will be finished by the time most of you see it, but players have once again spoken on RuneScape’s updates. In a recent in-game poll, players were asked whether they want the weekly update schedule to stay the same, or for less frequent, more significant updates with weekly patch notes and tweaks. With 54% of the vote (as of this writing), the majority of poll responders voiced their support for less frequent updates.

When this change to development schedules will take effect will have to be seen. Power to the Players allows the community to vote on updates with Jagex taking the majority opinion’s decision and implementing it.

(Source: RuneScape)

Jagex Appoints New CEO


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Jagex Games Studios has announced the appointment of Rod Cousens to the position of CEO. Cousens, taking over for Mark Gerhard who departed Jagex at the end of 2014, had previously worked as CEO of Codemasters, as well as various positions in Acclaim Entertainment, and Activision.

Cousens will bring his 25 years of industry expertise to Jagex “as it enters a new chapter of business,” overseeing work on the card game Chronicle: RuneScape Legends, tactical online shooter Block N Load, as well as other unnamed Jagex products in development.

(Source: Jagex Press Release)

RuneScape Launches 200th Quest


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This week marks a milestone in RuneScape history, with the launch of the game’s 200th quest: Dimension of Disaster. As voted on by the community, the latest quest asks a very simple question, what would life be like in Gielinor if the hero didn’t exist? Players step into an alternate timeline where necromancer Zemouregal has taken over Varrock, zombified its citizens, and now rules with an iron fist.

The player must go back and complete previous quests, albeit with a sinister twist, to free the alternate world.

“The parallel universe storyline of Dimension of Disaster is an opportunity for the RuneScape team to celebrate the extraordinary affect that the player’s hero has had on the world of Gielinor and its inhabitants. We’re thrilled to finally share this 200th quest and hope the fans has as much fun with this as they have had with the previous 199!”
-Phil Mansell, Vice President of RuneScape.

You’ll need a RuneScape membership to take part in the Dimension of Disaster quest.

(Source: Jagex press release)

Jagex Is Working On Another MMO Again


scapefix

Hot off the heels of Transformers Universe closing down, it appears Jagex is back on the horse with another MMO. A job listing popped up on the Jagex website looking for a lead programmer for an “undisclosed MMO.”

Given the exciting recent developments in online game engine technology and our historical success with the record breaking ‘Runescape’, we offer an amazing opportunity for a Lead Programmer to define the technological path of an undisclosed MMO.

Jagex’s most recent product, Transformers Universe, shut down in January mid-beta. Previous known works include Stellar Dawn, a science fiction MMO that was halted but not cancelled for Transformers, as well as an unnamed “ThirdScape” referenced several years ago.

(Source: Jagex)