Old School Resizable Mode Passes With 95%


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Old School RuneScape’s latest poll doesn’t finish for another couple of days, but the figures are pretty much locked in. Chief among the long list of questions is whether or not players would like to see a resizable mode added. 95% of respondents (over 45 thousand) said yes, with a toggle to turn the feature on and off.

Also currently on the approval list are shared slayer tasks, Zulrah drops, new spell animations, achievement diary rewards, buffs to certain equipment, changes to teleports, left-click smith option on anvils, and more. A couple of questions did not pass community approval, including changes to the Fountain of Rune, an Armadyl male helmet, the ability to gain multiple bear heads, and changes to npcs in low level wilderness.

Over on RuneScape 3’s side, players voted on larger but less frequent updates, with weekly bug fixes and “ninja fix” micro-updates in between. Abyssal Demons won the poll on which slayer monster should receive rare, elite spawns, and the Seren and the Elves quest was the most popular suggestion from the Runelabs March poll.

(Source: Old School)

Check Out RuneScape Chronicles Footage From Insomnia 54


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Jagex showed up at the Insomnia 54 convention in the UK to show off Chronicle: RuneScape Legends, their upcoming card game based in RuneScape lore. For those of you who weren’t able to make it out to the UK, the team has posted their twenty minute demonstration of the game in action, showing a full match from start to finish.

Check out the video embedded below. Follow the Chronicle blog at the link below for more information.

(Source: Chronicle Blog)

RuneScape Players Vote Larger, Less Frequent Updates


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The poll will be finished by the time most of you see it, but players have once again spoken on RuneScape’s updates. In a recent in-game poll, players were asked whether they want the weekly update schedule to stay the same, or for less frequent, more significant updates with weekly patch notes and tweaks. With 54% of the vote (as of this writing), the majority of poll responders voiced their support for less frequent updates.

When this change to development schedules will take effect will have to be seen. Power to the Players allows the community to vote on updates with Jagex taking the majority opinion’s decision and implementing it.

(Source: RuneScape)

Jagex Appoints New CEO


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Jagex Games Studios has announced the appointment of Rod Cousens to the position of CEO. Cousens, taking over for Mark Gerhard who departed Jagex at the end of 2014, had previously worked as CEO of Codemasters, as well as various positions in Acclaim Entertainment, and Activision.

Cousens will bring his 25 years of industry expertise to Jagex “as it enters a new chapter of business,” overseeing work on the card game Chronicle: RuneScape Legends, tactical online shooter Block N Load, as well as other unnamed Jagex products in development.

(Source: Jagex Press Release)

RuneScape Launches 200th Quest


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This week marks a milestone in RuneScape history, with the launch of the game’s 200th quest: Dimension of Disaster. As voted on by the community, the latest quest asks a very simple question, what would life be like in Gielinor if the hero didn’t exist? Players step into an alternate timeline where necromancer Zemouregal has taken over Varrock, zombified its citizens, and now rules with an iron fist.

The player must go back and complete previous quests, albeit with a sinister twist, to free the alternate world.

“The parallel universe storyline of Dimension of Disaster is an opportunity for the RuneScape team to celebrate the extraordinary affect that the player’s hero has had on the world of Gielinor and its inhabitants. We’re thrilled to finally share this 200th quest and hope the fans has as much fun with this as they have had with the previous 199!”
-Phil Mansell, Vice President of RuneScape.

You’ll need a RuneScape membership to take part in the Dimension of Disaster quest.

(Source: Jagex press release)

Jagex Is Working On Another MMO Again


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Hot off the heels of Transformers Universe closing down, it appears Jagex is back on the horse with another MMO. A job listing popped up on the Jagex website looking for a lead programmer for an “undisclosed MMO.”

Given the exciting recent developments in online game engine technology and our historical success with the record breaking ‘Runescape’, we offer an amazing opportunity for a Lead Programmer to define the technological path of an undisclosed MMO.

Jagex’s most recent product, Transformers Universe, shut down in January mid-beta. Previous known works include Stellar Dawn, a science fiction MMO that was halted but not cancelled for Transformers, as well as an unnamed “ThirdScape” referenced several years ago.

(Source: Jagex)

Jagex Surveying Buyable Levels For RuneScape


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Jagex is polling users to determine interest in buyable levels, although denying that there are plans to introduce the feature in-game. The question popped up in an official survey, which quickly made the rounds on Reddit, prompting a response from Jagex Mod Balance. The purpose of the survey is apparently simply for data collection, with Mod Balance noting a heavily negative reaction to the idea of buying levels.

The benefit of running this survey is that we can now say “x% of players didn’t want this to happen”, instead of “players don’t want this to happen” if anyone was silly enough to seriously suggest this.

RuneScape, at least under current management, has no plans on introducing buyable levels.

(Source: Reddit)

RuneScape’s Bonus Exp Weekend Details


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RuneScape’s bonus experience weekend runs from February 20th through the 23rd, and since the rules change slightly with each event, Jagex has posted details on just how this weekend’s event will work. If you plan on taking part in the bonus weekend, it is worth reading as the particulars are rather complicated.

Read the entire FAQ at the link below.

(Source: RuneScape)

Jagex Proposes Death Changes In RuneScape


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Jagex is soliciting feedback on proposed changes to RuneScape’s death mechanic. As part of the proposed changes, players will no longer be punished for losing items due to server disconnections, the corpse run will be removed, and death will introduce a gold sink to the game’s economy.

Under the new system, players who die in non-pvp areas will appear in Death’s office. In order to retrieve their items, the player will have to buy them back at a percentage of the item’s cost, or sacrifice other items in order to contribute to the pool. Degrade on death mechanics for items will be removed as part of this update.

By forcing payments for all deaths, Jagex hopes to bring a little punishment back to dying which had lately become a minor inconvenience for most players.

You can read the entire FAQ at the link below.

(Source: RuneScape)

Diaries From RuneScape: January In Review


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January was a good month for RuneScape, even if you weren’t a fan of the heavy cash shop promotions. As I do each month, I’d like to give my thoughts on each week’s updates.

1. Boss Pets

Boss pets for me will fall under one of the more important updates of the year next to Jagex’s upcoming non-Java client launch and hopeful removal from the bloat that currently plagues this game, and it is an update that I haven’t even participated in yet. The idea of adding more cosmetics to collect is rather inconsequential when this update introduces a mechanic that hopefully will be expanded upon in future content, and one that I have personally been shouting from the rooftops for for the past several years: Thresholds for inconsequential, character-bound cosmetics.

If you don’t know what I’m talking about, they basically work like this: Graardor has a 1 in 5,000 chance of dropping a pet, but should you manage to hit one thousand kills without a drop, the rate gets better. Now you have a 2 in 5,000 chance (1 in 2,500) until you either get the pet or the threshold caps at a generous 10 in 5,000 (1 in 500). You may still, by the wrath of the random number generator, never get that Graardor pet, but your odds do go up considerably and it doesn’t take away from the drop because you still need to kill this boss nine thousand times to hit that rate, after which I think we can all agree you deserve a break if you still haven’t received your fancy pet.

And it doesn’t devalue the achievement. As of January 29th, only two of the 26 pets have been unlocked by more than one thousand players, out of the tens of thousands who play every day.

2. Elemental Rare Drop Table Rework

I don’t have enough knowledge of the drop tables to comment on this update, but the most important parts can be found in the “other news” part of this update.

Clan citadel updates, reducing upkeep costs and removing the probation period on new members. You have to have played to know how sour clan chats could get each week when the citadel came due and not enough people spent the mandatory six hours of extremely heavy grind to grab the hundreds of thousands of resources required to keep the clan’s avatars for the next six days.

If I want someone breathing down my neck to maintain quotas, I’ll go back and work for Target selling credit cards, at least I’m the one getting paid there.

3. Hati & Skoll

Once again, not the important part of the update. Hati and Skoll are pretty insignificant, an annual update that takes five minutes to complete and awards a chunk of bonus exp and cosmetics that you won’t wear.

The update did, however, introduce RuneLabs to jump start players introducing their own ideas to the game. Most of them are godawful, but the community so far has been doing a great job of allowing the best ideas to filter to the top.

4. Ports – Guardians of the World

Update of the month.

I stopped using ports pretty much immediately after they came out, so I have a long way to go before I can catch up to the launch content let alone what this update brought in. As easy as travel is in RuneScape, it was still a pain to have to go to your port every single time your ships came in, in a mini-game that is already incredibly time-intensive not unlike your average Facebook waiting game.

Now you can manage your ships from just about anywhere, and the simple fact that this update made me engage in something I had previously dismissed makes it the top feature of the month.