In Plain English: The Curious Case Of Jagex V John Doe


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Those of you who play RuneScape or World of Warcraft are likely well acquainted with a popular phishing technique that made its rounds over the past few years, or at least you would be if you took a gander through your spam filter. The email warns players that they’ve been caught either botting or engaging in real money trading, and that further cheating will add them to a list of John Does in a pending lawsuit. While the email links to a fake login page designed to steal your account information, you might be surprised to know that the body of the email itself is indeed legitimate, or I should say was originally written by a legitimate source.

Jagex once filed lawsuit against cheaters, and it didn’t end in their favor.

No, seriously. I reported on this way back when it initially happened, getting confirmation from Jagex and from the central district court of California where the lawsuit was filed. The email cites both a valid case file and specific laws under which Jagex planned to file suit. The email threatened users that they could be hit with a fine ranging anywhere from $200 to $2500 per act of botting, past, present, and future. Recipients were informed that their accounts were on watch, and that they would be granted a one-time leniency. Cheat again, and be sued.

A bold move, certainly, but one that you wouldn’t really need a law degree to know is total bunk. While bot makers have been successfully sued in the past, cheating in a video game is not in itself a crime and there isn’t legal precedent in the United States to take a contrary position. For that matter, there isn’t a law specifically prohibiting making cheats either. In the past, developers like Jagex and Blizzard have gone down various avenues to shut down bot makers. Accusations include everything from DMCA violations by bypassing anti-bot software, copyright violations for using the game’s logo/trademark/assets without permission, receiving and then violating injunctions against maintaining the software, and raising costs/damaging revenue due to increased customer service and lost business from disgruntled customers.

But as far as players go, while there isn’t any precedent in the successful prosecution of cheaters, there is in their defense. In the case of Blizzard V Glider, the 9th circuit court of appeals ruled that the Glider bot did not violate Blizzard’s copyright because it didn’t modify the software. As a result, using the bot software was not illegal, noting that Blizzard cannot claim copyright infringement just because their terms of service prohibit such activity.

The court notes:

Were we to hold otherwise, Blizzard — or any software copyright holder — could designate any disfavored conduct during software use as copyright infringement, by purporting to condition the license on the player’s abstention from the disfavored conduct. The rationale would be that because the conduct occurs while the player’s computer is copying the software code into RAM in order for it to run, the violation is copyright infringement. This would allow software copyright owners far greater rights than Congress has generally conferred on copyright owners.

While we will likely never know how many people Jagex targeted with these emails, we do know that the lawsuit specifically mentions ten John Doe defendants. In July 2011, the court approved a motion for Jagex to serve Paypal in order to obtain information on the defendants, with the addition that in the event that Paypal is unable to provide sufficient information, Jagex could go after the ISP of each John Doe to get more data.

The lawsuit references four attorneys representing Jagex, two of whom had to be approved by a judge to appear “pro hac vice,” allowing the lawyers to practice in jurisdictions that they are not licensed. Following the court dockets, Judge Cormac J. Carney approved both applications on July 6th and 7th. At this point, the lawsuit goes dark for a while.

Fast forward five months and on December 1, 2011, Jagex files an ex parte application for a hearing telephonic status conference. A telephonic status conference is essentially where the plaintiff gets in touch, by telephone, with the judge’s clerk to let them know how the case is proceeding, to ensure that requirements set out by the court are being kept, and to resolve any other issues before a trial. It’s pretty standard, but in John Doe cases the courts have a tendency to lose their patience when the investigation phase drags on.

On December 9th, Judge Carney rejected the application with no documented opinion. The following month, January 20th 2012, Jagex filed a notice of voluntary dismissal, dropping all charges. There are no official opinions noted either by Judge Carney or by Jagex in their dismissal, but the answer should be obvious. They didn’t have a case, the court likely recognized it as a waste of time or the judge requested that they show up in person and they never did, and everyone went home with nothing accomplished.

I should make a note here that I reached out to Jagex’s press relations in the hopes of at least giving them a chance to comment, and I received no response. It’s hard to imagine that Jagex intended this to be any more than a scare tactic to hopefully convince some teenagers and the occasional person using bots to make money, to change their ways. It took about forty minutes of searching court dockets to find precedent against cheaters being sued, in an appeal case ruled one year prior.

The original copyright ruling against Glider cited a court ruling from 1993 that stated a technician operating a computer for the purposes of repair constituted a copyright violation, in that the technician creates an unauthorized copy when the program is started and loaded into RAM. That provision of the case was overruled with an addition to title 17 of the United States Code dealing with maintenance or repair, however since the defendant had unauthorized copies of the software on their computer, they were still found guilty.

So now you know the story of when Jagex filed lawsuit against ten unnamed bot users. If I do get a response from Jagex, I’ll put it up at the top.

If you have any thoughts, drop us a comment in the box below.

RuneScape Members Can Pick Up Free Bank Boosters


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If you’ve had a hard time dealing with a lack of bank space, your prayers have been answered. As part of today’s update, Jagex has placed two bank boosters on the RuneScape cash shop for free to active subscribers. Members can currently get their hands on three bank boosters for free, a total of 150 extra bank slots. Also available for free to members is a golden chinchompa pet, thrifty title, zen resting emote, and water dance emote.

The bank slots can be picked up via the Solomon’s General Store page on the official website.

(Source: RuneScape)

Old School RuneScape Goes Hardcore With Summer Tournament


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RuneScape has never been a name in the competitive gaming scene, but Jagex is hoping to change this with a tournament pitting Old School’s top clans against one another. Set to take place over three days from the 24th to the 26th of July, eight teams of five players will fight in three separate competitions. The event is meant to highlight coming updates to Old School, including slayer bosses, pvp modes, and more.

“This summer, we can’t wait to adapt Old School RuneScape for the eSports community and watch teams battle their way to victory in this inaugural $10,000 competitive tournament,” said Mathew Kemp, product manager on the game. “We’re also looking forward to seeing how players tackle the unrelenting challenge of Deadman Mode later in the summer, as well as seeing how they shape up against the two new slayer boss monsters.”

Both Old School and RuneScape 3 are in the middle of a summer of updates, with players in the latter presently embroiled in a month-long world event. Stay tuned for more details.

(Source: Jagex press release)

Jagex Details June RuneScape Updates


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This month is a heavy one in RuneScape, as Jagex today outlined updates coming over the course of the next few weeks. Players are already well acquainted with Tuska, who began an assault on Gielinor earlier this week, tasking players with taking on daily events. Tuska won the first two days with the godless faction of players winning the next two.

Further updates this month include a slayer belt, allowing players to carry around monster hunting items without using valuable inventory spaces. Adamant and Rune Dragons are powerful monsters with even more powerful, elite versions, both of which are sure to drop good loot and present a challenge.

Later on this month, players will meet up with V in the next Freminik storyline with a replayable boss and some high level gear and monsters. The Lumbridge crater will get filled with water for a summer celebration, offering experience and cosmetics.

Also in the cards is an update to Artisan’s Workshop, with better rewards and more enjoyable gameplay.

(Source: RuneScape)

Diaries From Gielinor: Tuska Event Fatigue


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As I work on this piece, my character is toiling away semi-afk balancing on Tuska’s spine for agility experience and Tuska fragments that can be turned in for points. At 8:44 am, more than halfway through the day in server-time, the overall contribution isn’t at 50%. It isn’t even close.

RuneScape’s third world event is only three days in and already players are getting discouraged and seemingly dropping out. Tuska has won the first two days, leading players to speculate whether or not the event has been rigged to give Tuska an early lead and raise the tension, or whether Jagex overestimated the abilities of the community and made the event too hard by accident.

One major issue brought up is that since the Tuska daily event can be easily capped in one run, players don’t have any incentive to return other than for the good of the fight. As I’ve said numerous times before, Jagex has long nurtured RuneScape into a game centered around efficiency, and as a result (whether they like it or not) if it isn’t on the higher end of the reward/time spectrum, players will simply ignore it. This is the culture that Jagex created, and one that will guide development.

In the long run, rewards will beat lore every time. If it isn’t rewarding, players won’t do it. If something else exists that is more rewarding, they’ll spend their time doing that. If the event is being purposely designed for players to lose, they’ll get discouraged and stop participating completely, because they have no real participation in the event.

I’d like to see a response from Jagex about how this event is going to play out, because we haven’t even reached the end of day 3 and people are already worn out.

RuneScape Summer Updates Include Raids, World Event


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RuneScape is no stranger to objects falling from the sky, in fact it seems to precede a lot of major events in the world. While running around Gielinor, you may notice a mysterious meteorite crash from the sky. Investigate the meteorite for a small amount of experience as well as a relic that presently has no use.

The first update of June is RuneScape’s third world event, tasking players with cooperating to defeat Tuska and save the world from certain* destruction. Later on, players will be able to join in on RuneScape’s first raids, bringing down tough bosses designed for teams of ten players. Raids will send players to the new world of Mazcab, however players will have a chance to gain reputation before the content is released.

This summer also sees the re-launch of RuneScape’s summer membership special. Available as a three month purchase or automatically to those who bought into the annual premiere club, the summer special bestows players with the enlightenment aura (2x exp for one hour, once a week, during the summer months of June, July, and August), and cosmic foresight, allowing players to passively obtain reputation for the upcoming raid content.

You can find more information on the upcoming content below.

(Source: RuneScape)

Beta Perspective: RuneScape Death Mechanics


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Now that Jagex has joined the rest of the MMO industry with the launch of a test server for major updates, I figured I’d use the opportunity to take a quick look at the upcoming new death mechanic as it currently stands. RuneScape’s death system has been a hot topic for years, as it started out with the player dropping everything except for their three most valuable items before moving on to a gravestone system that would eventually expire and make the player’s loot available for everyone.

It strikes of casual-izing, but it has more to do with the player base itself. Those who play RuneScape likely are aware that death for most has become a trivial affair, it’s rare to actually lose something when you have a half hour to get your stuff. Jagex realized that the only people who are losing things are people dying unfairly, whether it be from bugs, shoddy servers, or if someone hits your car backing out of the apartment parking lot while you’re fighting a boss and you have to go take down the license plate number before they drive off. But I digress.

RuneScape’s death changes have been a long time coming, and I say this as someone who never dies in the game.

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For the purpose of seeing the new death interface, I made an exception.

I immediately grabbed my better gear and threw myself at the fires of one of RuneScape’s bosses. Death now teleports you to Death himself, who keeps hold of your items for 24 hours or until you can pay him off. My set of Bandos armor (the three cheapest pieces) plus an amulet of fury wound up costing me just over a hundred grand to replace, with my food and grand potions cutting a rather small fraction of the cost.

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You can sacrifice some of the stuff you don’t want to cut a bit of the cost off, but by my figures it won’t do much. The addition of the 24 hour timer gives you the chance to hit the bank in case you don’t have any cash on you, or to go farm some stuff to sell if you don’t have the cash at all. The timer also allows players ample time to get their goods back, god forbid either your internet go down or the servers are unstable for multiple hours at a time.

The actual economic impact will have to be seen when the update goes live, but the goal is to introduce an item and gold sink through the cost of retaining items and the loss of those sacrificed or unable to retain. As someone who rarely dies, I don’t expect to see much of an impact from this update, but the knowledge that server disconnections are easier to deal with goes a long way to changing attitude while playing.

Old School Resizable Mode Passes With 95%


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Old School RuneScape’s latest poll doesn’t finish for another couple of days, but the figures are pretty much locked in. Chief among the long list of questions is whether or not players would like to see a resizable mode added. 95% of respondents (over 45 thousand) said yes, with a toggle to turn the feature on and off.

Also currently on the approval list are shared slayer tasks, Zulrah drops, new spell animations, achievement diary rewards, buffs to certain equipment, changes to teleports, left-click smith option on anvils, and more. A couple of questions did not pass community approval, including changes to the Fountain of Rune, an Armadyl male helmet, the ability to gain multiple bear heads, and changes to npcs in low level wilderness.

Over on RuneScape 3’s side, players voted on larger but less frequent updates, with weekly bug fixes and “ninja fix” micro-updates in between. Abyssal Demons won the poll on which slayer monster should receive rare, elite spawns, and the Seren and the Elves quest was the most popular suggestion from the Runelabs March poll.

(Source: Old School)

Check Out RuneScape Chronicles Footage From Insomnia 54


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Jagex showed up at the Insomnia 54 convention in the UK to show off Chronicle: RuneScape Legends, their upcoming card game based in RuneScape lore. For those of you who weren’t able to make it out to the UK, the team has posted their twenty minute demonstration of the game in action, showing a full match from start to finish.

Check out the video embedded below. Follow the Chronicle blog at the link below for more information.

(Source: Chronicle Blog)

RuneScape Players Vote Larger, Less Frequent Updates


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The poll will be finished by the time most of you see it, but players have once again spoken on RuneScape’s updates. In a recent in-game poll, players were asked whether they want the weekly update schedule to stay the same, or for less frequent, more significant updates with weekly patch notes and tweaks. With 54% of the vote (as of this writing), the majority of poll responders voiced their support for less frequent updates.

When this change to development schedules will take effect will have to be seen. Power to the Players allows the community to vote on updates with Jagex taking the majority opinion’s decision and implementing it.

(Source: RuneScape)