The Eventual Removal of Evolution of Combat?


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Evolution of Combat was introduced to RuneScape on November 20th, 2012. A massive undertaking and equally dramatic shift in gameplay for the eleven year old MMO, Evolution of Combat introduced abilities, a hotbar, dual wielding, new equipment, and altered how creatures in the world needed to be fought. New items were introduced and many spells and other items were removed entirely or rendered useless by changes to how the game balanced combat. As one might expect when a game implements such a radical change, an indeterminate number of players up and quit.

Nearly two years have passed and Jagex has slowly working to bring those players back. Old School RuneScape was introduced at the end of February, a snapshot version of RuneScape culled from 2007, long before the introduction of features such as the Evolution of Combat, Grand Exchange auction house, or microtransactions. To move even further, Jagex announced that further content on Old School would be sourced directly from the community and put up to a vote before it would be implemented.

On the RuneScape 3 front, Jagex implemented a combat mode called “momentum” which was meant to replace abilities in regular encounters with monsters, by boosting offensive and defensive stats. Revolution was later added that is similar to momentum, however this mode automatically activates abilities, allowing the player to play somewhat like they did prior to Evolution of Combat.

The latest update to bring back players from pre-Evolution of Combat is Legacy Mode, but Legacy does more than simply automate a player’s combat. Legacy Mode was voted in with an 81% (200 thousand votes) majority. The mode reintroduces the old user interface and completely removes the abilities for people who choose it (unlike Revolution/Momentum which automates or ignores abilities). For all players, the maximum combat level has been reconfigured to its old cap of 138 (as opposed to 200), and weapon-specific special attacks are being reintroduced. Damage output and experience rates are supposed to be lower on Legacy Mode, but “near optimum” in comparison according to Jagex.

A few people have emailed me asking if I think that Jagex will remove Evolution of Combat altogether, and my prediction is to wait and see on legacy mode. 81% of the community wanted legacy mode introduced, and that doesn’t count those who quit due to Evolution of Combat and didn’t vote. I think what Jagex will do is iterate on legacy mode to become just as viable as using abilities and, should  the time ever come where not enough people are using Evolution of Combat to justify the resources spent on updating both systems, it might be removed entirely.

For right now, however, Jagex wants to appeal to both crowds.

Old School RuneScape Gets New School Skill


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Old School RuneScape isn’t simply about allowing disgruntled players to relive the golden days of the past, since its introduction earlier this year the offshoot has gone in a rather separate direction from its New School counterpart. Thanks to a content system where updates are suggested and then voted on by the community, with nothing making its way in unless the majority say yes, Old School RuneScape has seen a few content updates from past its time, like optional hud improvements and even the god wars dungeon and godswords. The players even managed to vote in content that never existed back in the day, like new items and interfaces and even a new skill.

Designed by a member of the community and voted on by players, the Artisan skill is a bit like a craftsman’s take on slayer, where a slayer master gives assignments to kill certain creatures. In Artisan, an artisan master gives assignments to craft specific items in return for experience, the benefit being that you level in any related skills simultaneously. Players will be able to craft creature idols which, when burned, offer combat boosts. Players will also be able to learn how to craft special items that boost other skills, like cooking better quality food or new clothing.

You can check it all out at the dev blog below.

(Source: Old School RuneScape)

Transformers Universe Q&A with David Nicholson


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Jagex has released a new question and answer session on Transformers Universe with Vice President David Nicholson. Check it out in its entirety below.

• How have you found the fan response to the Transformers you’ve created for the game?

(Laughs) Well, being able to design and implement our own TRANSFORMERS could have been a double edged sword, especially when it comes to the fans and their respect and love for the TRANSFORMERS brand. We’re really pleased, the fan response has been overwhelmingly positive. It’s obviously a huge honor, privilege and responsibility to introduce new characters into the TRANSFORMERS universe. Throughout development we’ve worked very closely with Hasbro, sharing our initial thoughts and ideas, taking on board their feedback and working within the existing Transformers canon.

• Can you talk about the process of creating new Transformers, and why you felt it was important to generate new ones for the game?

The actual task of introducing new characters starts with research. Hundreds of Transformers already exist across movies, TV shows and books, so we want to make sure we’re not overlapping with something that’s already in place. After that, it becomes a collaborative process between the creative team and the concept team as they start working up concepts, and develop initial thoughts on names biographies and backstories for the characters. It’s an exhilarating process! We’re really excited about the characters that we’ve created, and can’t wait for players to get their hands on them.

• Where did you take inspiration for the type of game Transformers Universe is?

MMOs have been a growing genre for many years now and it’s been interesting to watch the transition from traditional MMORPGs through to MOBAs and on to war games like World of Tanks. We don’t like being pigeon-holed and feel that Transformers Universe, as a blend of strategic, tactical and collaborative game play is best described as a multiplayer online tactical action (MOTA) game. There’s huge competition out there for people’s attention, from games, films, TV, books and more, and we think Transformers Universe can really stand out because not only is it Transformers, and millions of people around the world have grown up with this brand for 30 years, but we’ve got a game that, irrelevant of the brand attached to it, stands on its own merits. The game plays to many strengths. It offers players the chance to collect these great Transformers warriors and lead them into battle; it lets you go head to head against players from around the world; and it features game modes that suit your style of play. Ultimately, who doesn’t like huge robot warriors that can kick ass and who also have fantastic and growing back stories. It’s the perfect mechanical storm!

• Can you talk a bit about the background of the story and how that was created?

We’ve been able to build on established lore and really take Transformers Universe off in a unique direction. Narrative will be an important part of Transformers Universe and the way gamers play it will impact on how the story develops. We’ve worked very hard with Hasbro on building out the storyline for Transformers Universe, and as part of that we’ve added award-winning music video and feature film director, Alex De Rakoff, to the team to help establish tone and narrative for the game too.

• What are your future plans for rolling out content?

Obviously our current focus is on delivering a great product for launch. We are using the beta period to get feedback from real players and understand what’s working for people and what isn’t. After that we’ll be more open about our future plans. We’ve got plans for content updates, significant narrative events that are really going to steer the story and a pipeline of numerous bots that players are going to meet post-launch. But, at the moment, the focus is all about the here and the now, and that means releasing a product that is worthy of the TRANSFORMERS brand as well as being worthy of the fans loyalty and patience.

• How does the pricing structure work for the game?

Transformers Universe will be free-to-play and content will not be gated by a subscription. If you’ve got the time then you’ll be able to get everything you want without spending a penny. We want players to experience the best of what we’re offering, while allowing those that are a little more time constrained the option of getting into the experience a little quicker.

• Are you hoping to pick up fans of the movies with the release coming this summer?

Firstly, and I say this from the perspective of being a TRANSFOMERS fan, it’s going to be a bumper summer for people like me! It’s completely serendipitous that the film and Transformers Universe are released within the same time frame. There is very little content or story overlap between the film and the game. That said, the fact that there is another movie hitting the screens at a similar time as Transformers Universe is being played, can only bode well for both the hardcore fans and the more casual observers. You can enjoy the movie experience and then come home, log on and continue the adventure in the comfort of your own home

Jagex Details Possible Free To Play For OldSchool RuneScape


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Old School RuneScape launched last year and continues its own track of development with a specialized team of developers. In the latest developer blog, Jagex discusses bot busting and free to play.Currently, Old School RuneScape is limited to players who have an active subscription to the main RuneScape game. Last year saw a limited free trial which Jagex acknowledges did not meet its mark as it did not see a significant increase in membership.

As part of an ongoing experiment in implementing free to play, new accounts starting May 27th will have trial access to Old School RuneScape for two weeks with a reminder that it may result in nothing changed.

The F2P journey that we are now all embarking upon will end two ways. If we find the right way to introduce F2P we will poll that method to you as a permanent addition to the game. However, you must also be prepared to accept that if we cannot find the right method, we can’t offer F2P as a permanent addition to Old School.

You can check out the entire dev blog at the link below.

(Source: RuneScape)

Transformers Rolls Out Founders Packs


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Transformers Universe has finally unveiled its founders packs for gamers who want to hop on pre-launch, and the prices are rather expensive. All bundles include a title and inclusion in the “founders honor roll,” likely another term for credits on the website. The cheapest bundle starts at $45 and includes $30 worth of cash shop money and 60 days of the season pass which includes a new warrior and consumable each month, 25% increased experience, and 10% discount on the store.

The most expensive package includes 18 launch warriors, $250 in cash shop currency, one year of season pass content, a number of in-game items, and a limited run figurine, and will run you $450.

(Source: Transformers Universe)

RuneScape Legacy Mode Detailed


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Back in February, Jagex revealed details on the upcoming Legacy Mode for RuneScape, aiming to bring back players who weren’t happy with the Evolution of Combat update. Legacy Mode allows players to enjoy the modern RuneScape with much of the old systems still in place, including bringing back the old combat system and special attacks.

Legacy Mode isn’t a complete return to 2011, but it does remove the combat bar and abilities and return the old interface and special attacks. XP rates and damage output won’t be exactly the same as you get in the live game. Servers will be formatted to work with both styles, with worlds specifically for legacy mode players.

Jagex hopes to implement Legacy Mode in several phases leading through the summer.

(Source: RuneScape)

The Average RuneScaper


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Jagex CEO Mark Gerhard posted an article on the RuneScape main website to discuss demographics and dispel a few myths about RuneScape this past weekend. According to the metrics, 84% of RuneScape’s population are male, and 90% of the overall population plays the game in English. The average RuneScape account was created in 2009 and has a total level of 1614, with only 1% of the population with an account worth at least one billion gold coins. Over half of the population plays out of North America.

The bot nuke in 2011 saw 95% of gold farming bots disappear overnight, although they managed to make their way back over the next couple of years. 2013’s round of anti-bot technology and the release of bonds (PLEX) have diminished to “almost rock bottom,” in the main game. Jagex is moving its sights over to Old School RuneScape to target bots. And speaking of old school, while the Evolution of Combat update saw an unreleased number of players part ways with the game, Jagex notes that a lot of those players returned to play on the Old School servers.

You can find the full article along with some handy charts at the list below.

(Source: RuneScape)

Jagex Raises Money Through SpecialEffect Charity


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Jagex has revealed the results of their 24 hour gaming marathon for SpecialEffect’s Gameblast weekend. The event, which saw staff and members of the community playing RuneScape and Ace of Spades for a full day, resulted in a total of nearly eighty thousand dollars raised for charity. In addition, RuneScape once again opened its Well of Goodwill, where players can donate in-game bonds and goods that are converted into real money to be donated. To top off the event, Jagex also donated 50% of the profits from Ace of Spades sales to SpecialEffect.

Jane Ryan, Head of RuneScape Community Management, expressed the company’s delight in the good will of its community.

“It’s been a crazy 24 hours; we’ve seen staff rise to the occasion and take on all kinds of challenges in the name of charity.  The generosity of our players is both touching and gratifying and we can’t wait to do it all again next year!”

SpecialEffect is a charity dedicated to helping people with disabilities. Find out more about the charity at http://www.specialeffect.org.uk/

(Source: Jagex Press Release)

Transformers MOTA Set For Summer Launch


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Jagex’s Transformers Online, or “Not RuneScape” as I have referred to it in the past, has admittedly struggled in its development. Originally announced in 2011 for a 2012 release date, Jagex announced at the back end of 2012 that Transformers Online would be completely repurposed as a MOBA-style game and released in 2013. Why? Because Transformers don’t bake bread. As you might expect, this ground-up rebuild meant that the game would not make its 2013 release either.

In a news post released yesterday, Jagex announced that Transformers Online is primed and ready for a Summer 2014 release.

So here’s the big news. We are 100% set to launch Transformers Universe this Summer, and will be progressively inviting an ever-widening portion of the BETA community to enjoy the game before opening it to the rest of the world this summer!

The internal release date set for Transformers Universe is June, as stated by a Jagex employee on the official forums.

(Source: Transformers Universe)

Rolling Back Evolution of Combat: One Patch at a Time


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Fundamentally changing an MMO’s combat system post-launch is a daunting and risky task. As much as there is the opportunity to bring in new customers and reinvigorate the old, a game also stands to alienate its existing user base. Like it or not, people are generally averse to change, especially when it comes in one lump sum and after the previous system had been in place for so long. RuneScape’s Evolution of Combat radically changed the way players engage in combat, and not everyone was happy about the increased demand for attention.

Since its launch, Jagex has been rolling back certain features and making accommodations to appease fans of the older system. The Momentum ability was introduced and automates much of the new combat system without requiring a whole lot more input from the player than the old system asked for. Old School servers brought back RuneScape as it was in 2007 and then subsequently updated in a different direction to the main game. Momentum is useful for most aspects aside from the powerful bosses, but continues to be tweaked over time.

In a recent news post, Jagex revealed that the weapon-specific specials would be reintroduced as abilities to bring back value to weapons that had lost value since the update. This week Jagex added a new poll asking players if they would like to see a legacy mode, bringing back the old combat system and interface. The legacy mode would not replace Evolution of Combat, the two would exist side by side.

Turning on Legacy Mode will change your gameplay to be like the old combat system, circa 2012. This includes things like special attacks, no action bar, no abilities and type-to-chat. It will have the old interface layout, with combat info and buttons around the mini map, with the old side-panels in the lower right, plus an option for the old fixed-window interface layout.

At the time that this article is published, the legacy poll leans heavily toward implementation. The goal is to have both versions working on the same servers with players able to fight each other between modes, but not everything is set in stone. Should legacy mode be voted in, which is all but confirmed based on the poll results so far, players will have the opportunity to beta test the feature and tweak it to their enjoyment.

Jagex, for their part, has said that legacy mode is a way for them to open up their game to a wider base, including those who quit due to Evolution of Combat. The company stands by its previous statement that Evolution of Combat is not up for vote and players will not be given the option to remove it entirely.

(Source: Legacy FAQ)