See RuneScape's NPC History


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RuneScape has been up and running for well over a decade, long enough for the NPCs in the game to undergo several graphical upgrades and revisions to their looks as the game progressed from a project by one guy in his basement to one of the largest MMOs in the world. Some of you may remember the old days when many of the creatures in RuneScape were essentially palette swipes of each other, the same dragons and demons copied and pasted with new colors and different names. As the company has grown and more resources were allotted, creatures have become more diversified.

If you’re interested in seeing what the old days looked like, or perhaps you just want a trip down memory lane, the unofficial RuneScape Wiki has a massive page with the old and the new.

(Source: RuneScape Wiki)

See RuneScape’s NPC History


scaperune2

RuneScape has been up and running for well over a decade, long enough for the NPCs in the game to undergo several graphical upgrades and revisions to their looks as the game progressed from a project by one guy in his basement to one of the largest MMOs in the world. Some of you may remember the old days when many of the creatures in RuneScape were essentially palette swipes of each other, the same dragons and demons copied and pasted with new colors and different names. As the company has grown and more resources were allotted, creatures have become more diversified.

If you’re interested in seeing what the old days looked like, or perhaps you just want a trip down memory lane, the unofficial RuneScape Wiki has a massive page with the old and the new.

(Source: RuneScape Wiki)

RuneScape 3 Arrives July 22nd


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RuneScape 3 is here! Well, almost, anyhow. In an announcement released today, Jagex has revealed that July 22nd is the official launch date of the next major upgrade to RuneScape. Dubbed RuneScape 3, the update brings the full release of the game’s HTML5 client, with improved performance, graphics (seen above), lighting, and more. RuneScape’s audio engine is also receiving a boost, allowing for high fidelity music written by BAFTA award winner James Hannigan. Players will also be able to utilize the new customizable interface, along with an upgraded camera, seasonal high scores, and more.

But it wouldn’t be a major RuneScape update without something going on with the story. Following the events of The World Wakes, the world of Gielinor is once again in danger. The god who once protected the world from intervention is now dead, and the other gods are returning to reclaim their land. Entrusted as the world’s guardians, the players must ultimately decide who may stay and who may leave. RuneScape 3 will introduce the Battle of Lumbridge, a weekly event where player choices will determine the fate of many. RuneScape 3 also ushers in the first of two skills planned for this year, Divination, which will arrive a few weeks after launch.

RuneScape’s HTML5 requires Google Chrome to run.

(Source: RuneScape)

Jagex Remaking Transformers Universe Within Six Months?


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Back when Jagex announced that Transformers Universe was taking a full 180 degree spin and transforming itself from a traditional MMO into a League of Legends style MOBA, I removed it from our listings. After all, we don’t cover MOBA titles here and a recent poll showed that the majority of you have no interest in us changing that policy. I’ve talked a lot in the past about how Jagex has massive problems with their non-RuneScape titles, with literally every in-house project either dead in the water (Funorb) or never seeing release (8Realms, MechScape, Stellar Dawn), with the exception of a Facebook racing game called Carnage Racer released last year.

Enter Transformers Online, an MMO announced in 2011 for a 2012 release date, delayed for over a year, and the subject of a 100% makeover from MMO to MOBA because Transformers do not fish or bake bread. Eurogamer is reporting today that Jagex has confirmed that the Transformers Universe team has been scaled back, noting that most of those affected were moved over to RuneScape with thirteen being let go from the company entirely. The game will not be “adversely affected” from these changes, and the move comes from a recent decision to stray away from in-house technology in favor of an established engine. The article notes concerns from employees within the company as to the sudden change over to unfamiliar technology, and pressure from Hasbro to get the game out by the end of the year.

So where do we stand now? With the change in direction, and now a sudden tech swap barely six months before the intended release, what could possibly go wrong? My earlier predictions still stand: Either Transformers Universe will launch in a rushed and unfinished state, or Jagex will attempt to delay it further and risk incurring the wrath of Hasbro.

(Source: Eurogamer)

MMOments: One Man's Ban Is Another Man's Treasure


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Playing 07Scape, I stumbled across a rather ingenious way to level up fletching (bowmaking) by buying logs from the general store, turning them into unfinished bows, and selling them back. You see, the genius of this plan is that the logs sell for less than the store will buy the unfinished bows. A paltry profit of four coins per bow, but it does mean that I can sit there and gain experience while sacrificing nothing in the process, so long as I can find a world where bots players are selling logs to the store. I joked over Twitter that I’d probably get banned if I were in, say, Guild Wars 2.

And then reality struck: There are actually games that would ban me for doing this. Whenever an mmo issues a mass ban for players finding a way to make money by playing NPC shop prices, I receive emails from other gamers asking how you could possibly think that such an action was within the rules. The answer is pretty simple: It is, at least elsewhere.

If an MMO doesn’t want players to be able to utilize shops in such a manner, that’s fine. That said, it doesn’t seem appropriate at all to ban players on the first offense with an attitude that they should have known all along that what they were doing wasn’t kosher. Instead of reaching for the banhammer, simply send the player a warning. Remove the profits they made, why not.

Such an activity isn’t as obvious as, say, using bot accounts or cheats. The topic of making a profit by buying from one NPC and selling to another is rarely mentioned in a game’s terms of service, instead it is hidden in the “don’t exploit stuff” clause. It isn’t as obvious to the player as the developer often thinks it is.

MMOments: One Man’s Ban Is Another Man’s Treasure


scaperune3

Playing 07Scape, I stumbled across a rather ingenious way to level up fletching (bowmaking) by buying logs from the general store, turning them into unfinished bows, and selling them back. You see, the genius of this plan is that the logs sell for less than the store will buy the unfinished bows. A paltry profit of four coins per bow, but it does mean that I can sit there and gain experience while sacrificing nothing in the process, so long as I can find a world where bots players are selling logs to the store. I joked over Twitter that I’d probably get banned if I were in, say, Guild Wars 2.

And then reality struck: There are actually games that would ban me for doing this. Whenever an mmo issues a mass ban for players finding a way to make money by playing NPC shop prices, I receive emails from other gamers asking how you could possibly think that such an action was within the rules. The answer is pretty simple: It is, at least elsewhere.

If an MMO doesn’t want players to be able to utilize shops in such a manner, that’s fine. That said, it doesn’t seem appropriate at all to ban players on the first offense with an attitude that they should have known all along that what they were doing wasn’t kosher. Instead of reaching for the banhammer, simply send the player a warning. Remove the profits they made, why not.

Such an activity isn’t as obvious as, say, using bot accounts or cheats. The topic of making a profit by buying from one NPC and selling to another is rarely mentioned in a game’s terms of service, instead it is hidden in the “don’t exploit stuff” clause. It isn’t as obvious to the player as the developer often thinks it is.

2012 Is Jagex's Best Year Ever


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In the vacuum of space, no one can hear you scream. Say what you want about Squeal of Fortune and Solomon’s Store, Jagex’s two cash shop ventures in RuneScape, but they have brought in oodles of money. 2012 has become Jagex’s biggest year to date, with income spiraling above the fifty million pound mark for the first time in the company’s history. Jagex is now the largest independent game studio in the UK with over five hundred employees, and has boasted an influx of users last year into RuneScape as well as the recent release of RuneScape 2007, a classic ruleset server.

2013 looks to be an even better year for a game that has reportedly been dying since 2005, depending on which player you ask.

(Source: Jagex press release)

2012 Is Jagex’s Best Year Ever


scapemas2

In the vacuum of space, no one can hear you scream. Say what you want about Squeal of Fortune and Solomon’s Store, Jagex’s two cash shop ventures in RuneScape, but they have brought in oodles of money. 2012 has become Jagex’s biggest year to date, with income spiraling above the fifty million pound mark for the first time in the company’s history. Jagex is now the largest independent game studio in the UK with over five hundred employees, and has boasted an influx of users last year into RuneScape as well as the recent release of RuneScape 2007, a classic ruleset server.

2013 looks to be an even better year for a game that has reportedly been dying since 2005, depending on which player you ask.

(Source: Jagex press release)

Jagex Bans A Laundry List Of Max-Level Players


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One criticism I see levied against Jagex on a regular basis is that the company is reluctant to ban long time or high level players who use bots to automate certain aspects of the game. In a recent move against players using automated software, a wave of high level players have been reportedly banned, with the list growing by the hour.

As of this writing, at least 166 high level and rich players have been caught in the sweep, with the names being published here and updated regularly. It appears that a large number of players banned were using bot programs to automate the skill Dungeoneering, where players run through randomly generated dungeons for experience and rewards.

Hopefully this will serve as a warning to the other cheaters. Probably won’t.

Jagex Appoints Filmmaker To Creative Director


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Jagex has put out a press release revealing that Alex de Rakoff will be taking the helm as Creative Director. De Rakoff is best known for his role as director/writer in Need for Speed: The Run and Grand Theft Auto 2, as well as for directing the 2009 film Dead Man Running. He will be working as Creative Director on RuneScape 3 as well as the upcoming and regularly delayed Transformers Universe.

(Source: Jagex Press Release)