Development Sunsets On Stellar Dawn


Back in August I wrote an article titled “Does Jagex Have Any Enthusiasm For Stellar Dawn?” In it, I referred to the disconnect between the complete lack of information regarding Jagex’s upcoming MMO and the fact that in August of the (at the time) release year, information on the game was virtually nonexistent. No screenshots, very vague trailers, and barely enough information regarding gameplay t fill a synopsis. Considering Jagex’s upcoming release of Transformers Universe, and the fact that Stellar Dawn is already saddled with the major financial disaster that was MechScape, I questioned whether or not Jagex had the will or desire to ever complete Stellar Dawn.

Jagex CEO Mark Gerhard has confirmed today that development on Stellar Dawn has ceased. In a post on the RuneScape forums, Gerhard says that the decision was not made lightly and was driven by the need to concentrate resources on Jagex’s other titles.

Rest assured that we will review the status of the Stellar Dawn project in the future so long as an appetite for the game remains. I hope Jagex can rely on your ongoing support.

So Stellar Dawn’s future is uncertain at best.

(Source: RuneScape forums)

Jagex: Balancing Amazing Prizes With…Well, Amazing Prizes


In order to balance the circulation of powerful items, many MMOs use what is known as either Bind on Equip or Bind On Pickup. The former allows you to trade the equipment, provided you haven’t used it yet. The latter renders the item unable to be traded once you pick it up, making the item vendor trash if you don’t meet the class restrictions or already have better gear.

For a game like RuneScape, bind on pickup is mostly nonexistent outside of quest-related items, as well as certain sets of items that decay over time. In today’s update, Jagex implemented a daily spinner game that can be played for gold, resources, and even powerful weapons/armor. Squeal of Fortune costs nothing to play and can be played once (twice for members) each day.

So how does a company balance the idea of potentially injecting a mass of free high level gear into the game? Simple, my dear Watson. High level equipment obtained through this mini-game is branded “lucky,” and cannot be traded to other players, or even dropped through the standard death mechanics. If you die with it, however (skulled, losing everything on death) it will be destroyed and irretrievable.

Granted, there is the issue of Jagex’s big traded prize: 10 million gold. I have faith that Jagex is ensuring that the ten million gold isn’t achieved too much.

Jagex Hires David Solari As Chief Marketing Officer


Jagex today announced the hiring of David Solari as the company’s new Chief Marketing Officer. David Solari is the former Vice President of Codemasters, where he oversaw the release of Lord of the Rings Online, Dungeons and Dragons Online, Archlord, and RF Online. At Jagex, Solari will take over and oversee all Jagex marketing activities.

According to the press report, Jagex sees 2012 as “scheduled to be one of the most significant years in the studio’s history.” Jagex currently has three MMOs, Stellar Dawn, 8Realms, and Transformers Online, scheduled for release this year, as well as the continued maintenance and weekly updating of the company’s current staple: RuneScape.

David Solari’s effect on Jagex’s marketing is sure to be seen in the coming months.

(Source: Jagex email press release)

Limited 14 Day RuneScape Members Trial


[UPDATE: THE TRIAL APPEARS TO BE UP AND RUNNING AGAIN, CLICK HERE]

Earlier this month, I talked about how now that Jagex has rid the game of the more troublesome bots, a limited members trial sounds far more feasible. After all, while the free version of RuneScape offers an overwhelming amount of content, the two games are segregated at a level where a subscription should be experienced rather than teased. Granted, I didn’t think Jagex would already have had something in the works.

While there hasn’t been an official announcement, players are reporting that newly created free accounts are being offered 14 days free membership with certain limitations. The details right now are foggy, given most of my information is coming from questionable sources, but the trial appears to be limited to new accounts only, and the trial may be region-restricted. My sources in the UK were the only ones to receive the below message upon creating a new account, while those in US, Canada, and Germany were unable to.

Today is Sunday, so it is possible that Jagex will have some sort of formal announcement this week. For now, however, the trial doesn’t seem to be fully rolled out.

Preview: 8Realms


Jagex has come a long way from being known solely for RuneScape. Over the past few years, the British developer has released their own mini-game portal, bought up a few iOS and browser properties, and published their first microtransaction based game, War of Legends. In the coming future, they have plans to release two fully fledged MMOs (Stellar Dawn and Transformers) and the topic of this article: 8Realms.

8Realms is an MMORTS that strives for accessibility. Developed on HTML5, the thought of finding a computer that doesn’t meet the minimum requirements might require installing the game on your toaster, but only if you have a model earlier than 2005. I did have stability issues attempting to play on my iPad, which Jagex has promised will be improved at some point in the future.

Players start out in ancient times with little more than a few burning buildings, a handful of workers, and enough provisions to just about prolong your citizen’s starvation. The multi-hour long tutorial covers anything and everything you might need to know about 8Realms, so by the time you make it to the Classical age, the world doesn’t seem that frightening. Over the course of leveling up, players will take their kingdom through eight ages, taking advantage of new technology and expanding their kingdom into the surrounding areas and beyond.

8Realms is somewhat simplified compared to other MMORTS titles you may have played. Rather than overwhelming the player with a labyrinth of menus and buttons, the most important information is easily accessible either directly on the HUD or one or two clicks away. Resources are easy to keep track of, having only four to manage (three for a good few hours entering the game) and indicators of stock, production rate, and maximum storage clearly visible on the HUD. The difficulty ramps up in an elegant curve as you learn new concepts and mechanics, progressing at a speed where the game doesn’t suddenly shower you with new difficulties, but never slows down as to become insultingly simple.

Combat is a numbers game of building up a massive force and raiding/capturing other territories for their delicious resource-filled centers. Inevitably you will compete against other players for resource positions, leading to rivalries and even the potential for alliances. Alas, an action game 8Realms is not.

The cash shop system in 8Realms is one of the more balanced and less invasive I’ve seen in the genre, and Jagex has committed to ensuring that the game doesn’t devolve into a pay-to-compete system. Most of the items available through the cash shop have negative aspects to consider alongside any benefits they may provide. None of the items last more than a few hours, and virtually any item that speeds up efficiency in one area will reduce efficiency in another, a balance that starts to take a toll when your timers start hitting the 10+ hour range.

Jagex states that 8Realms is best played in short spurts and casually, and I completely expected to play in such a fashion. What I did not expect heading into 8Realms was to actually enjoy the game. In my tenure writing on MMOs, I have played every Evony clone to stumble out of the internet drunk and fumbling for my wallet, and not only is 8Realms not that drunk, it might just be the first game in the genre I came out of thinking “you know, I actually enjoyed myself.”

8Realms doesn’t take itself too seriously as a game with its goofy and immature advertising and animated images. I find myself continuing to log in each day because I want to, rather than a feeling of obligation that has pushed me away from other similar titles. I’m also rather impressed that the total lack of any sound effects in 8Realms had no bearing on my enjoyment of the game once the initial awkwardness wore off.

Oh and Mod Thor is a jerk.

RuneScape: Members Trial Much More Likely


If you had asked me one year ago if RuneScape should have a members trial, I might have said no. Not that such a program wouldn’t be beneficial, but that the rampant amount of cheaters that plagued the game at the time would use the opportunity for free membership, no matter how short, to bot more valuable members items and upend the economy even more. Now that the bots are no longer an issue, there isn’t much of a reason not to allow free players to experience membership.

Not to say that RuneScape’s free version is low quality, but the skills accessible to free players are (for the most part) a far cry from the variety offered in membership. Of the twenty five skills, free players can access sixteen. Seven of those skills are combat related (Attack, strength, defense, constitution, magic, ranged, and prayer). Of the remaining nine, three (woodcutting, fishing, mining) are basic harvesting skills, five (runecrafting, crafting, firemaking, smithing, cooking) are processing skills that revolve around taking raw materials to a place and using them on a thing to create finished stuff, with Dungeoneering bringing up the rear as a combination of all of the above in a secluded area.

Members, on the other hand, is quite a different game to its free to play brother. Weapons and equipment sets with special effects add a whole new level of strategy to combat, as do potions, poisons, curses, new magic books. Skills like summoning can dramatically alter a person’s experience from combat to simple resource gathering. Farming requires time management and mobility while slayer introduces the player to combat that requires more strategy than fight, fight, eat food, kill.

In 2010, Jagex did attempt a membership trial for a week in July, but the program was bogged down by a few unfriendly details. Players were required to submit credit card details, which was charged for $5.95 and set the player up with an automatically recurring subscription. Only if the player unsubscribed during those seven days would the deposit be refunded.

To Jagex’s defense, and as I’ve already said, an unrestricted membership trial at the time would have upended the RuneScape economy table, riddling the members worlds with even more bots than were already present. With the bots absent, there isn’t much reason for Jagex to not offer a taste of membership to free players.

Other than that I have no opinion.

Jagex Unveils ‘Optimus’ Anti-Bot Technology


I don’t think I’ve used that screenshot in almost two years. Last October, Jagex accomplished what many of us had thought to be impossible: busted a grand majority of the bots in RuneScape in one single move known today as Bot Nuke Day, or Project Clusterfutterer. The update demolished reflection and injection bots, or 98% of the bot community according to Jagex’s estimations, and has proven to be successful enough that 40% of the player base was banned within the following month.

On the main RuneScape website, Jagex is enjoying their recent major victory over a major bot writer in a recently settled case, and they announced plans for even more bot eradication, this time focusing on the more basic bots that auto-click or search the screen for specific colors.

We remain committed to our ongoing work to ensure that the successes of Bot Nuke Day are never undone by staying a few steps ahead in the arms race with the remaining bot developers and gold farmers. We’re already well underway with our next generation of anti-botting software called Optimus, which is going to be released shortly, and we’re also currently developing ways to remove the remaining screen-scraper bots from the game. We’ll also be continuing to fight gold-farmers on every front.

Jagex has done quite a bit over the past months to completely rid their game of cheaters and scam artists, from the bot nuke back in October to the removal of popular gambling tools. With the upcoming Stellar Dawn and Transformers Online, Jagex losing their reputation as saturated with cheaters can only boost the game’s receptions.

Jagex Unveils 'Optimus' Anti-Bot Technology


I don’t think I’ve used that screenshot in almost two years. Last October, Jagex accomplished what many of us had thought to be impossible: busted a grand majority of the bots in RuneScape in one single move known today as Bot Nuke Day, or Project Clusterfutterer. The update demolished reflection and injection bots, or 98% of the bot community according to Jagex’s estimations, and has proven to be successful enough that 40% of the player base was banned within the following month.

On the main RuneScape website, Jagex is enjoying their recent major victory over a major bot writer in a recently settled case, and they announced plans for even more bot eradication, this time focusing on the more basic bots that auto-click or search the screen for specific colors.

We remain committed to our ongoing work to ensure that the successes of Bot Nuke Day are never undone by staying a few steps ahead in the arms race with the remaining bot developers and gold farmers. We’re already well underway with our next generation of anti-botting software called Optimus, which is going to be released shortly, and we’re also currently developing ways to remove the remaining screen-scraper bots from the game. We’ll also be continuing to fight gold-farmers on every front.

Jagex has done quite a bit over the past months to completely rid their game of cheaters and scam artists, from the bot nuke back in October to the removal of popular gambling tools. With the upcoming Stellar Dawn and Transformers Online, Jagex losing their reputation as saturated with cheaters can only boost the game’s receptions.

RuneScape Raising Prices: Grandfathering In Current Subscribers


RuneScape is one of the cheapest subscription MMOs currently on the market. Due to increased costs of production and maintenance, in 2008 Jagex increased the price of RuneScape’s membership from $5 USD to $5.95 USD. Just today, the developer announced another price hike, and it is a rather notable increase (based on the previous price). Monthly subscriptions will be increasing from $5.95 to $7.95 monthly starting February 1st.

In appreciation of our existing members, there will be no change whatsoever to anyone who is a member before the 1st February. The price you pay now will be locked in for as long as you stay a loyal member and we will even allow a seven day grace period should you forget to renew.

Jagex notes this increase in price as due to increased investment into RuneScape over 2011 and planned in 2012. This could be related to the facelift talked about by Kotaku for this year.

Jagex Wins Lawsuit Against Bot Makers


In a measure that will certainly cause more rage-filled comments here at MMO Fallout, Jagex has won their case against bot makers, with some tasty bit of extra information to top it off. In the case of Jagex Vs Impulse Software, the judge ruled in favor of Jagex on counts of copyright infringement under federal law, circumvention of the Digital Millennium Copyright Act, trademark infringement under federal law, Computer fraud and abuse under federal law, and Tortious interference with contract (Tortious interference is when your actions damage a company’s relations with customers/business partners).

In addition, the members of Impulse Software are now forbidden by court order to write bots for any Jagex game, help write bots for any Jagex game, and even play any Jagex game, as well as releasing the source code for their bot software. The URL’s will be transferred into Jagex’s possession, as well as a large amount of documents they had relating to the program. In addition, Impulse has been ordered to put out a public apology.

The amount that Impulse is paying to Jagex has been sealed, so how can this news get juicier, I hear you ask. Pay attention to this little snippet:

Within 10 days of the entry of this Order, Defendants shall identify and provide all contact information in their possession to Jagex for all current or past resellers,script developers, code developers, and customers for any product marketed, licensed, or sold by Defendants dealing with any Jagex Game.

The developers and customer list handed over to Jagex? I smell Jagex Vs Jon Doe 2: Electric Boogaloo coming soon to a theater near you.

(Court document)