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Final Fantasy XIV is set to launch patch 3.5, The Far Edge of Fate, and Square Enix is sharing a ton of new content screenshots. Seriously, the few that I have curated are just a sample of the massive amount of media that Square has released. Topping the list of new content is Dun Scaith, a 24 player alliance raid requiring level 60 in any disciple of war or magic, as well as an unknown item requirement and completion of the Freedom of our Skies quest. A major update to the party finder will allow players to group up with players on any world on the same datacenter, it will be possible to change the color of your egi, and you will go head to head with the final pillar of the Triad, Zurvan the Demon (req level 60, eight players, and completing Balance unto All.).
If you head over to the Final Fantasy website, you can read numerous previews of patch 3.5, coming later this month.
(Source: Square Enix Press Release)
January was a good month for RuneScape, even if you weren’t a fan of the heavy cash shop promotions. As I do each month, I’d like to give my thoughts on each week’s updates.
1. Boss Pets
Boss pets for me will fall under one of the more important updates of the year next to Jagex’s upcoming non-Java client launch and hopeful removal from the bloat that currently plagues this game, and it is an update that I haven’t even participated in yet. The idea of adding more cosmetics to collect is rather inconsequential when this update introduces a mechanic that hopefully will be expanded upon in future content, and one that I have personally been shouting from the rooftops for for the past several years: Thresholds for inconsequential, character-bound cosmetics.
If you don’t know what I’m talking about, they basically work like this: Graardor has a 1 in 5,000 chance of dropping a pet, but should you manage to hit one thousand kills without a drop, the rate gets better. Now you have a 2 in 5,000 chance (1 in 2,500) until you either get the pet or the threshold caps at a generous 10 in 5,000 (1 in 500). You may still, by the wrath of the random number generator, never get that Graardor pet, but your odds do go up considerably and it doesn’t take away from the drop because you still need to kill this boss nine thousand times to hit that rate, after which I think we can all agree you deserve a break if you still haven’t received your fancy pet.
And it doesn’t devalue the achievement. As of January 29th, only two of the 26 pets have been unlocked by more than one thousand players, out of the tens of thousands who play every day.
2. Elemental Rare Drop Table Rework
I don’t have enough knowledge of the drop tables to comment on this update, but the most important parts can be found in the “other news” part of this update.
Clan citadel updates, reducing upkeep costs and removing the probation period on new members. You have to have played to know how sour clan chats could get each week when the citadel came due and not enough people spent the mandatory six hours of extremely heavy grind to grab the hundreds of thousands of resources required to keep the clan’s avatars for the next six days.
If I want someone breathing down my neck to maintain quotas, I’ll go back and work for Target selling credit cards, at least I’m the one getting paid there.
3. Hati & Skoll
Once again, not the important part of the update. Hati and Skoll are pretty insignificant, an annual update that takes five minutes to complete and awards a chunk of bonus exp and cosmetics that you won’t wear.
The update did, however, introduce RuneLabs to jump start players introducing their own ideas to the game. Most of them are godawful, but the community so far has been doing a great job of allowing the best ideas to filter to the top.
4. Ports – Guardians of the World
Update of the month.
I stopped using ports pretty much immediately after they came out, so I have a long way to go before I can catch up to the launch content let alone what this update brought in. As easy as travel is in RuneScape, it was still a pain to have to go to your port every single time your ships came in, in a mini-game that is already incredibly time-intensive not unlike your average Facebook waiting game.
Now you can manage your ships from just about anywhere, and the simple fact that this update made me engage in something I had previously dismissed makes it the top feature of the month.

Make notes on your paper calendar, kids, you have until February 10th to give consent to transfer your Aika Online details over. As of January 31st, gPotato will no longer be publishing Aika Online. On that same day, the title will be transitioned over to T3Fun’s services. All information, including account ID, email, password, and game data will be moved over in the process, but only if you sign in and migrate your account before the due date, otherwise the data will be lost forever. To prepare for the exchange of services, gPotato has warned that any items or gold in the auction house as of January 31st will be lost, and recommends removing said goods before such time.
Aika Online launched in 2009 under both gPotato and T3Fun, with the former publishing in North America and the latter in Europe. In February 2011, the two publishers appear to have settled territory disputes, as both games opened their doors to anyone to play, regardless of region. On October 27th, 2011, T3Fun shut down the servers for its version of Aika Global, making way for gPotato to rule all of Mordor. I suppose now the shoe is on the other foot.
(Source: Aika Online)

Hello Adventurer, today we are very sad to announce that LEGO Universe will be closing on Janurary 31, 2012. This was a very difficult decision to make, but unfortunately LEGO Universe has not been able to attract the number of members needed to keep the game open.
We are thankful to have had the opportunity to share this adventure wiith an amazing community of players. We hope you will continue to enjoy LEGO Universe for the last few months. As a thank you, if you are a paying subscriber on December 31, 2011, we will provide you the full game for the final month for free.
Again, we want to thank the fantastic community of players who made LEGO Universe such a vibrant, fun and creative experience.
Sincerely,
The LEGO Universe Team
In a post on the Lego Universe forums today, LEGO group announced that the game will be shutting down on January 31st, 2012. The move comes in response to lackluster reception of the title, with the building MMO not attaining enough paying customers to warrant continued operations. Even worse, the closure comes with two studios shutting down at LEGO group, affecting over one hundred employees.
In spite of very positive player feedback and a large number of players in the free play zone, it has not been possible to convert a satisfactory number of players to paying subscribers. It has therefore been decided to close the game as of January 31, 2012.
I’d like to channel Stephen Calender from our interview a few months back, on the difficulty of selling a children’s game.
You know, it is an incredibly difficult thing to sell a kids game, because while your audience is children (or children at heart perhaps) the parents are the ones holding the purse strings. I’m sure that I wasn’t the only one to notice that LEGO’s price point has gradually decreased over the last couple months. LEGO was definitely testing the waters price point wise, they certainly have the resources to be patient, pricing is kind of a one way street, you typically only move down until you meet demand, its a common thing. It’s not like we were not aware of our competition in that space (Toontown, Wizard101, Free Realms, etc), which have free to play options. It is just your typical post launch move to extend your games reach and create more opportunities to grab and convert users into subscribers, the only real decision was probably when in the pipeline they were comfortable making it.
Lego Universe shutting down is particularly disappointing, because it’s an IP that many of us hold rather close to heart. Do you think some other MMO developers can head over to LEGO Group and go on a hiring spree? Please?