Guild Wars 2: Legit Real Money Trading, "Convenience Items" In Cash Shop


In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.

Mike O’Brien has gone on Arenanet’s blog to post about Guild Wars 2’s upcoming microtransaction system. In the post, Mike notes that while the content in the shop has not been finalized, the framework is in place to support it. Mike went on to state that the policy with Guild Wars 2 will be that any player who buys the game should be able to fully enjoy it without having to continue paying, and that players should never be allowed to pay for an advantage, and that the cash shop will be used to buy cosmetic items, convenience items, and account services.

One addition that might surprise Guild Wars 2 players is the legitimized Real Money Trading system, ala PLEX in Eve Online:

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

The cash-for-gems system will provide Arenanet with a substantial potential revenue increase, as the system has worked for Eve Online with PLEX and World of Warcraft with the recent pet addition.

We have always taken our responsibility to players seriously with the original Guild Wars, and we will continue to do so with Guild Wars 2. We believe the foundation I’ve described here is the right foundation for us to build upon, and we look forward to sharing more details with you in the future as we nail down our microtransaction content..

(Source: Guild Wars 2 blog)

Guild Wars 2: Legit Real Money Trading, “Convenience Items” In Cash Shop


In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.

Mike O’Brien has gone on Arenanet’s blog to post about Guild Wars 2’s upcoming microtransaction system. In the post, Mike notes that while the content in the shop has not been finalized, the framework is in place to support it. Mike went on to state that the policy with Guild Wars 2 will be that any player who buys the game should be able to fully enjoy it without having to continue paying, and that players should never be allowed to pay for an advantage, and that the cash shop will be used to buy cosmetic items, convenience items, and account services.

One addition that might surprise Guild Wars 2 players is the legitimized Real Money Trading system, ala PLEX in Eve Online:

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

The cash-for-gems system will provide Arenanet with a substantial potential revenue increase, as the system has worked for Eve Online with PLEX and World of Warcraft with the recent pet addition.

We have always taken our responsibility to players seriously with the original Guild Wars, and we will continue to do so with Guild Wars 2. We believe the foundation I’ve described here is the right foundation for us to build upon, and we look forward to sharing more details with you in the future as we nail down our microtransaction content..

(Source: Guild Wars 2 blog)

Guild War 2 Trumps TERA, Play While You Queue


Someone must have told Guild Wars 2 developer Arenanet that I was comparing MMOs based on how they handle server queues. At least so far in the beta, TERA compensates players who spend more than ten minutes in line for their server with a period of bonus experience upon logging in. I didn’t point this out in the TERA article, but you can actually leave the game without logging in and still receive the bonus.

Guild Wars 2 says sucks to your queue line assmar. Martin Kerstein has posted over at Guild Wars 2 Guru that instead of throwing the players in line and punishing those who join fuller servers at launch, Guild Wars 2 will simply move the player to an overflow server temporarily while they wait in line on their home server. Once the line opens up, you can head back in without delay.

Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server – so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to join your friends on your world. And you keep all the progress you made while you were playing on the overflow server.

(Source: Guild Wars 2 Guru)