I Can’t Do This Alone: I’m Sick Of The MMO Stigma


Help Me Gabe Newell!

Two months ago, I changed the “Month in Review” category to a monthly review called “Looking Back, Moving Forward,” and at the time I promised all of you that I would explain my reasons at a later date. As at least one person has pointed out, the legacy “Month in review” articles have been completely wiped from MMO Fallout, and I feel I have some obligation to explain why. As some of you know, it takes about five seconds to figure out my information by doing a who-is search on this website, and although the articles themselves were supposed to be a lighthearted joke, they were discovered by a potential employer, one who saw MMOs as a “waste of time,” and promptly lost any hope I had of getting the job.

Although video games have lost many of the stereotypes that once ran rampant, our particular genre has been held back multiple times from graduating with the class. Go on to your MMO of choice and start asking people if they admit or talk about said MMO in real life,  and see just how many of them will respond with either “I don’t talk about it” or “I don’t even say I play this game.” For a lot of people, admitting they play World of Warcraft is like hanging a big sign that says “I have no life,” around their neck, an idea that could not be further from the truth. In fact, companies like Blizzard and Sony Online Entertainment just proved to the rest of the world that “normal” people do populate MMOs, and that the basement-dwellers that people often associate with the genre are such a tiny minority.

The sheer double standard of a lot of people is what frustrates me the most. For example, there is a Starbucks right in my place of work, and it sickens me to no end that someone will tell me that I spend too much on MMOs (I spend $20-$35 a month, if I’m playing more than one MMO, and virtually never buy anything from the cash shops) where they themselves spend $4 a day on one medium frappucino (that amounts to over $100 a month on a 5 day workweek). Or when that same person tells me MMOs are “childish,” right before they complain that they wanted whipped cream and chocolate shavings on their drink. The people who play games like Modern Warfare 2 or social networking games also seem oblivious to their own double standards. The same person who boasts about his all-nighter grinding towards the next level of prestige on Modern Warfare 2 will turn around and point to your two and a half hour raid in Gnomeregan and say “what a time-sink! You just grind and get no real life benefit.” Don’t even get me started on people playing Farmville who think MMOs are a waste of time.

This is part of the reason I started MMO Fallout in the first place, and that is to break down the barrier of entry into the genre. To have someone searching for Steam sales, for example, and come across “Oh look, Champions Online is on sale for $6 (Christmas sale), maybe I’ll try it out and see what all the fuss is about.” That person plonks down six bucks, and suddenly he is hooked. He goes to his friends and tells them about this great superhero MMO that costs $15 bucks but is “totally worth it, and there’s a trial!” They try out the unlimited demo and some people like it, and others don’t. Those who don’t like it might try to look for another superhero MMO, and find City of Heroes, and the whole cycle starts over again spreading to new companies, new genres, and new games. It’s like the crack in your windshield that spiderwebs out and eventually becomes a gigantic mess.

I don’t blame the people who have this stereotypes, because this always happens throughout the history of humanity outside of gaming. Those of you who early-adopted Guitar Hero will likely remember getting labeled as “losers who think they can play guitar because they play a video game.”  Anyone who played Guitar Hero knows that no one plays it because they think it’ll make them good at guitars, and that stereotype is almost out the door now that Guitar Hero and Rock Band have brought rhythm games into the mainstream.

I hope World of Warcraft continues getting bigger, because the more people play it, the more they will realize that it can be played without completely sucking your life away. I hope Darkfall and Mortal Online get bigger, so people will realize that neither game is populated by sociopaths, bullies, or people who are bullied in their normal lives. I hope Runescape gets bigger so people will realize that not just children play it. I hope Eve Online gets so more people enjoy the idea of a spreadsheet simulator (I kid, I kid).

We cannot focus on the outsider’s stereotypes of us until we start removing our stereotypes of each other, and get rid of this in-fighting and elitism that plagues our gaming experiences. We need to sit back and lay some assumptions to rest:

  • STOP calling each other fat losers. Every time you do this, you are only perpetuating a stereotype.
  • Not everyone who likes PvP is a masochist/bully victim/little kid.
  • Not everyone who dislikes full PvP is a care bear/kid/casual gamer.
  • Not everyone who disagrees with you is trolling. That goes the same for someone who doesn’t like a game.
  • Likewise, not everyone who is loyal to a company is a fanboy, or an employee in disguise.
  • World of Warcraft is not just for casual gamers.
  • John Smedley/Bill Roper/Jack Emmert/etc are not Satan incarnate.

I’ve been in countless guilds/clans over the past decade, and I can say without a doubt that the MMO genre takes all kinds, and you cannot single out one group and make them the poster child. I’ve dealt with every type of player you can come across, from the kid who ragequits the guild because no one will power level his character while he is offline at school, to the authoritarian guild leader who, despite billing the guild as “mature,” won’t let you say “ass” in voice chat, to the little kid who knows far too many expletives to his age, and back up to guildmates who are on retirement and have to log off for a while because their grandchildren are coming over to visit. I’ve guilded with the prude, the overly flirtatious, the guys who pretend to be girls, the girls who pretend to be guys, the children who pretend to be adults, the guy who steals a guild member’s account and pretends to be him, the insomniac, the whiner, the guy who falls asleep at his keyboard in the middle of a raid because he is pooped out from working almost sixteen hours a day, the girl who is a girl gamer and won’t stop reminding us that she does in fact have lady parts, to the guy gamer who reminds us that he has man parts.

World of Warcraft is what really started breaking down the wall, and although I know a lot of gamers who scream bloody murder every time Blizzard does something that can be seen as catering to the casual masses. But while companies like Cryptic, Turbine, and Sony are off handing out free sweets in the form of unlimited trials and free to play games, we’ll find ourselves speeding towards the same conclusion that befell Dungeons and Dragons players in the 80’s: That no, we’re not freaks, and what we enjoy is a hobby, not a way of life. We don’t have delusions nor do we have our own separate realities. We don’t believe that the games are real, or realistic, and we’re not about to go Pardu and start stabbing random strangers in New York under the belief that they are wandering Goblins.

We as a community can only do so much to tear down the boundaries, and we need help from our corporate masters if we’re going to succeed. So I’m calling on Blizzard, Sony, Turbine, Cryptic, NCSoft, Square Enix, Quest Online, Funcom, Jagex, Bioware, Gala-Net and all the other developers and publishers to come out and make the public informed, so that you and I will not have to be “embarrassed” that we play this game, or that game, because of the social stereotypes we might face if we did.

This rant has gone on a lot longer than I anticipated, so I will end it on this note: I don’t talk about social online games like Farmville, Mafia Wars, and the others that you’d find on Facebook, but I support them greatly. They may be casual, they may be mindless, but they are addictive, and they are an integral part in breaking down the barrier between gamers and non-gamers, to integrate us into “normal” forms of entertainment.

As for why I picked Steam for the logo: no reason.

I Thought We Already Knew About Cryptic's NeverWinter Nights MMO?


I'm sure it will have a cash shop

Ever since MMO Fallout was in its infancy, I’ve been talking about the ongoing lawsuit between Turbine and Atari over the Dungeons and Dragons IP. One interesting note I had about the lawsuit was Turbine’s allegation that Atari was working on a Neverwinter Nights MMO behind their backs, and was intending on shutting down DDO to ensure that there would only be one MMO based on the IP on the market. Of course, this litigation is still going on, not to mention Hasbro’s attempt to grab back the D&D IP from Atari for allowing competing companies to use the D&D name.

At GenCon, Atari gave a cryptic (ha!) hint that they were working on a new D&D game which, coupled with the fact that Atari has been buying up Neverwinter Nights domains like they’re going out of style, and Cryptic has their new MMO being announced at the end of this summer, it all seems to time up just right to announce the essentially-announced Neverwinter Nights MMO.

At this point in the saga, we’re like the fans following the release of the sixth Harry Potter book: We knew the seventh was coming out, all we were waiting for was a name and a date. And J.K Rowling would fool no one going on stage and waving around a piece of paper while exclaiming this great new book she has coming out, all the while buying up Harry Potter related domains.

So…There’s no need to pull back the veil, Atari: The fabric you’re using is already see-through.

I Thought We Already Knew About Cryptic’s NeverWinter Nights MMO?


I'm sure it will have a cash shop

Ever since MMO Fallout was in its infancy, I’ve been talking about the ongoing lawsuit between Turbine and Atari over the Dungeons and Dragons IP. One interesting note I had about the lawsuit was Turbine’s allegation that Atari was working on a Neverwinter Nights MMO behind their backs, and was intending on shutting down DDO to ensure that there would only be one MMO based on the IP on the market. Of course, this litigation is still going on, not to mention Hasbro’s attempt to grab back the D&D IP from Atari for allowing competing companies to use the D&D name.

At GenCon, Atari gave a cryptic (ha!) hint that they were working on a new D&D game which, coupled with the fact that Atari has been buying up Neverwinter Nights domains like they’re going out of style, and Cryptic has their new MMO being announced at the end of this summer, it all seems to time up just right to announce the essentially-announced Neverwinter Nights MMO.

At this point in the saga, we’re like the fans following the release of the sixth Harry Potter book: We knew the seventh was coming out, all we were waiting for was a name and a date. And J.K Rowling would fool no one going on stage and waving around a piece of paper while exclaiming this great new book she has coming out, all the while buying up Harry Potter related domains.

So…There’s no need to pull back the veil, Atari: The fabric you’re using is already see-through.

Earth Eternal Likely To Shut Down


Adorable.

Earth Eternal is one of those MMOs I talked about mainly on my Facebook page, which mostly occurred last year when I was in the beta. The MMO has always been tiny, be it the furry inhabitants that populate the world, or the teeny developer that created it, but not the client that ran it. Earth Eternal is like WoW-Lite, I believe I referred to it as, but injected with a full syringe of vitamin-D (The D stands for D’aww).

So, of course, I’m saddened to say Earth Eternal will likely be shutting down fairly soon. In an open letter to the community, Sparkplay CEO Matt Mihaly announced that the team has been cut down to two people, one of them being him, and the latest attempt to sell the game has failed. Although Earth Eternal is up for auction, it is probable that no one will buy up the title.

“I will keep you updated as to what is going to happen with Earth Eternal, but in all likelihood we won’t know until late on Friday whether someone is going to buy EE and keep it running or not. Let’s hope for the best!”

Here’s hoping for the best.

More on Earth Eternal as it appears.

The MMO Turing Test: Five Years


Crafting Crime...

I came upon this decision months ago, but I’ve been sitting on it until someone pointed out my hint, and they did in an email I received:

I see you updated your calendar showing MMO birthdays, but only titles that are five years old and older are displayed. Is there a reason for this? Or do you consider five years to be the point of “success” and none of the others are worth mentioning.

Borderline obsessive-compulsive grammar notations aside, what the reader pointed out is not correct at all. Those of you who have stuck with MMO Fallout since our earlier days are well aware that I refuse to stick labels on to MMOs, and have maintained that what makes up a “successful” title or a “failed” title really depends on what goals the developer set out and what they accomplished in that time frame. As no MMO will live forever, to put an arbitrary time on how long of a lifespan makes up success would be meaningless.

So what is this Turing test, you ask? My test bases itself on population, place, self-awareness, and perception. The date is five years after release. By the time an MMO passes the Turing test, the following has been in stone:

  • Population: By the time an MMO hits five years old, the stream of incoming players is more akin to a slow drip, and five years is enough to keep the veteran players entrapped with new content, as well as not wanting to leave behind their high level, high-time-invested characters. The company is well in-tune with the size and needs of their player base, and can plan accordingly.
  • Self-Awareness: The developer knows the limits of their engine, and has likely hit those limits by now. Using this knowledge, they set reasonable goals that are met in a timely fashion, due to decreased time debugging software and experimenting with previously unused techniques.
  • Place: This is where the developer knows exactly what spot they fill on the MMO spectrum. For example, Dark Age of Camelot is a Realm V Realm game and thus needs more concentrated servers for player vs player. Runescape is more solo-oriented and players spread out to maximize their resource intake. Darkfall is a niche PvP game that focuses on freedom over babying its players.
  • Perception: By the time an MMO hits five years, they know where they are going. For games like City of Heroes and Lineage, where the population is still thriving, this means regular updates, expansion packs, and major continued support into its old age. For games like Planetside, that face continuing server mergers, slow death. By the time five years comes around, any MMO that can die via short-term mass-exodus already has, such as FURY, or Tabula Rasa.

The important part of my Turing test is that although I call it a test, it is not my judgement of success. Rather, something to be viewed as closer to one’s employment in a business. After you have worked for a single company for so many years, you likely know exactly where your place is, strengths and weaknesses, relations to those around you, and whether you are seeking a promotion, to stay at your current position, or find a new job entirely.

The Turing test is also not exact. “Five years” is not some magical line, and many companies hit their pass/fail on the Turing test over a year earlier than the five-year mark. I decided upon Five years after looking at the MMOs on the market, those that are long gone, with an extra focus on those that are getting along in years. What I found was that most MMOs that are going to “crash and burn” as some put it, do so within three years of release. Asheron’s Call 2 was 3 years, Tabula Rasa was 2 years, Auto Assault was 1 year, FURY was 10 months, and the list goes on. You’ll notice that even World of Warcraft is not immune to the Turing test, as the title has peaked and is now on a downward slope. The more observant of you will note the date of stagnation at around 11.5 million subscribers: 2009, five years after launch.

So if anything, 3 years is around the “do or die” timeline, whereby 5 years the future of the game should be laid out quite plainly.

My interpretation of the Turing test for MMOs is over a year in the making, and doesn’t draw a fine line as much as it does paint a trend. There are still many MMOs that are in their testing phase, and may shape the Turing test in years to come, so expect several followups over the next couple of years.

To those of you who disagree with my perception, I would love to hear your thoughts on a more finely tuned Turing Test.

EA: Microtransactions Through Live Gamer


I knew we couldn't trust the jedi!

Those of you who are acquainted with Sony Online Entertainment are likely aware of Live Gamer, the “legit” real money trading website where players can buy and sell characters, gold, and more between each other without fear of getting scammed by some guy sitting in China watching ten WoW bots do their work. Currently, the Live Gamer Exchange only covers Everquest II, Vanguard (Vanguard had 54 characters up for sale, with only one bid between them), and Free Realms.

No matter how you feel about Live Gamer, the company has announced a partnership with Electronic Arts to cooperate on their MMOs. There is no word as of yet as to which of EA’s MMOs this will include (The Old Republic, Warhammer Online, Dark Age of Camelot, and Ultima Online), or exactly what services Live Gamer will bring to these titles, but speculation is abound. Considering Live Gamer currently allows players to trade currency, characters, and items for cash (and vice versa) in the MMOs it does support, it isn’t too far of a reach to assume that whatever MMO EA decides to lend will offer similar features.

More on Live Gamer as it appears.

Fallen Earth: Come Back To Us! We Baked Muffins!


One of my original screenshots.

Fallen Earth is great in the sense that you don’t necessarily have to resubscribe just to get a good idea on how the game has progressed. Rather than plunk down fifteen bucks on a month-long subscription you might regret, this particular MMO is known to throw out fourteen day passes every few months to inactive accounts, allowing them unrestricted access to the game, and hopefully to get them back to forking over some moolah.

If you are an ex-Fallen Earth player, including trial accounts, head on over to this website to activate your account for fourteen days, no restrictions. You only have until August 4th to reactivate your accounts before this offer expires. You might even see me reactivated at the upcoming Texan Invasion event on the 25th (My character’s name is Jomali…I think.). The offer is not for new accounts, although a fourteen day trial already exists for new players.

I’ve included the URL in its base form, as people unfamiliar with MMO Fallout may take me with less trust than your average MMO website.  http://www.fallenearth.com/retry.html

Steam Sale: Final Fantasy XI And Fallen Earth [Over]


Steam Sales Ahoy!

It’s that time again. This week, Steam is having a mini-mondo sale, and a few of our favorite MMO titles have been thrown into the mix.

  • Fallen Earth: Blood Sports
    • Was $29.99 now $17.99
    • Includes 30 days free game time with purchase.
    • Sale lasts until July 27th.
  • Final Fantasy XI: Ultimate
    • Was $9.99 now $4.99
    • Includes 30 days free game time with purchase.
    • Requires Verified By Visa or Mastercard Securecode card. Square Enix will assist you if you do not have this.
    • Sale lasts until July 22nd.

Get em while they’re hot! MMO Fallout will be here to provide you with the latest in MMO sales.

Jagex: Stellar Dawn 2011, We Swear


Previously known as Mechscape

Previously known as Mechscape, Jagex’s entry into the Sci-fi genre of MMO brotherhood has had a shaky startup. Not only has the title been delayed, canned, delayed again, seen two CEOs, but there hasn’t been much in terms of coverage for the fledgling title. Promised to not be “Runescape In Space” (likely why Mechscape was dropped as its name), Stellar Dawn is set to be Jagex’s biggest new offering to date, next to Dungeons of Demonheim on Runescape.

Luckily, Stellar Dawn has officially launched its website with an early 2011 release date. Over on the Stellar Dawn website, you can apply for the closed beta, check out some concept art, and join the forums to discuss the upcoming game.

More on Stellar Dawn as it appears.

Red 5 MMO: No, Seriously, It's Still Coming Out


Why the last time...

Red 5 Studios was founded by World of Warcraft veteran staff, and continued the tradition that Richard Garriot had upheld just a year prior: That for some reason new companies formed by old MMO vets have a habit of imploding in on themselves, if they ever even release a product. I also mentioned that Red 5’s MMOFPS appeared to have been scrapped in favor of a new MMO geared towards the Chinese market. Fast forward one month, and you have The9 (estranged ex-Chinese World of Wacraft host) buying the majority stake in Red 5 and FireRain. Since then, there hasn’t been much word from Red 5.

And there still isn’t. Production on Red 5’s MMO is still reportedly underway, with information coming soon.

“The game has not been put on hold or delayed. While we are using a highly-modified version of the Project Offset engine, the closing of the Intel team does not impact our ability to complete our own project. We look forward to releasing more information abouto ur project in the near future.”

We’ll see.

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