Mortal Online: Even If The “Leak” Is True…


This bird will kill you.

Rumors suck, no question about it, especially when you’re in a system where verifiability is absolutely naught. IRC logs can be forged, pictures can be photoshopped, and ex-employees always have a bone to pick with their employers. For this reason, I decided a long time ago that I wouldn’t even humor unsubstantiated claims. If I did, you’d be seeing a lot more articles on how this company or that company is going bankrupt, and Warhammer would have shut down at least thirty times since last year.

There’s an odd sense of gratification that people, some of them journalists, get when a company does badly or (god forbid) goes under. Even when The Matrix Online shut down last year, after four years and countless updates and events, people still called the game a massive failure. There are people who not only believe that behemoths like Sony Online Entertainment or NCsoft will go bankrupt because of an update they didn’t like, they regularly reinforce that they hope it happens. From jaded Star Wars Galaxies fans, to people who were dissatisfied with Mortal Online, to World of Warcraft haters, and everyone in between. You name any MMO on the market, and odds are someone is expressing their volatile rage through claims that the game is shutting down, and the company is going bankrupt.

Of course, even a broken clock is right twice a day, and eventually one of these trolls will become a prophet. Warhammer Online is still online two years after launch, although when the game does one day shut down someone will be there to say “See? I told you it’d shut down but no one believed me,” and even more to stand there and talk about how Mythic deserved it for one reason or another. Forget the fact that the doomsayers have been calling death for years, yet always being wrong, the one time they happen to be right and suddenly their insider information is legit.

Over at the Mortal Online troll community (located on the Mortal Online section of the mmorpg.com forums), the tribesmen have been worshiping a supposedly leaked IRC log where a Star Vault employee claims that Mortal Online will shut down next month, likely leapfrogging the latest troll fodder that Star Vault is in the red, money-wise. If the rumor is true, however, it won’t spell the complete death of Mortal Online, as according to the text log the game will be rebuilt ala All Points Bulletin and rereleased, possibly under a new engine.

But this isn’t about whether Mortal Online will be with us in January, because even if Star Vault were to say tomorrow that they were shutting down, it wouldn’t make this report any more credible. Something leaks every other month on Mortal Online shutting down, and to give credit to this one because happened to hit the mark would just offer validation to those who should not be validated.

So those of you currently playing Mortal Online and enjoying it, keep doing what you do. To those of you looking to buy the game, wait a month if it makes you feel better. I don’t pretend to be an expert prophet on which MMOs are going to live or die, but as to the claims that Mortal Online will shut down next month: I’m going to say no.

Mortal Online: Even If The "Leak" Is True…


This bird will kill you.

Rumors suck, no question about it, especially when you’re in a system where verifiability is absolutely naught. IRC logs can be forged, pictures can be photoshopped, and ex-employees always have a bone to pick with their employers. For this reason, I decided a long time ago that I wouldn’t even humor unsubstantiated claims. If I did, you’d be seeing a lot more articles on how this company or that company is going bankrupt, and Warhammer would have shut down at least thirty times since last year.

There’s an odd sense of gratification that people, some of them journalists, get when a company does badly or (god forbid) goes under. Even when The Matrix Online shut down last year, after four years and countless updates and events, people still called the game a massive failure. There are people who not only believe that behemoths like Sony Online Entertainment or NCsoft will go bankrupt because of an update they didn’t like, they regularly reinforce that they hope it happens. From jaded Star Wars Galaxies fans, to people who were dissatisfied with Mortal Online, to World of Warcraft haters, and everyone in between. You name any MMO on the market, and odds are someone is expressing their volatile rage through claims that the game is shutting down, and the company is going bankrupt.

Of course, even a broken clock is right twice a day, and eventually one of these trolls will become a prophet. Warhammer Online is still online two years after launch, although when the game does one day shut down someone will be there to say “See? I told you it’d shut down but no one believed me,” and even more to stand there and talk about how Mythic deserved it for one reason or another. Forget the fact that the doomsayers have been calling death for years, yet always being wrong, the one time they happen to be right and suddenly their insider information is legit.

Over at the Mortal Online troll community (located on the Mortal Online section of the mmorpg.com forums), the tribesmen have been worshiping a supposedly leaked IRC log where a Star Vault employee claims that Mortal Online will shut down next month, likely leapfrogging the latest troll fodder that Star Vault is in the red, money-wise. If the rumor is true, however, it won’t spell the complete death of Mortal Online, as according to the text log the game will be rebuilt ala All Points Bulletin and rereleased, possibly under a new engine.

But this isn’t about whether Mortal Online will be with us in January, because even if Star Vault were to say tomorrow that they were shutting down, it wouldn’t make this report any more credible. Something leaks every other month on Mortal Online shutting down, and to give credit to this one because happened to hit the mark would just offer validation to those who should not be validated.

So those of you currently playing Mortal Online and enjoying it, keep doing what you do. To those of you looking to buy the game, wait a month if it makes you feel better. I don’t pretend to be an expert prophet on which MMOs are going to live or die, but as to the claims that Mortal Online will shut down next month: I’m going to say no.

Bought Mortal Online? Have 7 Free Days On Star Vault


Mortals Online

Mortal Online’s launch feels like forever ago, and player reaction is still mixed. Ask a current player and they’ll likely tell you that the game has improved leaps and bounds but still has a long way to go before it is stable, complete, and balanced. Ask an ex-player and you are likely to walk headlong into a Hitler analogy accompanying a rant about how much Star Vault hates making money and just wants to drive their customers away. Either way you look at it, Mortal Online had a rocky launch, not lethally rocky like All Points Bulletin, but heavier than your normal MMO launch. For months, de-synchronization was the biggest issue plaguing the game, among other smaller but numerous problems. Star Vault launched the Epic Patch, promising to fix many of these faults.

Star Vault wants to apologize to their customers, both current an prior, by giving seven free days. In the November Newsletter, Star Vault announced:

Of course actions speak louder than words, so in order to reimburse our customers for the grief the latest patches might have caused we are adding 7 days of additional gametime to each active account today. And in order to give customers who are not subscribed at the moment the chance to check out the new engine build and the new content, we are adding 7 days to every customer who bought any of the game versions earlier and does not have an active subscription at the moment.

In addition, the company is offering free days to those who resubscribe. Five days for one month, twenty days for three months, and fifty days for six months. If your account was inactive, you’ll be able to log into the account section on the Mortal Online website and see:

Your subscription has been cancelled,
but has not expired.

No further payments will or can be processed on your current registered payment method. Your subscription will expire on Fri, 26 Nov 2010. If you want to continue playing after that you need to reactive your subscription.

More on Mortal Online as it appears. Hit more for the entirety of the newsletter.

Continue reading “Bought Mortal Online? Have 7 Free Days On Star Vault”

Mortal Online: Now Where Did I Put That City?


Mortals Online

Mortal Online is a tricky little bugger. On one hand, if I write anything good about the company I am a paid shill. On the other hand, if I write anything unfortunate or bad about the game or even mildly associated with it, I stand to draw a lynch mob from the Mortal Online forums. So either way, I stand to wake up with the severed head of my Bioshock mini-figure in my bed with me tomorrow.

Today’s video is a humorous one, and comes from a player named Griefa (yes, I get it), who recorded Mortal Online post-patch, taking issue with a small problem, most notably that one of the game’s cities had been picked up and removed causing players to fall through the empty void.

The town has since been replaced, to my knowledge, and all is hunky-dory in the hood that is Mortal Online. Well, at least as far as the city being missing is concerned. The fix took a few days because the developers were off for the weekend.

Perhaps a test server would be in order?

Looking Back, Moving Forward: September 2010


True next gen capabilities.

It’s time to change the MMO Calendar, which can only mean it’s time for another Looking Back, Moving Forward. September brought upon us life, as well as death, and a whole lot of free to play.

It’s been over a month since Earth Eternal shut down, following Sparkplay’s demise. Even though the game was sold off during an auction back at the end of August, there hasn’t been much word out of Earth Eternal’s Facebook or Twitter pages. MMO Fallout is still looking for news on this ongoing story, including just who bought up the game to begin with!

Speaking of delayed action, although Lord of the Rings Online in North America launched its free to play turnover on September 10th, its equivalent in Europe, hosted by Codemasters, has yet to follow. Going off of claims of lack of preparation, Codemasters is still giving no concrete date on when the transition will take place.

Speaking of free to play titles, Sony’s Pirates of the Burning Sea announced its transition to free to play, following Everquest II Extended and Lord of the Rings Online. There is no set date, but Pirates will be following the formula of its predecessor from SOE, Everquest II, with the cash shop.

Generally we’ve had some sort of prior notice to a game shutting down, usually between one and four months, sometimes longer. When Realtime Worlds announced that All Points Bulletin was shutting down, they gave us one week’s notice, with no real date given at the time. All Points Bulletin shut down just 90 days after it launched, making it the shortest lived (launched) mmo in history. Exteel, the mech-based MMO, was NCsoft’s latest MMO to shut down, a free to play venture with a cash shop and, as some players referred to it, a “pay to win” system. Exteel’s shut down, unlike APB’s, was rather unsurprising due to NCsoft’s past actions with the title.

Cryptic Studios revealed why the Klingon faction in Star Trek Online will not be pumped full of content to the point where it rivals that of the Federation: Because there aren’t enough people playing Klingon to justify setting resources on it. Of course, few players play Klingon, in a grating circular motion, because there isn’t enough content for the faction.

Star Wars: The Clone Wars Adventures launched this month, to an odd reaction. Disregarding the idea that this is technically a kids game, much of the reaction appears to be from people far outside this game’s intended audience. As I pointed out in my article, there’s a very good reason you don’t see professional journalists going out and reviewing Imagine: Party Babyz.

Mortal Online’s Henrik claimed that the upcoming Epic Patch will be so big and change the game so drastically that it will be like Mortal Online 2. The so-called Epic Patch is set to go live at an unconfirmed date, but will contain everything including a new patcher, higher resolution, new inventory, new AI, new game master capabilities, and more.

The lawsuit between Quest Online and David Allen is finally over, with both sides wiping post after post off of the internet. Following the recent settlement, a few MMO Fallout viewers noticed that both Derek Smart and David Allen have had blog posts and comments on third party websites wiped clear, perhaps part of the settlement.

Final Fantasy XIV launched at the end of the month to mixed reactions, but luckily with Square Enix backing the title there is no chance of FFXIV heading underwater by the end of next month (November). The latest installment into the Final Fantasy MMO franchise won’t be making Aion or World of Warcraft flinch, but it will maintain a health population for many years to come. Those who would like to check out the game can do so via buddy invites.

Henrik: This Patch So Epic, It’s Like Mortal Online 2!


This is a Mortal Online picture, right?

Mortal Online has been trucking along at a slow pace since its launch several months ago, but there’s no doubt that the game has had its hitches. Over the past couple of months, Star Vault has been pushing forward the miracle patch that is the Epic patch (named after Epic Games, the company that created the engine), that will end all of Mortal Online’s woes. Okay, not all of them but you get the point.

Henrik Nystrom of Star Vault is very excited for the Epic patch, to the point where he believes it will be Mortal Online 2.

[23:17] <@HenrikNystrom> epic patch is getting closer, we just want it to work well, and of course to live up to most expectation
[23:17] <@HenrikNystrom> As, there is indeed major differences

[23:19] <@HenrikNystrom> if you wont notice a diff, then I dont know hehe..
[23:19] <@HenrikNystrom> We are talking Mortal Online 2
[23:23] <@HenrikNystrom> like I said before, it gives tools yes, and also instant changes and fixed,
[23:23] <@HenrikNystrom> but also the possibility to fix tweak other areas better
[23:23] <HobboBobbo> instant?
[23:23] <@HenrikNystrom> yes, the most critical issues will get an update along with that update.
[23:23] <@HenrikNystrom> hence thats why we focus evertghing on this patch

You can read the full log in the link, but everything is getting fixed! Lag, login issues, a new installer, high resolution, a new inventory(?), new AI, GM capabilities to help players, more PvE rewards, pet improvements, and a lot more. Henrik also revealed plans to advertise Mortal Online once the new patch is out. This sounds like a lot of change, Henrik…

[03:04] <@HenrikNystrom> but I think it will be worth it, as it wont look like the mo you are used to anymore

Thank you Henrik. I still have Mortal Online installed on my system, so I might check it out when the Epic patch goes live.

More on Mortal Online as it appears.

Henrik: This Patch So Epic, It's Like Mortal Online 2!


This is a Mortal Online picture, right?

Mortal Online has been trucking along at a slow pace since its launch several months ago, but there’s no doubt that the game has had its hitches. Over the past couple of months, Star Vault has been pushing forward the miracle patch that is the Epic patch (named after Epic Games, the company that created the engine), that will end all of Mortal Online’s woes. Okay, not all of them but you get the point.

Henrik Nystrom of Star Vault is very excited for the Epic patch, to the point where he believes it will be Mortal Online 2.

[23:17] <@HenrikNystrom> epic patch is getting closer, we just want it to work well, and of course to live up to most expectation
[23:17] <@HenrikNystrom> As, there is indeed major differences

[23:19] <@HenrikNystrom> if you wont notice a diff, then I dont know hehe..
[23:19] <@HenrikNystrom> We are talking Mortal Online 2
[23:23] <@HenrikNystrom> like I said before, it gives tools yes, and also instant changes and fixed,
[23:23] <@HenrikNystrom> but also the possibility to fix tweak other areas better
[23:23] <HobboBobbo> instant?
[23:23] <@HenrikNystrom> yes, the most critical issues will get an update along with that update.
[23:23] <@HenrikNystrom> hence thats why we focus evertghing on this patch

You can read the full log in the link, but everything is getting fixed! Lag, login issues, a new installer, high resolution, a new inventory(?), new AI, GM capabilities to help players, more PvE rewards, pet improvements, and a lot more. Henrik also revealed plans to advertise Mortal Online once the new patch is out. This sounds like a lot of change, Henrik…

[03:04] <@HenrikNystrom> but I think it will be worth it, as it wont look like the mo you are used to anymore

Thank you Henrik. I still have Mortal Online installed on my system, so I might check it out when the Epic patch goes live.

More on Mortal Online as it appears.

Mortal Online Shows Off Old Models.


This video surfaced on Mortal Online’s Youtube page a couple days ago, showing some of the original models.

Looking Back, Moving Forward: June 2010

I have decided to retire the Month In Review sessions in replacement for what I call “Looking Back, Moving Forward,” essentially a recap of the month and a look forward into the coming month.

June, like any decent bridging sequel, brought more questions to the table than it did answers…


My favorite picture of the month.

I have decided to retire the Month In Review sessions in replacement for what I call “Looking Back, Moving Forward,” essentially a recap of the month’s highlights.

June, like any decent bridging sequel, brought more questions to the table than it did answers. There was plenty of recaps to be had, such as this one! All in all, June was an excellent month for information regarding previously low-key MMOs. We received a lot of information on Warhammer 40k, the new Star Wars MMO, an upcoming Mummy MMO, Jumpgate, Lego Universe, Project V13, among others.

Foremost, happy birthday to some of our old geezers who are still running around.

WWII Online: Battleground Europe (2001-Present)
Anarchy Online (2001-Present)
Star Wars Galaxies (2003-Present)

Sony kicked off the month with the “official” announcement of Star Wars: Clone Wars Adventures. Intending to offer players an experience more akin to Free Realms (and built on the same engine), Clone Wars will follow a similar pricing format, with a multitude of mini-games, activities, pets, and houses for players to engage in. Aimed at a slightly lower age group than your Star Wars Galaxies or The Old Republic, Clone Wars is aiming to hit the net sometime later this year.

Lord of the Rings Online and Global Agenda are getting a lot more accessible, with the announcement of both games changing subscription models. Lord of the Rings Online will be taking on a freemium model, with the original game offered for free with bonuses, expansions, and more content available in one time purchases, or for a subscription fee. Global Agenda, on the other hand, is going the Guild Wars route, offering the entire game after purchase for no subscription fee.

June 9th saw the launch of Mortal Online, after a number of delays on the part of Star Vault, with issues of desynchronization, among others, plaguing the servers. Server stability is still an issue with Mortal Online, with a form of compensation on its way from Star Vault.

All Points Bulletin launched this month, with lead designer EJ Moreland taking a shot at the MMOs opening cash shops, by claiming that APB would not feature a cash shop, ever, before quickly retracting on his statement and saying that Realtime Worlds would only consider cashing in if the community asked for it. Given the response to other cash shop inclusions, expect a cash shop coming to a police department near you.

Darkfall still loves you, and here at MMO Fallout we love us some Darkfall. Since the title launched last year, Aventurine has been working around the clock trying to bring in new players, and keep them. Those changes have removed the $50 paywall and introduced initially a paid, now free limited time trial. New players will find themselves offered extra protection during their first days of game time, as well as the game constantly being balanced to lower the time it takes for players to become competent in PvP combat.

And while we’re on the subject of tweaking content to balance gameplay, how about removing a chunk of content for the sake of balance? Such is the case when Flying Lab Software announced that the higher end ships will be removed from Pirates of the Burning Sea for the sake of balancing the lower tiers of ships.

Not all was great on the western front, however, as this month marked the grand server merger in Everquest, leaving just fourteen of the original servers remaining. With what may just turn 2010 into a year for mergers, Sony later announced mergers for Vanguard, with NCsoft announcing Aion server mergers, both game’s mergers to occur in July.

There is plenty more that occurred in June, and you can read all about it in the MMO Fallout archives. Until next time, this is Looking Back, Moving Forward.

The Era Of Riding Initial Sales Is Over


Currently offline...

[Update 6/29/10] With the overwhelming response this article has received, both here and on other websites, I’ve posted a followup below the original article.

Mortal Online is part of a major turning point in the massively multiplayer online industry, but in a way that has little to do with the content of the game itself. I’m not talking about the engines that MMOs run on, or the way that players interact in the growing worlds, or even the size and scope of the world itself. I speak of the way these titles are run, and the communities who pay for them, the promises that are kept, and the breaking point of patience and willpower. Continue to read and you will understand why the era of false promises, infinite delays, and broken dreams is over, but more importantly, why some MMOs will die because of it (not necessarily Mortal Online).

Up to a year ago or so, the typical mantra for buying a game was if you bought a console game and you didn’t like it or it was broken, you could always sell it used for a small payback on the cost of the game. For PC games, up until around 2004, it was possible to just transfer your cd and the key to another person, like a used game sale, but without the option for turning to Electronics Boutique or a real store to sell it for you. With MMOs, on the other hand, there has never been a legitimate way to sell. You have to transfer your account with the game, which risks the account getting banned if the company detects it, leaving you with no money, and no game.

This should not be taken as a generalization when I say that a lot of MMO developers quickly latched on to this idea, and several of those used it to put a choke hold on the player. In recent years, the focus has shifted to giving an MMO enormous amounts of hype prior to release, to pump up the pre-order sales before the closed beta is even done with, the NDA lifted, and the game can be talked about. A few developers walk the same borderline of fraud that you see in commercials, where what they say isn’t technically fraud, but it’s certainly misleading. As an example, many of you have likely mocked the commercials where the advertiser states “prices starting at under twenty five dollars!” only to find that the price starts at $24.99 for a barely working piece of trash and immediately jumps to $100 for the next step up.

Before an MMO launches we are subjected to countless claims of features that are delayed for months on end, if not years, if not scrapped entirely at some point in a secret manner. But these same features are used to advertise and gin up pre-orders, and then the executives sit back and wonder why virtually every subscription MMO in existence has such a low retention rate following its first month. The player is out fifty bucks, and might even convince himself when the developer claims that the feature he wanted that was missing at launch is coming “soon” (read: following two years of delays before it is eventually cut), that he should continue his subscription for a few months just to see how the game turns out.

I am picking on Mortal Online specifically in this article because this is the MMO that really popularized the new fight against the idea that once players pre-ordered, they were at the mercy of the developer no matter how many times/years the game was delayed despite accepting orders, and how many features ended up not being in the game, or being broken, at launch. Players issued charge-backs in large numbers on Mortal Online, so much so that many third party forums relating to MMOs/Mortal Online were regularly filled with information, accounts and advocacy for players to perform said charge-backs.

The moral lesson with Mortal Online is that developers can no longer promise features, and then use initial box sales as a fund to develop those features for actual release some months down the line. After several years, patience and tolerance for this has reached its breaking point, and players are sending a message that these acts that have become so commonplace in the MMO market, are no longer going to work. The legitimate use of a charge back is gaining momentum, and I have no doubt that at this rate it will be powerful enough to utterly destroy an MMO before it even makes it out the door.

As much as I am against resorting to a charge-back, the old “shit happens” excuses just don’t cut it anymore in defending companies that launch unfinished or wholly broken MMOs. In any other video game genre, the kind of stuff developers pull would never be tolerated, and the momentum is moving in such a way that it will no longer be tolerated in MMOs either, especially when companies make the same mistakes over several titles.

Always buy an MMO with a credit card, and never preorder an MMO on Steam (in the event where you issue a charge back, you entire Steam account will be completely disabled). Remember: A charge back is not to be used as an excuse to bum-rush your way into a game without doing any research on it, and is not for buyer’s remorse. It is strictly for cases where what you are promised is not what is delivered. In the case where it is found that you issued an illegal charge back, you can be sued for wire-fraud or theft of merchandise, among other charges, depending on where you live.

[6/29/10]

I wanted to address a few comments I’ve been seeing on various websites in regards to this article, mainly that I was not informative enough with the original article. I was afraid, and apparently rightly so, after I published this that it would gather some notice from the Mortal Online community, on both sides, and it has.

My intention with this article wasn’t to bash any game in particular, but to focus on the broad-spectrum themes that lead up to Mortal Online becoming the scapegoat for a new trend. It has become all too common for developers to start talking far too specifically about a title long before those features are even finalized, or approved in some cases. Interviews about the content of the game now merely run down to throwing out whatever is in the concept stage to get the most ooh’s and aah’s. Although there’s been a few criticisms of my “poor research” in not providing examples for a few arguments, this was by design, as the instant I pointed out a single MMO, or even a selection of MMOs, I would be immediately slammed for “having a grudge” against said game/company. Rather, my goal was to indulge the reader and allow them to fill in the blanks with their own experiences.

One thing I do hold Mortal Online guilty towards, and this stands for a number of other MMOs, is the “here’s a list of features, but not all of them will be in after launch.” Before Warhammer Online launched, Mythic removed most of the capital cities, preferring to have two decent cities at launch rather than all of them in a poor state. The cities, along with the removed classes, would be launched at a later time once the game shipped. Mythic has caught up on classes, but there hasn’t been much as to when, if ever, the capital cities will see release. Given the number of MMOs that have used the undisclosed-future-release plan where the content was silently cut or radically changed, I think it’s safe to say that Star Vault’s lack of specificity was to their detriment.

I have always advertised MMO Fallout as having a focus on the MMO industry as a whole, with insights into the companies, trends, and such, but I often feel that I assume and demand too much out of my readers, by which I mean that I occasionally get ahead of myself and assume that the rest of you have been following my blog since the start (which is why I always try to begin with summaries of what is going on).

The key to this article is that the player will always vote with their wallets in the end, on the issues that really matter, and in this case that issue is the tolerance of players with regards to developers making vague promises with the hopes that the player will continue to stick on until whatever feature it is is released, assuming it is at all.

I stuck Mortal Online in because it is indeed the poster child of the reaction, but not necessarily all factors of the cause considering how newly released it is. Although MMO Fallout didn’t exist at the time, I was closely following the months leading up to the launch of Warhammer Online and Age of Conan. In both of those cases, the populations of the game plummeted following release, especially given that both of these titles broke a record on pre-orders. Although players were disappointed at their purchase, they simply wrote it up as a $50 loss and moved on.

Mortal Online got the short end of the stick because of pre-release fear rather than hype, especially when one staff member talked about their troubles with funding, that caused some players to issue charge backs out of fear that Star Vault was bound to go bankrupt before the game ever launched. Other players saw what they believed to be an irresponsible length of delays, and yes, a great number just rode on the bandwagon with the mantra that “I’ll preorder it, and if I don’t like it I can always do a charge back and troll the forums about how I got my cash back.”

Ultimately I believe Mortal Online became the poster child for this because Star Vault is a tiny company that has seen a lot of stumbles, and people decided that even if they were in the wrong, there was little to no chance of retaliation from a company with pockets so thin that they were selling pre-orders in order to fund the beta.

Here at MMO Fallout I stand up to core principles that I never give a disincentive to trying out a title. The closest you will find to reviews here are the month-in-review articles I do where I give short, one or two sentence thoughts about the MMOs that I am playing at the time. I could increase my hits by a mile by converting MMO Fallout into a website where I plaster ads, talk about why x company wants to rip you off, review MMOs based off of twenty minutes of gameplay, call John Smedley the devil, make funny photoshops of Bill Roper, and generally jump on the troll bandwagon, but I would rather give players the avenue to form their own opinions.

I crack wise-ass jokes about companies and their games, but at the end of the day you will always find me encouraging people to try out the game, no matter what the content of the article, and regularly blast trolls. I recommend people try the game out for themselves, rather than make their decision based off of a review, or something someone wrote on a forum, which is why I regularly post sales, trial information, and more avenues on how to get into MMOs for the lowest price possible. I suggest you read the following, along with the rest of MMO Fallout:

I’m not a man without morals, so I apologize to the Mortal Online community that the original article ended up coming across as a misdirected, poorly sourced flame pit. I rarely follow up articles like this, and hopefully this long-winded response will tie up some loose ends.