2014 In Review: Best Moments Of The Year


MarvelHeroes2015 2014-12-04 15-09-27-15

Let’s look at the year with rose tinted glasses, or perhaps a glass of hard liquor. As with any year, we had a lot of bad and a lot of good, so let’s take a minute to focus on the good stuff.

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1. Goodbye Mythic Entertainment

This one is a bit cruel, but perhaps the best trend of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, in the sense that they make enough money in the short term for the developer/publisher to simply not care about the long term ramifications or damages to their public image, the idea that so many of these blew up does a lot for consumers and sets a precedent for 2015 and beyond.

Just to name a few examples, Mythic Entertainment’s attempt to revive two classic games with the clear impression that free to play mobile was easy access to a lot of money, that being Ultima IV and Dungeon Runners, went down in flames and took the developer with it, along with what remaining goodwill the Mythic community had left.

Trion Worlds has been hit hard over their handling of Defiance as well as the launch and continued mishaps of ArcheAge, and at the beginning of the year cancelled its End of Nations MOBA. Wildstar advertised itself as a hardcore MMO for hardcore raiders, and subsequently only brought in the hardcore raiders. The game hasn’t been doing so well, with layoffs at Carbine Studios, delaying content and seeing a heavy drop in revenue in its second quarter.

Then there are the hundreds of cookie cutter free to play MMOs imported from Korea and China that shut down without any of us knowing that they existed.

There are a lot more examples to throw up, but I think I’ve made my point. It was good to see that, in 2014, the good guys actually made out pretty well while the ones with underhanded intentions just ended up stepping on rakes and getting hit in the face.

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2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

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3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

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4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

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5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

2014 In Review: “Needed To Happen” Moments


MarvelHeroes2015 2014-12-04 15-09-27-15

Let’s look at the year with rose tinted glasses, or perhaps a rose-tinted glass of hard liquor. As with any year, we had a lot of bad and a lot of good, but whether good or bad some of these just had to happen for the good of us all.

ARCHEAGE 2014-10-10 11-38-09-42

1. Goodbye Mythic Entertainment

This one is a bit cruel, but one of the best trends of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, at least in the short term, the notion that this year saw a lot of those practices crash and burn says a lot about the evolution of consumer common sense.

And I can hardly come up with a better example than the final closure of Mythic Entertainment, a company that spent the last years of its life burning whatever remaining bridges it hadn’t yet touched. Yes, this is where I bring up that time Mythic referred to MMO mechanics as “boring crap” while happily revealing that assets from the poorly-launched, severely downsized, and rather quickly abandoned MMO Warhammer Online, had been lifted and used for the developer’s expensive and ultimately failed MOBA Wrath of Heroes.

Add in two mobile games that attempted to exploit classic games to draw in franchise fans only to repulse them with exploitative cash shops, and this is where Mythic is today. Warhammer Online is dead, Wrath of Heroes is dead, Ultima Forever is dead, Dungeon Keeper has fallen in the mobile charts, was critically panned and called a “shame” by EA, and even saw an ad banned for false advertising.

ultima-online-asia-maybe-580

2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

sev2_facebook_free

3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

5d4f2ac5b313068d9b28ff73174ae4f0

4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

channel_item_full

5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

Less Massive: Dungeon Keeper Ad Deemed Misleading


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A rather notable blow has been struck against the free to play industry, with the removal of a Dungeon Keeper ad on the grounds that it was misleading. The Advertising Standards Agency in the UK looked into a consumer complaint that Electronic Arts was misleadingly advertising Dungeon Keeper as a free to play game while omitting important information about the game’s cash shop. The ASA upheld the complaint, based on what it regards to be excessive, frequent, and unreasonable time-gates on content.

As posted on the ASA website:

While we understood that the average consumer would appreciate that free-to-play games were likely to contain monetisation functions, we considered that they would also expect the play experience of a game described as ‘free’ to not be excessively restricted. Similarly, although we acknowledged that a timer mechanism could be a legitimate part of gameplay experience, the nature of the timer frequency and length in Dungeon Keeper, in combination with the way it was monetised, was likely to create a game experience for non-spenders that did not reflect their reasonable expectations from the content of the ad. Because the game had the potential to restrict gameplay beyond that which would be expected by consumers and the ad did not make this aspect of the role of in-app purchasing clear, we concluded that it was misleading.

EA’s CEO recently called Dungeon Keeper a “shame,” after the game was met with overwhelming backlash and quickly dropped off of the app charts, followed by the closure of Mythic Entertainment.

(Source: Pocket Gamer)

Mythic Entertainment Closes Its Doors


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Electronic Arts has announced that Dark Age of Camelot developer Mythic Entertainment has been closed down. Mythic Entertainment are the creators behind Dark Age of Camelot and were acquired by EA Games back in 2006. Mythic Entertainment’s luck ran out when Warhammer Online launched to overwhelmingly negative reception. While Warhammer Online would not shut down until 2013, Mythic made an attempt at a MOBA game based on the Warhammer fantasy lore. The Warhammer MOBA was cancelled mid-beta due to similarly poor reception.

Mythic also released Ultima Forever and Dungeon Keeper, mobile free to play titles based off of classic properties. Ultima Forever has fallen off of the rankings and Dungeon Keeper is ranked 260 in strategy games on the iPhone. Development of Dungeon Keeper will transition to a new team.

“We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair.”

Broadsword Online has been in charge of Ultima Online and Dark Age of Camelot for the past few months already, and service will be uninterrupted.

(Source: Gamasutra)

Broadsword Online Reviving Mythic's MMOs


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Ultima Online and Dark Age of Camelot players have reason to rejoice today, as both communities were notified that Broadsword Online Games will be taking over development of both titles. Founded by fourteen members of the Mythic Entertainment team, including Mythic co-founder Rob Denton, Broadsword Online was formed to take the development of both games off of EA’s hands. Broadsword is not an Electronic Arts studio, but rather is operating on behalf of EA for both MMOs.

There aren’t any details on who the rest of the team includes, although we can surmise that the skeleton crews on both games are likely among the staff.

(Source: Broadsword Online)

Warhammer Online Shutting Down


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Mythic Entertainment has announced that Warhammer Online will shut down this December. According to an update on the official website, it appears that Games Workshop has not renewed Mythic’s license, and as a result the game will no longer be able to operate.

We here at Mythic have built an amazing relationship working with Games Workshop creating and running Warhammer Online: Age of Reckoning over the last 8 years. Unfortunately, as with all licensing deals they do eventually  come to end and on December 18th, 2013 we will no longer be operating Warhammer Online.

Warhammer Online launched in 2008 and while the game shattered pre-purchase records, it very quickly lost a majority of its subscribers and almost all of its over one hundred servers. The next couple of years were filled with more layoffs and more server closures as development on the game dwindled down to maintenance mode with a bare bones team. Eventually Mythic revealed that there was no chance for Warhammer to become free to play, as EA believed the product to be incapable of making back the money it would cost to make the transition.

For many of Warhammer Online’s past and current players, this announcement has been a long time coming.

(Source: Warhammer Online)

Expect More Warhammer Server Mergers This Year


That's Mr. Merger to you...

Ever since Warhammer Online went free to play, people like myself have been clamoring for Mythic to go full Turbine and just open the game up with a cash shop. Mythic, at least historically, has denied any plans to change Warhammer’s model, but has given side remarks about what they would have to do if they were planning on changing the model and opening a cash shop. Not an acknowledgement that the game will move to a free model, but I would be highly surprised if Warhammer dies before it at least dips a toe in the idea.

In the latest producer’s letter, Mythic is skirting around the idea of planned server mergers. They are “discussing” what to do with the low population servers. There are currently four North American servers and five European servers.

As part of an effort to ensure off-peak hours are as enjoyable as peak hours can be, we are actively discussing our plans for lower population servers. If you haven’t heard anything to this effect by the time this letter sees print, you should see something very soon. We are committed to ensuring that we do what is needed to make sure players enjoy their experience in WAR.

Unless Mythic is going to raise the population by taking the game free to play, I can probably surmise that the end result will be server mergers on low population servers. Unless Mythic wants to cryptically point us to their considerations:

still working on WAR, but is looking at a different aspect of the game. This new focus will be revealed in due time.”

Say no more.

Let's Get Serious: Mythic Account Issues


And to think: I am free forever...my lord.

It’s fun to joke about issues such as your billing system imploding and taking a couple hundred dollars per person with it, but at the end of the day we really need to get down to brass tacks and remind ourselves of those who are being affected by this incident, to whom this is anything but funny. People who may miss payments on houses, credit cards, insurance, and more during the refund process. People who may be living paycheck to paycheck who needed that hundred dollars to buy groceries. People who were hit by major overdraft fees, who now have to explain the situation to their bank and, hopefully, get the fees reversed. Yes, it was the fault of the billing company, and no this was not Mythic’s doing, but Mythic will pay the price for it. When the inevitable lawsuits begin over players whose banks refused to refund overdraft fees, it will be Mythic they will target.

One thing I have always talked about with MMOs is that unlike other genres of video games, MMOs truly transcend the boundary between video games and “real life.” They are not only an investment of time and money, but our personalities. We put great care into creating and then molding our creation to meet our vision, and enter a world where many of us can feel safe from everyday life. When an event like this occurs, we lose our attachment, and our bond with our characters and the world is shaken to its knees.

Right now, Mythic should be operating under the impression that all trust is gone. When they step into the proverbial room, it is not their “friends” they are talking to, but an unruly gang of bikers swinging bats and wielding pistols, who are going to need a lot more than a Jack and a couple free games of pool before their nerves are calmed.

A lawsuit, at this point, is almost inevitable. A mass exodus? Absolutely in the cards, from both Dark Age of Camelot and Warhammer Online players. The players who were affected are likely not going to stick around, and those who were not affected will likely not want to chance it happening again. Mythic’s response to this is going to be crucial to their current and future operations. A simple sorry and a free month is not going to put people at ease. Mythic is going to be obligated to pay back any overdraft fees that banks refuse to refund.

While we’re on the topic of off-color jokes, as an avid Mortal Online fan I had to laugh at this comment:

“If it had been Star Vault making the account error, they would have simply replied with “Your carebear bank account just can’t handle our hardcore billing system. Go back to WoW, noob!”
-Hypothetical, satirical view on what Star Vault might have said.

More on the Mythic self-nuking billing system as it appears.

Let’s Get Serious: Mythic Account Issues


And to think: I am free forever...my lord.

It’s fun to joke about issues such as your billing system imploding and taking a couple hundred dollars per person with it, but at the end of the day we really need to get down to brass tacks and remind ourselves of those who are being affected by this incident, to whom this is anything but funny. People who may miss payments on houses, credit cards, insurance, and more during the refund process. People who may be living paycheck to paycheck who needed that hundred dollars to buy groceries. People who were hit by major overdraft fees, who now have to explain the situation to their bank and, hopefully, get the fees reversed. Yes, it was the fault of the billing company, and no this was not Mythic’s doing, but Mythic will pay the price for it. When the inevitable lawsuits begin over players whose banks refused to refund overdraft fees, it will be Mythic they will target.

One thing I have always talked about with MMOs is that unlike other genres of video games, MMOs truly transcend the boundary between video games and “real life.” They are not only an investment of time and money, but our personalities. We put great care into creating and then molding our creation to meet our vision, and enter a world where many of us can feel safe from everyday life. When an event like this occurs, we lose our attachment, and our bond with our characters and the world is shaken to its knees.

Right now, Mythic should be operating under the impression that all trust is gone. When they step into the proverbial room, it is not their “friends” they are talking to, but an unruly gang of bikers swinging bats and wielding pistols, who are going to need a lot more than a Jack and a couple free games of pool before their nerves are calmed.

A lawsuit, at this point, is almost inevitable. A mass exodus? Absolutely in the cards, from both Dark Age of Camelot and Warhammer Online players. The players who were affected are likely not going to stick around, and those who were not affected will likely not want to chance it happening again. Mythic’s response to this is going to be crucial to their current and future operations. A simple sorry and a free month is not going to put people at ease. Mythic is going to be obligated to pay back any overdraft fees that banks refuse to refund.

While we’re on the topic of off-color jokes, as an avid Mortal Online fan I had to laugh at this comment:

“If it had been Star Vault making the account error, they would have simply replied with “Your carebear bank account just can’t handle our hardcore billing system. Go back to WoW, noob!”
-Hypothetical, satirical view on what Star Vault might have said.

More on the Mythic self-nuking billing system as it appears.

Let No One Say Mythic Ignores the Community


Get my sharpie of +4 Intellect!

There are many things you can, and likely do, say about Mythic Entertainment and the MMO Warhammer Online, but one aspect you cannot criticize the company for is effort and a desire to please their community, even if they don’t always get it right. Not too long ago, Mythic announced the the 1.3.4 patch for Warhammer Online would streamline the scenario system, that ended up with plans to remove almost three quarters of the scenario maps. Reaction to the news was, shall I say, negative.

But, Mythic announced that they are going back to the drawing board as to how scenarios will be streamlined, and would like your input into the matter. The company has been watching both the North American and European forums and in-game feedback systems, and is taking as many thoughts as they can on the matter. There will still be a few of the inactive scenarios removed from the game, but not nearly as much as before.

If you currently play WAR, leave your feedback here (not here, in the link. Mythic likely doesn’t know this website exists). Players looking to get into WAR are always welcome to try out the unlimited trial, level one to ten free forever!