How kind of them.
Tag: Netease
NetEase, Others Invest In IMVU
[Column] PUBG’s Ridiculous Ownership Claim on the Frying Pan
PUBG Corp has finally decided to pull up its britches and sue NetEase for copying Playerunknown’s Battlegrounds, a move that will certainly make for some monumental court precedent. While I do have coverage coming for this 155 page complaint once I get done reading it, one bit that caught my eye was on PUBG Corp’s list of concepts it claims copyright ownership of, the frying pan as a weapon.
Especially the part where PUBG Corp claims that ‘previous shooter games did not include the use of a frying pan.’
“One very beloved aspect of creative expression in BATTLEGROUNDS is the game’s iconic frying pan. Previous shooter games did not include the use of a frying pan… When
so equipped, as a purely artistic and creative expression injecting humor into the game, the frying pan is the only indestructible armor in the game (i.e., armor that can absorb infinite hit points without deteriorating), providing complete protection against projectiles aimed at a character’s posterior. “
Right, except the frying pan has been a comedic weapon in literature popular media for decades, if not longer, likely longer than many of the PUBG Corp employees have been alive. If you want to keep the conversation strictly limited to video games, the frying pan as a humorous weapon has become iconic as far back as 1996 with Princess Peach and the release of Super Mario RPG but can be found in games like Earthbound (1994), Fable (2004), and Conker’s Bad Fur Day (2001). Dead Rising had a frying pan weapon and Dead Rising 2 even utilized the mechanic of having said frying pan block bullets.
Left 4 Dead 2 (2009) had a frying pan as arguably its most powerful melee weapon, which was then transplanted to Team Fortress 2 in 2010 with the sound effect of a successful hit meant to be both humiliating for the player on the receiving end and humorous for the game as a whole.
Full coverage of the lawsuit is on its way, but this is just one of a large number of concepts that PUBG Corp is claiming copyright ownership of that it had veritably no hand in creating, including the phrase “winner winner chicken dinner,” and the concept of starting with nothing and building up an arsenal, or virtually every RPG since the 80’s as well as the Unreal Tournament games, to name two examples.
Snail Games Legal Double Feature
Snail Games is the subject of legal action on two fronts, so for the sake of brevity let’s talk about both of them in one article, shall we?
The first, former executive of Snail Games David Runyan is seeking damages from his employer alleging unlawful dismissal and racial discrimination. Runyan’s lawsuit specifically targets Snail Games founder Mr. Shi Hai, alleging racial discrimination against non-Chinese employees of the company. Shi Hai, according to the lawsuit, preferred Chinese employees to non-Chinese and would make disparaging comments about American customs and culture. Runyan was terminated following a back injury, and is alleging that his termination is due to his race, nationality, and necessity for disability leave.
(Source: Gamesindustry.biz)
Second, Blizzard is hot off the heels of their recent successful lawsuit against a copycat Hearthstone game, and the behemoth has set its sights on Snail Games. The latter recently launched a mobile game Taichi Panda in China and the main character is a panda. Unhappy with the similarities in character design and naming, Blizzard’s Chinese publisher Netease sent a letter to Apple requesting that the app be removed from the app store. Snail Games has denied the claims, releasing a helpful comparison chart (even more helpful if you speak Chinese) explaining the origins of the panda’s character design.
(Source: MMO Culture)
WoW China Saga Comes To A Close?

Good news everyone¹!
NetEase, operators of World of Warcraft China division, have officially announced just an hour or so ago that they have received approval by the General Administration of Press and Publication (GAPP), to run World of Warcraft: The Burning Crusade, for publication in China. World of Warcraft has been fighting for survival in China not out of subscription numbers, but because of a war of authority between two of China’s governmental ministries, one being the GAPP.
This news will certainly delight those who have been observing WoW going through various stages of approved, banned, shut down, on hiatus, and in “demo mode” to new subscribers. Hopefully this will be the end to the World of Warcraft: China saga, although considering the fact that GAPP and its rival ministry have yet to settle their differences, I think we’ll be seeing WoW back in the news once again in due time.
¹ Everyone as in, WoW players in China.
World of Warcraft: Misses You, China

Hello, China! Enjoying your World of Warcraft? Between the switch from operators (The9 to Netease), subsequent banning, delay of The Burning Crusade expansion (yes, I said Burning Crusade), reopening under a test phase (no new registrations), and subsequent rebanning, it is unlikely anyone in China did much enjoying of World of Warcraft. China’s General Administration of Press and Publication (GAPP) has required that Blizzard and Netease change some content in the game, not specifying what. Certain content already altered in WoW China includes piles of bones being changed to piles of sacks, and the undead showing less bone and more skin. Players do not leave corpses, but leave behind gravestones. Players and monsters also spew green and black blood.
More after the break…


