TERA Will Remain Subscription Based In US/EU


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Update: Gee that was fast. TERA’s European community manager has posted on the forums to confirm that more details will be released of the EU free to play transition in January.

Please understand that it is too early right now to talk about this but we will have more information for you about the EU version in January.

(Source: TERA Europe)

Original Story: Hold your horses, people. If you’ve been paying attention to TERA’s operations in Korea, you already know that NHN successfully launched a free to play server. Initially just a separate server and originally implemented as a temporary experiment, KTERA has announced that beginning in January, all servers will be converted to free to play:

Starting 2013 Jan 10th, TERA will go free-to-play, and with this start, new contents and changes will occur in political system, raid system, and massive pvp, with alliance and alliance training center?, 10man raid sorcerer’s fortress, and 20man raid kelsaik’s holyplace? and battleground of fire?.

What does this mean for the west, where En Masse Entertainment merged down to three servers? Nothing. TERA’s Community Manager, Minea, posted on the forums to state that TERA will remain subscription based in North America and Europe.

Regardless of the news from Korea, the good news is that TERA will continue to grow and improve with new game contents in North America, and all contents will be available for us should we decide to evaluate their use.

Korea isn’t the only country to be taking TERA free to play. TERA in Japan will also be heading free to play. The details of Japan’s transition are a little unclear, due to some poor translation, but the move appears to begin today (December 26th) with a single server and eventually open up the entire game in February 2013. There is little doubt that TERA will eventually go free to play in North America and Europe, despite EME’s insistence to the contrary.

(Source: TERA)

NCSoft, Nexon, Others Relieved Of Identity Attacks…


Over in Korea, players have a lot more to lose when a company leaks their information. Unlike in most other countries, players are often required to register to MMOs with the Korean equivalent of the social security number, and more than once data leaks have resulted in these numbers being readily available for the gaming public. An entire black market has surrounded these games, and at least once per year I am contacted by a group offering entrance into several Korean only betas with accounts registered with stolen identities.

Nexon made big news last month when they announced that the details of thirteen million accounts in Korea were stolen, including the Korean RRN (Resident Registration Number) in an encrypted format. In response, a number of Korean developers have announced plans to stop collecting Korean numbers and instead outsource the collection process to a third party agency. Rather than storing the sensitive data, the agency processes the RRN of the registrant, matches it up to the list, and reports to the developer if the person is an adult, child, nonexistent, or a bot.

Rather than jump on the bandwagon of hate, I think this is a good thing for everyone. Players no longer have to worry (as much) about their identity being stolen, and the developers have a massive load taken off of their backs. Korean MMOs require a player’s identification because the country has strict laws on minors playing certain games and during certain times, and requires companies to enforce such restrictions. As a result, developers have become prime targets for identity theft and security breaches by hackers in search of the delicious gooey center of personal data.

So developers not having access to your RRN can only be a good thing. For those of you in the states, would you trust Turbine or Sony with your social security number? Neither would I.

TERA: Not Meeting Financial Expectations, Major Server Merger


The Exiled Realm of Arborea, also known as TERA, has been a long time coming for North American and European markets, although Korean players have been enjoying the game since January. Well, some of them are anyway. I’ve mentioned in the past that MMOSite has done their best to trash this game’s release in Korea, and for all intent and purpose…they weren’t completely wrong. According to MMO Culture, TERA is set to undergo its second server merge since release, and boy is it a big one. The first merger dropped the list of 37 servers to 35, but tomorrow that number is set to plummet to about 15.

TERA’s major pull has been not only the graphics, but that the game is an action-based, non-targeting MMO, and the game looks beautiful. Merging servers isn’t an issue in and of itself, however in NHN’s recent revenue filings, the company stated that TERA did not meet expected sales figures.

More on TERA and its impending launch in the west as it appears.