No Man’s Sky Dropping Beyond Update This Summer


No Man’s Sky is seeing another big content drop this year in the form of Beyond, set to launch this summer. Not a whole lot of information is available right now, however Beyond appears to be an overhaul to the game’s online multiplayer mode.

As stated by Hello Games founder Sean Murray:

“No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. While this brings people together like never before, and has many recognizable online elements, we don’t consider No Man’s Sky to be an MMO — it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players.”

More information on Beyond is set to release in the coming weeks.

Source: Playstation Blog

No Man’s Sky Pushes Abyss Update Today, Go Underwater


The latest free update for No Man’s Sky is now available. Dubbed The Abyss, players are introduced to a new aquatic environment rich with additional flora and fauna, new vehicles, updated graphics, and more.

  • Aquatic Missions and Narrative: A new story, The Dreams of the Deep, brings a new context to the depths and a dark narrative to No Man’s Sky. Players are invited to discover the fate of a troubled crew stranded from a freighter crash by the rising tides or explore underwater ruins to uncover the tale of a lost soul trapped deep beneath the waves.
  • Submarine Vehicle: Master the depths of planets using a new Exocraft, the Nautilon. This submersible vehicle gives new meaning to underwater navigation, combat and mining – and can be summoned to any ocean on the planet, as well as docked at underwater buildings. Players can upgrade the submersible with installable Submarine Technology and customise the Nautilon to stand out from their fellow explorers.
  • Submersible Building Modules: More than a dozen new base parts have been added to unlock more creative possibilities underwater. Players can construct the new Marine Shelter for brief respite from the oceanic pressure, and use its protection to reach new depths. New glass corridors, viewing bays and multi-storey submersible view domes provide travellers the perfect view of the surrounding ocean. Players can now bring their aquatic life into a habitat with a decorative indoor aquarium.
  • Flora and Fauna: The variety and visual quality of underwater biomes has been greatly improved. Players can now experience rare exotic aquatic biomes as they explore new depths. Underwater creatures have become more frequent, and more interesting. Aquatic life inhabits the full depth of the ocean, and unique terrifying creatures can be encountered on the ocean floor.
  • Sunken Wrecks and Ancient Treasures: Investigate sunken ruins and find ancient treasures or dive to submerged buildings to find remnants of their lost occupants. Discover and scavenge lost cargo from gigantic freighter wrecks. Use the terrain manipulator to excavate treasures buried in the nearby ocean floor. Find and repair rare crashed star ships to restore them from the seabed to the skies.

The Abyss update is the first major content update since No Man’s Sky NEXT dropped earlier this year, and is available on all platforms.

No Man’s Sky: Steam Concurrency Explodes With New Update


Somewhere the folks at Hello Games must be breaking out the champagne. Following the launch of its latest update, dubbed NEXT, No Man’s Sky has seen a population explosion on PC. Steam figures currently show a concurrent user count of just under 50 thousand, up from a peak of two thousand in June. Reviews have similarly seen a dramatic increase, up to an 83% “very positive” rating. In addition, No Man’s Sky is currently available for a 50% discount, down to $29.99.

Coinciding the the launch of the Xbox One version, No Man’s Sky’s latest update NEXT introduces a number of improvements to the game, including the multiplayer mode, an extensive visual overhaul, unlimited base building, and commanding freighters. For more information on the NEXT update, check out the trailer below, and the patch notes here.

[Video] 11 Things That Have Changed In No Man’s Sky


505 Games today released a video for No Man’s Sky detailing 11 major things that have changed since the game launched. Big updates since the game launched on PC and Playstation 4 in 2016 include the Atlas Rises, Path Finder, and Foundation updates. For more details on what has changed since launch, check out the video above.

No Man’s Sky launches on Xbox One later this month.

(Source: 505 Games Press Release)

505 Games Details No Man’s Sky Xbox One Launch


505 Games this week revealed the official launch date for No Man’s Sky on the Xbox One. The title will launch in North America on July 24 and in Europe on July 27 and will include a major update that will also hit the Playstation and PC versions of the game. Dubbed No Man’s Sky NEXT and revealed earlier this year, the update promises a full multiplayer experience.

“Multiplayer completely changes the No Man’s Sky experience; it’s emergent, fun and intense in ways we always wanted it to be. I’m so happy this is finally happening,” said Sean Murray, founder, Hello Games. “It is genuinely exciting to be able to fully realize the potential so many people could see in No Man’s Sky. This will be our biggest update yet and we’re pumped to be bringing Xbox players along on the journey with us now too.”

NEXT is a free update expected to launch simultaneously on all systems.

(Source: 505 Games Press Release)

No Man’s Sky Hits Xbox One This Year


Hello Games has officially announced the launch of No Man’s Sky on Xbox One as well as a massive update coming to PC and PS4 this year. Dubbed No Man’s Sky Next, the update will be free, however we do not have any information on what will be included with it in terms of new content. Hello Games has called it “an important next step on a longer journey for us and the community.”

“We are calling this No Man’s Sky NEXT because it is an important next step in a journey for No Man’s Sky, for Hello Games and for our devoted community,” said Sean Murray, founder at Hello Games. “Each update for No Man’s Sky has been more successful than the last; this was especially true of our last update Atlas Rises. It emboldens the team to push ourselves further. This journey is far from over, and it’s exciting to be working again on something you know will surprise people.”

The Xbox version of No Man’s Sky will be distributed by 505 Games who you may recognize from their publisher roles for games like the Sniper Elite series, Portal Knights, and Rocket League. A firm launch date has not been set.

(Source: Press Release)

[NM] One Year Later, No Man’s Sky Explodes In Users, Positive Reviews


If No Man’s Sky can teach us anything about the industry, it’s that you’re never too late for a second chance. Launched August 12, 2016, No Man’s Sky launched in a rather horrible state: Players quickly realized that the game had effectively been launched in early access, just without the tag or many of the promised features. No Man’s Sky was slammed in reviews and more than 90% of the population who bought the game on Steam abandoned it in month #1. It also spawned a lot of memes including this video which succinctly sums up the difference between the hype and final product.

https://www.youtube.com/watch?v=-5jWtz3rzco

Since then, something miraculous has been happening with rather little fanfare: Hello Games has released quite a large number of updates, tweaking the game and adding in a metric ton of new content. The Foundation update added in new game modes, the Pathfinder update improved visuals, introduced permadeath, and gave more of a reason to build yourself a base. This is also alongside numerous patches adding quality of life improvements, and other new features to give players a reason to keep going. Most recently, Hello Games deployed the Atlas Rises update, bringing 30 hours of story content, new worlds, and more.

And the result? The population has exploded. As of this writing, recent reviews of No Man’s Sky show a 75% approval rating and there are over 10,000 people playing at 11 a.m. on a Monday morning. As more and more people return to, or try out No Man’s Sky for the first time, it looks like No Man’s Sky is finally turning into the game that Hello Games promised it would be more than a year ago.

Just goes to show what can be done when a developer focuses on improving a product rather than immediately abandoning it after a bad launch.

Hacked Hello Games Tweet Affirmed By Hacked Sean Murray


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“No Man’s Sky was a mistake.” It’s the kind of misattributed quote you expect to see photoshopped onto a Hello Games tweet. But what happens when the message is verifiably from the official Hello Games Twitter account? Well it must have been hacked, you say, and Sean Murray will be right around to let us know that the whole ordeal is just a poorly protected account.

Alright, now what do you do when Sean Murray writes in to let you know that the tweet was indeed authentic? Well that exact story happened today, someone used the Hello Games Twitter account to write “No Man’s Sky was a mistake” and then followed it up by writing to Polygon under Sean Murray’s email address.

Murray has since pointed to an insecure LinkedIn account, however Mashable is reporting that the culprit is a disgruntled employee.

LinkedIn was hacked earlier this year, leading to speculation that Murray or another employee had committed the terrible no-no of sharing passwords between accounts.

(Source: Mashable)

[Rant] You Couldn’t Lie Like This In Other Industries


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Let’s start this piece by making a bold statement that I’ve repeated to no end on Twitter: The gaming industry is the only one where you can outright lie to customers and just blame the fact that you were really excited to talk about it. This isn’t the first time I’ve made such a claim and it certainly won’t be the last, as we are talking about an artistic medium and artists are nothing if not passionate about their work. They also tend to be horrible planners and businessmen.

But it stands to reason to say that the creative minds behind some of the biggest disappointments of the past decade need to do one simple thing: shut up. Either build a script before you go talk to the press or stop talking to the press, because while people like the fact that you talk off the cuff and don’t sound like a PR marketing person, they only like it at the time you’re talking. When the final product comes out and most of what you’ve said turns out to be at best exaggerated and at worst a blatant lie, you only go so far as to damage your personal reputation and that of the company you are representing. Acknowledge the problem and stop it.

It is terrible, because a lot of the games that get caught up with this are actually good. The Fable series is amazing, but a long series of false promises virtually guarantees that Peter Molyneux will go down as one of the industry’s most prolific liars above one of its most seasoned veterans. Bioshock Infinite was a fantastic game, but that doesn’t change the fact that early trailers were outright falsehoods, cutscenes featuring nonexistent content cleverly disguised as actual gameplay. As we found out much later on, the Duke Nukem Forever trailer we saw in 2001 was a total lie, the game didn’t really exist.

An even greater crime when the developer/publisher continues to push the lie past the point of launch. The most famous example of this discussed here at MMO Fallout is the 10% discount for ArcheAge patrons. This feature was promised only for Trion Worlds to move the goalposts, claim that it was never intended for inclusion at launch, lied about it being advertised at all, only to change the narrative again and drop the bonus after the game had already been out. As we later learned, nobody had bothered to figure out if such a discount mechanic was even compatible with the store, not that it stopped Trion Worlds from promising it in the time leading up to and following ArcheAge’s launch. Also no refunds.

Gabe Newell, a man whose closet isn’t free of its own skeletons, summed up perfectly why you should never try to lie to the internet:

‘Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

For gamers, nothing raises a red flag quite like the phrase “actual game footage.” In recent years this term has come to mean exactly the opposite. For Ubisoft, you can bet your money that the game will be nowhere near as graphically impressive as the “actual game footage” demo showed at the previous year’s E3. For Peter Molyneux’s titles, you can expect that the more outlandish features, aka the ones Molyneux brings up in interviews, won’t actually make an appearance in the final product. Aliens: Colonial Marines lied about everything from the graphics to the animations and gameplay, honestly the list goes on Forever.

And before somebody brings it up in the comments, I’d like to address the burger analogy:

the-stark-difference-between-advertised-fast-food-items-and-reality

We accept, although I don’t, the fact that a fast food burger doesn’t look like it does in the advertising for one simple reason: They are cheap, mass produced physical goods, and cobbled together by minimum wage teenagers, some of whom can barely comprehend that “no pickles” doesn’t actually mean “extra pickles.” Barring employee error in making said sandwich, however, you can also expect that if Burger King announces its A1 Whopper, that the Whopper will have A1 sauce on it. You don’t order your food only to find out that while the company kept the A1 name and the menu clearly shows the sauce, there is no sauce, and the manager tells you “oh sorry, that was actually a prototype build of the A1 Whopper and we removed the sauce since then. No refunds.”

And that is exactly the problem with the gaming industry, while minds like Peter Molyneux and Sean Murray spend years talking up their games with vague promises and hype, at no point do these men ever come out and make the disappointing announcement that no, No Man’s Sky actually won’t support landing on asteroids. Instead, these men make their rounds in the press and drop promises of all sorts of goodies, of which they are presumably aware on some level that they cannot guarantee will make it into the final product, and then leave it at that. No follow up, no ‘hey this didn’t work out,’ no nothing. If we are lucky, we might get an interview a few months down the line after launch explaining why so many promised features were cut. If we’re lucky.

Other times we receive the standard condescending remark. Situations change during development, this is your fault for presuming that my detailing all of the cool things we had in the game meant that those cool things would actually appear in the game. Did I not say that they were cancelled? My bad, no refunds.

So I have to chuckle whenever I see a developer on Twitter wondering why the games industry has such a hostile relationship with its customers, one that the industry has fostered along with the “do your research” culture that we currently live in, one that I absolutely despise. And who can blame consumers? You can’t trust the lead designers because they get really excited and thus can’t be trusted to give an honest or realistic description of the game. You can’t trust E3 demos because the game will either be dramatically downscaled graphically or show off prototype features, without explaining that they are such I might add, that won’t make it into the actual release. You can’t trust press previews because of day 1 patches, early builds, and the increasingly common process of pushing street dates as close to launch as possible. And you can’t trust the developer’s own videos in the year or even months leading up to launch because the demo was on an older build of the game and you’re a moron if you honestly thought that the final game wouldn’t remove some functionality or would look as good.

The only thing you can do is to stop pre-ordering altogether because, at this point, nothing said prior to a game’s launch can be taken at face value anymore. The indecisiveness and blatantly misleading nature of the gaming industry has made it impossible to trust even the most innocuous statements at this point like, will the game require PS Plus or will it go free to play or do I need to buy this starter pack to get access? Even after launch, you can’t trust developers to stick to their word, and MMO players would need a lot of hands to count the times a director or community manager has promised us that their game would never go free to play, that the cash shop would never sell non-cosmetic gear, that players would never be able to gain an advantage with real money.

What a wonderful way to interact with your community, on the common understanding that you have no obligation to realistically portray your game and that the consumer should from the start be under the impression that you’re either exaggerating or outright lying about features in order to sell a product. I have bad news for the industry, the ‘too bad so sad’ days of selling your games on the grounds that the customer has no avenue for compensation once they’ve opened/downloaded the game is over, it is over on PC and judging by how Sony has handled No Man’s Sky, it’s soon to be over on consoles as well. And if you don’t like that, just wait until the courts really get involved. Because they are. They definitely are. Oh boy are they.

Other than that I have no opinion on the matter.

No Man’s Sky: The Game That Broke Refund Policies


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The list of unfulfilled promises for No Man’s Sky is at least a mile long, and you can read it for yourself, but those looking to escalate the situation to a full refund may have found an ally: Valve themselves. While Sony and Microsoft have proven unwilling to refund digital purchases even in cases of fraud, the refund policy at Valve is simple: Two hours of gameplay or two weeks after purchase, whichever comes first. In rare cases, where a game is either broken or misleadingly advertised, they make an exception.

Such is the case with No Man’s Sky, where players are reporting that not only is Valve processing refunds, but so is Sony on the Playstation 4. Various Reddit threads are filling up with players revealing that Valve, Sony, and Amazon are all processing refunds for No Man’s Sky digital and physical purchases (in the case of Amazon).

In the two weeks since its launch on PC, No Man’s Sky has plummeted in peak players from over two hundred thousand to under twenty thousand.

steamchart

In the case of Steam, users are recommending submitting multiple refund requests if the first one or two are rejected, and that users should cite false advertising as their reason for requesting a refund. Amazon and Good Old Games have been quite lenient according to reports with Amazon’s live chat being more than helpful in processing refunds. For Playstation, one user recommended using the following in your refund request:

“The game lacks many features that were advertised and I’ve experienced multiple crashes.”

According to a few reports via Reddit, and perhaps unsurprisingly, the only store giving a hard time for refunds is the No Man’s Sky official website. Users on Neogaf are also compiling a list of successful refund stories.

In the two weeks since its launch, No Man’s Sky developer Hello Games has faced intense backlash over allegations that the company misled customers into purchasing the game, heavily advertising features just months before launch that were either released incomplete or removed from the game altogether.