Online Text RPG Torn Coming To Android In May


You just don’t hear about large-scale text based games these days, but Torn has been rather quietly seeing massive success on desktop PCs. Launched 14 years ago, Torn bills itself as the game that Mafia Wars was built on. It lets players build a life in the city as a business owner, mob boss, or somewhere in between. You can take part in robberies, invest in the stock market, race cars, manage properties, the sky is the limit.

Continuing its success on PC, which has seen more than 2 million players worldwide and 20 thousand daily active users, Torn will be coming to Android devices on May 8. Alternately you can play right now by visiting the link down below.

MMO Fallout should be running some preview coverage of the mobile version at some point in the future.

(Source: Torn)

Elder Scrolls Online DLC Owners Get Free Vanity Pets


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If you purchased the Thieves Guild or Orsinium DLC packs, you have a new vanity pet waiting for you. Orsinium owners will receive an Echalette pet while Thieves Guild will receive a Jackal to follow them around on their adventures. The pets require completion of a very simple achievement, simply walk into the area introduced with either pack in order to obtain the achievement and thus the pack.

We’ll be adding a new achievement for each DLC game pack, which you’ll need to complete to receive your pet. The Orsinium achievement is “A Gift from Orsinium,” and the achievement for Thieves Guild is titled “Spoils of Abah’s Landing.” Don’t worry, all you need to do is enter Orsinium or Abah’s Landing, and the pet will automatically be added to your collection (and it’s account-wide!).

According to the announcement, DLC packs from now on will include a vanity pet of some sort.

(Source: Elder Scrolls Online)

[Not Massive] The Ship And Tossing Away First Impressions


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(Editor’s Note: As I was gearing up to publish this, the news broke that Blazing Griffin is pushing the release date back to deal with the exact issue that this article covers.)

The Ship Remastered is set to go into Early Access on Monday, and while most developers do their best to get a game in working order before putting it out to the public, Blazing Griffin will be taking a new approach of making the game unplayable for most customers. You see, when the game does go live on Monday, it will do so with neither online play nor bots, meaning if you have no one to play with on a LAN, you have no reason to purchase the game, at least not at first. Assuming all goes according to plan, and the developer keeps up with its schedule, online play will hit the game after a few weeks.

There is little doubt in my mind that launching a game into Early Access with the most important function not yet implemented is going to do some early and likely irreparable damage to Blazing Griffin’s status, between the bevvy of negative reviews that will no doubt pop up to the number of people who will purchase and then very quickly apply for a refund, after giving said negative review. Regardless of Blazing Griffin’s reasons for launching this early, it is pretty irrefutable that early negative impressions can outright kill a game in early access, and in a business format that already has a negative public image, can kill the funding for a game before it even has a chance to succeed.

What more, the very real concern of killing off interest in the game with a misstep right out of the gate is something that Blazing Griffin should be well acquainted with, having tried and failed to grab community interest in a The Ship game just a few years ago. Back in 2012, BG attempted a Kickstarter campaign with a goal of merely £128,000 to create The Ship: Full Steam Ahead. The game just broke eighteen grand from about six hundred people. The Ship on Source only retains its tiny community because you can’t walk two feet without tripping over ten free copies of the game.

As a game that will function primarily over online multiplayer, The Ship absolutely relies on a healthy, active community in order to remain viable in the market, and once people start jumping ship (no pun intended), the population effect tends to snowball. Yes, Blazing Griffin stands to obtain some useful information from launching in Early Access with just LAN, but they also stand to lose a lot more in the long run from the people who will either see the lack of online and put the game on their ignore list, or those who buy the game and refund it within the two week window because online hasn’t been added yet, only to never look back.

I say this not to trash The Ship and Blazing Griffin, but as a long time fan of the series that would like to see its next iteration not fall into the same pit as its predecessor: A dead community leading to a defunct developer, and that doesn’t help anyone.

Elder Scrolls Online Introduces You To The Thieves Guild


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The third DLC pack for The Elder Scrolls Online introduces players to the Thieve’s Guild, an organization that the player finds in shambles. Players travel to Abah’s Landing in southern Hammerfell to join the guild, and must work to rebuild it back to its former glory. Membership in the guild has many benefits, including a new passive skill line, access to repeatable heist quests, re-acquisition quests, and guild jobs.

Purchasing the DLC, free for subscribers and 2000 crowns for everyone else, will also grant access to other new features, from new zones, new world bosses, gear, a new crafting style, and non-combat servants that can perform certain tasks. Everyone regardless of their purchase status will have access to the new 64-bit client on Windows and Mac, combat and gameplay balances, Cyrodil updates, new crafting styles, and more.

You can read the entire list of details at the following link, and check out the trailer below.

(Source: Zenimax press release)

Shadowrun Servers Will Stay Up Despite Bankruptcy, Says Dev


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Cliffhanger Productions has declared bankruptcy and is in the process of liquidation, and players are understandably concerned about the future of their MMO Shadowrun Chronicles. Luckily for customers and Kickstarter backers, we’ve been assured that the game isn’t going anywhere and will continue to receive updates.

The details are a little fuzzy, but we’ve learned that while Cliffhanger Productions Software GmbH has declared bankruptcy, the studio that handles Shadowrun Chronicles (formerly Shadowrun Online) is not. Shadowrun Chronicles is supported by Cliffhanger Productions Games GmbH, an affiliate of the similarly named company and a completely separate legal entity to the former. Furthermore, CPS declaring bankruptcy doesn’t mean that that studio will shut down, just that they are in the process of restructuring and will likely return in one form or another.

(Source: Twinstiq)

Might & Magic Online Tournament Coming


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Might & Magic Online players have the chance to win a Playstation 4 in a month-long tournament that is already in progress.

The “Champions of Ashan” event starts today and lasts throughout the month. The tournament will allow players to prove their skills during fierce Player versus Player battles and compete to receive special rewards such as gift-cards and exclusive medals.

The press release did not specify exactly which gift cards players can obtain.

(Source: Press Release)

Petition To Revive Wizardry Gets Attention


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A player petition to bring back Wizardry Online may have hit its mark. Ever since Sony Online Entertainment cut its ties and shut down the Wizardry servers mid-2014, players have been trying to convince other publishers to give the game a second chance.

Several months later, one such company has responded. Over at the Suba Games board, a community manager for the publisher responded that they have heard player demands, and have contacted developer Gamepot.

Afternoon everyone, it’s always great to see people passionate enough to pool together and try to have their voices heard. In this case i want to let you know you all have been heard and Suba is interested in reviving this game. They have actually made contact with the developer but have yet to conclude an outcome with them yet.

Nothing is set in stone, but the news is certainly a positive for the game’s fans.

(Source: Suba Games)

Shadowrun Online’s Story System Is…Interesting?


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Shadowrun Online passed its Kickstarter Goal of half a million dollars way back in August 2012, and while the game won’t be hitting its original May 2013 anticipated launch, the team over at Cliffhanger Productions is working hard and keeping the community informed. In an update released today, the team is blogging about how the story will work in Shadowrun Online.

The way the story will play out in Shadowrun Online is in phases, rather than the normal RPG storytelling mechanic of main quest and branching side-quests. Each player has their own story which forward the meta-plot for everyone. The example that they give is that players are tasked with taking down psychotic gangsters who are using a new drug. Once you personally take down enough of their hideouts, your personal plot advances and you move on to the next stage. Once enough players have raided these hideouts, the meta-plot will advance for all players and the global mission will be striking against the drug distributors. As players assist a group, that organization sees their influence rise, eventually leading to more missions given to other organizations to try and take them down.

Cliffhanger hopes that the dynamic systems in place will work fluidly and be fun to play for the community. One side effect of this process is that players need to be locked down to certain areas of the city that Shadowrun Online takes place in for the meta plot to make sense and work. So Cliffhanger is doing just that, even going as far as giving Shadowrun Online the subtitle: “Lockdown.”

(Source: Cliffhanger Productions)

Shadowrun Online's Story System Is…Interesting?


shot_action_logo_720_02

Shadowrun Online passed its Kickstarter Goal of half a million dollars way back in August 2012, and while the game won’t be hitting its original May 2013 anticipated launch, the team over at Cliffhanger Productions is working hard and keeping the community informed. In an update released today, the team is blogging about how the story will work in Shadowrun Online.

The way the story will play out in Shadowrun Online is in phases, rather than the normal RPG storytelling mechanic of main quest and branching side-quests. Each player has their own story which forward the meta-plot for everyone. The example that they give is that players are tasked with taking down psychotic gangsters who are using a new drug. Once you personally take down enough of their hideouts, your personal plot advances and you move on to the next stage. Once enough players have raided these hideouts, the meta-plot will advance for all players and the global mission will be striking against the drug distributors. As players assist a group, that organization sees their influence rise, eventually leading to more missions given to other organizations to try and take them down.

Cliffhanger hopes that the dynamic systems in place will work fluidly and be fun to play for the community. One side effect of this process is that players need to be locked down to certain areas of the city that Shadowrun Online takes place in for the meta plot to make sense and work. So Cliffhanger is doing just that, even going as far as giving Shadowrun Online the subtitle: “Lockdown.”

(Source: Cliffhanger Productions)

MMOrning Shots: Everquest Online Adventures


Everquest Online Adventures probably should have been shut down years ago, but Sony Online Entertainment has a habit of refusing to let their games die until the very last minute.

I had a Playstation 2 last year when I was covering Everquest Online Adventures shortly before it shut down. I have no idea what happened to it, but it disappeared.