Gigantic Relaunch Gets Mostly Positive Reviews


On Steam.

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Perfect World M Bombs Its Steam Launch


Few people care about mobile ports on Steam.

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Video: Neverwinter Dragonbone Vale


World overview trailer.

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Neverwinter’s Bard Class Launches Today


Alongside level crunch.

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Neverwinter Announces Level Crunch


I’m crushing your head.

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Neverwinter/Star Trek Online Partner Up For Charity


It’s a pretty darn good deal.

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Torchlight Frontiers Changes Name: Is Now Torchlight 3


Max Schaefer has announced via Youtube today that Torchlight Frontiers will now be called Torchlight 3. Is that all? Nope.

Torchlight 3 will be ditching the free to play model and will no longer be an MMO. The good news is that the game will be available offline. Even better for you Steam enthusiasts, the game will be shifting its publishing platform from Arc to Steam with current testers to receive a key for further testing.

“Along with this name change comes a major shift in our design approach to Torchlight III. Torchlight III will be released as a premium title. For one box-price, you will own the game and be able to play the way that you want, online or off. Over the past year, we have gathered massive amounts of feedback from our Alpha testers. After reviewing this feedback, discussing with our internal teams, and receiving guidance from our publisher, we determined that this was the best course for the game. This shift helps bring Torchlight back to its roots and makes it the true sequel to Torchlight I & II that it was always meant to be.”

And among the larger updates, horizontal progression is being removed completely; all Frontier-specific levels, gear stats, and scaling has been removed as well. The real money cash shop is gone and players can choose online or offline characters at the creation stage.

Source: Torchlight

Neverwinter Makes Cosmetic Overrides More User Friendly


Neverwinter players should be happy to hear that the next module coming to the MMORPG will address a longstanding complaint: The appearance system.

The current transmutation system in Neverwinter is, to put it lightly, not optimal. Under the current system you need to destroy a lot of items in order to change the appearance of a single piece of equipment, and when you finally replace that piece you have to go through that process all over again. Under the new system everything is handled by slot instead of by item, so instead of transmuting one item to move its appearance to another, you will instead convert said item into the appearance inventory and be able to select it as an override.

Now, you define how an equipment slot looks, and your equipment takes on that look. If you have an appearance override defined for a slot, anything you put into that slot will take on that appearance automatically without you have to do anything. No matter what you’re actually wearing on your head, it can look like a bright pink fedora! (Fedoras not available in all regions. Some restrictions apply.)

Even better, this system applies to dyes. Instead of having to go out and buy dyes for every single item you want to color, one dye unlocks the color for your library and can be used as many times as you’d like.

More information can be found at the link below.

(Source: Neverwinter)

Perfect World Sunsets Neverwinter/Star Trek Foundry Systems


The Foundry has always been an interesting part of Neverwinter and Star Trek Online, the feature allowed players in both games to create custom missions and add their own spin on to the stories. Over the years, the Foundry has been subject to balancing by Perfect World to prevent players from abusing the system to hand out massive rewards with minimal effort.

Sadly the system is now dead. As announced back in March, the Foundry has shut down as of this week. According to Perfect World, the company was unable to keep the feature properly maintained. It appears that employees with knowledge of the Foundry’s programming are no longer with the company.

Source: Neverwinter ; Star Trek Online