Neverwinter’s River District Offers Daily Advancement


Perfect World Entertainment has released a new developer blog discussing the River District, and a new threat from a group of wizards hell bent on taking over Neverwinter (who isn’t these days?). The goal of the River District is simple: Stop the wizards from taking control and reclaim the district for Lord Neverember. The campaign revolves around clearing enemies, assisting with efforts to rebuild guard posts and maintain security, and defending against counter-attacks from the wizards and their minions.

The goal, however, is to provide a campaign that has more content than the simple rotation of daily quests that players are used to.

The dynamic nature of the zone means more choice when it comes to completing dailies for the campaign. Rather than having several rotating quests that must be completed each day, the bulk of your daily credit simply comes from playing in the zone. You can play the territory control game with the guard posts, activate and explore treasure vaults at the dig sites, participate in heroic encounters to stop wizard rituals and counterattacks, or just defeat enemies throughout the district. Any and all of these things grant credit toward daily campaign progress.

For more information, check out the developer blog at the link below.

(Source: Neverwinter)

Star Trek Online: Agents of Yesterday Hits Consoles February 14


Star Trek Online’s third expansion hits Xbox One and Playstation 4 next month, letting young couples show their love…for the original Star Trek series. Agents of Yesterday takes console gamers and tasks them with saving the future, by saving the past. The update includes new story missions as well as content from the Artifacts update.

Agents of Yesterday recruits Star Trek Online captains to become temporal agents and save the future by protecting the past. Players will create a captain from Star Trek: The Original Series and fly one of several 23rd Century ships, including the classic Enterprise, Constitution-class starship. As they play through each new episode, they will interact with iconic characters voiced by beloved Star Trek actors, including Chekov (Walter Koenig), Scotty (Chris Doohan, son of James Doohan), Temporal Agent Daniels (Matt Winston), Admiral Leeta (Chase Masterson) and cyborg crewman 0718 (Joseph Gatt).

Also on its way is a new specialization tree, new task force missions, and more.

(Source: Perfect World Press Release)

Neverwinter Hosting another 2x Weekend Plus Tymora’s Gift


Perfect World Entertainment has announced that this weekend will see the return of double enchantment and runestones, as well as the return of the Tymora’s Gift event. The first one is pretty straightforward, any time you would normally receive enchantment or runestones from content in-game, you will receive double that amount. Tymora’s Gift, meanwhile, introduces a new fancy horse that you can buy with currency obtained during the event (picture below).

Both events run January 12 through January 16 on PC and console.

Turtle Rock Studios Working With Perfect World Entertainment


Perfect World Entertainment and Turtle Rock Studios have partnered up and are working on a brand new first person shooter with cooperative elements for PC and consoles. The title, and details around said game, are top secret right now and neither company is giving the scoop. Turtle Rock Studios most recently ended its development on Evolve, finishing its transition to free to play on PC and cancelling the transition on console.

“We are developing a new franchise set in an all new universe that leverages the style of gameplay our community loves and expects from Turtle Rock Studios.  We’re focusing on what we do best – heart-pounding moment-to-moment online co-op FPS action.” said Phil Robb, Co-founder of Turtle Rock Studios.  “And with Perfect World Entertainment as our partner, we will always make sure that our players come first by listening to them and growing the game based on how they play and interact over what we hope are many years to come. We cannot wait to show them what we have in store.”

More information as it appears.

(Source: Perfect World Entertainment press release)

Beta Perspective: Gigantic


I’m having a lot of fun on Gigantic. I guess I should elaborate.

I very rarely talk about MOBA titles here on MMO Fallout because I personally don’t care for them and, based on a poll I did a couple of years ago, my audience doesn’t either. So the few titles that I do talk about, I do so under the guise that if it is good enough to bring me into the genre, someone whose interest generally falls into the realm of having the Dota 2 world championship finals on as background noise, my audience might have the same reaction.

The premise of Gigantic is a relatively unique one: Two teams of five players fight alongside their gigantic (get it?) creature. Both teams have to engage around the map to boost their score, from creating creatures in their capture points and taking out the enemy team and their creations. Both teams are racing to fill up their score, which causes their creature to attack the other team’s creature and expose its power crystal.

At this point, a timer begins counting down and the game now puts the teams on attack/defend as the downed creature is vulnerable for a short period of time. The attacking team has a small window to do enough damage to take away the creature’s health, and this must be accomplished three times in order to win the game. You often see the defending team use themselves as meat shields to try and protect their giant.

There is an interesting balance that comes out of this, because the team that loses its point tends to wipe out the attacking team during this strike, giving them a head start in the new round. If you successfully defend your giant, the next round starts and you get another chance, however that health isn’t regenerated so the next time you lose, your creature is more vulnerable. Once a giant is hit twice, the field of play becomes smaller and much more hectic.

Over at the various capture nodes, the creatures you spawn serve one of three distinct functions: heal nearby allies, build walls, and reveal enemies. Two of those are self-explanatory, the wall building creates obstructions that give your enemies less avenues to attack from. This is important in a MOBA, especially one where you find yourself defending your giant from getting stabbed in the face.

The art style of Gigantic is fantastic, it isn’t cell-shaded, but it has the style of a higher quality Pixar knockoff. The giants on each team are massive (see the above screenshot) and utterly terrifying when you see them go on a rampage and start whipping around the map. I’ve yet to get tired of watching the moment when my giant rolls up and just choke slams the enemy team’s beast into the ground, holding him there while you and your team start taking shots.

One thing I really love about Gigantic is that this is one of the few fantasy-themed MOBAs that has genuinely creative characters, and all I really need to say to push this point over the ledge is that there is a character who can build turrets. Stay with me, you might want to sit down for this, it is not a dwarf engineer. Crazy, right? The characters are so wacky, that I’m honestly having a hard time coming up with words to describe them. I’d rather just show you their pictures. Then you have the potion master, who is apparently just an old guy with a big fat belly and two giant potions.

The turret character is an old lady with purple glasses and a giant horn thing on her head, wielding a staff with a giant clawed hand and an eye in the palm. The two-handed melee character is a minotaur-esque creature, there is a girl with a massive head of hair and what looks like WW1 pilot clothes dual wielding machine pistols, and a frog assassin who specializes in martial arts and also has an antenna on his head that is also modeled like a mohawk. No, I’m not sure if I’m talking about a real game anymore. This could all be a hallucination, but I have photographic evidence.

Even the characters that are somewhat reminiscent of generic MOBA characters aren’t really, they’re the kind of creatures that you can’t even start to put your finger on what they are, but they look cool and you can probably assume that they come from some mythological story from thousands of years ago. I suppose the closest character to a running cliche in gaming is the sniper lady with her eye patch, and that’s a stretch. In the grand scheme of things, the heroes don’t make any sense, but it’s nice to see a turret builder that isn’t a freaking dwarven engineer, coupled with a MOBA that isn’t centered around lines of towers.

Given a properly equipped team, Gigantic is a game that has plenty of opportunities to turn things around. I’ve had several games that looked like they were going south, only for our team to make a few strategic choices and swing the pendulum in our favor. We actually won one game by driving off what might have been the winning attack and pushing that momentum to our advantage.

Now Gigantic is technically free to play, there will be a hero roster that is personalized and rotated every week, with players getting different characters to make sure matches don’t become boring. You can get your hands on a founder’s pack for a one time fee that unlocks all of the heroes, and as with other games the primary form of income is in the form of cosmetic changes to your characters that can be bought or unlocked with currency won while playing games. I managed to gain enough in one night to unlock the higher tier outfit for one hero, so it’s not a huge time investment.

The fact that I’m enjoying Gigantic as much as I am makes me hate it, because I know that soon enough I’m going to be moving on to other coverage and the time I can allot to playing this is going to diminish. I want to keep playing this as much as possible and providing more coverage as the game gets closer to launch.

(Disclosure: MMO Fallout was sent an early access code for this game for the purposes of previewing. As always, MMO Fallout values our readers and integrity over all else and, as always, encourages you to give the game a try before you start shoving your wallet into the disk tray.)

Gigantic Hits Xbox One Preview/Windows 10 On December 8


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Perfect World Entertainment and Motiga have announced the open beta of MOBA Gigantic will launch on Windows 10 and Xbox One Preview on December 8. For players who hadn’t yet given the MOBA a try, there is another early opportunity to do so this week with a closed beta event running from December 1 through December 4.

“With Gigantic, we are trying to create an entirely new competitive experience. Throughout development, Gigantic has gotten attention for its unique art style, whimsical setting and fast-paced gameplay, but our goal has always been something more,” said James Phinney, VP of Product Development at Motiga, “We’ve sought to build a game full of intense moments and meaningful strategic choices, where there are many paths to victory and it’s always possible to come back and win. Open Beta and participation in the Xbox Game Preview program is an exciting new phase for the project. We’re really looking forward to partnering with players to finish up Gigantic.”

Gigantic is developed by Motiga and published by Perfect World Entertainment. Interested players can check out more information at the official website.

Perfect World Entertainment Black Friday Sale Continues


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Zen Charge Bonus

  • Starts Friday, November 25 at 6:00 am (PST)
  • Ends Monday, November 28 at 11:59 pm (PST)

Earn an extra 15-25% bonus on Zen purchased through select payment processors (PayPal, direct credit card, Steam, Skrill, PaySafeCard, BoaCompra and Xsolla).

  • 1,000 Zen – 15% Bonus
  • 2,000 Zen – 20% Bonus
  • 5,300 Zen – 20% Bonus
  • 11,000 Zen – 25% Bonus
  • 23,000 Zen – 25% Bonus

Neverwinter: Save 40% on all items across Arc, Steam, Xbox One and PlayStation®4 from Nov 25 at 10:00am (PT) through Nov 28 at 10:00 am (PT)

  • Arc and Steam Players: Save 15-25% on Zen from Nov 25 – Nov 28
  • Xbox Live Gold Members: Save 15-25% on Zen from Nov 25 – 28
  • PlayStation® Plus Members and PS4 Players: Save 15-25% on Zen from Nov 23 – 28
  • PlayStation® Plus Members and PS4 Players: Save 20-40% on select item packs from Nov 23 – 28
  • Arc Players: Save 50% on select item packs from Nov 23 – 28, plus adventurers who purchase Zen through Arc will unlock free items, including mounts like the Gilded White Steed, Ice Panther, Owlbear and more!

For additional details, please visit https://www.arcgames.com/en/games/neverwinter

Star Trek Online: Save 25% all items/packs on Arc, Steam, Xbox One and PlayStation®4 on the following dates:

  • Black Friday – Nov 25 at 9:00 am (PT) through Nov 26 at 9:00 am (PT)
  • Cyber MondayNov 28 at 9:00 am (PT) through Nov 29 at 9:00 am (PT)
  • Arc and Steam Players: Save 15-25% on Zen from Nov 25 – Nov 28
  • Xbox Live Gold Members: Save 15-25% on Zen from Nov 25 – 28
  • PlayStation® Plus Members and PS4 Players: Save 15-25% on Zen from Nov 23 – 28
  • PlayStation® Plus Members and PS4 Players: Save 20-40% on select item packs from Nov 23 – 28
  • Arc Players: Save 50% on select item packs from Nov 23 – 28, plus captains who purchase Zen through Arc will unlock free items, including R&D Packs, a T5 Sovereign, a T6 Prometheus and more!

For additional details, please visit https://www.arcgames.com/en/games/star-trek-online

Swordsman

  • Save 20% of all Lv. 3 Gems and 30% off all Boost items from Nov 25 – 30.

For additional details, please visit http://www.arcgames.com/en/games/swordsman

PWI

From Nov 23 – 26

  • Save 20% off Special All Class Pets.
  • Save 45% off the War Front Supply Crate.
  • Save 52% off Medals of Glory (5).

From Nov 23 – Dec 7

  • Save 25-75% off select Mounts, Utilities, Shop and Fashion Items.

For additional details, please visit http://www.arcgames.com/en/games/pwi

Forsaken World

From Nov 23 – 29

  • Save 34 – 53% off select Orbs.
  • Save 20 – 25% off select Upgrade, Utility and Refining Items.
  • Save 25% off a huge selection of Handhelds and Fashion Items.

Join a special event from Nov 25-30 to win a Kluer statue.

For additional details, please visit http://www.arcgames.com/en/games/forsaken-world

Perfect World Entertainment: Black Friday Sales Start Now


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Black Friday doesn’t start for another few days, but let’s call it even and start the sales today anyway. Beginning today and running through November 28th, players will be able to get their hands on Livelock, a top-down shooter published by Perfect World, for 20-30% off on your system of choice, based on your subscriber status. The list of rates is below for Xbox and Playstation users.

  • Xbox Live Silver: 20% off through November 28.
  • Xbox Live Gold: 30% off through November 28.
  • Playstation Players: 20% off through November 28.
  • Playstation Plus: 30% off through November 28.

There are more deals coming as the week goes on. Stay tuned for more updates.

(Source: Perfect World Entertainment press release)

Star Trek Online Tops 1 Million On Xbox/Playstation


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Star Trek Online launched on Xbox One a month ago and Perfect World Entertainment has announced that the consoles have surpassed 1 million players. According to a press release revealed today, the 1.1 million players break down into 68% Starfleet, 20% Klingon, 12% Romulan, with 2.7 million bridge officers and over 1,600 fleets in service.

You can check out Star Trek Online free on Xbox, Playstation, and PC.

(Source: Perfect World Entertainment Press Release)

Perfect World Entertainment Claims Lockboxes Preview As Bug


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Perfect World Entertainment has dug itself into a controversy this week as the company made the announcement that loot previews are being removed from lockboxes. According to a post on the main website, although this feature has been in the game for a long time, it is evidently a bug. As such, the “bug” is being removed.

Since this bug has been live for a long time and we believe that some players may have come to rely on this bug, we are providing advance notice of the change.

Unsurprisingly, players are responding angrily on the forums with players calling fowl on Perfect World’s attempt to explain away a confirmation screen as an unintended function.

(Source: Neverwinter)