MMO Fallout’s Tips For 2019: Consumer/Industry Edition


I am a neglectful person. First I barely acknowledge MMO Fallout hitting nine years old last year, and now I look back at the archives and find out that I never published a predictions piece for 2018? You really get your money’s worth with this website, let me tell you.

So in that vein, let’s look forward at 2019 with a new column I like to call “MMO Fallout’s Tips For 2019.” This one is for consumers and the industry, so strap in folks.

1. For The Industry, Know Your Audience: This is a big one, it’s going to prevent a lot of you from getting laid off in the coming years. 2017 and 2018 were the years that big players in the industry snubbed their noses at the consumer, and the consumer hit back with the kind of force to qualify as a crime in ten states plus the district of Columbia. I’m sure most people didn’t think we’d ever see a year where Star Wars, Battlefield, Fallout, Tomb Raider, and a whole host of other games would crash and burn in the same 12 month period, but here we are.

So lesson #1 for 2019 is know your audience, and you may notice that I didn’t say “do whatever you’re told.” You need to know your customers, and that means filtering out the voices of people who aren’t going to buy your product. For instance, you wouldn’t listen to a vegetarian’s advice on the proper way to market steak because they will never buy a steak and their threat of boycott is meaningless. Imagine that, but with video games. For example, Battlefront II took what people hated about EA’s other games (the heavy microtransaction use) and amplified it up to eleven for this release. It didn’t work.

Compare that to Spiderman, a game that while having its flaws figured out what people wanted out of a Spiderman game and they were rewarded in piles of cash money. Square Enix, despite their constant claims that people don’t want turn-based RPGs, released Octopath Traveler on the Switch and lo and behold it made bank. In fact, a lot of big publishers who ported their games over to Switch saw an enormous return on their investment. Do you see where I’m going with this? It’s almost as if we exist in a customer driven industry and listening to the customer will get you paid.

2. For Consumers, Spend What You’re Willing To Lose: This is the part where most Youtubers and consumer advocates will tell you “stop preordering,” and frankly most of you would do well by following that advice. I hate to impune on my audience or gamers in general, but the vast majority of you do not have the strength of will or patience to deal with the industry’s increasingly shoddy development practices, and you could save yourself a lot of money and anguish by simply not preordering that new game simply because it has a cool keychain that you’ll lose within the next two months.

But I’ve been writing in this industry long enough to know that making ultimatums just ensures that people are going to do the opposite of what you say, so instead of “don’t preorder,” I will suggest that you don’t spend what you’re not willing to lose. Is $20 too much for Planetside Arena if the game comes out and it sucks? Great, don’t preorder it. If that game in early access were to cease development tomorrow, would you not buy it today? Then don’t buy it. Why subsidize a disappointing failure when there are so many others willing to throw their money away? And let’s be fair, there’s millions of games available for you to play. If you don’t get that release now, are you really going to miss it in five months if it isn’t good?

3. For the Industry, Start Working On Those Lootbox Replacements: I consider myself to be pro-market, which is a fancy term meaning that I sit in my ivory tower and watch people be exploited by the evil games industry. Big thanks to my college civics professor for this apt description.

I think it’s safe to say that loot boxes, while not about to die completely, are in a decline across AAA premium priced games, as well as more notable free to play titles. Developers are going to need to move on to safer waters if they want to remain viable (or avoid the ire of the base) in the years ahead. Thankfully the work has already been done by Epic Games, and many developers are moving on to seasonal battle passes as a way to sell cosmetics without their game being banned in Belgium.

Personally, I love the battle pass. It’s basically an incentive to keep playing the game and just do what you’d do anyway, and I assume tit for tat it probably provides a more stable basis of income for many developers. Particularly I like it in games where you have the ability to cheapen or fully pay for future passes if you maange to do well enough, such as Fortnite or Realm Royale. There’s also merit in the Annual Pass, similar to Destiny 2 where you pay $35 and it gives you access to expansions over the next year.

This does mean actually developing content so we’ll see how it goes.

4. For Consumers, Don’t Place Your Bets On Launch: MMO gamers will be well aware of this tactic because they’ve been dealing with it for years. How many MMORPGs have launched with the promise that they will never go free to play with cash shops? How many have kept that promise? Unlike the MMO industry, however, where free to play is done to avoid bankruptcy and sunsetting titles, the rest of the industry is a bit more insidious in its operations. In case you haven’t noticed, 2018 brought in a number of titles conveniently delaying their cash shops until a while after the game launched. Call of Duty, Red Dead Redemption, Battlefield, and a few others come to mind.

Because they weren’t ready? Nonsense, whenever we see games that launch too early the cash shop is always the first thing to be finished and presented in its full form. Is it because they don’t want review scores and day one purchases to be affected by the presence of a cash shop? I think we’re getting closer to the truth. 2019 is going to see more games pulling this maneuver, launching without predatory pricing models and then putting them in once the initial sales are done and everyone is past their refund limit.

5. For The Industry, Choose China Carefully: The Chinese gaming market is one that has only become more divisive over the past year. Culturally Chinese gamers see less of a fuss in cheating, leading to many western games being overrun with hackers to the extent that the Chinese government has made cheat development for online games a jailable offense. I wish I was joking. The market is also massive and growing at an exponential rate, leading many developers to begin catering to this growing audience. And that’s where the problem lies.

You see, for as massive as the Chinese market is, it is also under the authoritarian rule of a virtual dictatorship that puts strict controls on what its population can see. This came to a head late 2018 when Ubisoft made a large number of aesthetic changes to Rainbow Six Siege in order to ready the title for release in China, sparking a backlash by existing players. PUBG has faced a nationwide ban because the concept of survival deviates from socialist core values, and numerous games have allegedly seen demands to make changes for various offenses including blood/gore, sexualized female characters, “inharmonious chat,” missions including fraud, and rewards based on rank.

With 2019 here, you can certainly expect more developers to start altering their titles to pander to the Chinese government. Whether western gamers will be willing to tolerate it is another factor entirely.

Bonus: Get Yourself A VPN: Those of you who read MMO Fallout know that I’m not a big fan of sneaky data collection, but you might not know that I do a fair bit of work through a VPN. A proper VPN can keep your data secure, your identity private, and even allow you access to content that is arbitrarily closed off to your country. to your country. Thanks to my VPN service (I use NordVPN, but there’s a good review of the best ones here), I can trick Netflix into letting me watch Rings, the 2016 horror movie where a killer video is uploaded onto the internet, and is exclusive to the UK for some reason. I watched the cursed video from behind a VPN, and now Samara thinks I live jolly old London England. She won’t be finding me anytime soon.

Elder Scrolls Online Pre-Order Bonuses


Elder-Scrolls-Online-Argonians

Yesterday the details for the Elder Scrolls Online collector’s edition leaked on the Amazon page for Dishonored, and today the details have been confirmed with Zenimax opening the game up for preorder. There are two bundles to choose from, standard and collector’s edition, and both have already sparked some controversy among fans. Preordering either edition automatically grants players the Explorer’s Pack, which includes the obligatory 5-day early access, vanity pet, and bonus treasure maps. The Explorer’s Pack allows players to roll on any faction, regardless of their race. Currently this is only listed as a preorder exclusive.

The Imperial Edition includes a metric ton of loot, including a 224 page illustrated book, a 12 inch Molag Bal statue, and a map of Tamriel. In-game, players receive a white horse mount, mudcrab pet, tradeable rings that grant bonus experience when grouped, and the ability to play as the Imperial race. To play devil’s advocate for a moment, anyone who purchases the standard edition has the option to later upgrade to the digital collector’s. The art of selling exclusive races seems to be getting more common, with last year’s Neverwinter offering an exclusive Drow race only with the purchase of a $200 package.

For now, check out the Arrival trailer.

Age of Wushu Yanks Certain Preorder Bonuses


AgeofWushu

Updated Story: Snail Games has decided to give everyone who bought the Elite package the permanent horse.

d. The permanent mount. There was quite a bit of miscommunication regarding this from both sides. When we were working on the package for the Elite players we honestly did not see it as an issue. There was no ulterior motive to the choice. We wanted to get a package to you guys as soon as we could. This as it happens, was a large oversight on our part. As such, we will be giving all ELITE package members the permanent mount that we promised. In fact, it should be sent to all ELITE package accounts by the time you read this 12.24.2012. Please accept our apologies in this matter. Our players are very important to us and we want to do our best to foster a good relationship.

Original Story:This is an excellent lesson for budding MMO developers, or really businesses as a whole. If you’re going to offer something as an incentive for people to purchase, it isn’t in your best interest to retroactively remove some of those perks. Not in the sense of PR or sales and, depending on your clientele, could wind up with you sitting in court. In a post on the Age of Wushu forums, Pyre announced that the terms of the “Elite” package for Age of Wushu are being altered, and that you should pray they are not altered further.

Elite members will be receiving 85 additional gold as well as 30 extra days of VIP, 2 temporary 14-day horses and an extra 20 gold as an apology. An apology for what, you might ask?

after long deliberation it was decided that a permanent horse was too powerful an item

Although Snail Games replaced the permanent horse and 90 days head start with other perks (listed above), a number of players are angry over the simple idea that the company retracted the perks after they had already started selling the packages including those bonuses.

(Source: Age of Wushu)

Testing The Old Republic: Procrastinating My Preorders


Bioware announced a long time ago that early access to The Old Republic would be staggered, your place in line would be determined by the date in which you ordered the game. So I decided to do a little test: About two minutes ago, I preordered The Old Republic on Origin. For those of you reading this on a different day, that is 1:10pm eastern on December 15th, 2011, or two days after the head start began.

The point of this experiment is to see how long it takes Bioware to catch up to the people like myself who for some reason held off of ordering the game, and how many days of early access we are granted. So I will update this article as soon as I am let in.

UPDATE: As of 2:21pm EST on December 16th, I am in. So two days missed out of the original “up to 5 days.” Not bad for the most preordered MMO of all time.

Wait, Earthrise Is Back On Preorder? Off Shelves?


Dear Internet,

Perhaps I’m missing something obvious here. To the best of my memory, Earthrise has been launched and is still running live, at least a quick trip to the official website would lead me to believe so. According to the website, there is a plan to drop the price of Earthrise to $29.99 USD on June 1st, which may coincide with this oddity over at Direct2Drive. At MMO Fallout’s #2 favorite distributor, the game is strangely back on pre-order for a June 1st release date, but is listed at $20.99, with a regular price of $29.99, which fits the development plan.

Meanwhile, I also noticed that Earthrise dropped off the face of the earth from my local Target, as well as Target in general (you’ll remember Final Fantasy XIV was still being sold through the website). Not even the computers had the game still in the system.

I’ve contacted Direct2Drive in regards to the listing, but I’m not expecting an answer soon (it is a Saturday after all). I might actually pick up Earthrise tomorrow morning (I never make a purchase after midnight, it is not in my best financial interest), if it’s going for $20.

[Update]: I got a response back from Direct2Drive:

The preorder status would be at the publisher’s request.  I can only guess that it is to do a special “re-release”. For more info on that you may want to ask the publisher, we follow their instructions on selling their game.

Just Ordered The Collector’s Edition And Six Months!


 

All that for a three hour tour…

This month sees the launch of DC Universe Online, with the launch dates of Rift and Xsyon confirmed for very early March, and Earthrise coming in February. Over on the MMORPG.com RIFT forums, I’ve noticed a number of posts from people who reported purchasing not only the collector’s edition of the game, but six or more months of membership in advance. As an afterthought, I decided to look through the post history of a few of these people, and found similar stories: Not much hope in the game, considering they are putting down so much money.

Granted, this phenomena isn’t new. This seems to happen every time a new MMO launches, where a small group of players who don’t have much faith in the game purchase the most expensive version, and are often the first to throw the words “fraud” or “scam” around when the game doesn’t turn out exactly as they hoped it would be, when they hoped it would be so. Take Final Fantasy XIV as a recent example. I’ve seen people post that they had purchased not only the collector’s edition of Final Fantasy XIV, but also added about a year’s subscription worth of Crysta to their account. Some of them admitted that they played the game during open beta, and didn’t like it, yet proceeded to not only purchase the most expensive version of the game, but invest a ton of cash right from the start. Why? Because they “had misguided faith.”

The example I gave above is actually mild compared to the more extreme section of players. Back when Mortal Online launched, I had quite a few people asking me why, despite a few of my articles here on MMO Fallout, I was so aggressive towards players gloating about their chargebacks from Star Vault. One player I got into a heated argument with was because he not only purchased the game one time, and reversed the charges because of the lag and how much he hated the developers, but he then proceeded to buy the game a second time, perform a chargeback, and then boast about it on third party forums. I came across a number of players who played the open beta, didn’t like certain core features (open PvP, sandbox title, stat-based) and still proceeded to purchase the full game, only to perform a chargeback because they believed they were lied to.

Obviously my writing this article isn’t going to magically change the way life works, but I just wish people would make more informed decisions about throwing their money around, or perhaps make an intelligent choice about purchasing a game you played and hate. Hell, that’s the major reason I started reporting on sales in the first place, to not only get people into the games, but to get them in at the best possible price. PC games were never able to be returned, no matter how high your buyer’s remorse, and the fact that you can call you bank and start crying like a child because you got ganked and quit doesn’t change the fact that the whole ordeal would have never happened if you thought with your mind rather than your wallet.

Unless I’m in the minority here…

Just Ordered The Collector's Edition And Six Months!


 

All that for a three hour tour…

This month sees the launch of DC Universe Online, with the launch dates of Rift and Xsyon confirmed for very early March, and Earthrise coming in February. Over on the MMORPG.com RIFT forums, I’ve noticed a number of posts from people who reported purchasing not only the collector’s edition of the game, but six or more months of membership in advance. As an afterthought, I decided to look through the post history of a few of these people, and found similar stories: Not much hope in the game, considering they are putting down so much money.

Granted, this phenomena isn’t new. This seems to happen every time a new MMO launches, where a small group of players who don’t have much faith in the game purchase the most expensive version, and are often the first to throw the words “fraud” or “scam” around when the game doesn’t turn out exactly as they hoped it would be, when they hoped it would be so. Take Final Fantasy XIV as a recent example. I’ve seen people post that they had purchased not only the collector’s edition of Final Fantasy XIV, but also added about a year’s subscription worth of Crysta to their account. Some of them admitted that they played the game during open beta, and didn’t like it, yet proceeded to not only purchase the most expensive version of the game, but invest a ton of cash right from the start. Why? Because they “had misguided faith.”

The example I gave above is actually mild compared to the more extreme section of players. Back when Mortal Online launched, I had quite a few people asking me why, despite a few of my articles here on MMO Fallout, I was so aggressive towards players gloating about their chargebacks from Star Vault. One player I got into a heated argument with was because he not only purchased the game one time, and reversed the charges because of the lag and how much he hated the developers, but he then proceeded to buy the game a second time, perform a chargeback, and then boast about it on third party forums. I came across a number of players who played the open beta, didn’t like certain core features (open PvP, sandbox title, stat-based) and still proceeded to purchase the full game, only to perform a chargeback because they believed they were lied to.

Obviously my writing this article isn’t going to magically change the way life works, but I just wish people would make more informed decisions about throwing their money around, or perhaps make an intelligent choice about purchasing a game you played and hate. Hell, that’s the major reason I started reporting on sales in the first place, to not only get people into the games, but to get them in at the best possible price. PC games were never able to be returned, no matter how high your buyer’s remorse, and the fact that you can call you bank and start crying like a child because you got ganked and quit doesn’t change the fact that the whole ordeal would have never happened if you thought with your mind rather than your wallet.

Unless I’m in the minority here…

DC Universe: Hey, My D2D Code Ain’t Working!


Accept my key before I flatten your face!

DC Universe Online launches today, and like any decent MMO the launch day issues are becoming too numerous to bore you with here on MMO Fallout. Among the problems I can actually help you with comes players who are having issues with their preorder keys from Direct2Drive. According to a few comments in my email box, players are having problems with their keys being accepted, with the majority of them facing the dreaded “this key is already in use” response. So, what is the issue? Hackers with key generators? Superman?

Nope. A little bit of research on my end has come up with a couple of solutions. According to a number of users on the MMORPG.com forums, you should go to SOE.com and set up your account from there. Following that, enter in your key and submit, which should still give you an error, but the key should still apply to the account. If the key was accepted, you will have the option to subscribe without buying the game. The subscription portion apparently can also be set up via the launcher, but don’t quote me on that.

A thank you to all of you who submitted this, and foremost a big thank you to Redcor, and a few others, on the MMORPG.com forums for figuring out a solution. Sony is apparently aware of the issue and is working on a fix, but this will have to do for the time being. If you’re having this issue and the fix above doesn’t work, I suggest using SOE’s customer support line.

DC Universe: Hey, My D2D Code Ain't Working!


Accept my key before I flatten your face!

DC Universe Online launches today, and like any decent MMO the launch day issues are becoming too numerous to bore you with here on MMO Fallout. Among the problems I can actually help you with comes players who are having issues with their preorder keys from Direct2Drive. According to a few comments in my email box, players are having problems with their keys being accepted, with the majority of them facing the dreaded “this key is already in use” response. So, what is the issue? Hackers with key generators? Superman?

Nope. A little bit of research on my end has come up with a couple of solutions. According to a number of users on the MMORPG.com forums, you should go to SOE.com and set up your account from there. Following that, enter in your key and submit, which should still give you an error, but the key should still apply to the account. If the key was accepted, you will have the option to subscribe without buying the game. The subscription portion apparently can also be set up via the launcher, but don’t quote me on that.

A thank you to all of you who submitted this, and foremost a big thank you to Redcor, and a few others, on the MMORPG.com forums for figuring out a solution. Sony is apparently aware of the issue and is working on a fix, but this will have to do for the time being. If you’re having this issue and the fix above doesn’t work, I suggest using SOE’s customer support line.