Q1 financial report.
Tag: Q1
NCSoft Sales Drop 30% In Q1 2021
Ubisoft Q1 Sales: Money Stuff And Things Like That

(Editor’s note: Ubisoft’s Q1 fiscal year runs from April through June. Q2 begins July and ends at the end of September.)
Ubisoft has revealed record high player engagement during the first quarter of 2016, following the launch of The Division and Rainbow Six Siege. Sales for the period amounted to approximately $153 million USD, exceeding expectations by a fair margin (expected: $125 mil).
Sales show a trend toward consumers ditching physical media, as digital sales amounted to 75% of the overall take. This, compared to last year’s share of 56%, marks a major shift in consumer spending habits.
“Our solid figures for the first quarter of 2016-17 have confirmed the excellent digital trends and demonstrate we are successfully executing our strategic plan. Player engagement levels reached record highs during the period, fueled by the success of The Division, Rainbow Six Siege and Hungry Shark World.”
The French developer/publisher is gearing up for a busy release schedule including but not limited to South Park: The Fractured But Whole, Just Dance 2017, Ghost Recon Wildlands, Steep, and Watch Dogs 2. Ubisoft expects lower sales in the second quarter, likely due to a sparse release schedule (Grow Up and Champions of Anteria).
Star Vault Posts Higher Q1 Earnings
Star Vault has released their first quarter sales for 2015, and the results are rather positive. While sales are down from where they were last year, net sales increased over the fourth quarter to $68 thousand. Likewise, Star Vault’s net loss fell substantially from over $100 thousand in Q4 to $61 thousand this quarter.
According to Star Vault’s report, the number of subscribers remained about the same over last quarter.
CEO Henrik Nystrom’s note:
We have recruited a further enhancement to our team, in the form of an experienced programmer with great interest in game development. This gives us the resources for the Steam release. Our new additions will work in several areas of development in Mortal Online – it’s great with fresh eyes coming from outside that can give feedback on what areas can be improved. We also have an additional encoder remotely in the US who now helps us with GUI and flash programming.
(Source: Aktie Torget)
Disclosure: Star Vault’s finances are published on the Aktie Torget stock exchange in Swedish, linked above, and translated using Google’s automatic tools. Figures shown above are based off of the SEK to USD conversion rates as of the day of their publishing. This is for informational purposes and is not meant to advise investment.)
(Editor’s note: Henrik Nystrom’s note only includes the last of three paragraphs. The first two were removed for brevity and poor translation, and cover outdated information on the Sarducca update)
Funcom Reports Lower Revenues In First Quarter
Funcom has released their first quarter finances for 2015, and the results are a bit of a mixed bag. Revenue fell over the first quarter from the same time last year, down from $3.8 million in 2014 to $2.7 million. Despite this drop, Earnings Before Interest, Tax, Depreciation, and Amortization came out higher, $487 thousand compared to $451 thousand. In line with revenue falling, Funcom was also able to cut operating costs down to $2.2 million, $1.4 million down from the same point nearly a year ago.
Over on the operations side, Funcom’s bread and butter continues to be its three profitable MMOs (The Secret World, Age of Conan, and Anarchy Online). Lego Minifigures Online is set to launch on tablets this summer, however the game will be undergoing a business transition to buy to play instead of its original free to play. In the report, Funcom admits to overestimating the buying power of its target audience, and has committed to making changes to improve on player satisfaction.
(Source: Funcom)

