Jagex Details June RuneScape Updates


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This month is a heavy one in RuneScape, as Jagex today outlined updates coming over the course of the next few weeks. Players are already well acquainted with Tuska, who began an assault on Gielinor earlier this week, tasking players with taking on daily events. Tuska won the first two days with the godless faction of players winning the next two.

Further updates this month include a slayer belt, allowing players to carry around monster hunting items without using valuable inventory spaces. Adamant and Rune Dragons are powerful monsters with even more powerful, elite versions, both of which are sure to drop good loot and present a challenge.

Later on this month, players will meet up with V in the next Freminik storyline with a replayable boss and some high level gear and monsters. The Lumbridge crater will get filled with water for a summer celebration, offering experience and cosmetics.

Also in the cards is an update to Artisan’s Workshop, with better rewards and more enjoyable gameplay.

(Source: RuneScape)

Diaries From Gielinor: Tuska Event Fatigue


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As I work on this piece, my character is toiling away semi-afk balancing on Tuska’s spine for agility experience and Tuska fragments that can be turned in for points. At 8:44 am, more than halfway through the day in server-time, the overall contribution isn’t at 50%. It isn’t even close.

RuneScape’s third world event is only three days in and already players are getting discouraged and seemingly dropping out. Tuska has won the first two days, leading players to speculate whether or not the event has been rigged to give Tuska an early lead and raise the tension, or whether Jagex overestimated the abilities of the community and made the event too hard by accident.

One major issue brought up is that since the Tuska daily event can be easily capped in one run, players don’t have any incentive to return other than for the good of the fight. As I’ve said numerous times before, Jagex has long nurtured RuneScape into a game centered around efficiency, and as a result (whether they like it or not) if it isn’t on the higher end of the reward/time spectrum, players will simply ignore it. This is the culture that Jagex created, and one that will guide development.

In the long run, rewards will beat lore every time. If it isn’t rewarding, players won’t do it. If something else exists that is more rewarding, they’ll spend their time doing that. If the event is being purposely designed for players to lose, they’ll get discouraged and stop participating completely, because they have no real participation in the event.

I’d like to see a response from Jagex about how this event is going to play out, because we haven’t even reached the end of day 3 and people are already worn out.

RuneScape Summer Updates Include Raids, World Event


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RuneScape is no stranger to objects falling from the sky, in fact it seems to precede a lot of major events in the world. While running around Gielinor, you may notice a mysterious meteorite crash from the sky. Investigate the meteorite for a small amount of experience as well as a relic that presently has no use.

The first update of June is RuneScape’s third world event, tasking players with cooperating to defeat Tuska and save the world from certain* destruction. Later on, players will be able to join in on RuneScape’s first raids, bringing down tough bosses designed for teams of ten players. Raids will send players to the new world of Mazcab, however players will have a chance to gain reputation before the content is released.

This summer also sees the re-launch of RuneScape’s summer membership special. Available as a three month purchase or automatically to those who bought into the annual premiere club, the summer special bestows players with the enlightenment aura (2x exp for one hour, once a week, during the summer months of June, July, and August), and cosmic foresight, allowing players to passively obtain reputation for the upcoming raid content.

You can find more information on the upcoming content below.

(Source: RuneScape)

[Community] Do You Take Part In Month-Long Events?


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RuneScape is eleven days into its May roadtrip, and the hardcore among you are no doubt already finished and reaping the benefits. As has become a tradition, the month of May means the RuneScape Road Trip. Players are given a booklet with a set of 20 tasks that can be completed once per day, with the option to gather chits from employee events to skip an extra task once per day. Since today is the eleventh, it is possible that people are already done with the event.

Long term events have always been a point of contention among MMO players, between those on the casual side that may be unable to log in more than a couple days a week, and the content locusts who will quickly gobble up a month’s worth of content in a couple of days, including their four alt accounts. Jagex generally makes attempts on longer-term content by including methods to accommodate both groups.

How do you feel about long-term events in gaming? Let us know in the comments below.

Old School RS Polls Duel Arena Changes


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Old School RuneScape is gearing up for its 33rd content poll, asking for player approval on changes to the duel arena, among other things. The major parts of the upcoming poll involve duel arena updates, a world switcher, clue scrolls, grand exchange slots, and more.

You can head over to the dev blog to see the entire list. The content poll may undergo some changes before it goes live, based on player feedback.

(Source: Old School)

Weekend Wrapper:


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It’s time for another Weekend Wrapper, where we look at some gaming news that didn’t quite make it to MMO Fallout’s floor.

News/Updates:

  • RuneScape’s Road Trip is in full gear, although players might find their quality of life improved via ninja patches.
  • Old School RuneScape patches in slayer partners, new teleport animations, and more.
  • Marvel Heroes is running a Buy One Get One sale on heroes and costumes. Buy one from the in-game store, get a token for a random hero/costume.
  • Warhammer 40k: Eternal Crusade devs discuss melee mode, pistols, and more.
  • Gazillion Entertainment discusses Marvel Heroes post-Ultron updates.
  • Everquest’s Ragefire progression server is now in beta.
  • The Division is being developed by four different studios.
  • Zynga cutting jobs, games, and studios.

Release Spotlight:

  • Black Mesa (Early Access): Currently in early access, Black Mesa is an approved remake of Half Life on the Source engine.
  • Warhammer 40k: Regicide (Early Access): Regicide is a turn based strategy game with very positive reviews.
  • ARMA 3 (Released): Not a new release, but those of you who haven’t picked this game up can play for free on Steam all weekend.
  • Wolfenstein: The Old Blood: $20 gets you a great single player campaign.

Beta Perspective: RuneScape Death Mechanics


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Now that Jagex has joined the rest of the MMO industry with the launch of a test server for major updates, I figured I’d use the opportunity to take a quick look at the upcoming new death mechanic as it currently stands. RuneScape’s death system has been a hot topic for years, as it started out with the player dropping everything except for their three most valuable items before moving on to a gravestone system that would eventually expire and make the player’s loot available for everyone.

It strikes of casual-izing, but it has more to do with the player base itself. Those who play RuneScape likely are aware that death for most has become a trivial affair, it’s rare to actually lose something when you have a half hour to get your stuff. Jagex realized that the only people who are losing things are people dying unfairly, whether it be from bugs, shoddy servers, or if someone hits your car backing out of the apartment parking lot while you’re fighting a boss and you have to go take down the license plate number before they drive off. But I digress.

RuneScape’s death changes have been a long time coming, and I say this as someone who never dies in the game.

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For the purpose of seeing the new death interface, I made an exception.

I immediately grabbed my better gear and threw myself at the fires of one of RuneScape’s bosses. Death now teleports you to Death himself, who keeps hold of your items for 24 hours or until you can pay him off. My set of Bandos armor (the three cheapest pieces) plus an amulet of fury wound up costing me just over a hundred grand to replace, with my food and grand potions cutting a rather small fraction of the cost.

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You can sacrifice some of the stuff you don’t want to cut a bit of the cost off, but by my figures it won’t do much. The addition of the 24 hour timer gives you the chance to hit the bank in case you don’t have any cash on you, or to go farm some stuff to sell if you don’t have the cash at all. The timer also allows players ample time to get their goods back, god forbid either your internet go down or the servers are unstable for multiple hours at a time.

The actual economic impact will have to be seen when the update goes live, but the goal is to introduce an item and gold sink through the cost of retaining items and the loss of those sacrificed or unable to retain. As someone who rarely dies, I don’t expect to see much of an impact from this update, but the knowledge that server disconnections are easier to deal with goes a long way to changing attitude while playing.

Old School Resizable Mode Passes With 95%


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Old School RuneScape’s latest poll doesn’t finish for another couple of days, but the figures are pretty much locked in. Chief among the long list of questions is whether or not players would like to see a resizable mode added. 95% of respondents (over 45 thousand) said yes, with a toggle to turn the feature on and off.

Also currently on the approval list are shared slayer tasks, Zulrah drops, new spell animations, achievement diary rewards, buffs to certain equipment, changes to teleports, left-click smith option on anvils, and more. A couple of questions did not pass community approval, including changes to the Fountain of Rune, an Armadyl male helmet, the ability to gain multiple bear heads, and changes to npcs in low level wilderness.

Over on RuneScape 3’s side, players voted on larger but less frequent updates, with weekly bug fixes and “ninja fix” micro-updates in between. Abyssal Demons won the poll on which slayer monster should receive rare, elite spawns, and the Seren and the Elves quest was the most popular suggestion from the Runelabs March poll.

(Source: Old School)

RuneScape Players Vote Larger, Less Frequent Updates


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The poll will be finished by the time most of you see it, but players have once again spoken on RuneScape’s updates. In a recent in-game poll, players were asked whether they want the weekly update schedule to stay the same, or for less frequent, more significant updates with weekly patch notes and tweaks. With 54% of the vote (as of this writing), the majority of poll responders voiced their support for less frequent updates.

When this change to development schedules will take effect will have to be seen. Power to the Players allows the community to vote on updates with Jagex taking the majority opinion’s decision and implementing it.

(Source: RuneScape)

Reminder: Chrome Users Losing RuneScape Support


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Chrome users will need to change browsers or download the official client if they wish to continue playing RuneScape after this month. As part of April’s updates, Google has announced that they are dropping support for the Netscape Plugin API, and Java support is going down with it. As a result, games likes RuneScape will cease functioning on the browser.

Players will need to download the official client or play on Internet Explorer or Firefox. Mozilla is expected to drop NPAPI support as well.

Google has been slowly deprecating NPAPI support over the past couple of years, owing to the platform’s 90’s era architecture being responsible for crashes, hangups, and security vulnerabilities. Google already blocks Java by default, and Apple instituted a policy of disabling outdated plugins to protect users.

(Source: RuneScape)