RuneScape Ditches HTML5, Introducing New Client


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Jagex just announced at RuneFest that the HTML5 client, originally planned for launch with RuneScape 3 last year, hasn’t worked out. The expectation was that the technology would be optimized in time, and sadly it has sorely lagged behind. Rather than pushing ahead with what is likely to be an unwinnable situation, Jagex has announced a new client for RuneScape that will hopefully rid the game of Java’s limitations. The beta is expected to go live in a few months, no precise ETA, that players will be able to join in on.

Stay tuned for more details.

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RuneScape October Updates Detailed


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Jagex has unveiled the October update list for RuneScape. As part of the regular weekly updates, players will be able to enjoy the much anticipated ironman modes, a new mini-game, and extra tweaks to existing content. The month will spin off with a Halloween themed event and quest, and players will be able to view the Runefest stream on October 11th.

  • Ironman mode: no trade, no cooperative minigames, no treasure hunter, no lootshare, no gifts. Can you make it through RuneScape completely on your own? Go even further with hardcore ironman mode, featuring permanent death.
  • Smarter familiars: Combat familiars will join in a fight immediately, along with multiple other updates to the Summoning system.
  • Drop tables: Ghosts and beasts will see their drop table reworked for better loot.
  • Halloween event: Help the grim reaper himself deal with otherworldly issues.
  • Divination mini-game: Guthix’s hidden rune cache.
  • Treasure Hunter and Solomon Store updates: New cash shop promotions.
  • Runefest: Jagex’s convention, taking place on October 11th.

(Source: RuneScape)

RuneScape VIP Q&A Highlights


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Jagex recently conducted a question and answer session with the VIP members (people who purchased the premiere club membership this year), and if you aren’t a member you can’t access the forums. The list is massive, so instead of reproducing the Q&A 1:1 and likely crashing this website, I’ve decided to consolidate the answers into an easily digestible list.

If you don’t play RuneScape, many of these answers will mean nothing to you. You can read the Q&A in its entirety at the Tip.It forums.

  • In the works:
    • Bosses similar to Vorago.
    • Skillcape rework, redesigns will be polled.
    • Clue Scroll rework from February poll.
    • New God War event, no ETA.
    • New resource dungeon -Elf City Batch 2.
    • Invention skill will be player polled.
    • Transferring pets to pet interface.
  • Low priority, but in the works:
    • Search function in quest list.
  • Technically possible, not in the works:
    • Bank organization presets.
    • Color-blind mode.
  • Technically impossible:
    • Accessing certain interfaces while in combat.
  • Not currently in development:
    • Recolor Drygore equipment.
    • Updating Trouble Brewing.
    • No ETA on non-holiday quest.
    • Floor 61 of Daemonheim.
    • City of Menaphos.
    • Church of You.
    • Penguin series quest.
    • Elf quests.
    • Skiller boss.
  • Not being considered:
    • Altering Arraxxor drop list.
    • Buff Hydrix jewelry.
    • Bank booster bundles.

RuneScape Update Includes Opt-Out


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Today’s update to RuneScape makes it possible for players to reset select combat skills, only once, by talking to Nastroth in Lumbridge. Choosing either option will result in associated skills being reset to level 1, and all associated rewards and quests that required said skill being revoked. Jagex has cautioned that skill resets cannot, and will not, ever be reversed under any circumstance.

As a security precaution, players who have no intention of ever using this feature, but are afraid of the potential for malicious use, can talk to Nastroth in Lumbridge and disable the feature on their account permanently. This option, similarly, cannot be undone.

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Opinion: RuneScape Needs A New Engine


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RuneScape’s combat system has never been the highlight of the game for me, not when I joined in 2004 and not when I’m still playing today in 2014. Before the addition of Evolution of Combat, fighting monsters was a boring system of clicking and watching your fighters trade blows, occasionally eating food or drinking potions along the way. Combat was simple, mostly because the engine couldn’t handle anything more complex, and the excitement came from receiving rare drops or finally out-damaging a high level boss.

The addition of Evolution of Combat simply took the elephant in the room and painted him neon pink, making him now impossible to avoid: The RuneScape engine is substandard at best, at worst it is incapable of supporting the game that Jagex wants it to be. Evolution of Combat added complexity to RuneScape, but is severely hampered by the fact that the game doesn’t operate on a level fast enough to support such a system.

The culprit is obvious: RuneScape runs on a 600ms tick, meaning the game only processes actions every 600 milliseconds. The result is a game that is unnecessarily clunky and unresponsive, and one that makes it blatantly obvious how poorly RuneScape has aged.

Jagex has stated previously that they are unwilling to commit to reducing RuneScape’s tick rate because it would be a costly venture that would take well over a year to create, not unlike the costly venture and multi-year project that was developing a real time combat system in an environment that doesn’t support real time actions, and then being forced to implement a version of your old combat system because player activity dropped through the floor.

The longer Jagex wait to address the problem of old code holding the game back, the more time-consuming and expensive the process will be. More so, the longer Jagex wait, the further behind RuneScape falls to its competition, and the less the game will be capable of bringing in new players.

But that’s just my opinion on th ematter.

MMOrning Shots: Lost City


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Today’s MMOrning Shot comes to us from RuneScape, where players are finally getting access to the Lost City of Prifddinas (don’t bother trying to pronounce that). If you don’t play RuneScape, then you may not be aware of why this update is so significant. To put it short and swift, players have been waiting for this update for about ten years.

Tune into MMOrning Shots every Monday, Wednesday, and Friday, beginning 2024.

Mark Gerhard Departs Jagex


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Mark Gerhard has announced that he is leaving his position as CEO of Jagex this December.

One of my proudest achievements at Jagex has been our efforts of tackling Botting and Gold Farming. When I first joined this was a huge problem for the business which I understand had plagued the game and community for many years. Today the game is virtually bot free and with the introduction of Bonds, gold farming too has become almost inexistent.

Gerhard will be replaced by RuneScape’s Vice President, Mod Pips. Read the entire farewell letter below.

(Source: RuneScape)

RuneScape Companion App Available


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Jagex has announced that the RuneScape companion app is now available on iOS and Android devices. Having the companion app gives mobile access to the game’s grand exchange auction house, notifies players when purchases/sales are complete, track in-game activity timers, and chat with their clan. Even if you don’t have a smartphone or tablet, you can still get on board with the web version of the app that has already been available for some time.

The RuneScape companion app requires a device with iOS 7 or newer, Android 4.0 or newer, and is guaranteed to run on devices as far back as iPhone 4, Galaxy S3, Nexus 4, iPad 3rd gen, and iPad mini. The web app runs on a wider range of devices, not to mention personal computers.

(Source: RuneScape)

RuneScape Temporarily Alters Death Mechanics


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If you haven’t heard, RuneScape is currently under intermittent attacks by an outside party. Given that dying in both versions will result in losing items, players are understandably demanding action by Jagex to protect players while still allowing them to play as much as possible. For the duration of these attacks, Jagex has altered their death mechanics. Gravestones in RuneScape 3 last fifteen minutes longer, allowing players time to reconnect and retrieve their items.

Old School RuneScape is also being updated with a change that still maintain’s the game’s more punishing death system:

If you are not in PvP combat when you die you will now have 30 minutes to return to your items. For the first minute of this timer your items will only be visible to you and for the remaining 29 minutes your items will be visible to everyone.

Players who lose items due to a loss of connection should contact technical support.

(Source: RuneScape)

RuneScape Hammered By Service Attacks


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Jagex has put out a warning for players to avoid high risk content as the servers for both RuneScape and Old School are currently being disrupted by an ongoing targeted attack. More news is to come and Jagex has not ruled out the possibility of a rollback.

As you may be aware, we’re currently experiencing service disruption across both game and web services, this is affecting both RuneScape and Old School RuneScape.

We are aware that RuneScape (as well as other games) are being targeted by attacks which are causing connectivity issues for our players.

We are doing everything we can to mitigate any impact on your gameplay experience – our Systems Team are currently working to improve stability across our core hosting platform to improve the situation.

Whilst this is ongoing, we would strongly suggest that you do not partake in dangerous/high-risk content such as PvP or high level PvM and as always, don’t risk anything you’re not prepared to lose.

Should you need to get in touch with Customer Support, please use the Support Centre on the RuneScape website.

Kind Regards,
The RuneScape Team

(Source: RuneScape)