Stealing from other players and duplicating money in a video game can lead to harsh consequences. Suspension of your account, loss of time invested in the game, and being removed from your guild are just a few of them. Stealing from other people and counterfeiting money in real life, however, can lead to jail time, a criminal record, loss of current and potential future jobs, and the embarrassment of everyone knowing you counterfeited money and robbed a person at gunpoint for RuneScape gold.
According to the New York Post, Bajwa faces up to fifteen years in prison for second degree robbery (no comment on the counterfeit money) in a RuneScape cash sale gone sour. Even though Jagex explicitly prohibits the sale of in-game cash, Bajwa attempted to purchase a large sum of gold with what turned out to be counterfeit cash. When the seller realized that the money was fake, Bajwa pulled a pellet gun manufactured to look like a real gun, and forced the seller to transfer the gold at gunpoint. Bajwa was later arrested at his home in Massachusetts.
Of course, the regular news media is already blaming this on video game addiction, no surprise there. Although RuneScape is no stranger to armed robberies.
In the very old days of RuneScape, back when servers were few and the community was equally tiny, players were banned in a rather public fashion. Not as public as, say, the crucifixions in Roma Victor, but each ban was represented with a system message to warn other potential cheaters. Of course, as the game became more popular, Jagex put a stop on this technique and started simply reporting numbers rather than names.
A bug in RuneScape recently allowed players to gather large amounts of wealth, leading to the ban of many accounts on Jagex’s behalf. Not content with simply banning the accounts, Jagex took to the main page to publicly name some of the offenders.
2QO
2475 Total (Maxed Player)
606 Days Played
2College
2054 Total
170 Days Played
TzTok-Roy
2327 Total
335 Days Played
DeadEternity
2496 Total (2 200m xp stats)
462 Days Played
Zeke
1690 Total
121 Days Played
00O0OlI0lIO0
856 Total
54 Days Played
Tncd
1128 Total
87 Days Played
lbw
976 Total
27 Days Played
TvF
2132 Total
279 Days Played
x4v
693 Total
157 Days Played
WASTEDMONKEY
1978 Total
198 Days Played
Rs Completed
2496 Total (Maxed Player)
302 Days Played
d4rk_mayhem
1791 Total
296 Days
PlayedSerasha
2381 Total
334 Days Played
i am WeeHoo
1889 Total
197 Days Played
FlashZxFOur1
1386 Total
132 Days Played
Shopkeeper
2338 Total
256 Days Played
Jagex COO took the time to remind the community once again to report bugs that are found, and assured players the the economy would not be affected by the bans.
For those of you concerned about the rare objects being removed from the game after the bans and rollbacks – don’t be. We have several clever and fair ways of making sure that the numbers of these rares (like party hats) remain the same.
Develop Online reports that Jagex has opened a new studio outside of Cambridge, according to CEO Mark Gerhard. There has been no information revealed about the project other than that it is a “very experimental game,” and that the UK developer remains committed to its focus on quality over quantity.
“We actually do already have a small studio outside of Cambridge, and that’s working on a very experimental game.”
More information will be coming within the next few weeks on the new studio and what they are working on.
Jagex CEO Mark Gerhard has always been pretty frank with the internal going-ons at his company, and in a recent interview with Develop, he answered the question as to why all of Jagex’s products that are not RuneScape have either failed to launch or failed to make a profit, and the answer is simple. The company has been treating its non-scape products more as hobby projects than real games. Gerhard believes that 8Realms, Jagex’s HTML MMORTS which shut down recently due to poor response, received precisely the attention it deserved from fans.
“I think to other projects, like 8Realms and things like that, I think that was one of the last hobby projects that we carried through, and obviously that was evident. Now it’s just working on the projects that matter.”
Jagex is currently working on several major projects, including the upcoming combat upgrade for RuneScape as well as the upcoming Transformers Universe MMO currently slated for beta in 2012.
Whether you like it or not, Jagex is taking its cues from majority stockholder Insight Venture Partners, the American investment group and 55% share holder in the British developer. Luckily for me, IVP is turning out to be a pretty predictable company. The path that RuneScape has taken is not unique, and is one used (rather successfully) by another well known publisher and investment of IVP: Nexon. So if you want to see where RuneScape’s cash shop will most likely evolve into, just take a look at Maplestory.
Maplestory also started its shop with gambling, followed by the introduction of a cosmetic only cash shop, blossoming into what it is today. So let’s take a look at what you might see in the cash shop of the future!
2x Experience: This is a given, and should it be included in the near future, completely unsurprising. After all, Jagex stated recently that they would be getting rid of bonus experience weekends just before they opened the cash shop. After all, why give the milk away for free when you can sell it at market?
Cosmetic Pets: This is also a given. It is a cash shop, after all, and what would a cash shop be without the ability to say “I paid $10 on a virtual talking, floating pancake with cat ears.” I have no news that Jagex plans on adding a floating, talking pancake with cat ears into RuneScape but if they do, it was completely my idea.
Bound Equipment: Remember how Jagex explained giving high level equipment in Squeal of Fortune? That’s right, it can’t be traded. If (and this is a big IF) Jagex does indeed update Solomon’s Store to include high end equipment, you can bet that you won’t be able to trade it. It will likely also be expensive relative to whether or not the item can be lost when you die.
Many More Membership Bonuses: This one is a prediction of my own. Jagex has been running numerous membership bonuses designed to keep people subscribed longer (90-120 day membership card vanity items) and throughout months (bonus experience for members). Expect many more free items to come as a benefit of membership. This will likely include powerful equipment, following the rule stated above being bound to an account.
Just a reminder: These are all my predictions and may be completely wrong.
Whether you like it or not, Jagex is taking its cues from majority stockholder Insight Venture Partners, the American investment group and 55% share holder in the British developer. Luckily for me, IVP is turning out to be a pretty predictable company. The path that RuneScape has taken is not unique, and is one used (rather successfully) by another well known publisher and investment of IVP: Nexon. So if you want to see where RuneScape’s cash shop will most likely evolve into, just take a look at Maplestory.
Maplestory also started its shop with gambling, followed by the introduction of a cosmetic only cash shop, blossoming into what it is today. So let’s take a look at what you might see in the cash shop of the future!
2x Experience: This is a given, and should it be included in the near future, completely unsurprising. After all, Jagex stated recently that they would be getting rid of bonus experience weekends just before they opened the cash shop. After all, why give the milk away for free when you can sell it at market?
Cosmetic Pets: This is also a given. It is a cash shop, after all, and what would a cash shop be without the ability to say “I paid $10 on a virtual talking, floating pancake with cat ears.” I have no news that Jagex plans on adding a floating, talking pancake with cat ears into RuneScape but if they do, it was completely my idea.
Bound Equipment: Remember how Jagex explained giving high level equipment in Squeal of Fortune? That’s right, it can’t be traded. If (and this is a big IF) Jagex does indeed update Solomon’s Store to include high end equipment, you can bet that you won’t be able to trade it. It will likely also be expensive relative to whether or not the item can be lost when you die.
Many More Membership Bonuses: This one is a prediction of my own. Jagex has been running numerous membership bonuses designed to keep people subscribed longer (90-120 day membership card vanity items) and throughout months (bonus experience for members). Expect many more free items to come as a benefit of membership. This will likely include powerful equipment, following the rule stated above being bound to an account.
Just a reminder: These are all my predictions and may be completely wrong.
Earlier this year, Jagex introduced Squeal of Fortune, a daily gambling mini-game where players use tickets to spin for anything from experience boosts, gold, limited availability items, and even high end armor and weapons. Since its release, Squeal of Fortune has been expanded to include exclusive rare items, and Jagex has opened the shop to players to purchase spins with real money. At the time, this raised concerns that Jagex had plans to open a cash shop.
Around now would be where those same people will message their friends and say “I told you so.” Today Jagex released Soloman’s Shop, introducing a fully fledged cash shop into RuneScape. With its initial launch, Jagex will only offer purely cosmetic items for sale. Players are able to buy cosmetic outfits, new “enhanced” animations, emotes, titles, and more. The shop is run on Runecoins, which can be purchased at the price of $4.99 per 200 points, with higher purchases receiving bonus coins similar to Squeal of Fortune with free spins. Items range widely in price, up to 900 for a banner that tells everyone how awesome you are, and 1620 for a complete pack of assassin outfits and emotes.
Members can redeem 200 points for free for the time being, and also receive a 10% discount on items purchased through the store. Free players are not so lucky, however they do have access to the Solomon’s Store.
Note: This is a beta preview. All details are subject to change before the update goes live.
If I had one word to describe the RuneScape combat upgrade, it would be overwhelming. I don’t even know where to start with this preview, so buckle yourself in and let’s get rolling. RuneScape’s combat system has, for the most part, remained unchanged since RuneScape 2 launched in 2004. Updates over the years have attempted to bring in changes, from set effects, special attacks, and most recently absorption and health boosts, but these have been minor and unsubstantial in the overall scheme of things. Over the years, much of the older equipment has become outdated, obsolete, and as a result: Unused. So with the Evolution of Combat update, Jagex is overhauling both player equipment, abilities, and mobs to bring RuneScape’s combat system into 2012.
The combat level system has been reworked to sport a level cap of 200 over the current 138. Likewise, the mobs you find around the world have been given the same treatment, altering their combat level to more accurately portray their power. The combat level change comes with a drawback, however, as creatures that are far lower level than you (30+) will give reduced experience, or no experience at all. Thankfully this experience reduction does not transfer to slayer tasks.
Health is now wildly different than it was under the old system. HP has been exponentially increased to the point where, at later levels, your health can extend well over ten thousand. Your maximum health is now determined by a combination of constitution level, the health boost of the armor you are wearing, and any other temporary boosts offered through in-game activities. To reflect this change, food has also had a drastic makeover to dynamically alter its healing properties based on your constitution level. To keep the system balanced, however, lower level players will find that high level food scales down to offer a more appropriate healing for their level.
If you have any familiarity with MMOs, the new RuneScape system should come as a very familiar game. Abilities are activated by pressing their corresponding buttons or clicking on the ability bar/book, and encompass everything from instant damage, damage over time, area of effect, etc. The defense abilities, for instance, are dedicated to preventing and offsetting damage, while the constitution book is more based in recovering health. Regardless of your choice of combat style (Melee, Ranged, Magic), just about the same options are available for the picking, while defensive abilities are more universal.
New Vs Old
I’m going to use the word overwhelming again to describe coming into this new update as a decently high level player. If you have ever played an MMO beta that allowed you to create a max-level character, you’ll know the feeling. Rather than enjoying the smooth ride that would have been leveling up, I instead found myself spending well over an hour comparing stats, weapon requirements, effects, etc. Perhaps it would have been better to start anew, but I had neither the time nor patience to endure RuneScape’s long grind to level.
Right now, the Evolution of Combat has a lot of work ahead of it. Currently combat is far too heavily reliant on the use of the ability bar, a change which the community has not reacted positively to. In response, Jagex has promised that future updates to the beta will put less focus on button mashing the ability bar. Additionally, a new feature which lowers the experience gained for creatures much lower level than the player’s current combat level is being tweaked, and possibly removed in a future update.
Bonus XP weekends may be on their way out in RuneScape. While well intended in nature, the events tend to play hell with the economy, with the prices of goods spiking from the time of announcement until the event, with prices of finished goods crashing afterward as players flood the market with millions of crafted items. Not that this means the end of bonus experience events. Jagex occasionally releases special items which boost xp in activities, which will likely fully replace the weekend events.
With an economy heavily focused around the manufacturing and selling of player-crafted goods, RuneScape sits on a different pedestal where a weekend event like the one Jagex has run for the past few years could be more detrimental than helpful. Only time will tell as to how Jagex will replace the current bonus weekend system.
Assuming you aren’t already in the beta, I’ve thrown together a quick video showcasing some of the new combat abilities in the Evolution of Combat beta. If you are a current member, you can beta test the Evolution of Combat update by logging in on the appropriate weekend. Otherwise, if you were sent a beta invitation by Jagex, you can log in regardless of the weekend events.
I will have a full written preview in the next couple of days.