Triad Wars: Grab An Ethereal Blade


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Triad Wars has a new Halloween themed challenge available for all players. Log in between now and the 13th and you’ll be able to take part in a new challenge, taking you to a zombified Hong Kong where the Jiang Shi roam the city. Complete three tiers by racking up your kill count of these roaming zombies to receive money, face, and eventually an ethereal blade (pictured above). The challenge is one of four spooky challenges to come to Triad Wars over the coming weeks.

Players can also get their hands on Halloween loot bags containing various loot. This challenge lasts until October 13th.

(Source: Triad Wars)

Final Fantasy XIV Sells Character Licenses


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Final Fantasy XIV isn’t just making bank in terms of box sales and subscriptions, it’s also making good on licensed products. In Square Enix’s latest financial report, the company praises FFXIV and its first expansion, Heavensward, as being behind a bump in sales of goods derived from characters and soundtracks.

During the three-month period ended June 30, 2015, sales of character goods derived from the Group’s own IPs increased, primarily due to the release of the first expansion disc for “FINAL FANTASY XIV.” The Group continued to distribute and license items such as character goods and soundtracks based on the IPs while also strengthening its character goods lineup with additional products from third party IPs and overseas expansions.

Luckily the MMO is good for something more than just selling toys and music. Square reported that sales from FFXIV and Dragon Quest X are making “favorable performances.”

(Source: Square Enix press release)

Triad Wars Update Boosting Level Cap


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The August update for Triad Wars is coming and will boost the current level cap for all players from 30 to 50. As players level up, their gangs will now level with them, creating new challenges for raids and new defenses for players raiding your turf. In addition, weapons will now be level-based with higher level weapons carrying more damage potential.

The enforcer level cap has been increased from 30 to 50. You will keep your current level, but what that level means has changed. We have removed the old upgrade screen and in its place we have a whole new leveling and upgrades system for you:

Leveling up now also unlocks slots that can be used to customize your character, unlock new moves, etc. Overall, the update will apparently make it easier to earn face and level up, especially by taking on higher level enemies.

A release date on the update has not been set.

(Source: Triad Wars)

Square Enix Apologizes For FFXIV On Mac, Offers Refunds


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Direct Naoki Yoshida has posted a letter to Final Fantasy XIV fans, apologizing for issues with the mac client. The mac version of FFXIV launched on June 23rd, and it became immediately apparent that the game was not running properly on many systems, even those who met the minimum requirements. According to Yoshida, in the chaos before the launch, the wrong system requirements were posted, leading to players purchasing the game who would be unable to play it.

I believe that the biggest problem with the Mac version release was the significant discrepancy between the performance of the product our development team produced and the expectations our customers had for it, which was due to the lack of information available on our product when sales commenced, as well as other issues. I would like to explain in detail how this happened.

For players who purchased FFXIV and cannot play it, Square is offering refunds. This includes refunds for those of you who purchased game time cards. You can find the rather lengthy explanation at the link below.

(Source: FFXIV)

Return To Eorzea This Month: Get High Level Gear


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Square Enix is gearing up for the launch of Heavensward, the first expansion to Final Fantasy XIV, out June 23rd, and now so can you. For players who left FFXIV but plan to come back for the launch of Heavensward, Square Enix is offering ten silver chocobo feathers that can be swapped for iLevel 120 equipment. The offer only applies to those who haven’t been active since before April 1st.

Players who have subscribed to FINAL FANTASY XIV prior to March 31, 2015 and have not logged into the game between Wednesday, April 1, 2015 and Sunday, June 7, 2015.

(Source: FFXIV)

Earn A Bloody Cleaver On Triad Wars This Weekend


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Triad Wars players will have an opportunity to get their hands on a free bloody cleaver this weekend. Starting June 12th at noon pacific and running until noon on Monday June 15th, anyone who completes three full raids will win a permanent bloody cleaver item in-game.

The streets are rife with blood. All-out war has broken out on the streets of Hong Kong. The triad enforcers are at each other’s throats, but in chaos there is opportunity! Now is your chance to rise to the top, and the path to Dragon Head must be littered with the corpses of your rivals.

A full raid means finishing all objectives: Defeating all rackets and beating the final enforcer. If you don’t have a beta key for Triad Wars yet, you can still get one on our giveaway page.

(Source: Triad Wars)

Beta Perspective: Triad Wars


Disclosure: I haven’t played Sleeping Dogs, to which Triad Wars is set in the same universe, so this series is new to me. MMO Fallout should be taking part in a beta key giveaway at some point in the near future.

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(Correction: Triad Wars is set in the same world as Sleeping Dogs, it is not a sequel)

Let’s get something out of the way right off the bat: Triad Wars is an asynchronous single player game where the only interaction you have with other players is via AI recreations of them. At some point, the devs intend on adding in cooperative play, but that’s it. If you came in expecting Grand Theft Auto Online in the Sleeping Dogs universe, you’ll be sorely disappointed.

I try to reserve the “Beta Perspective” column for games that fit the traditional sense of a beta, that being a game that is definitively a work in progress rather than a mostly completed product that is in the bug testing phase. The game isn’t being wiped, but that doesn’t change the fact that many of the systems are still very much incomplete.

The main goal of Triad Wars is to build up your criminal empire while simultaneously knocking down those of your rivals (Ie: every other criminal), in modern day China. You’ll do this by operating a turf and raiding the homes of others to steal their stuff and embarrass them in front of their mothers.

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Thus we get to the current meat of the game: Raiding. Raids are something of an endurance run, tasking you with taking down each of the player’s resource pools (counterfeiting, cock fighting, etc) guarded by various NPC mobs before ultimately taking on the big guy himself. All you really need to complete a raid is to take out one building, but you get more rewards if you bring down the whole shebang.

You are limited by time and health, and the game recommends that if you don’t think you can do it, it’s best to cut your losses and run. You can always hightail it and make off with what you’ve got, lest you die/run out of time and lose everything. Your timer can be extended by performing a number of intel operations prior to assaulting the base, these involving breaking up deals, stealing merchandise, and beating up thugs.

Ultimately you end up with a lot more time than you’d probably ever need, an additional four minutes presently (giving ten total). It’s amazing how much an extra few minutes can dramatically reduce the tension and thus the mistakes a player makes while trying to beat the clock, and the whole process of collecting intel gives the game a bit more to do.

There’s also a bit of strategy in the whole symmetry between melee and ranged weaponry. The game is balanced in the sense that you can’t just walk in with a pistol (which you get very early on) and wipe everything out. Aiming is a pain and your avatar has all the accuracy of a drunkard, so in most cases you’re really better off saving your bullets for the guys who also have guns.

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As you level up, you gain points that can be put into improving your character and your gang, improving health, mitigating damage, boosting power, etc. The other big part of the game comes in the form of favors, cards that you unlock through gameplay and buy through the cash shop that offer different bonuses. Some cards offer temporary guns, others permanent, some give you boosts to production and others protection on certain areas of your turf. You can buy packs of random cards through the cash shop, however the game supplies them in pretty good quantities via daily cards and acquiring through missions.

The two most glaring problems with Triad Wars are, I’m told, completely unfinished and the dev team is aware of their shortcomings: Controls and AI. The quality of controls in Triad Wars seems to go up and down as you play, where sometimes you’ll be pulling off amazing fighting stunts (melee combat is very similar to the Arkham series) and parkour moves, and other times you’ll be gunned down because your character simply refused to respond to key presses. I’m keeping count how many times I’ve been killed because no matter how many times I’ve pressed the button, my guy won’t draw his pistol. Right now it’s five. Five times.

Maneuvering while in sprint mode is also a massive pain, with my character making sudden and random movements while seeming sprinting everywhere except where I wanted him to go most of the time. I had a particularly frustrating time with the simple process of getting him in front of a shop counter to buy a health drink, because he kept automatically jumping over the counter.

The AI also makes it really easy to go through raids where your enemy doesn’t have a gun but you do. The AI’s method of dealing with an armed intruder is to take cover, wait until he gets close enough, and then bum-rush and tackle. A nice idea, but you can usually get close enough to fire off a headshot before they take their chance. It’s fun when you’re on the offensive, but then you realize that these guys are defending your base too.

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I’ll end this with a suggestion that really popped out at me while playing:

You need to change the description on the cash shop. A fair amount of items sold for gold (cs currency) are rotated out and therefore only available for a limited time. The game isn’t clear that this is what the timers on the shop pages are for, and given the habit of cash shops to sell temporary cosmetics, I assumed that the devs were selling clothing and vehicles that lasted only a day or two, and immediately wrote the shop off since they cost in the realm of $10. It wasn’t until I actually bought something with the gold the game gives you that I realized my mistake. This needs to be communicated better, otherwise you might be putting players off.

Otherwise I’m having a lot of fun in Triad Wars. It’s definitely in need of a lot of work, and there isn’t an incredibly diverse range of content in the game, but you should check it out if you get the opportunity, and you will get the opportunity because MMO Fallout will be running a beta key giveaway at some point in the future.

Benchmark Final Fantasy XIV: Heavensward Update


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Final Fantasy XIV’s first expansion, Heavensward, releases June 23rd and introduces new stories, an increased level cap, a new race, new battles, new dungeons, and new mounts. More significantly, it introduces DirectX 11 graphics, offering better quality visuals at the expense of higher system requirements. To better prepare players for the road ahead, Square Enix is offering a benchmarking tool.

You can download the benchmark tool here.

(Source: FFXIV Press Release)

Final Fantasy XI Shutting Down On PS2/360


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Square Enix’s Thursday Livestream has come and gone, and the announcements were not all great. Square unveiled the Vana’Diel Project, a three part strategy to continue support for the aging MMO. The first part, unfortunately, involves ending content updates. Following a three chapter scenario aimed for launch in May, August, and November, Final Fantasy XI will cease to receive content updates.

FINAL FANTASY XI’s major version updates will conclude with the implementation of the final chapter of Rhapsodies of Vana’diel, but there will continue to be minor version updates that address bugs and contain various balance adjustments.

Playstation 2 and Xbox 360 users will be sad to hear that services for those platforms will end in March 2016. Final Fantasy XI will be ported to be playable on mobile devices, alongside the launch of a mobile RPG in 2016.

(Source: FFXI)