CCP Responds To Star Vault’s Terms of Service


As a small website operator, I’m always interested in seeing what kind of overwhelming response can be generated when someone far more popular than me links to my story. Last week, I brought up the rather humorous story of Mortal Online’s Terms of Service being stripped directly from Eve Online’s, down to the accidentally placed “Eve Online” (seen above). Massively ran with the story and, unlike myself, they are popular enough to get a joking response out of CCP:

We shot them (the company that makes it) this message.


Star Vault:

We here at CCP couldn’t help but notice that our expert wordsmithing, legal poetry and cunning turns of phrase have been emulated with sincerest flattery by your technical writing and/or legal staff. In fact, ardent fans of our EULA have surfaced, themselves noticing your homage to our work. See their assessment here:http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/

EVE Online is a notoriously dangerous universe. So we have to caution you — in fact, we demand that you don’t follow our footsteps or use our copyrighted work. After all, internet spaceships are serious business, so probably best to keep our internet spaceship business out of your business language. Please stop using our legal agreements, and kindly remove our name from your website.


What are people going to copy next… our spreadsheets?!

Star Vault Crosses Games: Bans Mortal Online Rulebreakers In Eve Online?


The above is a screenshot of the Mortal Online terms of service. You’ll notice that failure to abide by the rules presented in the terms of service (not pictured) will not entitle you to a refund for any fees paid for the use of the Eve Online client, servers, or website, and you will forfeit any unused game time. I sincerely hope Star Vault didn’t pay a lawyer to draft up their terms of service, because it appears to be ripped directly, with a little rearranging, of the Eve Online terms of service.

The Eve Online terms of service can be found here, and the Mortal Online PDF here. Since this has apparently been in the game since launch, does this mean anyone banned from Mortal Online for breaking the rules can fight that they were not punished properly according to the terms of service?

Star Vault has updated their terms of service to ban players from the correct game, and no doubt myself from any future press releases.

Star Vault Publishes Q2 2011 Finances


Star Vault has published their results for the second quarter of 2011. You can read the report in its native Swedish, or poorly translated by Google. For the sake of convenience, I will post some of the more important information here:

  • Mortal Online has seen an increase in subscriptions and box purchases since Q1.
  • In order to reduce costs, the board of directors has cancelled the liquidity guarantee.
  • According to Henrik Nystrom, a rights issue resulted in enough income to pay off earlier loans.
  • Mortal Online needs 500 more subscribers to achieve “break-even.”
  • Star Vault has partnered with Lekool to publish Mortal Online in Asia (we already knew that)
Although Mortal Online is still not breaking even, Star Vault continues to inch toward that goal with what, despite what some people would like you to believe, appears to be growing in terms of sales and subscribers. Who knows? Mortal Online could be a real surprise comeback.

Mortal Online Secures A Publisher!


To be a fly on the wall of the Star Vault offices. Not too long ago, I uploaded a comment by Henrik Nystrom that Star Vault was receiving a large quantity of offers to publish, and even buy Mortal Online from the developer. With the recent announcement that the Unreal 3 MMO will be published in Asia, Star Vault has announced a marketing deal with OnLegends to publish the game worldwide. Oddly enough, the article makes the claim that Mortal Online has attracted over 170 thousand players. Hopefully this partnership will bring forward some much needed attention to Mortal Online.

OnLegends will be showing off Mortal Online at Gamescom, with a hint at that dirty c-word: Console.

We strongly believe that Mortal Online can play an important future role on both PC and console MMO markets and we expect Mortal to be one of the trendsetting next gen titles.”

That Is Real Roleplaying: A Mortal Online Moment


Here at MMO Fallout, I’ve always said that most of my issues with sandbox games stem from a lack of content. When a company puts out a sandbox title, you have the option of being a crafter or a fighter, and often the choices are a toss up between pressing a button for hours on end or joining a group and kicking some serious ass. So you can see why such games generally devolve into systems where fighting is the main staple, and resource gathering is something done by macros through the safety of your guild.

The story I want to bring up today comes from BubbaJones on the Mortal Online forums. You can make of it what you want, this kind of scenario sounds like something that would keep me subscribed.

The other day (during MO’s night time), in Vadda, i was lounging around the bank and chatting with someone and out of the corner of my eye, i saw Cyde (a Red) proceed to run up to a crafter (by the utility vendor) from out of the bushes, one shot said crafter and promptly disappear into the darkness.

It created a commotion indeed, everyone yelling and running around, people panicked and warning others to huddle for safety.

Fighters were running around in groups of 2 and 3 to find the lurking Red who was hiding somewhere in the city.

It was Awesome, that feeling of danger – and what MO should be about.

Mortal Online: Welcome Back Week, Play Until July 10th.


We recently passed the one year mark with Mortal Online, and our first expansion. We are very proud of how far the game has gone, and we will continue pressing forward with Mortal Online. If you have been holding out on jumping in, then the summer sale would have you covered. If you are someone who has drifted away from the game, we are giving you a chance to once again step in your character’s shoes, and rediscover Nave.

Mortal Online. Never before have two words been able to incite as much arguing as these two, next to count Bill Roper, John Smedley, Derek Smart, and Combat Upgrade. Can you believe it was one year ago that Mortal Online launched? I sure can’t.

With the release of Dawn, Mortal Online’s first expansion pack, Star Vault would like to bring in a new batch of players with a 30% discount. For those who have played and gone, you have not been forgotten. Star Vault has opened up accounts until July 10th, for a short welcome back week.

Read more about it here.

Mortal Online: Not Against Selling The Game


Beauty is in the eye of the beholder, but so is speculation. Ever since the sale of Earth Eternal following its almost invisible launch and shut down, I am convinced that any MMO has a potential buyer as long as the owners are willing to sell. Over on the Mortal Online forums, Henrik Nystrom has posted the type of long, rambling message that only I could beat or fully appreciate, in which he talks leadership, testing, and potential buyers for Mortal Online.

His somewhat frustrated rant can be summed up rather effectively: StarVault would love to have more testers, better tools, and more developers, but they don’t have the resources. You may remember that Mortal Online is running at a loss due to a lack of subscribers, resulting in two cost cutting measures according to the company over the past few financial reports. Henrik then goes on to speculate on selling the game:

If there is not enough resources we will have to adapt and see what options we have… There are plenty of major companies that have their eyes on Mortal, and have had so since the beginning. They know exactly what is needed to develop and release a game such Mortal on your own, and that alone is a huge accomplishment which we are proud for. They know its almost impossible to develop a large scale such MO with such small team and they are very eager to get their hands on both the game and the team.

Henrik then points out that if StarVault does sell the game, the buyer may very well change the core of the game.

If they share the exact same vision with full loot, full pvp, monthly payment however is another question. Which I guess why most of us is here, us the devs as well, but if it means that if some of those core features changes when a company have the rights for it and it gives a bigger player base then that’s what they will go for most likely.

You can read the entire post at the link above, but it sounds like StarVault’s financial troubles are stinging more than they did a few months ago.

Mortal Online Close To Being Delisted From MMO Fallout


Here at MMO Fallout, I have a simple philosophy: You throw me a game, I’ll make sure that people have an avenue to get into it. As many of you have pointed out over the years, I will defend any game to the point of its death as at least worth trying and I can’t honestly think of the last time I ever advocated against dealing with a specific company on this website. Back in April last year, I had a serious talk after Mythic’s billing servers exploded. At that point, I applauded Mythic for quickly dealing with an issue that was not their fault (billing for most MMOs is handled by outside companies). You may remember that, by the time Mythic had an announcement ready the company was automatically refunding extra-payments. You may also remember the Mortal Online quote I had at the bottom:

“If it had been Star Vault making the account error, they would have simply replied with “Your carebear bank account just can’t handle our hardcore billing system. Go back to WoW, noob!”
-Hypothetical, satirical view on what Star Vault might have said.

Well, back on Sunday Mortal Online’s billing servers exploded, causing a number of players to be charged double, and even triple charged. I emailed Star Vault at the time to inquire whether reimbursement would be automatic, or if players would need to contact, and received this answer:

Players will need to check their accounts and bank statements and contact us if necessary.

It was getting this statement back from Star Vault that almost prompted me to completely remove Mortal Online from MMO Fallout, a difficult task indeed, however I draw the line when the line begins to rest on fraud. Foregoing the comment on the previous article about the lack of an apology, for a company to erroneously charge customers, and then turn around and require the customer to contact them in order to obtain a refund, well that sounds legally questionable. Essentially what Star Vault is saying here is “yes we double charged people. If they don’t contact us? Well we keep their money.”

For the record, I am not in the camp that believes this was intentionally done to gain money from people who might not check their accounts. Star Vault has said that they will refund any double/triple charges, and I have to take their word until proven otherwise. My concern stems from the fact that Star Vault is not actively seeking out accounts with extra charges, and crediting back the cards, a process that should be as simple as checking which cards appear twice or more in the same day, checking which accounts those cards are tied to (to ensure the person isn’t simply paying for multiple accounts) and refunding when you find an erroneous charge. If this occurred to a low number of subscribers as I’ve been told, such a process should be quick and easy.

Or maybe I’m just overreacting, and it’s just me.

Star Vault Partners With Lekool: Mortal Online In Asia


Mortal Online is heading to Asia. In a press announcement, developer Star Vault announced that the company is partnering with Lekool to publish Mortal Online in China and other Asian countries. You may be familiar with Lekool from their publishing ventures in the United States: Caesary, Business Tycoon Online, and more.

“We are very happy to enter into this long term partnership with Star Vault. Star Vault has very unique products that are rarely seen in Asia, we have got several publishers interested in Mortal Online from Asia, especially from China. We think there is a huge market for Star Vault’s games and we would like to play a role to make it happen.”

More on Mortal Online as it appears.

Mortal Online’s Billing Servers Explode: Players Double Billed


If you have a Mortal Online subscription, you will want to check your bank account and email (where your payment confirmations are sent). According to several players on the Mortal Online forums, and confirmed by Star Vault, a recent billing issue has resulted in an unknown number of players being double, and reportedly triple, billed for their subscription fees.

Any double charge will of course be solved, we have recently moved parts of our shop system that I expect causes some of these issues. It should be solved asap.

I’ve contacted Star Vault to confirm whether or not the company is actively seeking out the extra charges, or if players will be required to submit a billing dispute with customer service on a case by case basis. I have not yet heard back, more than likely given today is Sunday. Those of you playing Mortal Online should check to make sure you weren’t charged twice. As for those who have expired accounts, you should be safe. Checking your bank won’t hurt, however.

I will update this when I receive a response from Star Vault.