Kritika Reboot Names And Shames Latest Ban Wave


Kritika Reboot has a problem with gold farmers and cheaters. Who doesn’t?

Every so often the folks at ALLM Co. publish a list of banned accounts presumably as a form of public hanging and potentially to convince potential cheaters/gold buyers to not do those things. This week marked the temporary suspension of 77 accounts with 161 accounts being permanently suspended for the use of unauthorized programs. ALLM took the time to remind users of its continuing pledge to remove cheaters from the game.

Stop cheatin’.

Source: Steam

Can’t Get On Steam? It’s Not Just You;


Having trouble getting on Steam today? You’re not alone as the service appears to be undergoing a major service outage.

As of 12:30 p.m. on January 30, Valve’s servers are down pretty much universally and globally preventing players from accessing the store or any of its functions, downloading games, and affecting inventories and game coordinators for Valve’s titles. Looking at the charts on Steamstat.us, Valve’s services were suffering from recurring minor issues for several hours before the whole service just tanked.

There has been no public acknowledgement from Valve on the outage which isn’t completely out of the ordinary.

Hunter’s Arena: Legends Hits Closed Beta In February


Hunter’s Arena: Legends will officially hit closed beta next month for Steam players in specific locales. Players can register through the Mantisco portal with 10,000 players to be selected when the beta goes live next month. Timeline for the beta per-region has been announced to be;

  • America: Thursday, Feb. 20 to Sunday, Feb. 23 from 6 p.m. to 12 p.m. (GMT -7)
  • Europe: Thursday, Feb. 20 to Sunday, Feb. 23 from 6 p.m. to 12 p.m. (GMT +1)
  • Asia: Thursday, Feb. 20 to Sunday, Feb. 23 from 6 p.m. to 12 p.m. (GMT +9)

Those of you who didn’t watch WWE Royal Rumble can check out the trailer below. Hunter’s Arena combines MOBA-style gameplay with a battle royale game mode to pit 60 players in a last-man-standing game.

Check it out.

Steam Cleaned: Valve Gives More Shady Devs The Boot


About a week ago I published an editorial talking about the existence of games on Steam that cost a lot of money and don’t exactly justify their price. Titles that look like mobile ports or Unity shovelware that nobody seems to play and not only are being sold for money but a lot of money at that. My hunch at the time was that some of these games may be falling into a less than legal realm, being used as a form of money laundering which certainly wouldn’t be surprising or the first time such a title has shown up on Steam. This isn’t an accusation, just a speculation.

Well it appears I’m not the only one looking into these games as Valve has seen fit to give several of them the boot this week. Let’s dive in.

#1: Lab3D

Lab3D was developed and published by Tantal back in August 2019 and you may need Lasik surgery if you take a look at this screenshot and don’t immediately say “paying $200 is basically robbing the developer, make it $400.” Two hundred smackers, and the developer sounds completely legitimate when responding to a question about the price with:

“No, not trolling. Consider this a kind of experiment, only shhhh. And I can change the base price at any time.”

Lab3D had one review and 51 followers. Was it a money laundering scheme? A troll game? Only the developer knows.

#2: Fantasy Smith VR

Fantasy Smith VR was a $90 product by developer Okamoto 3 Nori, and in addition to the $90 base price it also featured several pieces of DLC all priced out at $40 a pop. Fantasy Smith VR is a little odd because it started out as a $12.99 product before the price suddenly and without explanation hiked up to $89.99 where it sat until Valve banned the game this week. Out of everything on this list, Fantasy Smith VR actually seems like a real game. If you head over to the community hub you’ll find people talking about it playing it and not being happy that the developer hasn’t spoken to anyone.

One of these things is not like the other.

#3: Hunting In Ancient Asia

Hunting in Ancient Asia is another $200 game, this time by Thoth Technology Ltd. everyone’s favorite game developer. Hunting In Ancient Asia had nobody playing it, roughly four instances of one person logged in since it launched in September despite 125 followers. Thoth Technology’s ban could be linked to some questionable reviews that may or may not have been at the behest of the developer. We will never know.

Unlike the other developers on this list, Thoth Technology Ltd. actually had other games on Steam and at more of a reasonable price. In an effort to become the Digital Homicide of virtual reality, Thoth not so much released as it did spam Steam with a bunch of shoddy looking VR titles over the span of the last eleven months, one of which was being sold for $100. I have to assume that the titles sound more elegant in their original Simplified Chinese and were at some level created with education or therapy based clients in mind.

Check em out.

#4: The Ones That Remain

There is a laundry list of games that in my frank opinion warrant Valve’s second look despite the fact that if any of these titles are involved in less than legal operations those activities are probably long over and done with and the cash paid out. These are games that cost $200 (or $100), have zero customers or close to it as far as I can tell, and have no public activity by the developer.

  1. Crisis Action VR; Pixel Wonder
  2. Strike Mole/Physical Ball; Lize
  3. Mouse Run; ATM Game
  4. NUMBER; rongyao0577
  5. LLK; Chenyun0577
  6. Hiscores Gold; Alexander in Uganda
  7. Lgnorant girl doll; wandwand
  8. Adventure Trip; Sunsmaybe Games
  9. Luna and Cynthia; wandwand
  10. Shoot Pump Shoot; Aurora Borealis
  11. Blast Em!; Xiotex Studios Ltd

Steam Cleaned: Undead Vs. Plants Is Terrifying


Undead Vs. Plants might be the most horrifying game I’ve seen on Steam, and as of this week you can’t buy it anymore as the developer has pulled it from sale. On a functional level it’s a ricochet game and might provide for a challenging puzzle game. On the other hand the characters in this game look like the last things I will see when I die and am dragged to hell by the demons of my past.

You play as zombie Arnold using your bullet ricochet powers to kill plants. The plants in the game are just the right combination of detail and awful to fall into the category where their very visage is discomforting. Haunting my dreams for eternity.

The developer Peaksel D.O.O. Nis has a math game still on Steam titled Zeus vs Monsters which is a math game for children and features art that while not great won’t give those children a nightmare just for wanting to learn addition and subtraction. Peaksel has a lot of creepy games on its website, including one about a pregnant talking cat named Emma. If you really want to play Undead vs. Plants you can do so on Android or Google Play. The game is still free there.

Temtem Early Access Impressions: Several Hours On A Broken Game


Temtem is in early access and unless you have a lot of patience for a busted game in alpha, I highly advise not spending the $35 (or your equivalent) at this stage. I also recommend not going into the toxic cesspit also known as the Temtem Discord server. It’s a hive of scum and villainy.

So Temtem has been in early access for roughly a week during which it has spent a fair bit of that time completely unplayable for many buyers. It’s understandable, the game is in early access and in the alpha stage. Unlike some people, the developers are very clear about this. Temtem also has a lot of people wanting to play it, unlike a certain shovelware shooter game, but I digress.

Let’s talk about my five hours in Temtem.

Temtem is Pokemon. You are a child starting out the game in your small town (which is laid out a lot like Pallet Town) leaving home to go out on an adventure, and you go meet a Professor of Pokemon Temtem studies who has you choose one of three Pokemon Temtem in his lab to start your journey of becoming a Pokemon Temtem master. You’ll meet your rival Max and journey through a winding series of tall grass encounters, and there are gyms dojos and Pokemon Centers Temporiams and items that teach moves, and a Team Rocket-style villainous gang.

I picked Houchic for my first Temtem since I have always wanted a psychic monster as my starter. I’m going to make a lot of Pokemon references in my coverage because while Pokemon didn’t create the genre, it’s very obvious that many of Temtem’s systems are taken directly from Pokemon. Not copying a whole lot from DigiMon. Now personally I have played the first two generations of Pokemon games and know literally nothing from any further game in the series, so all of my references are going to be from the red&blue/gold&silver era. Thank you.

Sin #1: The Forced Loss

I hate when RPGs make me lose to prove a point that could have been proven a million other ways. Alright, not a million. Half a million. When you have a pre-scripted loss in a game that’s all about strategy, it makes the player doubt how much they are really in control of the game. Temtem has your rival Max beat you down in your first fight just so the game can send the message that some Temtem are just unfairly better than others. It feels out of character for a game that otherwise starts out essentially with a Dora The Explorer “come on let’s get to it, I know that we can do it” vibe of positivity and confidence.

Considering anyone who plays Temtem is doing so because they are/were a fan of Pokemon, it’s safe to say that a majority of the population playing this game is aware of the weakness mechanic. It also strikes me as lazy because your rival Max always chooses Oree which is a digital type and has an inherent advantage over two of the three starters. It is also the only digital type Temtem at this point, making it seem like the whole class was created just so the developer didn’t have to work Max around potentially having three separate Temtem.

Sin #2: The Broken Evolution

The evolution mechanic is terrible and bound to be confusing for the average person who doesn’t ask in Discord/read the wiki since there is no chat right now. The evolution system in Pokemon has your Pokemon evolve at specific levels. Bulbasaur will always become a Venusaur at 16. In Temtem however, the evolution of a monster is based on the level that you caught them at and it is functionally broken. For example, Ganki’s evolution is 27+. If you catch a Ganki at level 1, it will evolve at level 28. If you catch a Ganki at level 10, it will evolve at level 38. If you catch a Ganki at level 22 then you can make like Willie Wonka and go fudge yourself since the soft cap for Temtem right now is 48, meaning that Ganki is not going to evolve period.

The evolution issue effectively punishes players for catching high level Temtem, as the higher level you catch a Temtem at the exponentially more grinding you’re going to have to do before that Temtem can evolve. In Pokemon you were rewarded for catching higher level Pokemon by requiring less time to level them before they could evolve. Temtem does the opposite and punishes you for it.

The goal is to push people into Temtem’s convoluted and stupidly expensive breeding system.

Sin #3: Boy This Game Is A Slog

Temtem is an MMO, so you do find a small number of simple side quests tossed into the mix. The main game? I started feeling my enthusiasm wane long before I got to the first gym, and I haven’t even gained access to the first gym.

Temtem pads its zones like a teenager’s bra, and it makes the process of entering a new area dreadful. I had to go look at the old Pokemon guides to make sure I wasn’t misremembering, but if you look at the zones in Red/Blue you’ll find that they tend to contain roughly 5-10 trainers, often on the lower end, with the added caveat that some of those trainers can be skipped and a lot of them have one or two Pokemon total. Temtem meanwhile has so. many. trainers that each zone takes a ridiculous amount of time to travel through, and very few of those trainers can be skipped.

I also had an issue with the first “gym” in Temtem. In Pokemon you come across the first gym battle pretty early on. Brock’s two Pokemon are level 12 and 14 if my memory serves me correctly, and you fight him roughly an hour into the game depending on how fast you are. To get to Brock you go through Route 1, Veridian City, Veridian Forest, and Route 2, with the option of hitting your rival in Route 22. In Red/Blue you’ll fight six trainers including the one in Brock’s gym. Temtem meanwhile has you travel through Prasine Coast (9 unskippable trainers, 3 skippable) to Briçal de Mar (town, no fights), through Thalassian Cliffs (13 unskippable trainers, 3 skippable) to Arissola, the town where Sophia’s dojo is. Sophia isn’t in town, so you need to find her by going to Gifted Bridges (12 unskippable trainers, 2 skippable) to the Windward Fort, a six floor building (15 unskippable trainers, 4 skippable), before you FINALLY unlock Sophia’s dojo (6 trainers).

So to wrap things up: Pokemon puts you up against six trainers before you fight Brock who has two Pokemon upwards of level 14. Just to get to Sophia, you need to fight a minimum of 55 trainers (64 if you fight everyone) to get to the first dojo master who has six Temtem up to level 22. Jesus Christ.

And yes, I’m aware that Temtem isn’t Pokemon. But having the literal first dojo be such an tremendous slog to reach has resulted in my experiencing burnout which should not happen this early in such a game’s story. It’s shoddy pacing and it doesn’t make me enthusiastic about reaching further dojos if this is the experience that I can expect to have going forward, by which I mean stopping every ten feet for trainer battles. I’m more inclined to give MMOs a break when it comes to increased grind, but Temtem isn’t really an MMO in the functional sense. You’re just sharing space with other people.

Otherwise I have no opinion on the matter. Actually I have a lot of opinions on the matter.

Operation Breakout: 10k Online, But Nobody’s Playing


I bought Operation Breakout because I’m willing to throw down nearly $10 on a hunch.

Operation Breakout is catching some attention over its sudden appearance on Steam’s trending games list and since this is Steam it’s probably for all the wrong reasons. If you look on the store page you’ll find 28 reviews, 8% of which are positive, and roughly one review being posted in 2019. The game itself has evidently been a massive failure in terms of users and sales.

So it came as a surprise that the game suddenly started showing over ten thousand concurrent players this week, yet nobody seems to be talking about the game. MMO Fallout Eyewitness News crew picked up a copy of the game to see what we would find within. The results were not so surprising.

As you can see in the screenshot above, there are no servers for this game. Seven thousand people logged in at the time of this writing, and yet literally not a single person is actually playing the game.

The answer? Operation Breakout has trading cards, and the most likely explanation is that a lot of game keys have been dumped on a grey market website for cheap and bought up by card farmers.

This isn’t the only suspicious title from publisher Phanom Games. Another title Fireflies has several periods in 2017-2018 where the game inexplicably spikes to over over a thousand concurrent users despite the fact that the game looks and plays terrible and a relatively small number of reviews.

 

Thanks, SirViolentDeath for bringing attention to Operation Breakout.

3rd Party Old School RuneScape Client Coming To Steam


Is Old School RuneScape coming to Steam? Maybe, but not officially.

MMO Fallout’s busy bees discovered a SteamDB listing an unreleased listing for OpenOSRS, a third party client for Old School RuneScape. OpenOSRS advertises itself as an open source client for RuneScape that provides plugins to improve the quality of life of the game, including timers, trackers, popups, and more. The app is understandably listed as free on demand and first appeared on SteamDB’s tracker way back in November 2019.

There is no word on when the client will hit Steam, as of right now it does not have a public store page or community hub. MMO Fallout will update as more details come out.

Column: Is It Safe To Admit Ashes of Creation Apocalypse Failed?


Ashes of Creation Apocalypse has ironically suffered a apocalypse of its own and is safely dead as a corpse.

Following in the line of 2019 battle royale games that nobody wanted and thus nobody played, Ashes of Creation Apocalypse is a standalone prequel to the upcoming MMORPG of a similar name; Ashes of Creation. In essence, Apocalypse is like the technical demo for a game that will ultimately be the final product.

“Fight for your survival or die trying! Ashes of Creation Apocalypse is the standalone prequel to the upcoming epic MMORPG Ashes of Creation. It is both a testing ground for new systems and content in Ashes of Creation, as well as a unique last-man-standing action game where magic, steel, and chaos reign supreme. Ashes of Creation Apocalypse is a high fantasy, free-to-play experience where no two battles are ever the same.”

Just as unique as every other battle royale game. But similar to Planetside Arena, the public did not take to Ashes of Creation Apocalypse kindly or with much interest at all. Steam charts show that the title peaked at 288 concurrent players in October 2019 and over the last three months has quickly dwindled to a peak of 21 with an average of seven. Recent reviews put the title at a 14% “very negative” rating and as I am writing this piece there is one person online probably wondering why the queue timer is reaching well over several hours.

Ashes of Creation meanwhile seems to be going just fine, thank you. Intrepid Studios is still hiring and regularly post updates on development. Hopefully Intrepid Studios will find an avenue through which to publicly test their systems for Ashes of Creation. We hear Valve has a lot of experience with focus-testing their games, and Gabe Newell will teach you the secrets of the universe if you present him with a collectible knife.

Steam Cleaned: The Mysterious Library Of $200 “Games”


I’ve come across a rather strange phenomenon on Steam and it revolves around games that look like asset flips and sell for $200. Where do these games come from? Who are they selling to? Why are they priced at two hundred smackeroos? Are they all money laundering schemes? I don’t recommend going to the links in this article and buying any of these games, unless you think that burning $200 is worth flexing on the friends who will abandon you once they realize how criminally irresponsible you are with money.

For the record I deliberately left out a number of games that were clearly for educational/training purposes, games put up on Steam for pop-up events, and titles that are clearly trolling. This is also not the complete set of $200 Steam games by a large margin, just a carefully selected sample size of those that would show up with Valve’s wonderful search engine filtering by price.

Thank you for coming to my TED Talk.

#1: MouseRun (pictured above)

  1. Mouse Run showed up on the Steam store on December 20, 2019 and is sold by an “atm games.”
  2. The game is Chinese-made and its original title is ???? which roughly translates to “Uncle Rat Run”
  3. It costs $199.99.

#2: Strike Mole

If you really want to play Strike Mole, I have good news. You can do so without spending more than $25. Plus tax. Strike Mole is a $200 asset flip of the Unity Store game Whack a Mole and you can buy the package for $25, zip it yourself, and play to your heart’s content. Another game by a fly by night developer who happens to also be Chinese.

#3: CrisisActionVR

Crisis Action VR is another game available in English and Simplified Chinese by a developer (Pixel Wonder) that only published one game. SteamDB shows that Crisis Action VR was once $20 but in April 2018 the price inexplicably rose to $200. Maybe the developer no longer wishes to sell it? Maybe they don’t understand decimal points. Your guess is as good as mine. Crisis Action VR is the only game on this list that looks like it came the closest to being a real game.

#4: LLK

LLK is definitely a pre-bought asset package for a mobile game, of what I would be lying if I implied I had any intention of searching around for the answer to. The game peaked at 6 players on Steam and has never changed its price from the $200, so it LLK is a money laundering scheme than it has cleaned at least $1200 USD with $360 going to Valve as their cut. Who knows, maybe this is medical grade memory testing software. I wrote my name down wrong this week, maybe LLK can help.

This one isn’t available in Chinese but the developer is Chenyun0577. I’ll let you make your conclusions.

#5: NUMBER

I’m starting to see a trend here. The previous game LLK was created by Chenyun0577, and NUMBER was created by rongyao0577. Two Chinese developers with names that sound like a bot generated them? Nope, nothing suspicious here. They also released on the same day. Coincidence, surely. NUMBER had five players max concurrently playing it.

Those money launderers sure do like memory games. Maybe it helps them remember where all their money is being funneled.

#6: Adventure Trip

Adventure Trip is available on the iOS store, and I assume it doesn’t cost $200 there. Adventure Trip is available from a developer with one game and, you guessed it, in Simplified Chinese. Unlike the last games on this list, if anyone actually bought into this scheme they haven’t actually played the game. Adventure Trip has five followers but no activity charted.

This game can be played free here. Thanks Reddit.