Daybreak Game Company Promises Support For H1Z1: Just Survive


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Ever since Daybreak Game Company split H1Z1 into its two parts, players of the environmentally focused Just Survive have grown pretty frustrated over a perceived lack of support. It wouldn’t surprise many to hear that King of the Kill has been receiving the bulk of DGC’s attention, especially when you consider that the game draws in about ten times the average traffic on Steam. H1Z1’s new General Manager Landon Montgomery has taken to Reddit to let players know that their voices are being heard, and the Just Survive team is working on improvements.

During the short time I have been here, I’ve been able to assess the Just Survive history both internally and externally. And, while I recognize that the past year has been a little frustrating for the loyal crowd, I know that the internal team is excited to push forward and do right by you, the players. It’s one of the reasons I’m here and why we’re actively building up the Just Survive team. We’ve added several key roles and we are excited to introduce these additional team members in the coming weeks.

We wish Landon Montgomery the best of luck in his new position. He’s going to need it.

(Source: Reddit)

Digital Homicide’s Business Destroyed, Lawsuit Against Steam Users Ends


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The lawsuit by James Romine against 100 unknown Steam users has come to an end. A few days ago, Romine filed a motion for extension of time or dismissal without prejudice, effectively asking the court to either grant him more time or to kill the case until a future date. The reason, as stated in the documents, is as such:

“Upon filing this case, per advice of the local sheriff who could not help me or my business with a massive ARS-13-2921 criminal harassment problem on an Internet Store front and via email, the Plaintiffs business was destroyed completely financially disabling The Plaintiff, destroying usability of all current work effort, and untold other damages.”

If you haven’t been keeping track, Valve responded to a submitted subpoena by terminating their business agreement with Digital Homicide, citing hostility toward customers as a primary reason. As a result, Digital Homicide lost access to a platform that holds at least 70% of the PC gaming community. As such, according to documents filed with the clerk on 9/27, Romine is unable to afford the cost of serving the defendants in said Steam case. Romine had initially asked for either a 90 day suspension or a refund of filing fees and a dismissal without prejudice, which would allow the case to be pursued at a later date.

The court, under the Honorable Stephen M. McNamee, has approved decision #2 and dismissed the case without prejudice. As of September 30th, the case has been terminated. MMO Fallout will update should the case be renewed in the future.

Akaneiro Appears To Be Dead, Customer Support Closed


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ARPG Akaneiro is offline and Spicy Horse Games has shut down, at least that’s how it appears if you have tried to play their games recently. Users attempting to log into Akaneiro are finding that the servers are not responding, and neither is Spicy Horse’s customer support, who are auto-responding to support tickets with the following message:

We regret to inform you that the Customer Support area for Spicy Horse Games is now closed as we shift away from F2P mobile games. To be clear though, The Gate, Critter Academy, Chains of Darkness, Heroes of Night and Akaneiro WILL continue to remain online for the foreseeable future, but there will be no further customer support or assistance for these games. We will however we will continue to monitor the servers and reboot them as and when needed.

Evidently not. As it turns out, Spicy Horse Games shut down way back in July, when founder American McGee announced that he would be retiring to his sailboat.

10 years, 10 games, tons of wonderful memories. The Shanghai studio of Spicy Horse Games is closing its doors. The company itself will remain intact, and we’ll continue to operate existing games online. At our peak, during development of Alice: Madness Returns, the studio contained 85+ people. These days we’re down to just 6, and it feels like a good time for a radical shift. I’m going to turn my focus to indie development and will continue to publish small titles under the Spicy Horse brand. Much of this work will be done in a challenging new environment – aboard my sailboat, bobbing around the S.E. Asia region.

Is Akaneiro down for good or has American simply forgotten to check the server status for the past few days? We’ll have to wait to find out.

[Breaking] DigiHom Update: All Games Disappear From Store Front


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Relations between Digital Homicide and Valve appear to have gone sour, with sparse details and speculation running rampant after all of Digital Homicide’s games were pulled from Steam one by one earlier today. The news comes on the heels of the revelation that James Romine, owner of indie game developer Digital Homicide, had subpoena’d Valve for the identities of 100 Steam users in pending litigation over negative comments regarding his games on Steam.

Tech Raptor has reportedly received a comment from Valve, confirming that the games were removed due to the developer’s hostility towards customers.

Valve has stopped doing business with Digital Homicide for being hostile to Steam customers.

MMO Fallout has reached out to Digital Homicide for comment.

James Romine Subpoenas Valve For Steam User Details


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Digital Homicide’s James Romine has filed a subpoena against Valve in Phoenix to discover the identities of what appears to be 100 anonymous users who had made statements about the company in the past. The documents were filed and the subpoena granted this week. The case has been assigned to Magistrate Judge Eileen Willett. Romine is representing himself and is demanding $18,000,000 with the nature of the suit being personal injury.

More information as it appears.

Firefall Disappears From Steam After Downtime


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Firefall is still missing from Steam following a period of downtime, although the game is still running and people are still playing. While Red5 Studios has yet to make a statement on why the game was removed, only to state that it is expected to come back in the next couple of days, speculation is rampant that a mob of player reports to Steam that the game had been shut down were responsible for its delisting.

Our servers are back up running at full strength now, Sorry and Thank you all for being patient and understanding through this unexpected downtime.

According to Polygon, nobody at Red5 was responding to inquiries earlier today.

We attempted to reach Red 5 by phone, but no one picked up; the developer’s phone system no longer lists any active extensions. An email sent to Red 5’s press line bounced back.

It isn’t hard to understand why people assumed that Firefall’s website and server going offline was merely a precursor to the game suddenly sunsetting. According to reports, all of the remaining staff on Firefall were let go in July’s layoffs. Players have panned the game as dead, abandoned by a developer that apparently no longer exists in any real capacity.

(Source: Firefall)

Unfinished Early Access Game Divergence Online Spawns New Unfinished Early Access Game


Divergence Online is the Early Access game by Ethan Casner, a man whose abilities as a programmer and businessman I showed no faith in three years ago and who still hasn’t managed to disappoint me to this day. Since its launch, the unofficial Star Wars Galaxies 2.0, complete with interface clones, has completely floundered and died in Early Access. When I say that no one plays Divergence, I do so because there are literally zero people being tracked on Steam playing at this exact moment.

Since the prospect of a Star Wars Galaxies reboot has fallen into the forgotten graveyard of Steam Early Access indie titles, Casner has since turned his attention to the other wasteland of unfinished indie games, the open world hardcore zombie sandbox game. Divergence: Year Zero comes to us because Divergence: Online isn’t making enough money to survive and nobody is willing to work on it in exchange for no pay, as we are told:

“Nobody wants to work (for free) on “someone elses sci-fi game”. 100% truth. Oh, there are TONS of people out there willing ot line-up to “get involved with a survival game”, because they have a much better chance of earning those people money, but getting them to work on something that isn’t even made for profit (Divergence: Online) has been virtually impossible. If you can’t get people to help out on principle, then you need to pay them to do the work, and if you can’t pay them, well then you’re fucked aren’t you. Don’t approve? Tough shit, you aren’t the one putting your electric bill on a creditcard are you.”

So Casner found a way to convince a handful of hopeful interns to develop his survival game for free, in order to eventually pull funds to continue work on a game that, as of January this year, was making a whole $100 a week. And if you don’t approve of it, well that’s too bad for you. It’s also too bad for Ethan, whose game is admittedly bringing in less revenue than a part time job at McDonald’s, and whose financial woes are the primary cause for Year Zero being rushed into production.

Divergence: Year Zero (“Year Zero” for short) is a prequel to Divergence: Online and exists at a place in time I’d long planned to explore years from now but we simply do not have the time to wait.

Unluckily for Casner, his habit of meeting criticism with insults coupled with the fact that Divergence already siphoned nearly twenty grand from hopeful Kickstarter backers, has left gamers wary of this new venture.

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Why anyone would give money to this man after all this time after he has failed to deliver time and time again is beyond me. I’ve read some of the forum stuff from him and he seems to never really take responsibility for any of his own actions. I doubt the failing of Divergence Online had to do with it being to Niche, it had to do with his lack of ability to get anything done. What would make one believe this title would be any better than the one he had before? I would suggest just moving on, as he would just blame everyone but himself when it failed to deliver anything of value.

If you already bought into Divergence, you can get a key for Year Zero if you ask, but they’d like you to buy the damn thing please.

So where does this leave people who bought Divergence: Online?
Pretty fucking well off actually, because everyone who bought Divergence: Online is entitled to a free key for Year Zero. Obviously since we’re doing this to make money for the game, we’d like some people to buy the damn thing please, but if you ask for a key through the regular channels, you’ll get one no sales pitch and confidentially.

I will finish this piece with the same words I gave back in 2013:

That said, I don’t believe Divergence Online is a serious game. Not in the sense that I’m implying that the whole thing is on the level of a Stargate Worlds ponzi scheme, or that the guys working on it have any goal other than to make a great game and obviously some money in the process, but that the project is likely to follow in the same line as its predecessor: A series of unfulfilled promises held back by a lack of funding built by people who are better suited for smaller projects. In previous editorials, I’ve pointed out that an MMO is probably the worst genre to pick for your startup game, they take the kind of time, planning, personnel, and most importantly funding that indie studios just don’t have access to.

[NM] Blue Estate Is Everything I Want Out Of On-Rails Shooting


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Blue Estate is everything I want out of an on-rails shooter. Thank you, good night.

I suppose I should elaborate. I’ve always been a huge fan of the House of the Dead games, so stumbling upon Blue Estate was like finding the trail to King Tut’s tomb, or Kim Jong Un’s lacy underwear drawer or something of the sort. You know a game is going to be good when reviews on certain mainstream websites are falling over themselves to tell you how offended the reviewer is by the game’s content and desperately trying to peg otherwise positive attributes as negative. I mean, you shoot a guy with your gun and then what? He dies? And it’s on rails? What kind of on-rails shooter is this?

It’s pretty obvious in the jokes and presentation that the folks at He Saw don’t care one iota about the hurt feelings of the internet’s legion of failed journalists turned video game critics, and the developers push that angle at every possible moment. The story is told as an oddly delightful mashup of House of the Dead’s b-movie attitude and Deadpool’s inner monologue as the player character, the narrator, and the subtitles constantly push each other out of the way for attention. It had me laughing pretty hard at quite a few moments.

The story is told from two points of view, with Italian mobster Tony Luciano looking to rescue his girlfriend while ex-Navy Seal turned mercenary Clarence follows in his path and cleans up the messes he leaves behind. Their stories will take both characters to all sorts of goofy locations, from sewers to a wedding, a chicken factory that also serves as a battle arena, and a foggy graveyard to boot. Both characters have their personal flaws, Tony’s hair keeps getting in the way and Clarence stepped in Chihuahua pheromones and finds his leg the target for every horny Chihuahua in the tri-state area.

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The whole game is narrated by the nasally voiced Roy Devine Jr., a man who is prone to go on nerdy tangents and regularly is cut off and muted by the apologetic FPS Authority text box. The actors all do a great job of sticking to their script, rarely breaking character and giving an authenticity that everyone in the game is right out of a Frank Miller drama. How seriously should you take this game? The first boss is a Kim Jong Un caricature with a not so secret fetish for wearing women’s underwear. He’s also a ninja because Korea or something and he happens to be friends with Dennis Rodman. Are you getting the satire now?

As an on-rails shooter, I enjoyed the fact that characters seem to have more versatility than your average game in the genre. You have your standard shoot, reload, etc. In House of the Dead, for instance, characters tend to stick to a rail of walking around on level ground and shooting. In Blue Estate, you’ll find yourself hanging upside down, sliding down rivers and mudslides, falling, hanging from rafters, and shooting bad (worse?) guys while your character does all sorts of slow motion acrobatics. The movement is all handled automatically, but it puts on a good show for the viewer and lets the developers do some stuff they wouldn’t normally be able to get away with in a standard shooter.

One area where Blue Estate hangs is in the gun department. Each level effectively provides the player’s pistol plus one limited-ammo weapon that is found along the way, usually an automatic machine gun or rifle. While a nice change, the pistol you are equipped with comes with unlimited ammunition and can already pop most enemies with one shot to the head, making the second gun more of a liability than a treat to be used wisely. There are a couple of guns that are actual detriments, a shotgun and a powerful hand cannon that hit more than their target and can kill a head shot streak and lower your score.

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Blue Estate was a light gun game built with the Leap Motion in mind, a motion controller that you stick your hand in front of and use to control the game. From my understanding, Blue Estate works quite well with this controller, using your hand to swipe, aim, and shoot. I don’t own one of these, so I wound up substituting the control with my mouse and likely giving myself an unfair advantage. Enemies in the game operate as though you’re working on either a controller or motion controls, think first person shooters on mobile level of delay before they actually hit you, so if you’re going to play with a mouse I recommend cranking the difficulty up to give yourself a challenge.

Overall, Blue Estate is a nice return to the Grindhouse shooters that we haven’t really seen since House of the Dead: Overkill in 2009. It brings to the table ridiculous enemies, grossly over-the-top stereotypes, scantily clad women in varying degrees of undress, and a story that is very on the nose and throws all forms of subtlety out the window. Clocking in at about 3 or 4 hours for the main story, Blue Estate also includes an arcade mode to rack up points and get that much desired high score and achievements.

Fans of House of the Dead should lap this game right up. You can get it for $5 as part of the latest Bundle Stars package or for $12.99 on Steam. Alternately, console users can grab a copy on PS4 and Xbox One.

Final Score: A.

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DigiHom Update: Some Clarification


To our readers,

Last week, MMO Fallout published a piece titled “DigiHom Update: Tons of Games Disappear From Greenlight.” Since its publishing, we have received word from Digital Homicide over several inaccurate statements in the article. According to these statements, the games we noted that were removed from Greenlight were voluntarily removed and not by Valve as we originally surmised. The issue of Digital Homicide’s games being tagged incompatible was revealed to be due to a bug in the Steam API. The games themselves were indeed listed as incompatible on June 3rd, a decision that was reversed on June 6th.

Finally, we’d like to clarify that the lawsuit against James Stanton (Jim Sterling) was filed by James Romine himself, and does not involve Digital Homicide as an organization.

As a publication that strives for accuracy in our coverage, MMO Fallout strongly apologizes for the errors. This is meant to cover all instances where the above statements were made.

Thank you for your patience, and now back to your regularly scheduled programming,
Connor
MMO Fallout

Heroes & Generals Boasts 8 Million Players


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Heroes & Generals developer Reto-Moto is celebrating eight million registered players today as the flagship WW2 MMO celebrates its second anniversary. Initially launched in 2014, Heroes & Generals has been updated countless times in its tenure of early access.

“Two years ago we were one of the first 10 games to be greenlit by the community on Steam – that was an important event for the company and the game,” says Martin Pollas. “Being on Steam has been instrumental in growing the player base and strengthening our very engaged community. We look forward to keep on improving the game and bringing more content to players.”

Over the past year, the game has been updated with new weapons, vehicles, tanks, uniforms, and more. In that time, Reto-Moto has implemented more than twelve thousand tweaks and squashed more than three thousand bugs.

(Source: Reto-Moto Press Release)