[Updated] Indie Dev Uses Multiple Names To Dodge Bad Rating Association


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[Update 5/31: Digital Homicide has updated their games to have a consistent naming, making it possible to easily view all of their games.]

Temper Tantrum currently costs 99 cents on Steam. It has a 44% positive rating at the time of this publishing with many of the negative reviews pointing toward bugs, and the fact that the game is entirely comprised of stock UNITY assets purchased from the store. If you look up the developer, you’ll see that the game is made by a studio called DigitalHomicideStudios LLC (two words) and that they only have one game on Steam if you search by developer.

We’ve covered Digital Homicide here at MMO Fallout before, back in November when the developer had a meltdown over a critical let’s play video of their game The Slaughtering Grounds, which currently carries a 25% positive rating on Steam. This game, similarly, was heavily panned for its poor quality and reliance on stock assets purchased from the UNITY store. The Slaughtering Grounds is credited as being developed by Imminent Uprising and published by Digital Homicide Studios LLC (four words). The companies are the same, but if you follow the link on the Steam page you would never know the link between the two games, because of the alternate spelling.

And finally we come to Deadly Profits, a game released May 29th under the developer name Digital Homicide Studios, changing the studio name once again to prevent users from stumbling upon the game’s other, less well received titles. Deadly Profits is currently the highest rated title in the library, 61% at the time that this is published, however the top fifteen most helpful reviews are all negative.

Should developers be able to hide their past on Steam, or should Valve be enforcing a policy to tie developers to a consistent name? Let us know your thoughts in the comments below.

Early Access: Szone – You Have Left The Zone


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If gaming has suffered in any way from the MMO industry shift to free to play, it is through the saturation of what I’ve referred to as mass-market shovelware, MMOs that seem to exist for no other reason than to show up, exist for a while, and then hopefully leave with a little profit. These are games piled out by the thousands, mostly by devs in Russia, China, and Korea of no reputation and no discernible talent, throwing out games riddled with bugs, unfinished content, hackers, gold farmers, and a surprisingly filled out and functional cash shop.

The latest genre to be tied down and mercilessly tortured comes in the form of online clones of the game S.T.A.L.K.E.R, by GSC Game World, and while my patience with the developers of these games is growing thin, I will gladly admit that I have enjoyed one or two of their offerings. I genuinely enjoyed, and continue to play, Survarium.

You get an idea on just what kind of experience Szone Online is when you first load into the world and find that you are weaponless. The first NPC you meet, the blacksmith, tells you to come back later once you’ve gotten more experience and he’ll give you some stuff. Head inside the closest building, talk to an NPC, and he’ll give you some rusted weapons. Now the real frust-fun starts.

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Try to shoot the gun and you’ll get an error saying “no ammo.” Double click on the ammo and see the message “this ammo is already loaded.” What you need to do, and I figured this out through trial and error, is to unequip your gun and use a magazine on it in the inventory. Go through the long list of Steam reviews and you’ll see this issue pop up a lot, with new players put off by the simple lack of explanation on how to initially load your gun, disregarding a needlessly complex and convoluted method.

Szone Online is the first game I’ve seen where it is conceivable to “lose,” in that you’ll run out of ammunition and money, rendering you useless in combat and unable to make that money back. That being said, I don’t see myself playing long enough to fall into this trap because the game itself just isn’t fun.

The four hours of Szone that I managed to get in consisted mainly of me running from NPC to NPC, killing large swaths of dogs and rats, in what feels like bad fanfiction of the GSC STALKER universe. Just read a bit of the description.

This is a story of human pride. Time is at hand when, in their utter desire to study the world, people will start destroying it. Tests of high-energy heavy particles accelerators will result in billions of microscopic black hole rupturing the structure of time and space. This will become the point of no return. The Earth as we know it will cease to exist.

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Szone isn’t a STALKER game, it just happens to be set in a post apocalypse, specifically in a “zone” in the Ukraine where players, or ‘stalkers’ seek out artifacts for the sake of science, glory, and profit.

The game plays about as poorly as it reads, likely owing to a combination of inexperienced programmers and a poor engine. Characters are clunky and will occasionally get stuck on geometry that they shouldn’t get stuck on. Jumping is a frustrating experience that will get you killed more than once since your character will simply not jump if you’re too close to whatever you’re jumping on. Animals seem to be able to reach you from distances they shouldn’t. Gun handling feels directly pulled from the numerous free to play shooters built partially to look and feel like Counter Strike 1.6, except without iron sights.

I don’t know which to blame for Szone’s combat, poor AI or bad netcode. Hit detection is horrible, with animals either often dying a few seconds after you shot them or just ignoring your bullets despite the splats of blood indicating a hit. Dogs are easy to pop off with one or two bullets, but once they start moving they become difficult to hit without spraying your automatic weapon everywhere. Shoddy netcode and poor hit detection often mean missing shots that should have hit, hitting with shots that should have missed, and dying because NPCs are warping around the map.

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And don’t be confused by the fact that the game is in early access, Szone has been up and running for years. I originally played this game back in 2012 partially to aid in my Russian language courses, when the game was known as Stalker Online. Crucial issues like the netcode, lag, weapons, etc, haven’t had any noticeable change in three years.

If Szone is with us for the long haul, it’ll likely be because the game survives not off of massive income but by maintaining a cost of living that is near nothing, similar to Alganon. You won’t lose anything for playing it, other than your time, but I’d be willing to bet you won’t come out ready to dive back in.

Alganon: Mostly Negative Reviews And QOL Backlash


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Alganon on Steam currently holds a “mostly negative” rating, with 31% of 108 reviews painting the game in a positive light. Many of the negative reviews appear to focus around the game’s one-time purchase to remove certain account limitations, along with players who had been banned from the forums writing a review about the company’s banning policies.

Quest Online’s Derek Smart posted a warning that Valve is already on the case to curb toxic behavior including forum trolling and review bombing.

Valve is aware that they have a serious problem with this, and have started taking steps to curb this behavior (and the “review bombing”). Once serious actions (I’m all for Steam account bans. It’s the only way to be sure) start being taken here on Steam, hopefully that will send a clear message that we simply cannot allow a select group of anti-social people to ruin our gaming communities. Especially this, being one of the largest eclectic gaming communities.

(Source: Steam)

TERA Opens Up Inactive Usernames


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TERA’s launch on Steam means a lot of new players, and that means a lot of people looking for free names. On June 25th, characters who haven’t logged in over the past year will have their usernames changed in order to free up choices for these new incoming players:

Any characters that have not logged into the game since June 25, 2014 will have their names appended with “_1”, freeing up their old names to anyone creating a new character or using the paid Character Name Change service.

You will need to log in before June 25th to keep your name saved.

(Source: TERA)

TERA Declares Itself #1 MMO On Steam


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En Masse Entertainment has declared TERA to be the #1 MMO on Steam, based on peak concurrent players compared to other MMOs on the digital platform.

Since launching on Steam on May 5, 2015, TERA has seen explosive growth, with new and returning players pushing the total number of accounts to over 4.5 million in North America and 20 million worldwide! And those players have been busy—killing an average of 6 million BAMs (Big-Ass Monsters) and clearing 70,000 dungeons a day.

You can read more about TERA’s launch on Steam with this handy infographic.

(Source: En Masse Entertainment press release)

[Less Massive] Shuttered Game Still Being Sold On Steam


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Steam Early Access has seen a lot of criticism, from the fact that most games don’t see completion, to the sale of titles that are at best misleading and at worst engaging in outright fraud. It has also become the source of indie devs putting games up for sale only to engage with the community for a few months before disappearing with whatever money they had managed to gain in that time frame. Customers, on the other hand, generally have no recourse if their purchase turns out to be for nothing.

Such is the case again with Into The War, developed and abandoned by the now absent Small Town Studios. According to Steam reviews, the servers for Into the War haven’t been operational going back to early April, possibly even further. The developer’s website is offline, and their social media has gone silent.

In addition, the game’s forum currently contain a sticky telling players to not just avoid buying the game, but to report it to Steam (typos left intact).

On the store page you will see a Flag icon at the right side of the page. Use it to report the game and describe it as abandoned by the developers.(use the “Broken” option) and it’s nothing more than a scam now, with the devs running away, deleting their site and social media presence, while the game remains unplayable.

Despite the servers being offline and the developer unreachable, the game is still up for sale as of this publishing for $4.99. Those who bought the game may have a glimmer of hope, as Valve has issued refunds for other early access games abandoned by their developers and left in a broken state.

For critics of Early Access, this is just another example in an ongoing demand for more curation on the Steam platform.

(Source: Steam)

Australia To See 10% Price Hike On Steam


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A 10% price hike on Steam games sold in Australia is all but confirmed, as reported by PC Gamer. As some outlets have been covering, the 2015 Australian budget will include a tax on intangible imported goods, the goal being to apply the GST (Goods and Services Tax) that had not been collected due to the law being written before such goods had become a major market.

When the new prices go into effect is presently unknown.

(Source: PC Gamer)

Valve Shuts Down Paid Skyrim Workshop, Refunds Everyone


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Valve’s controversial decision to introduce a system where mod makers could put their creations up for sale is dead in the water just a couple of days after it was introduced. Last week Valve announced that creations in the Skyrim workshop would be able to charge a fee for use, with the creator taking a 25% cut of earnings.

The resulting backlash inspired groups of customers boycotting Valve, protest creations popping up in the Steam workshop, and a Reddit AMA by Valve’s own Gabe Newell.

In an announcement posted to the Steam Community, Valve admitted to underestimating the differences between the revenue sharing models in their previous ventures (TF2/DOTA cosmetics) and the mod community.

We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

Going by the announcement, it seems that this isn’t the last we will hear from paid mods. Perhaps Valve will introduce some donation method to help mod creators.

(Source: Steam)

 

Alganon Patches In Steamworks Support


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Quest Online has revealed that Alganon will be coming to Steam next month. Alongside a number of other fixes and tweaks, support for Steamworks was added in the latest Alganon patch. According to Quest Online, Alganon will officially be on Steam next month.

Implemented support for SteamWorks backend services. Yes, Alganon is coming to Steam next month! This is the store landing page.

The link does not work as of this publishing.

(Source: Alganon)

[Not Massive] Criticism Mounting of Paid Mods Program


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[Update]: Tripwire Interactive has expressly forbidden the use of paid mods in its EULA for Killing Floor 2.

Your Mods must be distributed for free, period. Neither you, nor any other person or party, may sell them to anyone, commercially exploit them in any way, or charge anyone for receiving or using them without prior written consent from Tripwire Interactive.

[Original Story] About a day has passed since Valve’s announcement of paid mods on Steam, beginning with Elder Scrolls Skyrim, and the backlash is mounting against the new system. A petition on Change.org to remove the mod shop has drawn over forty thousand signatures at the time of this publishing, while a number of people are flooding paid mods with bad reviews.

Fears that Valve’s hands-off approach to curating content would result in stolen content being listed were confirmed when a fishing mod was pulled for using assets from another mod without permission. The creator of Fore’s New Idle Animations, a mod that many other Skyrim mods rely on to function, has expressed his opposition against mods being released for money.

Valve has also seen criticism over its policy of taking a 75% cut of revenue.