Warhammer Online Isn't Going Free To Play


I’m sure a lot of people expect me to do the usual poking of fun at Mythic over Warhammer Online, and truth be told I have enough content to fill more than just an introductory and self-parodying paragraph. So for the sake of getting to the point, I will not be referring to Warhammer as “boring crap,” nor will I make a joke about Mythic apparently not seeing the worth in players investing in the MMO, apparently even if that investment is absolutely nothing. And for once, I will stop inciting Mark Jacobs.

VP Eugene Evans over at Bioware Mythic wants the world to know that Warhammer Online is alive and still fighting for survival, and much like the steak supply in a house full of vegetarians, isn’t going anywhere. Evans stated that subscriptions on Warhammer Online have actually risen since the announcement of the free to play MOBA. That being said, if players want Warhammer for free, they’re going to have to turn to Wrath of Heroes. Warhammer, according to Mythic, has no intention on shutting down, nor does it have any intention on going free.

“We also think this is a better approach. You know, how do you make it more accessible? How do you make it a fun experience out of the door? So we’re really starting almost from the ground-up but having the benefit of being able to draw on everything we’ve learned from producing Warhammer Online.”

Since today has seen some conspiracy theories, let’s take a guess on the intention behind Warhammer never going free to play. It’s a successful business move, and if WAR needs anything it’s a bigger community, so who is behind it? Does the team really think that keeping the subscription is best, or does this have to do with EA’s refusal to move their other MMOs into the free to play realm?

Warhammer Online Isn’t Going Free To Play


I’m sure a lot of people expect me to do the usual poking of fun at Mythic over Warhammer Online, and truth be told I have enough content to fill more than just an introductory and self-parodying paragraph. So for the sake of getting to the point, I will not be referring to Warhammer as “boring crap,” nor will I make a joke about Mythic apparently not seeing the worth in players investing in the MMO, apparently even if that investment is absolutely nothing. And for once, I will stop inciting Mark Jacobs.

VP Eugene Evans over at Bioware Mythic wants the world to know that Warhammer Online is alive and still fighting for survival, and much like the steak supply in a house full of vegetarians, isn’t going anywhere. Evans stated that subscriptions on Warhammer Online have actually risen since the announcement of the free to play MOBA. That being said, if players want Warhammer for free, they’re going to have to turn to Wrath of Heroes. Warhammer, according to Mythic, has no intention on shutting down, nor does it have any intention on going free.

“We also think this is a better approach. You know, how do you make it more accessible? How do you make it a fun experience out of the door? So we’re really starting almost from the ground-up but having the benefit of being able to draw on everything we’ve learned from producing Warhammer Online.”

Since today has seen some conspiracy theories, let’s take a guess on the intention behind Warhammer never going free to play. It’s a successful business move, and if WAR needs anything it’s a bigger community, so who is behind it? Does the team really think that keeping the subscription is best, or does this have to do with EA’s refusal to move their other MMOs into the free to play realm?

Mark Jacobs Back From The Dead


Mark Jacobs made a name for himself here at MMO Fallout, particularly his quote regarding the launch of an MMO and its success being determined by whether or not the developer could be seen adding servers post-launch. Jacobs famously departed from Mythic Entertainment, and much like Richard Garriot following his departure from NCSoft, fell off the face of the earth in terms of future projects or developments.

Well Jacobs is back and, like countless before him, has formed his own company to divert from the standard corporate environment. Jacobs has formed City State Entertainment, with the goal of creating games for tablets, social media, and mobile demographics. Or as hardcore gamers will call it, Jacobs recognized the market potential in churning out FarmVille clones, games that require little effort to churn out a large profit via microtransactions. Or as a business major would call it, Jacobs will roll in cash for a fraction of the effort put into his previous projects. Jacobs says not to worry, however, as the company has no plans on becoming the next Zynga, and instead will form their own IP that they hope to translate to other medium.

City State Entertainment’s first title is set to release in Q4 2011. The company formed back in March and constitutes a number of ex-Mythic employees. MMO Fallout will be continuing coverage as more information on the first title is revealed.

Warhammer Online Is Boring Crap, At Least Mythic Thinks So…


Mythic Entertainment is taking a unique approach to advertising Warhammer Online: Wrath of Heroes, their upcoming MOBA game, and I’m not just referring to presenting the title with all the apathy of a high school student’s PowerPoint presentation on the agricultural impact of Wyoming on its neighboring states pre-dating the 1900’s. Back when Wrath of Heroes was announced, a good number of people noticed that the game is essentially Warhammer Online’s scenarios, minus the grinding and leveling, with the original three faction battles that die-hard Dark Age of Camelot fans have been begging for since the game’s unveiling.

Turns out they were right. At the PAX panel, the WoH development team directly stated that Wrath of Heroes is for people who liked Warhammer Online’s scenarios, but did not want to invest the time or money into the MMO. Or as the panel put it, they cut out all the “boring crap” so that players wouldn’t have to grind for “748,000 hours” to gain small incremental advancements in skills and power. If your average WAR fanboy isn’t steaming at the ears from this news, the team goes on to explain that much of the armor in Wrath of Heroes was either used or scrapped in Warhammer Online.

Mythic is going to need to clean the tire treads off of Warhammer Online, because Paul Barnett and the rest of the panel did their best to trash the MMO and throw it under the bus, a sentiment that the WAR community is not at all happy about.

Warhammer MOBA Announced, WAR Going Nowhere


Mythic Entertainment today announced Warhammer: Wrath of Heroes, a lobby-based arena PvP game. As part of the Electronic Arts Play4Free program (you may recognize this from Battlefield Play4Free), Wrath of Heroes will be free to play with a notable cash shop. Judging by the trailer, the game appears to control similar to Warhammer Online, with the exception of trading in a persistent character for an array of heroes. The game will run on 6v6v6 (that’s right, three faction matches) battles centered around destruction and territory control.

Warhammer Online fans may be a little miffed at this announcement, and Mythic rather quickly dropped a new Herald letter on the main website today to calm fears. Kai Schober wants you to know that this is not a death strike for Warhammer, but rather a positive notch. In addition to new armors, Schober also talks the return of fortresses and perks for Warhammer Online subscribers that will cross over to Wrath of Heroes.

We brought in people to develop the new title and actually increased our pool of resources. This means that we can leverage things done for one game into the other. A small example is that the new Mourkain Temple layout was a result of some work done for Wrath of Heroes. There are others and a few we want to share with you as soon as possible. New looks perchance?

It will be interesting to see if these two brothers can coexist, or if Wrath of Heroes being free to play will have any detriment on Warhammer Online’s population.

Video Of The ____: Warhammer Under Climax


This trailer is from the Climax version of Warhammer Online, in development before Games Workshop pulled funding over disagreements over art and design.

What Happened This Week: 5/22 – 5/28 Edition


I saw an interesting thread over the past week. It asked “would you rather take one million dollars if it meant never being able to play Guild Wars 2?” My answer was an absolute yes. Now, I loved Guild Wars, even though I got bored once I finished the leveling and storyline quests, and I never bought the last two expansions and I occasionally enjoy player vs player combat, but not to the level of being competitive. That being said, I’d take a million dollars to not play any specific video game, even if it means not having a chance to try Duke Nukem Forever. I could use that million to pay off my car, buy a house, get into a great college, and pursue my career at the expense of what? An experience that will last me maybe a year?

I would hope that everyone would agree with me, with the exception of those of you who are filthy rich and wipe using one million dollar bills that didn’t exist until you purchased the US Treasury and started printing them. Even once you factor in taxes being taken out, you are still looking at all of your financial burdens (house/several cars/college loans) being taken care of.

But enough about money, let’s see what happened this week.

1. Warhammer Online Free? Don’t Hold Your Breath

Now that Age of Conan is going free to play, a move I’ve been suggesting since 2009, the attention is being turned to Warhammer Online making the move. As much as I’d love to see WAR go free to play, I don’t think such a move is feasible anymore. From my monitoring of the Warhammer Online forums and looking at the game’s history, Mythic may have neither the manpower nor the support to make such a leap. Changing payment systems requires a lot of resources from a business and mechanics perspective, changing systems around to accommodate a cash shop, conceptualizing and balancing said cash shop to not throw the game off balance, etc.

You have to hand it to the Warhammer Online community though, those that have stuck through for this long are a very dedicated group. They understand that there is likely no big update coming to be their savior and turn the game around. In the US, WAR has dropped to two servers and continues to bleed like a stuck pig. As much as Mythic has done to improve the game since launch, the major factor has always been too little, too late.

2. I Prefer My Softs NC’d Rather than Ubi’d

I recently attempted to redownload Rainbow Six Vegas from Direct2Drive, only to find following the six gigabyte download and installation that I could not activate the game. “Unknown error.” After clicking on the link to the support page, I was told to submit a question. Upon clicking that button, I was greeted with (what else?) an error message. Could not access the page. So no way to validate my copy, no way to contact ubisoft. I purchased Vegas for $3 on Steam as part of the $13 Rainbow Six collection on sale today, figuring Steam will offer better activation coverage.

Speaking of activation, I finally got around to reactivating my NCsoft account. I haven’t touched my account since before NCsoft implemented that authentication system, so my computer was not authenticated. Turns out, I also forgot my password reset answers (spelling issues). I sent an email to NCsoft’s customer support after shaking off several months of too-damn-lazy syndrome, and got a response the next day, notifying me that my account was reset and I would have to set up new reminder questions and a new password. So I’m all set for the Aion welcome back week this Thursday.

3. Phasing Vs Exclusion: Telling A Good Story

The problem with telling an ongoing story in an MMO is that you have one of three options: You can make a story that has no impact on the world, and impress very few. Who cares about the story when they know major characters will never die? Then, you can take the more accepted route which involves phasing. In Runescape, in the quest While Guthix Sleeps, around six major characters to the series die. This doesn’t include the multitude of other quests where major characters die, are incapacitated, or are enslaved by the enemy. At the same time, I’ll see different NPCs than someone who did not complete the quest, even though were are in the same room and can see each other. Finally, you have world events. World events change the world for everyone. They remove quests, add in other quests, and move NPCs and training spots around. In Tabula Rasa, for instance, world events lead to the destruction of two major player bases, leaving behind smoldering ruins. In World of Warcraft, the most famous world events occur during expansion releases. On the other hand, you risk excluding players. The Matrix Online was the worst offender, because unless you started from the day the game launched and never missed an event, you were out of tune with the continuing story and had to rely on a text based “what you missed” to be filled in. Not as good as seeing it live, definitely a disincentive for players.

The best approach is probably a hybrid of world events and phasing. Phasing for the small stuff, and world events for the big stuff. For an MMO like Runescape, world events are just not feasible with how the story relies on the player doing quests. Many can’t be randomly removed because that would create too many broken links.

4. Some Thoughts Regarding Marvel Universe Online

In addition to comments about my mentioning of Superman, when MMORPG.com picked up on my Marvel Universe article (No Customization, Ever), I had a good amount of people knocking on me for bashing the quality of the game before release, and more recently I had people asking why I haven’t talked about Runescape’s upcoming Freminik Sagas update being similar. For those who don’t play, the Freminik Sagas are part of an expanding idea to have players take roles of other characters in the Runescape Universe. This is to allow the player to witness events that took place previously in the game’s lore, without requiring factors like time travel or intervention.

I haven’t mentioned Runescape because I particularly like the idea. It worked when the player took control of Zanik in the Chosen Commander quest, and it will likely work here too. My problem with Marvel Universe Online is not an assumption on the game’s quality (and I’ve pointed out several times that I would absolutely play it), but that my issue is with the game being advertised as an MMO, but not to the MMO crowd. If you’re trying to net the crowd that does not play MMOs, and calling your game an MMO, they won’t bite. The same happened with All Points Bulletin, when Realtime Worlds said “hey, it’s not really an MMO, it’s a shooter online!” The MMO core lost interest because it wasn’t an MMO, and the shooter core who aren’t keen to pay a subscription lost interest because of the added “fees.”

Now, MUO is cash shop supported, and hopefully features a lot more free content than Super Hero Squad. So when people ask me why I’m so untrustworthy of Gazillion Entertainment on this one (aside from looking at Lego Universe and Auto Assault, that is), I simply tell them for the same issues I had with All Points Bulletin. MUO is an identity crisis waiting to happen.

5. How About A Star Trek Diplomacy Single Player Game?

I’ve always said that if you want gripping story, go play a single player game. Now, in the case of games like Runescape, the actual story mode is indeed single player. I may have opened up the western half of Ardougne, but the guy sitting next to me still hasn’t cleared the rubble pile or killed the leader of the Trolls, Dad. I stopped the invasion of Varrok by a powerful necromancer, but the guy sitting at the Grand Exchange selling rune platebodies hasn’t even heard of the guy (in context of the game) yet.

So I’d love to see a good Star Trek game that features combat, but also relies as heavily on diplomacy as the television series does. I want to have my own crew, have them live out their lives, and encounter stories that can take place entirely on board my ship. I want to have a video game become popular and have to figure out why everyone is playing it and how to stop it. I want tribbles to invade and have to turn my head as I flame broil the furry, and adorable, cretins back to the hell they spawned out of.

In short: I want a story driven Star Trek game, and Star Trek Online doesn’t have the structure to provide that. It’s my money and I want it now!

WAR: Facebook Update, And First Impression Thoughts…


Back in March, I mentioned a Warhammer Online campaign on Facebook with simple terms: Once the WAR Facebook profile hit five thousand likes, the price of the RvR Booster Double Pack would be dropped (permanently) to $9.99. At the time, if my memory servers correctly, Warhammer carried around fourteen hundred (1,400) likes. I also compared the move to Jagex having a poll to bring back the wilderness, but then starting work on development before the poll had even finished, because they knew what the outcome would be, and simply wanted some free press.

Well, as of Monday, the Warhammer Facebook page has hit five thousand likes, and the price for the RvR Booster pack has dropped to $9.99. All in all, slightly over a month.

On another Warhammer Online note, I have a big stick to raise with the team at Mythic. Perhaps you should consider making the Herald the home page for Warhammeronline.com. When I go to your website, the first thing I see is a news section, with the latest news being “Return to War” and “Patch 1.3.1,” from September 1st and August 31st of last year, respectively.

That’s just my morning two cents on the matter. It’s a small aesthetic change, but in a world where Warhammer’s active status is constantly in question, every little bit helps.

Warhammer: All We Need Is Five Thousand Fans…


Mythic Edition!

The folks at Warhammer Online have a simple task for their fans. Get five thousand “likes” on Facebook, and the company will reduce the RvR Booster Double Pack down to $9.99 from its original $14.99 price. To my knowledge, there is no time limit on this promotion, although I have to express my doubts that Mythic will just sit around waiting for the Facebook page to someday hit five thousand likes.

This is very simple, like us and $ave. Help us get to 5,000 likes on Facebook, and we will drop the price of the RvR booster double pack from $14.99 to $9.99. Just click here http://www.facebook.com/pages/The-Official-Warhammer-Online-Age-of-Reckoning/320074732226 and like us. Don’t forget to tell your friends!

As it stands, the push behind this advertising jingle goes to question how many people are still playing Warhammer Online, and whether or not Mythic is running this promotion because they know the votes are going to be there, or because five thousand people hitting “like” on Facebook would be considered a challenge compared to how many play the game.

Still, five thousand likes seems a little low. By comparison, Crimecraft has 6,000 likes.

Look At That: Warhammer Merging Servers…


That's Mr. Merger to you...

Less than a week ago, I told players to expect more Warhammer servers to be merged and shut down this year, and although I was right on the mark, I honestly expected Mythic to spend more time “discussing” what to do about the server population issue than this. In the latest Herald news article, Mythic’s own James Nichols announced that next week will begin the free transfer off of select servers.

On the North American side, Iron Rock and Volkmar will allow players to transfer to Gorfang for free. On the European side, players on Carroburg will have the opportunity to transfer to Drakenwald. These transfers will begin on the 9th, when the affected servers (Iron Rock, Volkmar, and Drakenwald) will become “legacy” servers, disabling new characters from being created on them. After a period of three weeks, the servers will be retired, forcing characters to transfer to the chosen destination server for free, or to a server of their choice for a fee.

Each server will feature a multi-realm ability, meaning players will be able to have both factions on one server. This will leave Warhammer with two North American servers (Gorfang and Badlands) and three European servers.

Warhammer Online is a game that thrives on PvP, and therefore requires decent server population in order to keep those that are in the game, still with the game. There has been numerous signs of impending server mergers in the past, with player testimony to MMO Fallout such as Xianthe who posted on last year’s article about the Auction House:

To put it frankly, WAR’s AH is so unused at this point having too many features actually hinders use and makes selling things a pain. I know it seems unintuitive to take away features, but let’s face it — WAR is trucking along but with an unhealthy population in many respects. Making search work well, and a simple buy sell feature is really all that is needed here.

Anyone up for a rousing game of Hellgate: London?