Top 5: Lessons We Should Learn From Infinite Crisis


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This week Turbine Entertainment announced that Infinite Crisis is shutting down, news that shouldn’t have really been a big surprise given the game’s extended development period, stretched out beta, lack of promotion, and how Turbine was throwing $50 cash packs in with Nvidia graphics cards.

Infinite Crisis isn’t the only game I’m going to talk about here, so just imagine the title was “Lessons We Should Learn From The MOBA Industry”

1. Developers Face A Steep Uphill Climb

If earning a seat at the MMO table is about as hard as getting a reservation at Rao’s in New York City, then the MOBA industry is right up there with a gig at Carnegie Hall. There are a few dozen MOBAs on the market right now, only a small handful of which will dominate the rest while the industry graveyard continues to branch out and buy up more land for the recently deceased. We talk a lot here about how World of Warcraft clones fail because, for the most part, players aren’t willing to forego the time and money spent leveling their characters to go do the same thing over again.

The MOBA genre, with its hyper-competitive nature, has a lot of shortcomings that can kill it early. You’re going up against companies with established communities, years of work balancing each individual hero, and thriving eSports scene. In order to break into the industry, it seems that companies either need to bring something different to the table (ala Smite), be backed by a company with a massive community (ala Dota 2) or to have gotten into the industry at an early age (League of Legends/Heroes of Newerth).

2. Big IPs Still Mean Squat In Gaming

Isn’t it fitting that, out of all of the MOBAs, the ones that crashed and shut down happen to be based on very popular properties? Warhammer is a franchise that spans tabletop games, pen and paper role playing, video games, novels, and more, and yet none of that mattered when the MMO toppled and the MOBA couldn’t sustain itself through beta. The same goes for Transformers Universe, a popular IP with the backing of an established developer with a massive customer base.

Even Guardians of Middle Earth, with all the power of the Lord of the Rings, couldn’t avoid being critically panned (22% approval on Steam) with presently deserted servers on PC. The game came and went on PS3 so quietly that even Warner Bros. didn’t notice to update its website to stop directing people to buy the PS3 version on Amazon, or even acknowledge the game’s existence on PC. According to Steam Charts, Guardians of Middle Earth has a 30 day peak of 19 players on Steam.

3. The Perpetual Beta Is Tired And Pointless

The idea that a game should receive more lenient coverage when in beta became a thing of the past when developers started fully charging for products that were still in beta, and it would be irresponsible to not acknowledge this when MMOs/MOBAs are shutting down without ever launching, and many don’t even offer some form of refund to the customers that went out on a limb and spent their hard earned money to fund an unfinished project.

And while the unfinished state of the game is a great excuse to deflect criticism when reviewers tell you not to spend money, Turbine apparently has no problem using beta time played to justify denying a refund to their founders, which is the exact sentiment given by Turbine’s Community Manager.

That’s mostly it. Because Founders got to play for 2+ years, you guys were well outside our refund window. We really do thank you for supporting the game, as it was your support that kept us going. Make no mistake about that. But, they guys who just bought their elite pack or starter pack from Steam, they didn’t get to play for as long as you guys.

4. The MOBA Genre Is In The Middle Of A Soft Crash

Right now the genre is in a position where developers are looking at the success of the likes of League and Dota and saying to themselves “I can do that too.” What we’ve wound up with is three major players (League, Dota, and SMITE in that order) and a whole lot of stragglers. This isn’t the case of the MMO industry where we have one game to rule them all and a ton of other companies making much smaller, but still livable incomes. The MOBAs that are down on the bottom of the list are struggling to remain relevant, in a genre that is heavily favoring those few at the top.

Compare the 30 day peak of Infinite Crisis to Dota2 on Steam: 1,557 to 967,674. Or Super Monday Night Combat (152), or Demigod (27), or Guardians of Middle Earth (13).

5. Fully Funded Betas Are Still A Bad Place For Your Money

Paid betas have taken on one of the worst attitudes and practices by developers, as repeated by Turbine’s community manager. Developers like Turbine have no problem selling a beta as though it is a finished product, ending character wipes, opening up a fully functional cash shop, and pulling hundreds of dollars out of players, yet when push comes to shove and people start giving the game negative reviews because of bugs or unfinished features, they turn around and claim that it’s unfair because the game is not released and not a finished product.

And when games like Infinite Crisis shut down after a prolonged beta and short launch? Well then it’s considered a full experience, and when pushed on a refund? Deny the entire concept of a finished game.

I know some of you feel as though you only had a small amount of time to play a “finished” game, but Infinite Crisis is a game that was built to consistently change. Even after launch we were still going to produce new champions, add new features, and continue iterating the game as we went forward. As we posted during our launch announcement, launch was never going to be a stopping point in the eyes of our development cycle. We’re an online game, and we’ve changed a lot (and changed for the better) over the last two years.

Turbine’s CM knows as well as you or I do what the players mean by “finished,” that being when the game sheds its beta tags, but you have to hand it to Turbine. Infinite Crisis was finished enough to open up the cash shop, not finished enough to review as a final product, and when it shut down right after launch? Well what exactly does “finished” mean, really? Hold two sides of the same coin, and then deny that the coin exists.

We understand when indie developers can’t finish a game because it’s a couple of guys working out of a motel/office funding the game partially out of pocket and partially through donations/pledges. A company like Turbine, on the IP of DC Comics and the backing of a corporate hulk like Warner Bros. shouldn’t be dropping development of a game because it wasn’t making enough money during beta.

It’s PR spin, and people aren’t going to fall for it. Infinite Crisis shutting down right after launch is bad enough as it is, bridges will be burned and customers will be lost, it’s an unfortunate part of business. But burning founders can damage a brand, in the case Turbine’s future ability to put a game out in beta and ask people to join in early to fund you, as people will look back to when Infinite Crisis shut down and see that while those who jumped in late were refunded, the people who were there from the beginning were told “oh well, too bad.”

I feel that this is a bad sign for Turbine overall.

Harry Potter MMO Already Dead


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Well this is a bit awkward. Not even a week after the announcement that a Harry Potter MMO was in development, we learned that said MMO has been put on hold indefinitely. As it turns out, the folks at Bio-Hazard Entertainment may have exaggerated their claim that Warner Bros had allowed to them to create a Harry Potter MMO up to beta, which is to say that they didn’t. At all. Presumably one of WB’s lawyer’s got in touch because the Online World of Harry Potter’s website has disappeared following a notice that the team will work on creating an MMO not based on the IP.

The team is discussing using what they have made and making their own MMO based off of what you guys have suggested, except not HP related. But lets all unite together and show WB that this is needed! WIZARDS UNITE!

On the plus side, you were just saved a few years of waiting for nothing. On the other hand, many of us also got excited for nothing.

(Source: Massively)

Turbine Suffers Layoffs


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Turbine is in the midst of a round of layoffs. According to a news article on Gamasutra, the game developer let go an unspecified number of employees, with the explanation that the layoffs were necessary “in order for us to invest in growth areas at Turbine.”

“These are always tough decisions, which we don’t approach lightly, but it’s crucial that Turbine is structured in a way that reflects the current and coming marketplace.”

How these layoffs affect Turbine’s games, including Lord of the Rings Online and Infinite Crisis, will have to be seen.

(Source: Gamasutra)

Lord of the Rings Online: Helm's Deep Announced


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Hold on to your Hobbits, folks, because Turbine is going to take you to Hel(m’s deep) and back. Warner Bros. Interactive Entertainment has announced today that the fifth expansion to Lord of the Rings Online, titled “Helm’s Deep,” will be hitting the long running MMO in Autumn 2013. The content offered in the expansion fits its name, taking players to the battle for Helm’s Deep, continuing the epic storyline and raising the level cap to 95.

“With Helm’s Deep, we’re bringing the War of the Ring to players on a monumental scale,” said Kate Paiz, Executive Producer of The Lord of the Rings Online, Turbine. “Our team is thrilled to create another iconic moment in Middle-earth, and put players in the center of the action.”

Players will be able to take part in the Battle for Helm’s Deep starting at level 10, winning rewards for their contribution whether they win or lose. The expansion also opens up more locations in Westermnet of Rohan, as well as the capital city of Edoras, Dunharrow, and the fortress of Hornburg. Continue the epic storyline and level from 85 to 95.

Helm’s Deep launches this Autumn. More details as they appear.

Lord of the Rings Online: Helm’s Deep Announced


helms_deep_en

Hold on to your Hobbits, folks, because Turbine is going to take you to Hel(m’s deep) and back. Warner Bros. Interactive Entertainment has announced today that the fifth expansion to Lord of the Rings Online, titled “Helm’s Deep,” will be hitting the long running MMO in Autumn 2013. The content offered in the expansion fits its name, taking players to the battle for Helm’s Deep, continuing the epic storyline and raising the level cap to 95.

“With Helm’s Deep, we’re bringing the War of the Ring to players on a monumental scale,” said Kate Paiz, Executive Producer of The Lord of the Rings Online, Turbine. “Our team is thrilled to create another iconic moment in Middle-earth, and put players in the center of the action.”

Players will be able to take part in the Battle for Helm’s Deep starting at level 10, winning rewards for their contribution whether they win or lose. The expansion also opens up more locations in Westermnet of Rohan, as well as the capital city of Edoras, Dunharrow, and the fortress of Hornburg. Continue the epic storyline and level from 85 to 95.

Helm’s Deep launches this Autumn. More details as they appear.

Turbine Lays Off Unspecified Number Of People


As it is, layoffs in the MMO industry are common. Jobs are often based on contracts and temporary in nature, and developers tend to over-hire when developing the game itself or a large piece of content, and then follow the launch with a round of layoffs. In that regard, I’ve always said here at MMO Fallout that more information is needed than a simple “X developer is laying off staff,” before we are all free to run around screaming about the end of the world. In today’s case, developer Turbine Entertainment has laid off a number of staff as part of restructuring at Warner Bros. In an email, Spokeswoman Remi Sklar stated:

“As part of the continual review of our business operations and fluctuating market conditions, we have had to make reductions in our Turbine workforce,”

Our thoughts go out to the unknown number of Turbine ex-employees, and we hope you all find jobs quickly.

(Source: Boston Globe)

Play Lord of the Rings Online, Free Forever…


Defeat Sauron my lord.

Get your defibrillator and heart medication out, and take a seat. In a move that will no doubt send shock-waves through the industry, Turbine has announced that Lord of the Rings Online is going free-to-play, following the system of Dungeons and Dragons Online. Starting this fall, players in Europe and North America will have access to the game for free, no subscription.

“Warner Bros. Interactive Entertainment is bringing quality games based on The Lord of the Rings to multiple platforms, and the franchise’s expansive adventure story lends itself perfectly for LOTRO free-to-play, giving a wide range of players the opportunity to experience the game, We are focused on expanding our game franchises onto new digital platforms to maximize quality experiences for gamers worldwide and LOTRO’s new model is a great leading example of this.”
-Jeff Junge, Warner Bros

From my understanding, the original Lord of the Rings game will be available for free, with expansions sold much like Dungeons and Dragons Online’s adventure packs, alongside convenience items, quest packs, and more. Or, buy VIP access and get hold of everything plus a nominal allowance of Turbine points, for a flat monthly fee! According to the announcement, up to level 50 is free.

More on Lord of the Rings Online as it appears.

Warner Brothers Owns Turbine Now


Not just a slang term.

Warner Brothers has been on a spending spree this week, and their latest acquisition? Turbine Inc, in case you didn’t read the title. I won’t say much about Warner Brothers, considering they own virtually my entire childhood, but my favorite part of acquisitions always comes from the press releases, where both the purchaser and the purchased have a chance to perform the introductory sniffing.

“Turbine is a leader in online entertainment and a strong strategic fit for Warner Bros. as we continue to broaden our games portfolio and development capabilities,” said Kevin Tsujihara, president, Warner Bros. Home Entertainment Group. “Turbine’s renowned online game development and publishing expertise will help us develop additional online product offerings, while also providing us with new and innovative ways to market and communicate with our consumers.”

And…Turbine?

“We have been looking to expand access to our online worlds to more players and more markets,” said Jim Crowley, president and CEO, Turbine, Inc. “This acquisition is very exciting because it allows us to expand globally while continuing to focus on creating spectacular online games that our loyal fans and players have come to expect.”

The technically-no-longer-independent studio has a point! According to the press release, Warner Bros hopes to utilize Turbine’s experience in a pay-wall free cash shop to introduce new features to give people incentives to hold on to their games, such as charging people for upgrades to movie-themed games to update the title to correspond with the movie. Yes, what they are proposing is essentially a new name on DLC, but it is the thought that counts.

“The Lord of the Rings Online and Dungeons & Dragons Online have both been an enormous success for Turbine and we look forward to working with their talented development team to continue creating award-winning online games.”

Yes, thank you Warner Bros! By the way, how much did Warner Bros pay for Turbine? You guessed it, $160 million, including sums to be paid to shareholders if they meet financial requirements over the next few years.