Week In Review: Sony Offline Entertainment


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I’ve discovered a newfound love for Ultima Forever. Once you carve out the ridiculous cash shop mechanics, get rid of gear degradation, and drop gold keys like they’re candy, the game is a lot of fun to play. It’s almost disappointing that Electronic Arts will be shutting down Ultima Forever on August 29th, but it’s hard to say that it wasn’t deserved. Mythic Entertainment will best be known for Dark Age of Camelot and Warhammer Online, the latter being much beloved by its fans despite its commercial failings, its other recent ventures (Wrath of Heroes, Ultima Forever, Dungeon Keeper Mobile) will likely fade into obscurity.

Naturally, when it rains it pours. This week also marked the sunsetting of two more Sony Online Entertainment titles. I can’t say I was entirely surprised when SOE revealed that Vanguard couldn’t be fixed due to issues deep within the game’s engine. Vanguard was a collection of great ideas implemented rather shoddily on a foundation made of crepe paper. The idea that the game wasn’t runing a profit is hardly surprising when you factor in that the game spent so long in a dormant state that, in 2011, it was a massive surprise just to see the game getting patched. Vanguard did go free to play, but the response was meek at best.

Wizardry Online, on the other hand, will continue to live on in its native Japan. Depending on how they view the market, Gamepot may either decide to open up a global server or bring on a different publisher to host Wizardry Online in North America and Europe. Given the game’s tepid response under Sony Online Entertainment, however, I wouldn’t hold my breath. Finally, this week also saw the announcement that DUST 514 would be shutting down its Oceanic servers due to players taking advantage of the low population to boost their accounts.

Firefall launched this week, a sentence I never honestly saw myself getting the chance to say. NCSoft continues to add more races and classes to Lineage II with the latest expansion, despite the game’s age and waning profit. And finally pigs have officially grown wings and made me breakfast using their own bacon, because Square Enix has opened up 14-day trials for Final Fantasy XIV.

I plan to wrap up every Week in Review with a piece from MMO Fallout history.

This Week in 2009: On The Brink: Planetside

Planetside, touted as the first true MMOFPS, takes yet another turn towards its ultimate demise, with the announcement that the game’s two servers will finally merge into one, to deal with lacking population. The original five servers have gradually closed and merged, and currently the game houses two servers; One North American and one European.

As far as MMO’s go, server closure is one of the first lines of defense in keeping a game alive. When empty servers spread players thinly, forcing them into a smaller space will give an illusion of player count, and may inspire ex-players to jump back into the renewed action, creating a snowball effect that brings more and more players to the game.

Sadly, if history has taught us anything, it is that this mantra will more than likely fail for Planetside, a game that has been on a downward slope for years now. Planetside’s status as pioneer in MMOFPS action, massive scale battles, and focus on skills above levels, will not help it in its fall from grace.

The merge will go ahead on August 25th. Once Planetside is consolidated on to one server, it is anyone’s guess as to how long it has to live afterwards.

Wizardry Online Compensates For Issues


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Wizardry Online is live and, for some at least, kicking. For others, however, their experience has been hampered by technical issues. Sony Online Entertainment has posted a notice that players will be compensated for downtime.

At SOE, we strive to provide the best possible service at all times. Our engineers have been working tirelessly to address the issues and we’re confident that you will have a better experience now. To thank you for your patience, we are applying a 300 Station Cash credit to accounts which have logged in prior to March 7, 2013.

In addition to the 300 Station Cash, subscribers will enjoy an extra seven days of membership, and a 7-Day Dimento Medal, an item which offers several bonuses including 25% exp gain.

(Source: Wizardry Online)

Wizardry Online Pulled From Steam To Address Issues


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Wizardry Online has officially launched, and the problems appear to be stacking against Sony Online Entertainment. Players are reporting issues including being unable to create characters, rampant server instability, a mass of gold farmer spam in chat, disconnections and other bugs resulting in item loss and permanent death, and more. While Sony runs around performing maintenance on the servers and releasing patch after patch in an attempt to fix the issues, several keen players on the forums noted that Wizardry Online has been removed from Steam.

SOE Community Manager Piestro posted to confirm that Wizardry has been removed, but that the removal was voluntary and performed by Sony itself, not Valve.

It wasn’t steam, we’ve removed the download for the time being as we resolve the current issues.

Wizardry Online will presumably be added back to the Steam library once the issues are ironed out.

(Source: Wizardry Forums)

Sony Online Entertainment Advises Reinstalling Wizardry Online


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Wizardry Online is live and kicking. The hardcore free to play MMO launched today under Sony Online Entertainment, who issued a news piece advising players who participated in beta. For the sake of reducing complications between the beta client and the live client, SOE has advised that players uninstall any beta versions before launching the game.

With Wizardry Online’s Official Launch it’s time for a fresh install. Because the Launch version of Wizardry Online has a number of minor differences in the server environment, a clean install will provide you with the best possible experience of Wizardry Online and avoid technical issues.

Those of you not willing to install a fresh copy of Wizardry will be happy to know that this is simply a precautionary move. You may encounter some bugs that wouldn’t exist on a fresh copy, but the game should work alright.

(Source: Wizardry Online)

Wizardry Online Launching January 16th


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Boy how the time flies. It seems like only yesterday that we were talking about Wizardry Online being a blip on the horizon and now the game is in open beta and preparing for launch. In an email sent out to beta members and SOE members alike, Sony Online Entertainment has announced that the beta servers for Wizardry Online will shut down on January 14th. Two days later, on January 16th, the game will officially go live.

I think this goes without saying, but considering Wizardry Online is a game with player vs player combat, full loot, and the distinct possibility of perma-death, I can only give one warning: Be cautious on launch day. PvP combat will make certain zones a death trap for new players, while the inevitable server lag and outages will be a pain when you throw perma-death into the mix.

Sign Up For Wizardry Online Beta


Wizardry Online marks a noted change in direction at Sony Online Entertainment. Produced by Gamepot and reportedly 30 years in the making, Wizardry Online bills itself as a hardcore MMO with little in the way of patience or sympathy for its players. As the website describes it:

With the risk of permadeath always looming, players group with trusted allies to survive. Using skill based combat, and a little bit of luck, players battle to defeat amazing anime creatures, cheat death, and live to tell the world!

And starting today, players are able to sign up for the Wizardry Online beta. If you’ve signed up for SOE betas in the past, you already know what you are doing. Otherwise, you will need a Sony Online Entertainment account. If selected, your account will be validated rather than a key being sent out. Wizardry Online is scheduled to go live in 2012, and will be free to play.

(Source: Wizardry Website)

Sony Online Entertainment Picking Up Wizardry Online


Did you ever think you’d hear the words “hardcore,” “permadeath” and “Sony Online Entertainment” in the same sentence? Hold on to your boot straps, folks, you’re in for a wild ride. Gamepot is developing Wizardry Online, a hardcore MMO featuring no less than permadeath, non-instanced dungeons, friendly fire, and player killing. What more, Gamepot is being published by Sony Online Entertainment.

Hopefully Sony will include Wizardry Online in the all access pass. More to come.