Neverwinter Welcomes 1.6 Million On Xbox One


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Perfect World Entertainment has revealed that more than 1.6 million people have played Neverwinter on the Xbox One. Since its launch over a month ago, more than 1.6 million players have created 2.3 million avatars of which 92 thousand have reached the level cap. You can see the important figures in a handy infographic released alongside the announcement.

In order to celebrate further, we’ve granted the first 60 players to reach level 60 and the nine players to reach level 60 in the Beta a unique Volcanic Galeb Duhr companion to commend their status as a Neverwinter Champion. Check your Xbox messages for one from NW Community, which will congratulate you on your success.

Players can retrieve their special companions by talking to rewards claim agent in Protector’s Enclave.

(Source: Arc Games)

Neverwinter Tearing Up Xbox One


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Neverwinter is now available on the Xbox One in 33 regions across North America, South America, and Europe. Available in its standard free to play form (Xbox Live required), Neverwinter includes the base PC game plus the Scourge Warlock class and Tyranny of Dragons update. Perfect World CEO Bryan Huang had the following to say on the release:

“Neverwinter represents Perfect World Entertainment and Cryptic’s entrance and dedication to the console market. Our development team has worked relentlessly to ensure that the Neverwinter experience lives up to console player’s expectations for a high-quality free-to-play MMORPG. We’re excited to welcome players to the Forgotten Realms and continue to build on their experience as we release updates throughout the year.”

Through April 2nd, Neverwinter will be available to all Xbox Live silver members.

Neverwinter Details Xbox One Launch


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Neverwinter is on the cusp of its Xbox One debut, and Perfect World Entertainment wants you to know exactly what the launch will entail. As noted in the preview posted today, Neverwinter will launch with its original PC content as well as Tyranny of the Dragons.

The Sharandar, Dread Ring, Icewind Dale, and PvP campaigns as well as the Gauntylgrym zone (along with the dungeons and skirmishes associated with them) will be released on Xbox One in later expansions.

Character rosters will be separate between PC and Xbox players, however the Sword Coast will allow people to join together from international servers to fight alongside one another. Additionally, the premium races will be available to purchase as premium content.

Neverwinter hits Xbox One in early 2015.

(Source: Neverwinter)

APB: Reloaded Coming To Consoles


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Console players should get ready to enforce (or break) the law, as Reloaded Entertainment has announced that APB: Reloaded will release on Xbox One and Playstation 4. The console port is currently under development by The Workshop Entertainment, APB is expected to launch on current gen consoles in Q2 2015. Klemens Kundratitz, CEO of Deep Silver Media, stated:

APB Reloaded has become a phenomenon on the PC with a very passionate and faithful community. We are really thrilled to help Reloaded Games and The Workshop bring this fantastic world to life on the new generation consoles.”

The game will still be free to play on both consoles, however Xbox players will need Xbox Live Gold in order to play. Playstation Plus was not mentioned as a requirement for PS4.

(Source: Deep Silver Press Release)

All Points Bulletin Coming To Consoles


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This console generation is a good time to play your favorite MMOs on the couch, or at least it will be over the next year or so. Already host to the likes of DC Universe Online and Final Fantasy XIV, we still have Planetside 2, Everquest Next, Warframe, Neverwinter, and SMITE coming to one or both consoles at some point in the future. Reloaded Productions is the latest title to jump on board the console wagon with the announcement that APB: Reloaded will be hitting Xbox One and Playstation 4 next year.

Reloaded Productions would like to allow players to transfer characters, but is meeting heavy resistance on the idea by Sony and Microsoft.

(Source: VG247)

Warframe Coming To Xbox One


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Digital Extremes announced today that the popular free to play shooter Warframe is now available worldwide on Xbox One via Microsoft’s ID@Xbox program. Billed as mmo-lite, Warframe tasks groups of up to four players with making their way through the galaxy to defeat the evil, genocidal Grineer. On the Xbox One, players will be able to take advantage of features including the Xbox Live friends list, Game DVR to record their heroic battles, second screen functionality through Smartglass, and more.

Warframe is already available for download as of this publishing. Those of you on other platforms can continue playing on PC and PS4.

(Source: Digital Extremes Press Release)

SMITE Announced For Xbox One


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Hi-Rez Studios came out at Gamescom to announce that the popular PC moba title will be making its way console-side. The ID@Xbox program allows developers of all sizes to bring their games to the Xbox platform, and is the platform through which SMITE will make its way to the console.

“As a third-person action game, SMITE is perfectly suited for the Xbox One controller”, said Chris Charla, Director of ID@Xbox for Microsoft.  “We’re excited to feature a MOBA that fits our console audience in gameplay and look forward to Xbox gamers around the globe battling for dominance.”

There are no further details other than a tentative 2015 launch date at this time.

(Source: Hi-Rez Studios Press Release)

Neverwinter Coming To Xbox One


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Perfect World Entertainment has announced that Neverwinter will be coming to Xbox One, set for launch in early 2015. The console version, according to PWE, will lose little in translation and players will be able to enjoy all of the same races, classes, and maps. According to the lead producer in a talk with IGN, module releases that are currently live on PC will be rolled out individually in a staggered schedule. The announcement does not specify exactly what is being lost in translation from PC to console, other than the obvious lack of keyboard and mouse. The Xbox One will use separate servers than those on PC, with the friend list derived from Xbox Live.

Last December, Perfect World Entertainment announced the opening of a new division focused on bringing their games to home consoles. Chinese gamers will be happy to know that Neverwinter launches on the Xbox One in China late this fall.

(Source: Neverwinter)

Perfect World Opens Console Division


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Those of you who own a Playstation 4 or follow MMOs are likely already aware of the free to play MMOs that are either already available or are coming soon on the system. Perfect World Entertainment currently offers Blacklight Retribution on the console, and recently announced that it is opening a division of the company solely for the development of console titles. In a press release put out today by Perfect World Entertainment, the company did not detail which titles would be brought to current and next-gen systems, but described “current and future games.” Could we see Neverwinter on consoles? Perhaps.

Perfect World’s CEO Alan Chen had the following to say:

“Perfect World Entertainment has long been the leader in free-to-play PC titles. Bringing our titles to consoles is a natural progression for us, and we can’t wait to set a new standard for console MMORPGs and other genres.”

More information is set to come in 2014.

(Source: Perfect World Press Release)

Star Citizen Calms Its Community


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Christopher Roberts, of the Roberts Space Industries brand, had some damage control to do this past weekend. Apparently a PS4 devkit was spotted on the desk of one of the developers and some members of the Star Citizen community, being of sound mind and invulnerable to over-the-top reactions, assumed that it could only mean that after gathering twenty seven million dollars in pledges and donations, that Star Citizen was ditching its PC development and moving over to be a PS4 exclusive. A perfectly reasonable assumption, like that time I called the police on my neighbor because he said “have a good day,” which could only mean that he was planning on murdering me that night.

Thankfully, Roberts clarified that Star Citizen is still coming to PC and will not be “dumbed down” for consoles, although he isn’t exactly saying no to a next gen release.

As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given -IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

His emphasis, not mine.

(Source: Star Citizen)