Weekend Wrapper: We Aren’t Merging Articles


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It’s Sunday, and you know what that means: You’re playing Triad Wars, thanks to the giveaway here at MMO Fallout. Well you should be, anyhow. As we descend into the barren wasteland that is the summer of gaming, I see the Weekend Wrapup getting smaller and smaller.

Anyway, get a Triad Wars beta key. If you already have one, get one for your parents.

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Zenimax Disabling Accounts With Fraudulent Keys


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If you purchased The Elder Scrolls Online through grey market resellers like G2A or similar websites, you may be the unlucky recipient of a notice that your account has been disabled until you purchase a legitimate copy of the game. Zenimax Studios has been identifying fraudulent cards and disabling the accounts using them, with users receiving an email with the subject ”
Your ESOTU Account Needs Action.”

The good news is that Zenimax isn’t banning any accounts, simply revoking their access as though the game was never purchased. Players are being notified in advance of their accounts being locked, with a note that none of their progress is being deleted should they opt to buy the game from a reputable source in the future.

We want to remind gamers to shop wisely and only purchase online keys from a reputable source. Fraudulently obtained keys obtained via Steam and then re-sold via third-party websites is a violation of both our and Steam’s Terms of Service. We will be deactivating all game accounts created with such stolen keys starting on Tuesday, May 26th. Affected users will receive an email with instructions on how to regain access to their game account via a valid game purchase.

Grey market resellers have become a growing pain in the side of publishers, not only because many engage in credit card fraud to buy and quickly resell keys, but that the only way of recouping their losses is to take the unpopular action of removing the accounts from customers who may have been unaware that their purchase wasn’t legitimate.

(Source: Elder Scrolls Online)

Elder Scrolls Online: Be Careful Who You Buff


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Criminal accomplices beware, for your misdeeds may set you on the wrong side of the law. Players in Elder Scrolls Online are reporting that, following the justice update, it is possible to rack up a substantial bounty simply through healing an outlaw via area of effect spells. This remains the case even if the healing player is not flagged to kill innocent NPCs.

The player in question managed to rack up a 27,000 gold bounty, of which he was only able to pay 17,000, putting him 10,000 gold in debt.

(Source: Elder Scrolls Online)

Elder Scrolls Online Cleaning Inventories


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Managing your inventory is about to get much easier with Update 6, which will introduce a new collections system. When the update goes live, mounts, vanity pets, and costumes will be removed from player inventories and stored in the collections window.

The news post notes that the collections system will be widened to include more categories of goods.

(Source: Elder Scrolls Online)

Elder Scrolls Online Heading Buy To Play


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ZeniMax Online Studios has announced that not only will The Elder Scrolls Online be launching on consoles this June, but that the title will be available free of subscription. Tamriel Unlimited contains the entire Elder Scrolls Online game plus all of its updates and content additions including the justice and champion systems, all for a one time purchase.

The cash shop will provide convenience and customization items, as well as an optional subscription that will provide bonuses including cash shop currency. You can read the entire announcement at the link below.

(Source: Elder Scrolls Online)

Respec For One Gold In Elder Scrolls Online


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Personally, my favorite cost reduction is dollar drafts. In preparation for patch 1.3.4, Zenimax Studios has lowered the price of respec to one single gold piece. You may not be aware of this if you haven’t checked in game or found this buried in the latest patch notes:

  • The cost to respec has been reduced to 1 gold per skill point or stat point. Note that this is a temporary change and in approximately one week, respec costs will return to a normal (but reduced) cost in patch v1.3.4.

(Source: Elder Scrolls Online)

Elder Scrolls Online Delayed Six Months


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With one month left until the launch of Elder Scrolls Online on the Xbox One and Playstation 4, Zenimax is in the unfortunate position of bearer of bad news. Due to “a number of unique problems specific to those platforms,” the release of both console versions has been delayed from its initial date. The announcement doesn’t reveal a specific date, but says that the delay is expected to be “about six months.” As a result of the unexpected delay, Zenimax is offering players the option to start playing now on the PC and transfer their characters to either the Xbox One or PS4 when the console edition is released.

Additionally, players who purchase the PC version of Elder Scrolls Online will have an opportunity to shift their copies over to either console for $20 alongside an additional 30 days of game time.

(Source: ESO)

Zenimax Lays Down Roadmap For ESO


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The launch of Elder Scrolls Online has doubtlessly been, well, turbulent to say the least. In a newly released post on the official website, Matt Firor has laid out the roadmap for coming updates. In it, he assures players that customer support is actively banning gold farmers and chat spammers, as well as many of the game’s bugs that seem to dot the landscape. The first content update for the game available “soon,” Craglorn, includes a new adventure zone as well as twelve player raids, death recaps, tweaks for Cyrodiil, and a number of bug fixes and modifications for classes, abilities, animations, etc.

The article even goes into recent press reviews of ESO, not all of which have been very positive.

As those who follow ESO closely know, a wide range of reviews have been posted for the game, with scores ranging from 90s to 50s. ESO generates strong emotions in gamers—both positive and negative. While I obviously don’t agree with the more negative articles, the reviews are out there, and we read them to determine if there are legitimate complaints that we should address.

You can read the entire piece at the link below. Firor includes a list of updates planned for the future, as well as a note that players will receive an extra five days added to their accounts as an apology for the downtime over the past month.

(Source: Official Website)

MMO Rants: Nitpicking Elder Scrolls Online


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The Elder Scrolls Online is yet another lesson in the running line of recent MMORPGs that you can either have an immersive single player story-based experience or you can have a game that encourages cooperative play, but you can’t have both at the same time and expect that neither side will suffer from it. Elder Scrolls Online is at its core a fun game with a lot of great ideas, but it loses a lot of the Elder Scrolls charm in its transition from single player to massively multiplayer, and I’m not just talking about the ability to be an evil bastard.

We all knew that sacrifices had to be made in the transition to an online game, and for some the deal was over right off the bat. It’s hard to vilify either side in this argument because technically neither are wrong. You would be correct in surmising that an online game has to have more restrictions in place because it has more responsibility to a connected community. Responsibility to maintain an economy, to allow a certain level of fairness, to make sure that everyone can have fun and no one in particular is left out, etcetera ipso facto.

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And then you apply it to the Elder Scrolls, and that means no pickpocketing, no killing sprees, no stealing. NPCs no longer drop everything when they die, no extensive book collections, no criminal status, a reliance on random number generators for your loot, lag, skills tied to your number bar, respawning baskets and mobs, and a complete intrusion of other players on your business.

If the sacrifices of other features are the death of immersion by a thousand cuts, then the publicly accessible dungeons and buildings are the hammer that causes a mortal wound, if not instant death. Nothing cuts immersion in half like sneaking into a building or uncovering a “secret passageway that hasn’t been touched in centuries” only to find a couple dozen players already inside. In other quests, I battled my way through a dungeon filled with spiders in order to kill their queen, only to find the spawn point being camped by at least twenty bots/players. They seemed to have it covered, so I left.

Public dungeons are also a mood killer if you prefer to play stealthy and avoid or silently take down mobs, only to have three or four people rush in and start slaughtering everything in your path. Even worse, when the dungeon just has a train of people going back and forth, killing everything in sight. Not that it matters, because there is no incentive to actually get behind your opponent and strike them with a bow. This is especially annoying with dungeon bosses/mini-bosses, who spawn about once in a never, assuming they aren’t completely broken, and only the player who delivers the final blow will receive credit for killing them.

Sit around for twenty minutes for a mini-boss to spawn only to have someone jump in at the last second and steal the kill? Please, sign me up. For cancellation that is.

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I also have a hard time taking the quests seriously in Elder Scrolls Online. I feel like every city I come across follows the same pattern: the town is overrun with zombies/pirates/bandits/etc, as though the folks at Zenimax were so proud of their phasing technology that they had to shoehorn it into every crevice of the game. The formula is always the same: Go to [insert town], receive quest from [guard/citizen] telling you not to enter, enter anyway, rescue [citizens/guards], defeat [x number of enemy], enter building, defeat boss guy. Unlock rescued town with merchants and crafting spots, rinse, repeat.

Now I know why the Imperials don’t want any of the three factions in power, these guys are fighting over territory while allowing virtually 100% of their own land be taken over by every necromancer and bandit with access to a sword. At this rate, I think the Aldmeri Dominion should just go ahead and elect a corpse as supreme leader. The country would still be in shambles, but at least we’d have a decent excuse. Someone please read the Elder Scroll that we stole from the Ebonheart Pact, maybe there are instructions in it on how to competently run an empire.

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I like the fact that content is gated behind levels, and I say this as one of “those people” who preferred when enemies didn’t scale with you in Morrowind and installed mods to achieve the same concept in Oblivion and Skyrim. The idea falls short when you consider that you are being ushered from one area to the next, rather than being given free reign to go where you want as with previous games in the series, but it isn’t surprising or particularly detrimental in an MMO frame of mind.

Otherwise I have no strong opinions on the matter.

Zenimax Realtime Bans


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It looks like Zenimax is ramping up their efforts against gold farmers in The Elder Scrolls Online. Intrepid explorer Necropsie over at the MMORPG.com forums snapped a screenshot in-game of a game master announcing to the area to step away from the boss or be slain. Presumably those slain by the GM would have their accounts flagged for review, if not banned outright.

This isn’t the first time an MMO has employed lethal force against bot. Back in the day, Aion GM’s could be seen executing accounts used to spam gold selling websites.