Heroes & Generals Will Still Ban You If Your Cat Cheats


Heroes & Generals developer Reto-Moto has zero tolerance for cheaters, even if your cat is the one (allegedly) installing the nefarious programs. While cheaters are regularly banned in waves, the folks at Reto-Moto want anyone thinking of giving themselves an advantage to “try it out” should know that there is a zero tolerance policy in place. Cheat once, you’re gone for good.

  • Anyone who is found to have, at any point in time, used any kind of third-party software designed to cheat while playing Heroes & Generals will lose their accounts once the cheat has been confirmed.
  • Do not “try out” a cheat, not even once: You will be permanently banned on all accounts. Neither the legitimate players, nor we, care that you were only “trying it out”.
  • Do not expect to get away with excuses like “my brother / son / cat used my account”. You are responsible for any abuse perpetrated by anyone with whom you share your login credentials (which is also prohibited by the terms of service).
  • Confirmed cheaters who bought Gold will not be entitled to any kind of compensation whatsoever.

(Source: Heroes & Generals)

[Video] RuneScape: Invention Batch 2 Diary


The next RuneScape expansion is right around the bend, and Jagex is talking about a major update to Invention coming along with the update. For now Jagex is taking community feedback regarding changes to Invention as well as new device ideas.

Mods Ollie, Deg and Erator take you through what they have planned for the second batch of invention, due to be released with the next RuneScape expansion. Check out the video and give us your thoughts and feedback on what you would like to see added to invention, as well as how to complete the skill.

Interested players are encouraged to head over to the official forums and Reddit to voice their suggestion.

  • Benefits for reaching higher levels
  • New devices, focusing on 99+
  • Machines, which will slowly automate simple processes for you
  • Quality of life improvements.

And more!

(Source: Youtube)

Weekend Starter: A Collection of Free Weekend Games


What is free to play this weekend? Everything, apparently. Well maybe not everything, but there are a fair amount of free games to fill your weekend, especially if you’re willing to subject yourself to things like the Uplay launcher. Of the games listed below, Battleborn is permanently free to try and Payday 2 is the only one that you can snag now and keep forever. Regardless, if you’re looking to kill some time, you’ll find plenty of grinding to do in RuneScape and The Division.

  • RuneScape is hosting a free weekend until June 12 where players can log in and access members-only content. You’ll also be able to snag a free mummy outfit from Solomon’s Store during this weekend.
  • The Division is free to try on Uplay this weekend. The promotion includes the base game with progress saving for the full version if you do buy it.
  • Trials Fusion is also part of the Uplay weekend.
  • Steep is also part of the Uplay weekend.
  • VR shooter Battledome is hosting a free weekend on Steam.
  • Mirage: Arcane Warfare is also hosting a free weekend on Steam.
  • Payday 2 is free for the first five million people who grab a copy.
  • Deformers is hosting a free weekend on Steam.
  • Battleborn has transitioned to a free trial game.

PSA: Payday 2 Is Free, In Limited Quantities


Overkill Software is giving away five million copies of Payday 2 on Steam, and all you have to do to collect is to head over to the Steam page and click install. In an unorthodox giveaway for the platform, Payday 2 will remain free until five million free copies are redeemed, after which it will be available for full price. Overkill has already announced plans to shift Payday 2 and its great abundance of DLC into one package, dubbed the Ultimate Edition, that people who already own the game and some of its DLC will be able to buy into at a pro-rated discount.

That package isn’t ready yet, but the DLC is being taken away from the store, so Overkill is making the base game free in the meantime. Not everyone is happy about this change, but the game did come out in 2014 meaning those who bought in on day one should have gotten more than their money’s worth by this point.

Perfect World/Cryptic Announce Magic: The Gathering MMORPG


Perfect World Entertainment and Cryptic Studios have announced that an MMORPG based on Magic: The Gathering is coming to PC and consoles. The announcement comes directly from Cryptic Studios, and while there isn’t much in the way of details (those are coming later), the developer did announce that the game is being built from the ground up for both PC and console systems. Going by Perfect World’s other titles, it makes sense that the game should come to both Xbox and Playstation 4.

The world’s most popular strategy card game, Magic: The Gathering transforms players into Planeswalkers, powerful mages who can travel between planes, cast spells and summon mythical creatures. The beloved trading card game has over 20 million fans across more than 70 countries, and is available in 11 languages. Perfect World Entertainment and Cryptic Studios’ new RPG will allow fans of the game to fully immerse themselves in the Multiverse, the rich fantasy world in which Magic: The Gathering takes place.

More information on Magic: The Gathering to come.

(Source: Perfect World Press Release)

[Column] RuneScape Pride Day Provokes Bigoted Backlash


This Thursday sees the launch of a mini-event in RuneScape, something that given its scope and scale probably shouldn’t elicit much more than an “oh okay,” or a “that’s neat” at the peak of emotion. Jagex is adding in a rainbow scarf, obtained through finding a small number of rainbow fragments hidden all over the game world, in support of Pride Day. This is why players are rioting in RuneScape.

And because a small section of the base wants to show that they are not, in fact, bigots and simply don’t want politics “shoved” in their game, people are showing up in Old School RuneScape dressed in a manner to resemble KKK uniforms, shouting racist obscenities about Jewish people, lobbing homophobic comments at Jagex, and advertising for Alex Jones’s Infowars. Because it’s all about keeping politics out of gaming and nothing to do with bigotry.

RuneScape has previously held events for political subjects, including the YMCA, the World Wildlife Fund, and the Prince’s Trust. In case you were wondering if these players reacted similarly to “politics being shoved down their throat” when the subject wasn’t gay pride, they didn’t. Regardless, Jagex isn’t backing down from their plan to release the scarf. While there are no plans to ban players for simply protesting the event, bans have already been handed out for players using offensive slurs or bigoted speech in chat, as well as for those walking around dressed up as Klan members.

Despite the bigoted backlash, there have been level-headed players offering fair criticism of this event, including the fact that it was not polled. While players have disagreed on whether or not such an event needed to be polled, those of you who read MMO Fallout are likely aware that the game is pretty well built on polling for content, with updates not being delivered unless voted on by at least 75% of respondents.

The Return of Bill Roper: New Worlds To Explore In SpatialOS


Bill Roper has returned to the world of MMORPGs. Following his tenure at Flagship Studios and Cryptic Studios (during Champions Online’s launch), Bill Roper left the genre to head up the gaming division at Disney with its Infinity line of products. Now he is back, joining SpatialOS creator Improbable to create new worlds.

Those of you who have been keeping track will recall that Improbable is putting together technology to create more permanent, persistent worlds. The company is picking up some big names, including Jagex, who are interested in incorporating their technology.

“The possibilities for not just massive worlds, but highly detailed and truly persistent worlds built on SpatialOS are exciting. I believe the games that will define AR and VR are yet to be realized, and the type of simulation that can be achieved with our platform can be an integral part of these new experiences,” says Roper.

SpatialOS is making its way into a bunch of games, from Chronicles of Elyria to Worlds Adrift, and more to be announced.

(Source: Gamasutra)

Banned Steam Seller Is Back, Threatening Steam Users


Gennady Guryanov Alekseevich shouldn’t be selling games on Steam, he was banished from the service in April when Valve discovered that he was using Steam accounts to boost the reviews of his games. In fact, his entire library of games was destroyed: Zi, Julai, and K-Rolik.

Secret Doctrine is a game developed by Luma14Kulan, the alias of Gennady Guryanov Alekseevich and which is currently available on Steam at the high price of $50, despite the aforementioned individual being barred from selling products on it.

Through tough research, MMO Fallout was able to verify that not only is Gennady Guryanov the developer of The Secret Doctrine, but that he is in fact currently going by the username Lama14Kulan. How did we discover this information, you may ask? Via the not-so-subtle about page on the game’s own website.

And since Lama14Kulan is shady enough to get himself banned for underhanded practices, it may not be surprising to see that users are being threatened with lawsuits over their criticism of Guryanov’s business tactics.

For what it’s worth, as with most games of this stripe, while Guryanov may be back on Steam, it hasn’t stopped his game from flopping hard. As of this writing, there is one review of the game (Russian) by a user who is (unsurprisingly) friends with Guryanov. There isn’t a single person playing at this time and sales are expected to be miniscule as publisher Elena Schukina (seen above threatening to sue a user) is trying to play up the controversy as “black PR” to drive more sales.

Given that Guryanov is located in Russia and his game has sold virtually nothing, the threat of lawsuit falls on deaf ears. Members of the community should not allow empty threats from a shady creator stop them from exposing and criticizing problematic players in the Steam economy.

(Source: Guardians of Greenlight)

MMOments: RuneScape Menaphos Details


Menaphos is the first expansion to RuneScape, a series of massive updates that are set to release every three months. While the content drops on the live servers today, MMO Fallout was invited to preview some of the changes last week, and the new content looks pretty exciting. As I have mentioned in previous update teasers, it’s been a while since Menaphos was first revealed to the public: Twelve years in fact, it’s like Boyhood but with a lot less growing up and a lot more angry desert deities. The city of Menaphos was first added to the map on April 26, 2005.

But players couldn’t get in. While its sister city Sophanem became available, Menaphos immediately closed its doors to outsiders amid rumors of corrupt leadership and stayed that way, for twelve years. In that time, players have come in contact with numerous desert deities, learned new magics, and assisted in god-tier sibling rivalries. Now, the cruel Pharaoh has reopened the doors and adventurers are flooding in to see what secrets the city holds.

You may be asking at this point: How is RuneScape sixteen years old and is only releasing its first expansion now? For the better part of that time, Jagex has been releasing content updates on a weekly basis with various major updates every year to add in new skills, update the game engine, and more. Last year Jagex polled players on whether they would like to continue the current system of trickling updates out on a weekly basis or release major content packs every three months. Players chose the latter, and here we are.

Content in Menaphos is targeted towards mid to high level players, although most players will find something to do after completing the three pre-requisite quests. The city itself is divided into four areas, with access to everything from a Grand Exchange, new skilling areas, a merchant area to steal from, and more. Each of the four areas has its own reputation system, and while it is possible for the more dedicated gamer to maximize his rank in all four areas, Jagex told me during the preview that it will take some time and most players will just focus on one or two factions.

The centerpiece to Menaphos is the giant pyramid around which the city goes about its daily life. Inside that tomb you can find the Grand Library which will be comprised of stories submitted to Jagex by the player base. As massive as the library is, we were told that so many players had submitted quality stories that Jagex is having a hard time fitting them into the game!

Shifting Tombs is a randomized dungeon crawler with procedurally generated tombs and monsters. Players have a set amount of time to plunder the dungeon, gathering as much loot as possible while still making it to the end and escaping within the time limit. Personally, I’m looking forward to meeting Krondis, the alligator goddess of life and pleasure. Krondis, as with much of the rest of the city, has been corrupted and is currently hoarding the treasures for herself, but we’ll see if that can be changed.

The city is full of lush trees and vibrant colors, a rather stark contrast to the other desert areas. Every area has its own stylistic theme, from the extravagance of the imperial sector to the downtrodden workers district. A big piece of the Menaphos update is that the Slayer skill is having its level cap increased to 120 along with new content to fill in that level gap. You can check out the update details on the launch page here.

Players can also get in on a free weekend beginning on June 9th, allowing free players to enjoy all member content throughout the weekend until the 12th.

It Came From the Xbox Game Pass: Layers of Fear


 

Layers of Fear was part of the Games with Gold service back in March, so if you’ve been a Live subscriber and kept up on activating your monthly titles, you already have this in your library. I activated my copy in March and haven’t given it a try because, I will admit, there is nothing that I loathe more than the horror game genre outside of maybe the mobile gaming sphere and the degenerative effect it is having on the industry overall (a conversation for another day).

My problem with horror games is that they so easily fall into the same hole as many horror films, where ‘psychological horror’ has slowly changed to mean ‘gradually increasing music followed by the OOGA BOOGA BOOGA’ jump scare, as we delve into the past of another protagonist with his insanity/dead family/amnesia/drug problem. I will also admit that I’ve been spoiled on great horror. Resident Evil 7 is terrifying on Playstation 4’s VR, Amnesia/SOMA are fantastic games, and we’ve had years of titles like the old Resident Evil games that still spook if less so in the modern era. But Layers of Fear is worse, it is a horror walking simulator.

Let me explain: Amnesia: The Dark Descent was a great (if sometimes frustrating) game because encounters were sparse and you couldn’t fight back, in fact you couldn’t even look at the monsters too long without going insane. Resident Evil 7 starts you out running and hiding and over time you gain the ability to fight back, although it is still a very haunting game. A big part of horror games is the fear of danger, of death, of failure. It’s not enough to just be in a spooky place, you have to believe that there is something that poses a threat. Take that building block away and the game starts to fall apart. Obviously I’m talking in the context of my in-game character with the level of immersion you’d expect to have with any piece of media.

Layers of Fear does attempt to introduce more immersion by having you grip down with the right trigger and pull open doors and drawers with the right joystick. It would have been a nice touch, were it implemented ten years ago, but here it is janky and more often than not you’ll find yourself fiddling with the controls because, despite the button prompt being up, the game doesn’t register that you’re grabbing hold.

And that’s why Layers of Fear lost me within the first five minutes, after I realized that this was a carnival fun house where no matter how spooky things got, nothing could harm me. The premise of the game is simple, you play an artist returning to his home to finish his painting. As you move around through the house, collecting mementos and reliving memories, you slowly piece together what happened in his life to bring him to this state, as he appears to break down into insanity and the world warps around him. In short: It’s very close to every other ‘psychological horror’ walking simulator to come out in the last five years.

Which is terrible, because Layers of Fear clearly has some talented people at the helm. Much of the credit has to be given to the level designers putting together a house that will give you whiplash as you try to find your way around. The level seamlessly warps, entering a room only for the door to disappear when you turn around to go back, for another door to appear where you had just encountered a dead end. The absolute worst thing you could have happen is for the player to witness these changes, but the game perfectly ensures (without taking control of the camera, mind you) that you don’t.

But then you have a list of horror tropes that I can only assume came off of a checklist, and the game suffers for it and in some cases you’ll find yourself laughing at what was probably intended to be a serious moment. For every impressive moment, like a low-tone gramophone that causes the room to melt, you have six that are cheesy and take way too long to finish up. In one scene, the room fills with dolls that vibrate very fast and then disappear, but are poorly place and half-clipped through objects in some cases like the developer just rushed through that scene. As I said, you know a game has missed its target hard when you’re laughing at scenes that were probably intended to be serious.

And then you have this:

So Layers of Fear can be best surmised by this process: Go into room, figure out how to activate jump scare, find memento or item to pick up (if there is one) and then continue. At best, it’s a good resume item for the artists, level designers, and audio engineers because the folks at Bloober Team do some crazy stuff with the Unity engine. The paintings present in the game are beautiful, haunting masterpieces and the soundtrack is just as unnerving to listen to. It’s a pain, therefore, that the story is so sparse and doesn’t really go anywhere.

Your first play through of Layers of Fear will take around 4-5 hours, which begs the question since the game is free: Is it worth your time? If you’re a Youtuber who makes big money off of screaming into a camera, then you’ve probably already missed your chances of cashing in on this title. If you’re looking for something to make your Xbox Game Pass worth the time, then put this down toward the bottom of the list. #90, assuming you can make it through everything else.

Final Score: 5/10
Recommended for: When you have nothing else to play.

Layers of Fear is beautifully designed, but the scares are often so laughably bad that it’s hard to stay immersed in the world or care about the protagonist or his family. Numerous frame rate dips made this difficult to enjoy further as the game became choppy in some areas. There are so many better horror games to be playing right now, with more interesting characters, engaging gameplay, and better presented spooks that Layers of Fear should be reserved for when you have absolutely nothing else to do.