GamersFirst Takes A Hard Stance on Scrubs In Fallen Earth


FallenEarth

Everyone hates scrubs in their video games, and while GamersFirst isn’t exactly sure what a “scrub” is, they have the power of Merriam Webster’s dictionary. In a post on Facebook, Tee Affo has announced a new dedication to removing scrubs, no matter their definition, from Fallen Earth.

Tee Affo with a special report –

We’ve had numerous complaints in-game about “scrubs”, and we’re taking a hard stance against scrub playing.

However, I realized that I had no idea what the word meant, so I took to the internet to hunt down the definition. I’m not sure which one our players are complaining about, so be on the lookout for any of the following:

1. a large area covered with low trees and shrubs, as the Australian bush.

We want it to be known that Fallen Earth is NOT a game where you pretend to be an empty field with low-lying ground cover. NOT AT ALL. In Fallen Earth, you are actually a clone or something. Probably a clone. Is that right? Listen, I don’t have time for RESEARCH, READING, or DOING MY JOB.

2. to rub hard with a brush, cloth, etc., or against a rough surface in washing.

Ew. Yeah, don’t do that. Nobody do that in our game. Do…do we have a problem with this? Ew. If I see anyone vigorously rubbing anything in Fallen Earth, I’m going to be upset.

3. A fella can’t get no love from you.

This definition comes from noted ThinkTank TLC, which I think stands for “The Learning Center”. Dr. Lefteye (I assume he’s a doctor) describes this scrub as “Leanin’ out the passenger side of his best friend’s ride, trying to holla at me.” If you see someone in the wasteland yelling at you from the wrong side of their borrowed Interceptor, please report them to the mods immediately, as we DO NOT want no scrub.

Thank you, with your diligence we can remove all “scrubs” from the game. Please focus on “n00b” playing instead.

If you do see a scrub in Fallen Earth, especially one trying to holla at you, make sure you use the appropriate reporting tools.

(Source: Facebook)

[Community Concerns] Truth To Source Material


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In case you hadn’t noticed, we are in what is essentially Neverwinter Week here at MMO Fallout. This week’s Community Concerns goes back to the actual community. In this case, user Shroom Mage over at the MMORPG.com forums gave a great explanation as to why Neverwinter, despite some complaints from gamers, is still a Dungeons and Dragons game.

These so-called “D&D purists” should probably think for a moment what D&D is actually about.

You think it’s about the “complexity”? The classes? The alignments? Turn-based combat? The specific list of skills each class gets? Ability scores? Feats? What?

If you take any one of these mechanics and replace it, you won’t have changed the core of the game at all. We can change the setting of a 3.5 campaign from Forgotten Realms to Star Wars, and you know what? Even without the same classes, skills, feats, and other mechanics, it still feels an awful lot like D&D. We could play AD&D, and… yeah, it still feels like D&D.

We can completely change the rules of combat (change the way dice are rolled, replace the dice with some other mechanism, play a physical game instead), and still retain that D&D feel. Is the transition to realtime really a factor? Surely a game can feel like D&D without turn-based combat.

The core of tabletop is in two things: dungeon-crawling and storytelling. By level 10, Neverwinter has more dungeon-crawling than any other MMO I can think of, and with fairly well-written quests, scripted instances, and, most importantly, the Foundry (which, using dialogue options and trigger items, will allow an incredible amount of complexity), I think the storytelling will be quite strong.

Couldn’t have put it better myself. As I said in our beta hands on of Neverwinter, if you are looking for a direct translation of the pen and paper Dungeons and Dragons, or a recreation of D&D Online, you will be sorely disappointed. Those seeking an action-oriented MMO might find themselves a new home in Perfect World’s upcoming game, however.

Community Concerns airs every Monday and focuses on thoughts by the community surrounding current events. If you have something you would like to talk about, shoot us an email: contact[at]mmofallout<dot>com.

MMOrning Shots: Three Beers


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I would be playing Neverwinter more, but the servers are offline until the next beta weekend.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken by our in-house editors, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

Neverwinter: Getting A Beta Perspective


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Like most of you, I’ve had my silent preconceptions about Neverwinter. After all, we’ve had two past releases from Cryptic to look at and base our assumptions off of, and I’m happy to say that most of them will be proven wrong. I enjoyed Champions Online when it launched and, seeing as how I have the progression speed of a dead opossum crossing the road, by the time I’d gotten bored of the game (around level 40), I never hit that wall of no content that many people complained about. My biggest complaint, and arguably the deal breaker, with Champions Online was, and still is, how clunky and unresponsive the controls are. I’ve always felt that the game could be best explained as someone else was controlling your character and you were speaking your commands to them, and they had taken three or four Oxycontin. Star Trek Online was an improvement, but is still pretty clunky.

Let’s get one thing out of the way before I proceed: Neverwinter is not Dungeons and Dragons Online. Not one iota of the two games are similar to each other, and as such they will no doubt appeal to completely different tastes in gaming. To put it shortly: Dungeons and Dragons Online is a slower, more methodical and strategic MMO: Closer to the earlier versions of the pen and paper D&D where small groups of adventurers take on stories and quests in a modular, instanced environment surrounding non-combat hubs. Neverwinter is more in line with what you might expect from a game like TERA, an action-oriented game set in the D&D universe with open worlds surrounding frequent solo/group instances.

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Combat in Neverwinter is something of a mixture of several other MMOs. You use the mouse to aim your reticle and attack with abilities set to the left and right mouse buttons, as well as Q, E, R, with two “daily” abilities and a side bar for potions other other items. Many of the creatures that you fight will have special attacks that will either need to be dodged or blocked, and are indicated either with markers on the floor or distinct animations leading up to the attack. What makes Neverwinter’s combat so impressive isn’t so much its innovation, of which it doesn’t do a whole lot, but rather the responsiveness of the system. As I said, I had very little confidence that Cryptic’s engine could deliver a powerful action-oriented game, and I’m happy to say that Neverwinter has blown my expectations away so far.

There is a ton of content in Neverwinter, even if not all of it has been implemented for the beta. As you travel through dungeons, you’ll come across various skill plots which require either an appropriate skill or kit in order to open. The plots are essentially just extra treasure chests. There are always events going on every half hour, encouraging players to participate in everything from skirmishes, dungeons, pvp, training professions, and more to gain extra rewards. Then of course there is the player foundry, where players are able to create quests for others to play.

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Since this is a beta, I tend to be more forgiving when it comes to bugs, although it is rather reassuring that the “top bugs” list in the report tool is quite empty. I’ve become stuck in an instance after the reward chest at the end refused to spawn and the game refused to allow me to leave until I looted said chest, but other than that Neverwinter seems to be in pretty good shape. Knowing Murphy’s Law, that could all go down the toilet once the game launches and the influx of players trigger yet-unseen bugs and crashes, but for now all is pretty hunky dory.

The only part of Neverwinter that has genuinely frustrated me so far lies within the group instances, in several respects. First off, there is apparently no role check in place for the dungeon finder. In most other MMOs, the dungeon finder has a specific set of requirements: one healer, one tank, generally one or two DPS, and then usually a wildcard slot. In Neverwinter, you can wind up in a random group that might have no healer, too many healers, no tank, too many DPS classes, etc. At this point, especially in cases where the group doesn’t have a dedicated healer, the players are better off just quitting since the dungeon is going to be virtually impossible, especially once you hit level 15+.

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Another fundamental problem with dungeon grouping lies in the need before greed system. Players roll for higher value items, but these items drop in an unidentified state. You can tell if the item can be used by your class (incompatible items are shaded red), however there is no way of knowing if the gear is worth rolling for since the stats are hidden. I’ve also seen a demand in the forums to prevent players from rolling on items that their class cannot equip, either by not allowing them to roll “need” or not allowing them to roll at all. Every group seems to have at least one greedy person who will roll need on everything, often by waiting to see if the rest of the group rolls greed, thus ensuring the item for himself. I would rather see a simple requirement of having a compatible class to roll need on an item.

There is a LOT of content still not implemented in Neverwinter, from a considerable number of those half hour events I mentioned earlier, to the crafting system, and much of the game’s story mode. One thing I will say is that this isn’t so much an attempt to bring the pen and paper game to the gaming audience as Turbine attempted to do with DDO, but it’s an action MMO based in the Neverwinter universe with stuff from D&D. If you start making comparisons to the pen and paper game, or if you were looking for a more current version of Turbine’s DDO, I feel I need to make it clear now that you are likely going to be very disappointed.

I will have more to discuss in the future, but I have to say my first impressions have been very positive. There is no nondisclosure agreement in effect for Neverwinter, so feel free to drop us a comment on your experience or send an email to contact[at]mmofallout<dot>com.

Jagex Begins Muting Gambling Hosts


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Jagex is continuing its war on gambling in RuneScape with a recent hidden update to the game. As we’ve talked about before, one of the most popular gambling methods in RuneScape is called hot/cold, that uses an item called a mithril seed which when planted into the ground produces a random colored flower. The gambler makes a bet on which color type (hot or cold) will sprout. There are other gambling methods, again as we’ve talked about, but the hot and cold is one of the more prevalent.

Players are reporting that Jagex is taking a stand against gambling hosts, however, and have not only given the official go ahead for player moderators to begin muting gambling hosts, but they have also implemented an update to pick up on common gambling phrases and automatically mute the speaker for two days. According to a few reports, the phrase is “h/c 2x” which stands for “hot/cold 2x.” The new policy was implemented suddenly and without a public announcement by Jagex, with many players only discovering the new system once they’d been punished.

More to come on Jagex’s fight against gamblers, no doubt.

And the Reveal is…


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The day is here and the time has come! Richard Garriot’s newest game has been revealed: Shroud of the Avatar. Developed by Portalarium, Shroud of the Avatar is an upcoming RPG focusing not on level grinding but on role playing. Shroud of the Avatar looks to include many features that made Ultima Online great, including a classless progression system, player housing, a deep crafting system, meaningful pvp, and more.

Once players are introduced to the game, they will discover their own story woven into the immersive world and lore surrounding them. Players may choose to follow the life of the adventurer or, if they prefer, focus on exploration and discovery. Players may even choose the life of a homesteader; either nestled within the safety of the settled lands, or on the dangerous but potentially lucrative frontier. The world is full of opportunities and challenges!

You can check out Shroud of the Avatar’s Kickstarter page below. Portalarium is asking for one million dollars. Shroud of the Avatar will include both an online and offline mode, depending on your preference.

(Source: Kickstarter)
(Source: Official Website)

Everquest/Everquest II Becoming Even More Free


Everquest_II_Age_of_Discovery_Logo

Good news, Everquest gamers! You are probably well aware by now that Sony Online Entertainment has announced some pretty big changes to the free/silver membership tiers, particularly with the opening of all classes and races to free/silver tiers. Dave Georgeson has posted a list of updates coming mid-next week, which you can see in this article, that will open features of the game without requiring a subscription or Station cash payments.

  • We are opening up ALL CLASSES.*
  • We are opening up ALL RACES. **
  • All bag slots are unlocked.
  • All players can now use the shared bank slots.
  • The quest journal restrictions are lifted entirely. Quest away!
  • Additionally, EverQuest is allowing all players to send delivery parcels! (This change is for a game-specific change in EQ, so it doesn’t happen in EQII.)
  • * “All free classes” exception for EQII only: Beastlord is still only accessible via the “Age of Discovery” expansion pack.
    ** “All free races” exception for EQII only: The Freeblood race is still an SC-only marketplace option.

Georgeson notes that Sony is still committed to membership having perks that are entirely unavailable to free/silver players.

(Source: Everquest)
(Source: Everquest II)

Old School RuneScape's First Content Poll Coming


noedits

Over the past couple of weeks, Old School RuneScape has seen a number of patches to bring the game back into a fully functioning state. This past week’s patch reintroduced the Construction skill, and with it player owned housing. Next week’s patch is set to bring back the mini-game Barbarian Assault. Alongside next week’s update will also introduce the first in a regular series of content polls, where Jagex picks ideas from the community forums and puts them up to a vote.

According to the poll rules, each feature will be run through a simple yes/no vote, and each poll runs over the course of a week and requires at least 75% approval in order to be passed. Only players with at least 100 total level in Old School will be able to vote. The first set of polls, listed below, will be simple content updates:

  • Easter event – the 2007 Easter holiday event is re-activated to coincide with Easter this year.
  • Herb naming – unidentified herbs become grimy <herb name>.
  • Remove roof – a command to toggle the visibility all roofs on and off.
  • ‘Enter’ to login – the enter key submits login information, rather than only the login button.
  • Bank booths – left click bank booths to instantly open the bank interface.
  • F2P worlds – still members only, but allows PKers to fight with F2P gear restrictions

You can find the entire announcement below.

(Source: RuneScape)

Old School RuneScape’s First Content Poll Coming


noedits

Over the past couple of weeks, Old School RuneScape has seen a number of patches to bring the game back into a fully functioning state. This past week’s patch reintroduced the Construction skill, and with it player owned housing. Next week’s patch is set to bring back the mini-game Barbarian Assault. Alongside next week’s update will also introduce the first in a regular series of content polls, where Jagex picks ideas from the community forums and puts them up to a vote.

According to the poll rules, each feature will be run through a simple yes/no vote, and each poll runs over the course of a week and requires at least 75% approval in order to be passed. Only players with at least 100 total level in Old School will be able to vote. The first set of polls, listed below, will be simple content updates:

  • Easter event – the 2007 Easter holiday event is re-activated to coincide with Easter this year.
  • Herb naming – unidentified herbs become grimy <herb name>.
  • Remove roof – a command to toggle the visibility all roofs on and off.
  • ‘Enter’ to login – the enter key submits login information, rather than only the login button.
  • Bank booths – left click bank booths to instantly open the bank interface.
  • F2P worlds – still members only, but allows PKers to fight with F2P gear restrictions

You can find the entire announcement below.

(Source: RuneScape)

Wizardry Online Compensates For Issues


wizardry-online

Wizardry Online is live and, for some at least, kicking. For others, however, their experience has been hampered by technical issues. Sony Online Entertainment has posted a notice that players will be compensated for downtime.

At SOE, we strive to provide the best possible service at all times. Our engineers have been working tirelessly to address the issues and we’re confident that you will have a better experience now. To thank you for your patience, we are applying a 300 Station Cash credit to accounts which have logged in prior to March 7, 2013.

In addition to the 300 Station Cash, subscribers will enjoy an extra seven days of membership, and a 7-Day Dimento Medal, an item which offers several bonuses including 25% exp gain.

(Source: Wizardry Online)