
Crimecraft launched in August 2009 to not-so-huge fanfaire over the persistent-lobby-based-shooter-on-the-Unreal-3-Engine. A modest title by any means, Vogster quickly moved the game from a subscription base to a free to play cash shop system, not unlike the Turbine model, and since then the game has been trucking along with a healthy population, healthy enough to ensure that the game will stay afloat for a good long time, at least.
Looking into my archives, I haven’t written a non-sales article on Crimecraft since September 2009, so I was quite surprised when I received an email in my inbox regarding Crimecraft. Apparently at least one of the guys over at Vogster Entertainment is a big fan of the MMO Fallout, and noted my prior interest in the title and a lack of news-stuffs since then. The email contained a promo-code with a leveling boost to incite me back into the game, and incite it did.
I’ve clocked in several hours on Crimecraft in the past week, and I am thoroughly enjoying the new changes. My biggest gripe from the launch was that the A.I in the PVE matches was a combination of too unpredictable, and too stupid. All too often it was easy to sneak up on an NPC and kill them without their AI even activating, but this time around I found NPCs moving around and actively seeking cover. If you start a shootout, other NPCs in the area may come to investgiate. The system isn’t perfect, but it is a far cry from the figures who just stood around and waited for you to shoot at them.

Another great addition I noticed is the ease in obtaining weaponry. Within a few PVP matches, I had looted a decent shotgun and an assault rifle that gave me a fighting chance over my 3-shot burst SMG. Vogster wasn’t lying about the gibbing/gore mode either, as my character regularly found himself decapitated by close shotgun shells to the face.
I quickly obtained a few boosts in the form of a heart monitor that displays enemy positions on the mini-map, and a few healing drugs that can be consumed in-game. The missions, which will comprise much of your experience, are still pretty basic, not that I’m asking for more depth. You’ll find a myriad of what you would expect, each containing several tiers:
- Kill _ with smg/rifle/pistol/etc.
- Do ___ damage with smg/rifle/pistol/etc.
- Kill ___ of ___ type NPC.
- Kill ___ players carrying smg/rifle/pistol/etc.
- Win __ matches of ___.
The more traditional missions involve going from person to person in the main lobbies, with a story centered around the protection of the city from the unruly gangs and scum that inhabit the surrounding areas, and generally involves heading into PVE instances to complete one of the above mission types.
Stockpile PVE is still all about collecting crates containing everything from weapons to drugs to crafting materials. I also had the chance to try out Safeguard, a PVE mode where players are tasked with protecting a weapons cache from wave after wave of bots, which I particularly enjoyed as the opportunities to become overwhelmed by the sheer number of bots added to the difficulty if you didn’t clear them out fast enough before the next wave spawned. Headhunter is a test of patience, although killing the prerequisite number of bots to incite the boss to appear isn’t a particularly difficult task.
Ammunition and health are much more prevalent now than at launch, with players and bots dropping both much more often. Aside from the AI, one of my biggest issues was running out of ammunition and forcing myself to die in a PVE match in order to obtain more. Now, with the expected amount of ammunition conservation, I find myself running out of ammo much less.
Oh, and in case I didn’t mention it before, the Crimecraftian in-game advertising is still present, as seen below, and still raising the penetrating question: People still use Napster?
Jokes aside, Crimecraft is still a great game worthy of a look, even if you don’t plan on forking up any cash. The game can be downloaded from the website for free, or if you really want you can pluck down ten bucks on a digital copy and get the extra perks that come with it.
Me? I think I’ll continue sporting my OG (original gangster) title, and Tommy Vercetti lookalike outfit. Crimecraft is a great game, and you might even catch me logged in now and then! My character’s name is Rastlowski, if you didn’t pick it up from the screenshots.
More on Crimecraft as it appears.


Warhammer Online fans rejoiced this month. Although BioMythArts Entertainment (or whatever they’re calling themselves nowadays) isn’t giving specific numbers, they are willing to announce that Warhammer Online is indeed profitable, with tens of thousands of new players streaming in thanks to the endless trial system.
Over on Sony’s front, Everquest is once again proving that although their alternate rule servers are unique, they more often than not crash due to low populations. Such is the case with Everquest’s 51/50 ruleset servers (players start at level 51 with 50 level AP) which are due to be merged into normal ruleset servers.
Unfortunately, another month brings another game shutting down. After a year of promises and well wishes, Playdom announced the shuttering of Chronicles of Spellborn, after the Facebook gaming company acquired Acclaim. Although Acclaim’s two other MMOs 9Dragons and 2Moon were transferred to other hosts, Chronicles of Spellborn was shutdown late August.
Speaking of which, Earth Eternal came very close to shutting down. The most adorable non-Asian MMO hit a brick wall running when Sparkplay announced that the company had laid off all but two employees, and that the game would be sold at auction, with high hopes that a buyer would pick up the title. Luckily, a buyer did indeed pick up the title, and we’ve received information that many of the Sparkplay employees may be making a return soon enough.
Alganon-WAIT IT’S NOT WHAT YOU THINK- ditched the initial client purchase completely by going 100% free to play earlier this month. While the free title is restricted in how many quests you may partake in daily, as well as a shorter level cap, players can remove these restrictions with a simple cash shop purchase.
While we’re on the subject of departures, Bill Roper announced that he would be leaving Cryptic Studios. In unrelated news, I’ve been receiving emails of gratitude for reporting on this story.
On yet another sad note, Realtime Worlds and their newly released MMO “Absolving Perot’s Blame” (or APB for short) have been pretty much a weekly staple for MMO Fallout news. What started out as a simple announcement of standard restructuring took a turn for the worst when Realtime Worlds went into administration (Bankruptcy) and announced that they were looking for investors with what was left of the team. With the recently released patch offering major updates to the game’s driving and shooting, we can only hope that these much needed enhancements didn’t come too late.











