Mytheon, at its core, may sound a little like God Of War: The MMO. Deciding to take their fate into their own hands, the mortals have taken up arms against their gods, to bring them down and prove once and for all that they are capable of self sustainment. Mytheon is a top-down game, akin to Diablo, and is set to run on a free to play, microtransaction level when it releases this year (subject to change).
It appears the Fates (mortals) of Mytheon may be struck down, not by the Gods, but by the other hand that feeds them: The publisher. True Games, to-be publisher of Mytheon, is suing the developer Petroglyph Games, due to unfulfilled obligations. According to documents provided, Petroglyph was originally supposed to deliver a gold title back in November ’09, a date that was extended to February, and followed by a promise of delivery in March. When March rolled around, and off into the sunset, with no Mytheon.
Among True Game’s claims are that Petroglyph made unreasonable demands for additional funds and time, coupled with a lack of enthusiasm and efficiency, that threatened both companies. According to Petroglyph, True Games is trying to make Mytheon into something it isn’t: A full blown $15/month MMO.
I’m in the Mytheon closed beta, and what you don’t say is often more powerful than what you do say (not to mention I believe I am under Non Disclosure) so I will leave it at that. This does remind me of the current lawsuit between Bethesda and Interplay, as that is over the slow progress of Fallout for different reasons.
I don’t think it is a very well kept secret that here on MMO Fallout, I have a huge man-crush on Derek Smart. He makes me laugh, makes me cry, I send him flowers and he sends me restraining orders. We joke around, and we both love MMOs, and at the end of the day isn’t that what love is all about?
As I have pointed out numerous times, Derek Smart is not one to take it, whever it may be, lying down while the internetizens trample all over his beaten corpse. No, at some point Massively picked up on the story of Alganon copying a speech by Bioware, that was actually a speech from 2004 by John Smedley (as we found out.).
And who showed up to the party, but Mr. Smart himself?
OK, the weekend is officially canceled!
I have not yet issued an official statement because, tbh, I don’t have all the facts yet. Being a weekend and all, I don’t expect to know what happened until Monday. I am about to rush off to church, but decided to just post this quickly to let everyone know that this just came to my attention.
I hired a PR firm to handle media relations etc for QOL when I came aboard. They were tasked with that press release.
While I’m certain that there is a reasonable explanation for the similarities in the releases, I simply do not want to speculate but only to say that we are going to investigate this tomorrow.
Next week I will issue an official statement once I have all the facts.
Wait…So the PR firm wrote it all…but reading back, they were quoting you. You can read the press release, you are quoted as saying it. So what you are saying is that your PR firm fabricates quotes in order to make a statement. But I won’t finalize it here, you are on your way to church afterall.
I don’t know wtf you’re going on about or what motivates your ire (at least I have an excuse), but wtf does the announcement (in the news you linked to on MMORPG) about the game being released have to do with this discussion?
Of course I knew about the release. But how the hell am I supposed to know if parts of it were either plagiarised, referenced without credit to the source, based on homage or whatever if I didn’t compose it? Do we have to now go out and fact check press releases? Seriously?
More importantly, what has this got to do with Google Alerts? You do know how that actually *works*, right? Right? My guess is that you don’t. And even if you did, you’re trying to claim ignorance in order to continue your net rage ire.
The first I even heard of this issue was when Warcry sent me an RFC which I was greeted to this morning when I opened my email. Then I got one from Massively and others. Most of us with families and jobs, actually have *lives* beyond the Net. So its not like we’re no-life-having cretins looking to stir up trouble at every opportunity. So excuse me if I wasn’t trolling the net on Saturday when this was first posted.
I am waiting to get an official answer back from the PR firm, but from where I’m sitting, this is a non issue and I’m not throwing anyone under the bus.
Anyone with more than two functioning brain cells can read easily see that the opening commentary is nothing more than a reference.
Even running the original link* through http://www.copyscape.com doesn’t yield anything other than similar phrases being used in both releases.
The reference to “pillars” is a commonly used phrase in various structure driven arenas (e.g. the government). And the bit that preceded my commentary is a single line that the firm chose to use in order to make their point and precede my commentary.
“Traditionally, massively multiplier** online games have been about three basic gameplay pillars – combat, exploration and character progression,””
Nothing beyond that is remotely the same. Since John Smedley made similar remarks in a talk he gave, go find out who first uttered those words, source it, then go back and accuse anyone else who uses it of plagiarism.
And if you really want to have fun with semantics, go ahead and run “Traditionally, massively multiplayer online games” through Google. Have fun with that.
This is just stupid and why it even made the news is beyond me. But it just goes to show that sites – trying to scrap a few dimes together – will do anything for hits. And since we’re the latest flavor of the day, here we are.
You clearly have an axe to grind and have no common sense whatsoever; so arguing with you is going to just be a lesson in futility. So go ahead, have fun. I’m sure you need to validate your otherwise inconsequential [anon] existence.
This was in response to a player linking to the announcement dating back to April. To answer a question early on: Fact checking your press releases would be very nice. Not that it has happened yet, but a misleading press release can result in lost trust between you and your players, and at worst a misleading ad can result in a court reminder that misleading advertising is illegal. Despite another company doing your press releases, your company is still liable for what they say, and if fact checking even comes on the table, you should consider a new PR firm.
“Most of us with families and jobs, actually have *lives* beyond the Net. So its not like we’re no-life-having cretins looking to stir up trouble at every opportunity. So excuse me if I wasn’t trolling the net on Saturday when this was first posted.”
Stay classy, Mr. Smart. I only have the one functioning brain cell, but as I mentioned previously it wasn’t a reference as much as it was quoting you directly. And you can see that many of the phrases are not mere “similar remarks” but quoted word for word.
And if it makes you feel any better, nothing I do here is “for the hits.” I do it because, like a nurturing mother, I love you and, as one commenter pointed out at this juncture, the fact that Mr. Smart’s comments were rated into the dust just goes to show how the public is taking it.
First of all, I didn’t accuse anyone of anything – and I certainly didn’t say that anyone here didn’t have lives. But if the shoe fits, go ahead, wear it – and don’t let me stop you.
Reading comprehension is something that is taught at the very early stages of development. Some people basically never did learn it or leave school with the skills to put two coherent sentences together, let alone construct a paragraph that actually makes sense.
And others tend to deliberately take things out of context in order to continue promoting their attack driven agenda.
That said, I stand firm by what I said. Deal with it.
@ Warrior.
First of all, thanks for that particularly wasted effort. You clearly have no clue what you’re talking about and if you – ever – worked in PR, you would know that everything you just posted is patently rubbish. To wit: A CEO should go and fact check a PR written by a company hired to do it. You must have been working for PR in an alternate universe or something. Go ahead, give me your name and tell me the PR firm where you worked. Go ahead.
It is always delightful to see people in glass houses throwing stones. Especially at someone who clearly doesn’t care for angst driven man-children on the Internet behaving badly.
Attacking people – especially developers and people in authority – for no apparent reason is the real reason why gamers are, primarily, treated as nothing more than a means to a revenue stream and nothing else.
Even the headline for this news bit is quite unprofessional. Stealing is a serious accusation and quite clearly thats not what has happened here .This is yet another example of irresponsible writing passing for journalism in order to push people’s buttons, gain hits etc. Buy hey, to each his own – and thanks for the memories. Most people have more than two brain cells and can clearly something like this for what it is.
I see, so you didn’t call them “no-life cretins” and they could understand that if they weren’t so developmentally delayed. For the record, the CEO doesn’t have to fact check the Press releases, that is something that should be done by someone in the company however. Technically it is your job, just not necessarily directly. And you did check it, at least you approved it. According to your PR firm:
As a CEO he looked it over, approved it, moved it forward. While drafting the quote, I looked for inspiration from other press releases, about MMOs. Yes, sometimes it is easier to write something up by using someone else’s thoughts as examples.
I don’t often talk about legalities, but according to your presumably fired PR guy, you did approve that you said, in quotes, what was lifted from another person and used as your own quote. I might not be a lawyer, but claiming another’s quote as your own would likely fall under the realm of plagiarism, a form of theft. Again, the quotes weren’t just “similar,” many were exact right down to misspelling of “multiplier,” grammar errors, lifted directly from both quotes. But I’m not here to make accusations, so let us move on.
To sum it up, I’m going to go with Warrior’s third option, in his post on Massively:
3. Derek: You need a handler. Appoint someone you trust to counsel you and reign you in. As a CEO, you should not be posting long-winded rants about internal affairs. You should not be bashing your constituents, predecessors, or anyone you fired in public forums. You should not be involved in online shouting matches. While part of the job is to be a punching bag, proactively inviting attacks and controversy is not. There is a proper way to behave as a leader. There is a proper tact that you must take when communicating with stakeholders. Please show restraint and get a grip on your roles in the companies for which you are responsible. You do them a disservice otherwise.
You can find Derek Smart’s comments on the Massively article, here:
I know what you are thinking: The oldest graphical MMO out there, and people are still paying a subscription fee? To which I respond, quiet you! Meridian59, even in its old age, is still unique to virtually any MMO out there. Visually, it may be like someone turned Elder Scrolls: Daggerfall into an MMO.
Chat, as many articles have pointed out, is sparse on the global line. Global chat uses half of your mana pool, although that means that there is not much conversation going on, there is also virtually none of the meaningless banter you might find on another MMO. The community is very tight knit, as you would expect. Meridian59 was far ahead of its time, with a dynamic NPC faction system that goes as far as allowing guilds to take over servers if they are dedicated enough.
Unfortunately, as those of you who quit Meridian will know, you still must create an account via sending an email to subscriptions@meridian59.com with your intended account name, password, and email address.
With the recent move to non-profit, the death of its old company, and general age, Meridian59 may not be on this earth much longer. So if you’re going to give great grandpa Meridian a try, you might want to do it as soon as possible: It’s free!
More about Meridian59 as it appears…I don’t want it to close!
This is one of those times I must issue an apology: Saturday, May 8th, I issued an article (partly in sarcasm) that Alganon’s press releases may be clones of The Old Republic, owing to the following similarities in notation:
But, there is just slight similarity between the following press release on the Alganon website from April:
“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”
“Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression,” said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., “In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe.”
Due to unconfirmed reports, I was unable to fully verify that the message did indeed originate from Bioware, and for that I must issue a correction. As Derek Smart dutifully noted, the press release did not copy Bioware from 2008, but John Smedley from 2004.
“Traditionally, massively multiplier online games have been about three basic gameplay elements – combat, exploration and character progression. In Everquest 2, we’ve added a fourth element to the equation; a story“
So again, please accept my apologies for noting that the speech was two years old, when I should have noted it as six years old.
On the next episode of Feeding the Alganon Trolls, we answer all of your ambiguous, inflammatory questions: I don my miners hat and hazard suit and descend into the furthest depths of hell to locate Derek Smart’s home town.
This is one of those times I must issue an apology: Saturday, May 8th, I issued an article (partly in sarcasm) that Alganon’s press releases may be clones of The Old Republic, owing to the following similarities in notation:
But, there is just slight similarity between the following press release on the Alganon website from April:
“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”
“Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression,” said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., “In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe.”
Due to unconfirmed reports, I was unable to fully verify that the message did indeed originate from Bioware, and for that I must issue a correction. As Derek Smart dutifully noted, the press release did not copy Bioware from 2008, but John Smedley from 2004.
“Traditionally, massively multiplier online games have been about three basic gameplay elements – combat, exploration and character progression. In Everquest 2, we’ve added a fourth element to the equation; a story“
So again, please accept my apologies for noting that the speech was two years old, when I should have noted it as six years old.
On the next episode of Feeding the Alganon Trolls, we answer all of your ambiguous, inflammatory questions: I don my miners hat and hazard suit and descend into the furthest depths of hell to locate Derek Smart’s home town.
One important point I need to get out of the way first:
-Games Workshop is the creator of the Warhammer world used in the Warhammer tabletop games, pen-and-paper games, and video games.
-EA/Mythic are the creators of Warhammer Online, the MMO.
-Curse/Warhammer Alliance is not a fansite. Mere fansites do not make 3 million in revenue in a year, have a board of directors, or have investors.
In a perfect world, Mythic would be going under scrutiny for their own actions, and the lawsuits brought forth by Games Workshop would not have much of an impact on them, if any at all. Sadly, we do not live in a perfect world, and the end result is Mythic is being barraged for a lawsuit brought by Games Workshop against Warhammer Alliance. Games Workshop is currently suing Curse over Warhammer Alliance’s alleged infringement of GW’s trademark on “Warhammer Alliance.” Alongside trademark infringement, Games Workshop is also suing for cybersquatting, dilution, and unfair competition.
I didn’t make this an “In Plain English” article, because this doesn’t, and shouldn’t, include Warhammer Online. More importantly, this lawsuit does not involve Warhammer Online or Mythic Entertainment. Currently there are far too many reactionary posts by people blaming Mythic for this lawsuit, calling it an act of desperation among other things.
“Failing game seeks money anyway it can get it. Anyone can sue anyone for anything nowadays. It’s really sad.”
Projectkmo @ Massively
“I actually subscribe occasionally to Warhammer Online just to show my support. This will end that…”
Duulin @ Massively
So just to get this straightened out once and for all: Mythic has NOTHING to do with the lawsuit.
One important point I need to get out of the way first:
-Games Workshop is the creator of the Warhammer world used in the Warhammer tabletop games, pen-and-paper games, and video games.
-EA/Mythic are the creators of Warhammer Online, the MMO.
-Curse/Warhammer Alliance is not a fansite. Mere fansites do not make 3 million in revenue in a year, have a board of directors, or have investors.
In a perfect world, Mythic would be going under scrutiny for their own actions, and the lawsuits brought forth by Games Workshop would not have much of an impact on them, if any at all. Sadly, we do not live in a perfect world, and the end result is Mythic is being barraged for a lawsuit brought by Games Workshop against Warhammer Alliance. Games Workshop is currently suing Curse over Warhammer Alliance’s alleged infringement of GW’s trademark on “Warhammer Alliance.” Alongside trademark infringement, Games Workshop is also suing for cybersquatting, dilution, and unfair competition.
I didn’t make this an “In Plain English” article, because this doesn’t, and shouldn’t, include Warhammer Online. More importantly, this lawsuit does not involve Warhammer Online or Mythic Entertainment. Currently there are far too many reactionary posts by people blaming Mythic for this lawsuit, calling it an act of desperation among other things.
“Failing game seeks money anyway it can get it. Anyone can sue anyone for anything nowadays. It’s really sad.”
Projectkmo @ Massively
“I actually subscribe occasionally to Warhammer Online just to show my support. This will end that…”
Duulin @ Massively
So just to get this straightened out once and for all: Mythic has NOTHING to do with the lawsuit.
I’ve been covering Alganon for quite a while, and I always get the same response: Omali! Alganon is a clone of World of Warcraft! Why not just cover the more popular one?
Well, Alganon may be a WoW Clone in terms of its old UI, and far too many other features that Quest Online is slowly tearing apart seam by seam, but when it comes to good ol’ press releases, Alganon is in fact a The Old Republic clone. Odd, considering TOR is still not released.
But, there is just slight similarity between the following press release on the Alganon website from April:
“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”
“Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression,” said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., “In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe.”
Tune in for my followup story, where I investigate whether or not the toiletries in Quest Online’s building were stolen from, you’ve never seen it coming, Icarus Studios.
I’ve been covering Alganon for quite a while, and I always get the same response: Omali! Alganon is a clone of World of Warcraft! Why not just cover the more popular one?
Well, Alganon may be a WoW Clone in terms of its old UI, and far too many other features that Quest Online is slowly tearing apart seam by seam, but when it comes to good ol’ press releases, Alganon is in fact a The Old Republic clone. Odd, considering TOR is still not released.
But, there is just slight similarity between the following press release on the Alganon website from April:
“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”
“Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression,” said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., “In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe.”
Tune in for my followup story, where I investigate whether or not the toiletries in Quest Online’s building were stolen from, you’ve never seen it coming, Icarus Studios.
Silly Eve-izen, that’s not even from the right game. Losing items in a game where you drop everything upon death, is nothing short of not news. Players are killed, hacked, and generally die for one reason or another, on a daily basis and, whether or not we want to accept blame (Lag, account theft, etc), more often than not we are met with a simple “sorry, your stuff’s gone for good,” should we try to retrieve it.
There are three levels of item loss, as I will demonstrate:
If you want to annoy your players, allow them to be killed due to unforeseeable, yet annoying issues. Lag is chief in this category, not to mention players with easy access to exploits in the system, hacks, and other such software.
If you want to piss off your players, kill them via in-game bugs and don’t return their items. In Runescape, it isn’t uncommon for at least one update every four or five months to have some instant-murder effect, or allowing player killing in a spot it shouldn’t be. When Mobilising Armies was released, one player lost an enormous sum of money simply by talking to an NPC, and was not reimbursed despite confirmation by a Jagex employee.
And finally, if you want to get players to quit, take the items right out of their possession, by process of one of your intended features going haywire.
If you were logged into Eve Online today, or even if you weren’t, you may have logged in to find that one or more of your items were missing. Due to an unintended issue, the Eve Online ItemID recycling system ended up deleting a mass amount of items. How many? Up to fourteen thousand, to be exact. But how exactly did this bug happen?
In Eve Online, every item has its own procedurally generated ID (The ID is created when the item is created). In order to prevent items six years from launch being labeled #34054083489534890583890459348, Eve Online recycles ItemID’s back into the pool once the associated item is destroyed, or stacked with another stack of the same item. The retrieval system failed, causing items to not receive an ID when created under various circumstances, and thus disappear.
Although CCP is not returning lost items (they have no way to, the data trail is literally gone), they will be reimbursing players. Players affected are asked to file a petition with the list of items they lost due to the bug. As for how well players will be reimbursed, MMO Fallout will be listening in.
More on [MMO name retrieval failed. Deleting portion.] as it appears.