Heroes In The Sky Shutting Down


 

Heroes_in_the_Sky_12730935107112

Gamigo has announced that their air combat MMO Heroes in the Sky will be shut down on December 3rd. Gamigo customers should have received a notice from the publisher with details on how they can transfer their accounts to the new host, GameUs.

We regret having to inform you that the service of Heroes in the Sky on the gamigo website will shut down on December 3rd, 2013. The Cash Shop will already be shut down on November 29th, 2013. From that date on, it will be impossible for players to make new purchases.

(Source: Gamigo Email)

MMOrning Shots: Burning Down The House


20131112092912_30226

Today’s MMOrning Shot comes to us from City of Steam, more specifically the upcoming relaunch titled Arkadia. With the R2Games servers shutting down tomorrow, now is as good a time as any to get excited about the reboot. Check out our coverage when City of Steam 2.0 goes live.

Pirates of the Burning Sea Registration Opens


potbs

Pirates of the Burning Sea is being rebuilt! At least that’s what the lizard people ushering in the new world order want you to think. Way back when, Flying Lab Software announced that they were parting ways with Sony Online Entertainment and moving their game over to Portalus Games. Since then, everything has been rather quiet on the western front. It appears that while existing players were able to transfer over to Portalus’ services, registration for new users has been down for some time.

While the official website still shows an under construction notice, it directs players to the Portalus website where they can register an account, make payments, and download the game client. If you’ve been waiting to get in since the SOE servers shut down, now is your chance.

(Source: Portalus)

 

Lineage II’s New Race Coming In 2014


Ceremony-of-Chaos_3

 

The fact that Lineage II launched ten years ago is hardly a deterrent for NCSoft, who continue adding in new content of rather substantial value on a decent basis, and it isn’t all just new areas and bigger toys to thwack creatures over the heads with. Last year, Lineage II players had the pleasure of witnessing a true rarity from the massive publisher: Rather than shut the game down and execute the studio, NCSoft admitted that a few years of poor decisions had left the game in a bit of a messed up state, and then did what few other MMO developers would do, they asked for feedback on how to go about fixing those problems.

The Ertheia is the newest race to come to Lineage II and is preparing to hit North American servers sometime next year to coincide with Lineage II’s ten year anniversary events. Check out the teaser trailer at the link below.

(Source: Lineage II)

Lineage II's New Race Coming In 2014


Ceremony-of-Chaos_3

 

The fact that Lineage II launched ten years ago is hardly a deterrent for NCSoft, who continue adding in new content of rather substantial value on a decent basis, and it isn’t all just new areas and bigger toys to thwack creatures over the heads with. Last year, Lineage II players had the pleasure of witnessing a true rarity from the massive publisher: Rather than shut the game down and execute the studio, NCSoft admitted that a few years of poor decisions had left the game in a bit of a messed up state, and then did what few other MMO developers would do, they asked for feedback on how to go about fixing those problems.

The Ertheia is the newest race to come to Lineage II and is preparing to hit North American servers sometime next year to coincide with Lineage II’s ten year anniversary events. Check out the teaser trailer at the link below.

(Source: Lineage II)

[Community] The Despicable DDoS


ffxiv_09302013_094604

 

If I had a nickel for every time some individual or group launched a denial of service attack against a website or service that they didn’t like, I would put those nickels in a sock and use it to beat them unconscious. I’m old enough to remember a time when DDoS attacks were much more rare and feared not only because of how much they could cost in terms of damages or fees, but because they generally had some kind of motive behind them, be it retaliation or to even hold a service ransom. These days the denial of service attack has become so simple and accessible that people in RuneScape are using it on each other to gain an edge in player killing! Players in Garry’s Mod DOS each other’s servers and call it “competition.” The Garry’s Mod official forums itself is a regular target of denial of service attacks in response to bans targeting specific cheat programs.

The rate at which denial of service attacks are becoming increasingly common is disgusting, even more so when you look at how many of them are likely breaking things for the sake of breaking things. Big name developers like Jagex are being hit in retaliation by the gold farming criminals they ban, and the past two years alone saw attacks on Eve Online, Wurm, Darkfall, Dino Storm, Dofus, Perpetuum Online, TUG, Cubeworld, and countless more. Even Extra Life was not immune to the power of a few keyboard-wielding psychopaths.

As companies like Amazon and Google jump into the fray to bring more affordable protection to websites via cloud protection and mitigation, we can only hope that they will spell the death of the denial of service attack. Until then, when the method of delivery is about as complicated as logging into the Facebook account that you’re about to DOS, you can expect to see such attacks continue to propagate.

MMOrning Shots: Greed Monger Tri


monger

Today’s MMOrning Shot comes to us from Greed Monger, showing off some of the game’s beautiful looking scenery. Yes, the photo is cropped to remove the relatively ugly looking player models, but what do you expect? This is pre-alpha.

MMOments: Mobile Side Questing


sidequest6

 

I love some Side Quest here at MMO Fallout and while obligations regarding school and work have kept me from playing nearly as much as I would like, I still pop in every now and then to check out the alpha and get some questing done. For all that it does I can’t help but feel that Side Quest is a game destined for mobile devices, and that it will likely find its best audiences on the iOS and Android markets. It is a game that lends well to the casual gamer or those waiting in line, sitting in a waiting room, or on the bus.

As I understand, Side Quest will eventually be released on mobile platforms. The game is still in alpha, so no rush. You can check out the public build at http://side-quest.com/

Less Than Massive: Thinking About Burial At Sea Part 1


20131004120128-lestempsperdu_web

I finally finished Bioshock Infinite’s second DLC: Burial at Sea Part 1, which wasn’t exactly an easy feat. I see a lot of reviews stating that the game takes around two hours to complete, which sounds like a reasonable estimation, but I kept getting frustrated by multiple game-breaking bugs that the process from start to finish took a few days. If you aren’t an idiot like I am and knew where you were going, backtracking is literally impossible at the moment (at least in the PS3 version) because of the presence of a bug that causes the airlocks to spin forever when you try to enter through them a second time. I also faced several times where the game crashed, which I think had to do with attacking certain story-related splicers before I was supposed to. I haven’t seen a game crash from breaking NPC scripting in a long time.

My biggest complaint with Burial at Sea is that the game attempts to merge both worlds of Columbia and Rapture with varying success. In all honesty, I would have rather seen Infinite’s characters dealing with a more Rapture-centric lifestyle. Plasmids and Eve are the exact same Vigors and Salts you encountered in Infinite, they are just called Plasmids and Eve now. Elizabeth lies to Booker by telling him that her ability to rip tears is just a Plasmid called none of your damn business, and he doesn’t question much further. The sky-hook, or the air grabber as it is called here, has no contextual reason for existing in Rapture’s tight corridors and would have been better replaced by Bioshock’s large wrench, but I get the feeling that Ken Levine wouldn’t let this go through without the sky hook being present. Apparently someone created a tool to navigate Rapture’s equally pointless decorations.

There aren’t many upgrades, not that it matters because you won’t find enough money over the course of the game to afford more than two or three of them. I managed to pick up a generic weapon mod that gave +25% damage across the board and an upgrade to the shock jockey. Ken Levine said that Burial at Sea is all about stealth and resource management, a fancy way of saying that ammo is extremely scarce, and the game definitely feels like a constant fight for survival. You’ll find yourself regularly outnumbered and outgunned, and death comes very easy in Rapture. Even on the lower difficulty, your shield doesn’t protect from much and recharges very slowly. You have a very difficult game when you add in Rapture’s ability to fill what was previously a cleared out room with new splicers.

One bit I particularly enjoyed about Rapture is the ability to miss what otherwise would have been key features. Previous Bioshock games had a habit of ensuring you were forced to encounter new weapons and Plasmids in order to progress the story. Aside from the one or two Plasmids required to progress, it is very possible to walk by and completely pass them over if you aren’t paying attention. I actually missed the Carbine and the shotgun my first playthrough. The most powerful weapon in the game is the microwave gun, another creation that has no reason for existing, that literally cooks your enemy until they explode, can also be completely missed if you don’t find the audio log that reveals the door code.

The short glimpse of normal Rapture that you get is rigid and filled with emotionless exposition on topics you already know if you’ve played the original Bioshock games. It feels less like a walk through pre-crazy Rapture and more like a really inauthentic museum exhibit. Where they do manage to impress is in a couple of small areas where you see people using Plasmids in a context that has nothing to do with murder. The waiter, for instance, zips around the floor of a restaurant to better serve the customers with the use of a teleportation Plasmid. Booker snaps his fingers to create a flame to light Elizabeth’s cigarette. Small things, but interesting nonetheless.

I found myself more interested with Sander Cohen, the man who sends you to the prison Andrew Ryan set up for Fontaine’s men to find your lost daughter, than anyone else. After all, I already knew (or thought I knew) Booker’s story and Elizabeth is about as subtle as a hammer to the skull. Cohen is still the same brilliant artist and maniacal psychopath that he always was, and his art gallery and performance are bound to terrify and leave you in awe. As in Bioshock, Cohen seems to know a lot about what is going on, and what part Booker and Elizabeth play in it.

Burial at Sea definitely has closure in its ending, one that throws a curveball by playing on your knowledge of Infinite to get you guessing as to what the big reveal is, only to go in a completely opposite direction. If you enjoyed Infinite, pick up the season pass for $20. It includes a survival mode and Burial at Sea part 1 and 2.

MMOrning Shots: DC Universe


dcuo_scr_gu31_env_brainiacintro_01

 

Today’s MMOrning Shot comes from DC Universe Update 31. Set for release in November, Update 31 brings with it a number of upgrades to prepare the game for launch on the PlayStation 4, including graphical boosts, a new smoother leveling system, and plenty of under the hood updates. Check it out when it goes live and don’t forget that DC Universe on the PlayStation 4 will not require an active PS+ subscription to play online.