Darkfall Arena Promises Cataclysmic Events


This could end several ways...

Referring to the Darkfall 2010 expansion as Darkfall 2010 would just be silly at this point, being 2011. Instead, Aventurine has renamed the expansion Darkfall Arena, and has promised that the update will not only change Darkfall as a game, but change the world its players reside in.

In a recent blog post, Aventurine’s own Tasos Flambouras goes on to talk about streamlining the world, removing dead spaces, and moving points of interest closer together. The racial areas are set to receive a complete layout change, and clan cities will also have their layouts optimized. Each subcontinent is being revamped, with the addition of their own epic monsters to join the mobs already existing in-game. Current monsters will also be receiving a makeover from the art team, as well as player characters receiving their own graphical upgrade.

Aventurine is also focusing on the general atmosphere of the world of Darkfall, with ambient lighting, aesthetic upgrades, sounds, and more. More work is being done to keep the servers stable, offer options to clans, and bring in new upgrades for non-combat skills, including the much promised speedup in leveling.

You can read the entirety of the post above. It’s good to see the leaps and bounds Darkfall has improved since release, and hopefully the timely release of Darkfall 2011 will only add to that continued success.

What The Hell Happened This Week? Catching Up Edition


My coke, my new keyboard.

In case you hadn’t noticed, I’ve been out in North Carolina for the past week or so (hence the lack of updates) in a period of what I can only refer to as not having the internet, at all. But, now that I’m back, it’s time for a quick wrapup of what I should have written about at the time, but didn’t, so now the news is coming a few days too late. Just like getting a newspaper, right?

1. Enjoying the Rift Beta

I tweeted two RIFT VIP keys before I left, and hopefully those two people are enjoying the current beta event, which was extended to Saturday morning. I hope to have more of these giveaways in the future, so subscribe to my twitter in the right hand side, or follow @mmofallout so you can take part, and so that my internet ego my grow to epic proportions.

2. That Superhero MMO Is A Bestseller

DC Universe became Sony Online Entertainment’s best selling MMO to date, also topping Steam’s sales charts over the past week. In fact, DCU is selling so well that the title is having a hard time staying in stock in many retailers, I imagine partially due to people like myself who put down a few bucks to reserve the game, but went ahead and bought it somewhere else instead.

3. All Points Bulletin says “Two Strikes, and You’re Out”

At least according to Jagex, not having a no tolerance policy on cheating works to keep paying customers who may have gone out of line once, but are indeed salvageable by the great legitimate-promoting gods. So K2 Networks announced on their blog that they will be instituting a two-strike policy when APB goes live. Cheat once and you are temporarily banned, cheat twice and you are permanently banned. Of course, one could glance at Valve, whose previous policy of banning for five years was rescinded because the accounts went right back to cheating, but I wouldn’t want to distill the hope well.

4. That Other Superhero MMO Is Now Free

Champions Online may not be Cryptic’s first MMO, but it is their first AAA title to go partially free to play. Launching on the 25th, Cryptic is reporting large increases in population (most of them free players). Free players will find themselves with access to all of the game’s content, with restricted arche-types, with access to purchase the premium packs from the Cryptic Store. The premium packs are made up of the expansions that were released over the past year or so.

5. No Loving For EA’s MMOs, Say Investors

At least according to Gamasutra. With Star Wars: The Old Republic on its way, investors are a bit scared to support the giant corporation, looking back at the poor performance of Warhammer Online and especially after the two month lifespan that was All Points Bulletin. Bioware may have had successes in the past, but this is the company’s first dive into the MMO genre, and if Richard Garriot has taught us anything, even having a successful past in the field does not guarantee that your current project won’t go directly into the trash bin.

The Old Republic is being backed by a powerful company and developed by one with a name in the gaming business, both of which mean absolutely nothing in terms of whether or not the game will succeed, especially against the odds of its budget.

6. Codemasters Reveals Anti-Hacking Service

Codemasters hates account thieves, and for players of Lord of the Rings Online (in Europe), they are now offering a service for those of you who have had your accounts stolen. Players must be eligible to raise a support ticket, report the incident within seven days of it occurring, and the service also requires GM verification. Meeting these three requirements will reimburse the player and allow them to get back to where they were pre-account cleaning. A word of warning, however, abuse of the system may lead to a permanent ban.

I feel like I’ve been gone for a good month. Oh well, back to the old grind stone!

Just Ordered The Collector's Edition And Six Months!


 

All that for a three hour tour…

This month sees the launch of DC Universe Online, with the launch dates of Rift and Xsyon confirmed for very early March, and Earthrise coming in February. Over on the MMORPG.com RIFT forums, I’ve noticed a number of posts from people who reported purchasing not only the collector’s edition of the game, but six or more months of membership in advance. As an afterthought, I decided to look through the post history of a few of these people, and found similar stories: Not much hope in the game, considering they are putting down so much money.

Granted, this phenomena isn’t new. This seems to happen every time a new MMO launches, where a small group of players who don’t have much faith in the game purchase the most expensive version, and are often the first to throw the words “fraud” or “scam” around when the game doesn’t turn out exactly as they hoped it would be, when they hoped it would be so. Take Final Fantasy XIV as a recent example. I’ve seen people post that they had purchased not only the collector’s edition of Final Fantasy XIV, but also added about a year’s subscription worth of Crysta to their account. Some of them admitted that they played the game during open beta, and didn’t like it, yet proceeded to not only purchase the most expensive version of the game, but invest a ton of cash right from the start. Why? Because they “had misguided faith.”

The example I gave above is actually mild compared to the more extreme section of players. Back when Mortal Online launched, I had quite a few people asking me why, despite a few of my articles here on MMO Fallout, I was so aggressive towards players gloating about their chargebacks from Star Vault. One player I got into a heated argument with was because he not only purchased the game one time, and reversed the charges because of the lag and how much he hated the developers, but he then proceeded to buy the game a second time, perform a chargeback, and then boast about it on third party forums. I came across a number of players who played the open beta, didn’t like certain core features (open PvP, sandbox title, stat-based) and still proceeded to purchase the full game, only to perform a chargeback because they believed they were lied to.

Obviously my writing this article isn’t going to magically change the way life works, but I just wish people would make more informed decisions about throwing their money around, or perhaps make an intelligent choice about purchasing a game you played and hate. Hell, that’s the major reason I started reporting on sales in the first place, to not only get people into the games, but to get them in at the best possible price. PC games were never able to be returned, no matter how high your buyer’s remorse, and the fact that you can call you bank and start crying like a child because you got ganked and quit doesn’t change the fact that the whole ordeal would have never happened if you thought with your mind rather than your wallet.

Unless I’m in the minority here…

Just Ordered The Collector’s Edition And Six Months!


 

All that for a three hour tour…

This month sees the launch of DC Universe Online, with the launch dates of Rift and Xsyon confirmed for very early March, and Earthrise coming in February. Over on the MMORPG.com RIFT forums, I’ve noticed a number of posts from people who reported purchasing not only the collector’s edition of the game, but six or more months of membership in advance. As an afterthought, I decided to look through the post history of a few of these people, and found similar stories: Not much hope in the game, considering they are putting down so much money.

Granted, this phenomena isn’t new. This seems to happen every time a new MMO launches, where a small group of players who don’t have much faith in the game purchase the most expensive version, and are often the first to throw the words “fraud” or “scam” around when the game doesn’t turn out exactly as they hoped it would be, when they hoped it would be so. Take Final Fantasy XIV as a recent example. I’ve seen people post that they had purchased not only the collector’s edition of Final Fantasy XIV, but also added about a year’s subscription worth of Crysta to their account. Some of them admitted that they played the game during open beta, and didn’t like it, yet proceeded to not only purchase the most expensive version of the game, but invest a ton of cash right from the start. Why? Because they “had misguided faith.”

The example I gave above is actually mild compared to the more extreme section of players. Back when Mortal Online launched, I had quite a few people asking me why, despite a few of my articles here on MMO Fallout, I was so aggressive towards players gloating about their chargebacks from Star Vault. One player I got into a heated argument with was because he not only purchased the game one time, and reversed the charges because of the lag and how much he hated the developers, but he then proceeded to buy the game a second time, perform a chargeback, and then boast about it on third party forums. I came across a number of players who played the open beta, didn’t like certain core features (open PvP, sandbox title, stat-based) and still proceeded to purchase the full game, only to perform a chargeback because they believed they were lied to.

Obviously my writing this article isn’t going to magically change the way life works, but I just wish people would make more informed decisions about throwing their money around, or perhaps make an intelligent choice about purchasing a game you played and hate. Hell, that’s the major reason I started reporting on sales in the first place, to not only get people into the games, but to get them in at the best possible price. PC games were never able to be returned, no matter how high your buyer’s remorse, and the fact that you can call you bank and start crying like a child because you got ganked and quit doesn’t change the fact that the whole ordeal would have never happened if you thought with your mind rather than your wallet.

Unless I’m in the minority here…

New New DC Universe Online Servers!


Accept my servers before I flatten your face!

Pending litigation that I received for the sake of this joke, I am unable to quote a certain Arkmay Acobsjay, and his comment about servers being added after launch being somewhat related to the success of the product itself. Just last week, we saw the addition of one server on the PC and one on the PS3, adding in new player vs player servers. I did note that the addition of two servers shouldn’t be seen as a runaway success, as Aion did the exact same thing post launch, and you may recall the monstrous merger that the game went through a few months ago.

This week, on the other hand, even more servers are being added to mitigate load. The PS3 is receiving three new servers, and the PC is receiving one new server.

PS3:

  • Relentless (PvE) US
  • Justice For All (PvE) EU
  • Absolute Power (PvP) EU

PC:

  • Last Laugh (PvE) US

Reaction to DC Universe has been pretty positive, even on the MMORPG.com forums. Will this be one of the few MMOs whose population doesn’t crash one month after launch? I’m not holding my breath, but let’s hope for the best.

More on DC Universe as it appears.

Planetside Next, The Agency, Everquest Next Oh My!


Bringing the finest in Smedlertainment

Sony Online Entertainment remains the juggernaut in the MMO industry, with more than ten titles currently on the market, with more on the way this coming year. Already released is DC Universe Online, based on the popular comic books characters and worlds. Aside from DCU, SOE has three titles that are on their way, two of which should be released by the end of the year.

First in line is expected to come in March, the sequel to Planetside codenamed Planetside Next. The next incarnation is anticipated to take the large scale battles of Planetside, and make them even bigger. As John Smedley stated in an interview with Eurogamer:

“And we haven’t announced a release date for it but you can expect it… We’re looking at late first-quarter, early second-quarter [2011].”

Next up, The Agency, expected to launch late this year. The Agency may be smaller in scale than Planetside (expected to be mostly instanced with social lobbies), but Smedley has big hopes for the game post-release, and is allowing the team to take as long as they need to make sure the game is up to snuff.

“One thing that we’ve learned over our company’s history is that it takes time to make great games. And we’re not trying to make cookie-cutter MMOs. There’s some stuff coming out in the next two or three months, MMO-wise, and a lot of it is generic copycats of other games. That’s not what we want to do. We want to make new experiences for people. So The Agency is a new kind of MMO so we want to make sure it’s as good as it can be.”

Third in line is Everquest Next. Although not slated to release for a good while, Everquest Next is expected to take the world of Norrath and turn it on its head. The number of classes and races is confirmed to be reduced, less than Everquest II and likely more around the numbers in Everquest. With a new art style, new lands to travel, and no doubt tons of lore to become accustomed to, Everquest Next may also be heading onto the Playstation 3 to saddle up with Sony’s increasing number of MMOs slated for release on the console.

Planetside Next, The Agency, Everquest Next Oh My!


Bringing the finest in Smedlertainment

Sony Online Entertainment remains the juggernaut in the MMO industry, with more than ten titles currently on the market, with more on the way this coming year. Already released is DC Universe Online, based on the popular comic books characters and worlds. Aside from DCU, SOE has three titles that are on their way, two of which should be released by the end of the year.

First in line is expected to come in March, the sequel to Planetside codenamed Planetside Next. The next incarnation is anticipated to take the large scale battles of Planetside, and make them even bigger. As John Smedley stated in an interview with Eurogamer:

“And we haven’t announced a release date for it but you can expect it… We’re looking at late first-quarter, early second-quarter [2011].”

Next up, The Agency, expected to launch late this year. The Agency may be smaller in scale than Planetside (expected to be mostly instanced with social lobbies), but Smedley has big hopes for the game post-release, and is allowing the team to take as long as they need to make sure the game is up to snuff.

“One thing that we’ve learned over our company’s history is that it takes time to make great games. And we’re not trying to make cookie-cutter MMOs. There’s some stuff coming out in the next two or three months, MMO-wise, and a lot of it is generic copycats of other games. That’s not what we want to do. We want to make new experiences for people. So The Agency is a new kind of MMO so we want to make sure it’s as good as it can be.”

Third in line is Everquest Next. Although not slated to release for a good while, Everquest Next is expected to take the world of Norrath and turn it on its head. The number of classes and races is confirmed to be reduced, less than Everquest II and likely more around the numbers in Everquest. With a new art style, new lands to travel, and no doubt tons of lore to become accustomed to, Everquest Next may also be heading onto the Playstation 3 to saddle up with Sony’s increasing number of MMOs slated for release on the console.

1,000 Eve Online Players Must Upgrade Their Processors


Upgrayeds

To some of us, plunking down a few hundred dollars every three or four years to upgrade our systems comes as naturally as filling our gas tanks, buying two dollar menu cheeseburgers instead of a $3 double cheeseburger because it saves money, and shielding our eyes when we go out in the sunlight. Then again, if you don’t have the money to upgrade, or you don’t have the means to upgrade, nothing is more painful than your favorite MMO announcing that you are being left behind due to the natural progression of updates. Your Pentium 3 processor may still play Half Life 2 just fine, but if your favorite MMO wants to continue progression, the lower tiers are going to be left behind.

For Eve Online, this equates to a little over 1,000 customers. Due to Eve Online’s upgrade to the SSE2 instruction set, incompatible processors are no longer being supported. This list includes Pentium 3 and older, and AMD Athlon XP and older. Athlon 64 CPUs are reportedly not affected. It is worth noting that these CPUs are from 2003 and beyond, making them older than Eve Online itself.

You can read more about it in the short dev blog here. More on Eve Online as it appears.

Mark Your Calendars, Runescape: February 1st Free Trade


For Morytania!

“Thank you to all those of you who took part in the historic RuneScape Referendum, which ended on Friday. We received an incredible 1.2 million votes, with a united 91% of you voting for the restoration of free trade and the Wilderness. We have heard your call and will be restoring these much loved features to RuneScape on Tuesday 1st February.”

Eventually someone will listen to me that the “vote” was nothing more than a publicity stunt, albeit a successful one, and that the return of free trade was guaranteed months ago when Jagex started coding it and working on the update. Far be it from me to say that the Jagex crew isn’t fast, but to think that they will be able to move features out of the wilderness, recode and script entire quests, redesign the entire area, code in free trade in regards to newer item functions, redesign the wilderness to work with items that are unusable in PvP scenarios, and more in two weeks is a little ridiculous.

But the official announcement is now dated. Mark your calendars for February 1st (note: allow for last minute delays) because that is when the Wilderness and free trade are returning after a good three year absence.

Of course, now is the greatest time to continue speculation. What will happen with overload potions, which dramatically raise combat stats and are unusable in dangerous player vs player combat? What about corrupt dragon and ancient warrior armor/weapons which are only capable of obtaining through current player vs player combat? Brawling gloves? Ancient artifacts? What about item lending? Where will the quests from the wilderness be placed? The activities from the wilderness? I think you get my point about this being in development far longer than December’s poll.

And more importantly: What is Jagex doing to keep the game from being swamped with bots and gold farmers like it was pre-trade? They seem to be very sure of themselves that their secret weapon can combat this.

More on Runescape as it appears.

Frogster Account Security Compromised: 3.5 Million Accounts Hacked


If you understood the term "leet," you'd know I bypassed the firewall!

As a partial webmaster myself (that is, I run a website, not a professional at web services), nothing makes the belly chuckle like an anonymous person who is likely not old enough to drive, writing a comment threatening to hack (hax) the website and ruin my life. Often, such a problem can be fixed by simply adding the IP address to the auto-delete filter, and hoping that the young person isn’t posting from a school where other people might like to comment in the future.

On the other hand, one has to be cautiously apprehensive about website security. For every hundred script kiddies you knock away with your hardware firewalls, dedicated servers, and DDoS protection, there is at least one person out there who can, and will, break into your system if you piss him off enough, and although MMO Fallout is not a business, I can say nothing scares the pants off of business than the thought of having the IT guy come into their office and say “Someone got in, sensitive information has been leaked onto the internet.” So nothing puts a damp in your pants like seeing this message:

“Right now we have more than 3 Million and 5 hundred thousand accounts. 5 hundred thousand of them are already hacked and verified. Your other Games like Bounty Bay Online and Tera are affected too. So you better dont mess with us. Take this serious. Change your mind. Become a valued member of the community and stop abusing them.”

Frogster’s account security system was compromised, and although the number cannot be officially confirmed, the hacker behind the attack has released over two thousand account names and passwords. In a post on the official forums, Frogster Silberfuchs revealed that the two thousand accounts who were revealed have been deactivated, and are able to be reactivated by their owners.

We promptly assembled a task force and are of course making every effort to get to the bottom of this incident. We are utilising every means at our disposal to minimise the damage and to prevent such threats in the future. We have already implemented additional security measures today. As soon as all the necessary steps have been taken with regard to operational and criminal processes, we will inform you of further developments on this matter.

It is yet to be seen whether or not more accounts are going to be revealed, and by the time this story ends there could be a lot of deactivated accounts. The sad part is that, although this whole ordeal started because of something as simple as gripes with a gaming company, this will likely end with the hacker being prosecuted and (depending on his age) going to jail.

This is just a reminder: Breaking the law is not a proper response to your gripes with a company. Do you really want to risk going to jail over your anger that Frogster deletes too many critical forum posts?