[Community] Stop Saying Kool-Aid


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On this week’s Community Concerns, I want to talk about a phrase that makes my blood boil every time I hear it: drinking the Kool Aid. If you aren’t familiar with the phrase, “drinking the Kool Aid” means the unquestioned faith in another’s words or instructions. The phrase comes from the 1978 Jonestown Massacre where over nine hundred people died from drinking poisoned Kool Aid. The survivors have heavily objected to the use of this term, because a number of the members were forced at gunpoint to drink the poison and others were not aware that the Kool Aid was poisoned to begin with. It’s insensitive, but it does fit the term alternatively as describing someone who unquestioningly follows another into certain doom, knowingly or otherwise. Look it up.

For some reason, drinking the Kool Aid has become the phrase that everyone and their brother uses in conversation, from politics to gaming and beyond, and it almost acts as a beacon to let you know that you’re dealing with an ignorant person who has no interest in a serious conversation. I personally find it offensive because it is yet another tragic event that people trivialize by using it in reference in a contextually inappropriate manner. It is similar to the kind of people who are banned from a game, kicked out of a store, or arrested for committing a crime, and they immediately refer to the moderators/police as the Gestapo. You know who was as bad as the Gestapo? The Gestapo.

They come from the trolls and the fans. I have seriously considered publicizing the emails I receive whenever I complete an analysis of NCSoft’s quarterly finances. If the company has a positive quarter, I get emails from the City of Heroes and Tabula Rasa fans telling me to stop drinking the Kool Aid and that the reports are fake. If the quarter is bad, I get emails from the NCSoft fans telling me to stop drinking the Kool Aid and to source my data from the reports instead of from the trolls. For the record, all of my data is sourced from NCSoft, but you get the point. Either way, I’m dead in someone’s eyes.

The lesson that I have taken from this is that I will never comprehend the level of cynicism that one must possess to believe that every quarterly report must be viewed with the same skepticism as Enron (I get this analogy quite a bit), that we must assume that every businessman is the next Bernie Madoff (this as well), and that any expression of trust is evidence of naivete or stupidity. I’d have better chances of discovering life that exists in the fourth dimension.

Rift Frees Inactive Character Names


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Losing your character name due to a server merger sucks, especially if you can’t find a new name because all of the good ones are taken up by people who haven’t logged in since the game first launched. The good news is that players who do end up losing their names when the servers merge on October 23rd will have a bigger pool of alternatives to choose from. Trion has announced that characters who have been inactive for a long time will have their names reset when the servers merge.

Trion has not detailed exactly what counts as “inactive,” but characters that fall into this pool will be contacted via email to warn account holders to log in before it is too late. If you don’t log in, well that’s on you.

If one of your characters is going to be impacted by this change, you’ll be getting an email from us in the next day or two with instructions. If you are one of these inactive characters and want to keep your name, you’ll just need to log in with that character before October 23rd.

(Source: Rift Junkies)

Everquest Mac Shutting Down For Real This Time


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Some of you may remember that Sony Online Entertainment originally slated Everquest Mac to shut down in 2012, but decided against it due to passionate feedback from the community. Well passion can only get you so far, and in a letter posted to the community, John Smedley has announced that Everquest’s Mac iteration will be shutting down effective November 18th.

We said this before and now we really have to do it – we’re sunsetting EQ Mac. As a passionate Mac player, I’m disappointed to have to share this news. We decided to keep the game running after receiving your feedback when we originally announced the sunset plans early last year, but with all of our development aligned towards our upcoming slate of games, we simply cannot justify the resources required to continue to support this version of the game.

Everquest on the PC will not be affected by any of these changes, and it is unlikely that players will be able to move their characters over due to the massive difference in versions. EQMac was never updated past Planes of Power, the fourth expansion released in 2002.

(Source: Announcement)

Reminder: Age of Empires Online Shutting Down July 2014


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Games For Windows Live may have been a hulking pile of poorly managed trash, but it was the pile of trash keeping Age of Empires Online…online. In case you missed it, earlier in August Microsoft accidentally updated the Age of Empires Online page to reveal that the service is shutting down on July 1st, 2014. The news wasn’t so surprising, after all the development on Age of Empires had ceased, the folks at Gas Powered Games no longer had anything to do with the game by this point, and the game could no longer sell currency or bring in new players due to the GFWL marketplace being shut down.

Games for Windows Live will be discontinued on July 1, 2014. Although it is available through Steam, Age of Empires Online requires features of the Games for Windows Live service. You can continue to enjoy all the features of Age of Empires Online as the service will remain 100% operational until July 1, 2014 when the server will shut down.

While a growing number of Games for Windows Live titles are already jumping ship and heading over to Steam, Age of Empires Online will be left behind to go down with the ship. This will leave Age of Empires Online with a server lifespan of nearly three years, and a development lifespan of sixteen months until development of new content ceased.

Square Enix Convenes Board To Stop Bad Final Fantasy Games


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Siliconera is reporting that Square Enix has convened a special board of advisors to ensure that future Final Fantasy games meet the standard of quality that customers expect from the series. Where was this crew when Square Enix greenlit Final Fantasy: All The Bravest? No en la casa, apparently. The four man group is made up of Naoki Yoshida, whom many of you will recognize as the director whose leadership revived Final Fantasy XIV into what it is today, Final Fantasy XV co-director Hajime Tabata, Final Fantasy XIII director Motomu Toriyama, and Final Fantasy VI director Yoshinori Kitase.

Many of Square Enix’s other bigwigs are reportedly too busy working on their own projects to spare any time, but the inclusion of Toriyama and Tabata have already raised criticism from the community over their involvement in the games that spurred this board to be put together in the first place. Hopefully they are able to put the series back on the right path.

(Source: Siliconera)

Blizzard Wins $7 Million Judgement Against Bots


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Blizzard has fired another shot across the nose of the bot community with a successful judgement against Ceiling Fan Software. The developer was embroiled in a lawsuit against the creator of Shadow Bot and Pocket Gnome for the past two years, until a judge awarded a judgement of seven million. As a result of the judgement, Ceiling Fan Software is required to cease the sale or distribution of any bot, hack, or cheat software for any of Blizzard’s games. They are not allowed to develop, patch, modify, update, or test said software, nor are they allowed to possess it at all. They may not invest, associate, or assist in the creation or updating of software that violates Blizzard’s ToS either, and this applies to any company that the defendants operate at any point in the future.

Ceiling Fan Software posted a notice of shutdown on their website.

After more than 2 years of legal battles with Blizzard Entertainment to both pursue our right to operate and our customer’s right to play WoW as they choose, we did not prevail in the suit and have been ordered by the United States District Court in California to cease our operations.

The judge ruled in favor of Blizzard under a law which prohibits “unlawful, unfair, or fraudulent business practices.”

(Source: Court Ruling)

MMOments: Character Relations


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This is more of a question to the roleplayers out there. When you create alternate characters in an RPG, do you ever connect them together in some fashion or do you prefer to keep their stories separated? Have you ever connected characters across multiple games or genres? If you have, you already know how fun it can be to weave a narrative across multiple platforms, adding a bit of spice to your regular gameplay. It is one of those roleplaying mechanics that doesn’t rely on the developer doing anything, it is all up to your imagination.

Now I personally like to jump deep down the rabbit hole. My two characters in Champions Online and DC Universe are “inspired” by my archer from City of Heroes, which in my writing exists as a far off land in Champions Online with both existing as a comic book in DC Universe. The archer from City of Heroes exists in a parallel universe to my archer from Elder Scrolls III: Morrowind who, in turn, is the ancestor of my hero from Oblivion. My Final Fantasy XIV character is a reincarnation of the character from version 1.0 (not too creative there). My Guild Wars 2 characters are all unrelated but members of the same coalition, and my characters from Dungeons and Dragons Online and Neverwinter are similarly members of the same guild and keep in contact regarding their shared objectives.

Otherwise I have no opinion on the subject.

Video of the _____: Elder Scrolls Online Character Creator


I am not an adventurer, but I do play one in video games, and I’ve spent enough time in Cyrodil and Morrowind to know that not every hero is a buff, handsome man or Vogue model with large boobs. In fact, many of them have faces only a mother could love, and that’s pushing it. Luckily, as the character creator trailer for Elder Scrolls Online shows, I can once again reign terror on evil as my pot-bellied archer.

MMOrning Shots: Guild Wars 2Spooky


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I have a deep hatred for mass-group bosses in MMOs. There isn’t anything appealing to me about a creature that requires at least thirty people beating on it for fifteen minutes straight, if not longer, and can flick its wrist and kill most of the support or DPS classes in one or two unavoidable hits. You don’t know what is going on because the clutter of people has caused an information overload in terms of flashing lights and swords swinging about, and the sheer number of people present cause the game to lag and FPS to drop, and soon you’re in a slideshow.

So mass-group bosses just aren’t my thing.

Star Vault Private Placement For Steam


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Star Vault has announced the private placement of 2.6 million SEK in shares to allow for greater development and hone in on a launch on Steam. The issue includes ten million B-shares among several private investors at a price of .26 SEK per share to Markus Hodell, Magnus Uppsäll, William LW Nock and Joan Mir. According to the announcement, obtaining the capital required to bring Mortal Online to Steam was not possible with a simple rights issuance.

Henrik Nystrom commented on the placement, noting his enthusiasm that the revenue will spur development and prepare Mortal Online for a boost in traffic once it is available on Steam.

An example of major updates that many players looking forward to for months is a developed territory-system we call Dominion. This will give players many new play features where one can design their own cities and provide various services to other players. This is a long-sought systems that require large playing surfaces then it’s up to the players to be creative in designing their cities. We estimate that these areas will begin to be launched beginning in October 2013 and continue accelerating until the first quarter of 2014.

You can read the entire announcement at the link below.

(Source: Aktie Torget)