MMO Fallout: The Comic, Falling Out


The Old Republic is the worst launch ever.

This is the first episode of Falling Out, a topical comic conceived in a mind with neither writing or artistic skills. Look for new episodes every Monday, Wednesday, and Friday.

A Bounty Reward System Sounds Delightfully Prone To Abuse


I would like to use today to announce my recruitment for the official MMO Fallout guild presence in the upcoming sandbox MMO Dominus. Now as you all know, the traditional MMO Fallout guild presence involves little presence, organization, or the actual existence of a guild. Rather, we log in at random times, don’t have much interaction with one another, and occasionally say hello in regional chat. In this sense, MMO Fallout remains the top guild in every MMO, made up of the seventy odd percent who are not voluntarily in a guild. On the other hand, the MMO Fallout guild carries the greatest amount of bots and mule accounts known to man, but those aren’t acknowledged as real players.

Essentially the MMO Fallout Dominus guild is based on one premise: Farming bounties. Dominus recently announced the Bounty Hunter system, where a player can place bounties on another player’s head, and other players take up the bounty and attempt to kill said player. As a member of the Dominus MMO Fallout Bounty Hunter Farming Guild (or DMFBHFG for short), you must be skilled in at least one of the following:

  1. Singling out the rich: We need to know who the rich players are, as they have the most money to put on bounties.
  2. Harassing the rich: For this we need a strong fighter, someone who can take out a rich, likely well equipped person repeatedly. Trash talking and perhaps a degree in trolling or flaming is also a necessary skill.
  3. Must have no qualms about shooting unarmed coworkers in the face.

You see, the end-game here is for one member of the crew to target a rich player and continuously harass him until he places a bounty on your head. Following, another member of the guild (not affiliated through any tags) will take on the bounty and shoot you in the face. You will have ample time to store any valuables that might be lost upon death, and the earnings from the bounty will be split evenly between the hunter and the hunted.

As the limit for how many people can take a bounty is ten, the guild will preferably be composed of eleven members, ensuring that no one else is able to take on bounties for our members. Remember, this is all satire and the point is to discuss potential exploits in a bounty hunter system.

Video of the ____: Planetside 2 Shows Off Ground, Aerial Combat


The latest video from Planetside 2 comes from Sony’s publishing partner, The9. You may remember The9 as the Chinese publisher for World of Warcraft, Guild Wars, Free Realms, and Hellgate London. Details in the video aside, you can see some glimpses of ground combat, aerial combat, and vehicle combat, and boy does it look good.

Planetside 2 is set for release hopefully this year.

Picture of the ____: The Old Republic /breakdown


Leave it up to the internet to find even more humor in an already humorous bug. In The Old Republic, players discovered that using the emote /getdown causes your enemies to be unable to target you properly. Bioware has stated that no one has been banned or warned for this, so dance to your heart’s content!

If you can’t read the signature, this was made by Nikolai Trashev, who you can find here and see his other work at Minicrit.com. Check it out, his art is well drawn and hilarious to boot.

Star Trek Online Early Access Begins January 5th


Set your sonic screwdriver to maximum extermination! Sorry, wrong franchise. As announced last year, Star Trek is Cryptic’s second title to make the transition to free to play, although the wait may feel like forever and a day. If only there was a way for Cryptic to allow past subscribers a chance to get into the game before the full launch and before all the new free players mob the server, so perhaps jaded ex-subscribers can get a decent look at how the game has evolved without server queues, crashes, and lag.

Well I have an answer to your oddly specific request: You can. Starting January 5th, Cryptic will reactivate all existing accounts to enjoy the splendor that is travel across the galaxy. You have to have purchased the game at some point, however. Trial players are not included in this offer.

You can check out the free to play matrix to see what will be available when the update goes live tomorrow.

(Source: Dev Blog)

(Free to play matrix)

Earthrise Servers Have Been Offline Since December 8th


What a poor time to schedule a “Why Aren’t You Playing” article.

Due to restructuring of our activities and change of the server location, the Earthrise servers will be going offline for 1 week between 8th of December and 16th of December. During that time you will not be able to login and play the game. All accounts will be compensated with added value to their free to play status when the game goes free to play in 2012.

It appears that when Masthead Studios took down Earthrise to migrate servers, they also decided to throw in some upgrades. As a result, the servers are still down with an estimated relaunch of “when it’s done.” Possibly January. Hopefully January.

At this point, as I had posted previously when progression has been made and it is decided to release the game in a more playable mode it will be posted. The negativity in the comments do not speed the process up at all. We do applogize for the delay but more effort is being made to full polish the build before any release.

Oops. In the meantime, is anyone up for a game of M2?

(Source: Earthrise Forums)

Bethesda/Interplay Lawsuit Settled, Nothing Specific Released


It’s funny how some banners look better in your mind before you put them on paper. Good news everyone! According to Duck and Cover, a premiere Fallout fan site, a settlement has been reached between Bethesda and Interplay over the ongoing lawsuit pertaining to Fallout Online (or Project V13).  For those in need of a jump to the brain, back in 2007 Interplay sold the Fallout franchise to Bethesda under the agreement that Interplay would develop the Fallout MMO, with the understanding that such a title would be in full development by April 2009. When that date came and went, allegedly with no real progress, Bethesda launched a lawsuit against Interplay for failing to meet their side of the bargain.

This recess was extended, and then they recessed for lunch. After the lunch recess, the court room was locked to everyone except attorneys and clients. When our source asked why this was the case, our source was told it was because they were working out a settlement. The following day, another source called the court reporter to ask what the next hearing schedule for the case was — this source was told there was no schedule as a settlement had been reached.

More information, according to Duck and Cover, is set to be released this month. Until then, let the speculation continue on the future of the vaporware MMO known as Project V13.

(Source: Duck and Cover)

Buffy MMO and Firefly MMO Canned


You may know Multiverse from…well you probably don’t know about Multiverse. You may know about the game engine because of two specific IPs set to have MMOs on the platform: Buffy the Vampire Slayer, and Firefly. Those looking forward to questing alongside Buffy or traveling the stars in the distant future will have to turn elsewhere. Multiverse has shut down production due to lack of funding, and has ceased operations as of December.

Although thousands of developers showed interest in the Multiverse Platform, Multiverse wasn’t able to achieve a profitable business model. As a result, Multiverse ceased operations in December 2011 due to lack of funding.

This isn’t the end of the Multiverse platform, however. According to the website, a group of people are working to start a nonprofit foundation to take over the platform and to support developers who still wish to use the engine.

(Source: Multiverse Website)

The Old Republic: Banned For Unbalancing The Economy?


Color me intrigued. There’s a bit of a hubbub going on around The Old Republic over an issue I can’t quite wrap my head around. If you haven’t been following the blogosphere, a few players pointed out to the press that they were temporarily banned from The Old Republic for looting chests on high level planets with a low level character. Patiently, I opted to wait for more information to come out before writing a story. For starters, the emails were shady looking, there was no true confirmation to their authenticity, and even then there was likely more to the story than we had been told.

There is, but not in the manner you would have assumed (glitches). Stephen Reid (of the Bioware Reids) went on the forums to discuss the bans:

To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.

From extensively reading Reddit and the thread linked above, I’ve sussed out that two categories of accounts were targeted: Gold farmers and exploiters. The former, permanently banned, were using throwaway characters to exploit the somewhat sparse grounds of Ilum and gather vast quantities of credits (and crafting materials?) to sell. The latter, who had received temporary bans, were “systematically and repeatedly” looting containers.

The issue here is that there is no mention by Stephen Reid of an existing bug, but the offenders are described as exploiting the system, and this is what is confusing people because it paints the picture as Bioware banning players for spending too much time camping, and in Reid’s case, being rude by taking all the loot for themselves. The discussion by Reid goes on to reference this as outside what Bioware considers “normal gameplay,” and is thus punishable.

The actions taken by these accounts – and again, this is a relatively low number – were not ‘normal gameplay’. Everything you have listed above is what we’d consider ‘normal gameplay’.

After twenty four odd pages on the linked thread above, someone finally pointed out the exact nature of the exploit: In Ilum, when control moves from Republic to Empire and vice versa, the loot boxes respawn immediately. Seeing the potential for profit, players have set up a system on servers where they simply trade control back and forth with guild members out on the field to collect the boxes. This is what Bioware is referring to by banning players  for exploiting the treasure chests, and in that case I would support the temporary suspensions as long as Bioware is warning the players beforehand, which they appear to be doing, or if the activity is truly as impossible for a legitimate player to stumble upon as is being claimed.

The issue here isn’t that Bioware is slapping offenders on the wrist, but that their explanation for the offense itself is painting an inaccurate picture in player’s minds, one that is not endearing to Bioware’s case. In any case, this exploit needs to be patched out.

Games To Look Out For: CCP Edition


Even if you hate CCP, even if you have no interest in Eve Online or DUST 514, you have to admit that the very concept of an space ship MMO on the PC interacting in real time with a first person shooter on the Playstation 3 is astounding and exciting. DUST is expected to release in Spring 2012, at least according to Wikipedia, and registration for the beta test has begun for Eve Online subscribers. Hopefully CCP will follow the proud Sony tradition of opening the beta to Playstation Plus subscribers.

On the positive side, it appears you will not be forced to join a corporation to play the game. In addition to corporation vs corporation and contract fights, players should be able to join random matches. The corporation vs corporation matches, however, will be for territory control and the aforementioned contracts with Eve Online players.

I know what you’re thinking, “Omali I don’t like to play graphical spreadsheets. I want Eve Online’s unforgiving world but in a more relatable game.” World of Darkness, based on the tabletop RPG, is supposed to be just as hardcore as Eve Online and the upcoming DUST 514. Players live in a world run by immortal vampires, and if the combination of CCP and the existing lore is to be reckoned with, World of Darkness is set to bring forward a deadly world of politics, player interaction, open world combat, and perma-death.

There is still no word on a general release date for World of Darkness, and 2012 seems out of the question for now.