DC Universe: Apparently Subscribers Wanted Priority Login


I have an itching feeling that the super servers for DC Universe were envisioned, developed, and either implemented or too far along to cancel when Sony received the green light to take the game free to play, because as Crimecraft has shown us: Merging servers to accommodate the subscriber population will cause all hell to break loose when the traffic suddenly rises 1000% (according to John Smedley) and the servers buckle like a cheap TV dinner tray. Luckily, Sony has been working around the clock to beef up the megaserver performance to accomodate more simultaneous players, and while European players have been having a bit more luck with open server slots, North American players are being subjected to constant server queues.

Not to mention, subscribers weren’t exactly happy that they were being forced to wait in the same line as their new found allies and opponents. Sorry, free players, but login priority for paying players is hardly newsworthy. On the plus side, if you want priority login, all it takes is a one time payment of five bucks. In an update rolled out, Sony added server queue priority for premium and legendary players, with legendary receiving the fastest queue time.

DC Universe’s Halloween event (spooktacular) has been extended until November 14th due to server issues.

  • Priority Queueing for Legendary and Premium players is now available.
  • Legendary Players will have the fastest queue time.

NCSoft Third Quarter Finances: Profit/Revenues Down


NCSoft has released its financial documents for the third quarter, and the report starts with “Revenue and Operating Income came down due to soft promotions for in-game items sales versus Q2.” In fact, the publisher is reporting a 22% loss quarter over quarter and 32% year over year loss in operating profit, as well as a 12% loss in sales over last quarter, and a 33% loss in net income over the same quarter.

Income from Aion rose slightly over the last quarter, with Lineage coming down from its big jump. Lineage 2 lost less than it did last quarter, while income from Guild Wars continued its decline and City of Heroes increased slightly. Lineage’s loss of revenue is noted as being related to scaling back of cash shop items in the game’s Korean and Taiwan distributions. The quarter over quarter expense increase is due to NCsoft’s Japan donation.

Now to talk region distribution. North America’s share dropped 10% over last quarter, with Europe dropping 6% of its sales. Japan’s share increased 6% over last quarter, with Korea dropping 13% and royalties taking a dip as well.

Next quarter will see a dramatic rise in sales by City of Heroes, and hopefully Aion with the number of content updates. The announcement of Lineage Eternal should bring some interest to the other two games.

Star Vault Crosses Games: Bans Mortal Online Rulebreakers In Eve Online?


The above is a screenshot of the Mortal Online terms of service. You’ll notice that failure to abide by the rules presented in the terms of service (not pictured) will not entitle you to a refund for any fees paid for the use of the Eve Online client, servers, or website, and you will forfeit any unused game time. I sincerely hope Star Vault didn’t pay a lawyer to draft up their terms of service, because it appears to be ripped directly, with a little rearranging, of the Eve Online terms of service.

The Eve Online terms of service can be found here, and the Mortal Online PDF here. Since this has apparently been in the game since launch, does this mean anyone banned from Mortal Online for breaking the rules can fight that they were not punished properly according to the terms of service?

Star Vault has updated their terms of service to ban players from the correct game, and no doubt myself from any future press releases.

Warcraft's Cataclysm: World of Warcraft Continues Freefall


It’s been a year of discussing World of Warcraft’s peak and gradual downward shift. In the first quarter, Blizzard revealed that subscriber numbers dropped from Warcraft’s peak of over 12 million down to 11.4 million. By the second quarter, those figures had slipped down to 11.1 million. Despite this, Blizzard noted that revenue from the MMO was higher than ever, thanks to the sales of cash shop pets and mounts. The company pinpointed the loss of subscribers as directly related to the release of expansion packs, vowing that expansions would be released at a greater pace from now on.

According to Venture Beat, Blizzard is now reporting a subscriber number of 10.3 million in the third quarter, a loss of 800k subscribers since its last report. But put your pitchforks and torches away, Blizzard trolls, because despite the loss of over one million accounts this year, profit has reportedly tripled. So again, the people paying for sparkling horses and vanity pets are more than making up for the people quitting.

So what does this mean? I predict that World of Warcraft will settle just like Everquest did. It might not be number one in a few years, but it’ll still be healthy enough for Blizzard to keep the servers rolling, keep churning out regular updates and expansions, and everyone will be all hunky dory.

Until then, Blizzard will enjoy its seat at the head of the table.

Warcraft’s Cataclysm: World of Warcraft Continues Freefall


It’s been a year of discussing World of Warcraft’s peak and gradual downward shift. In the first quarter, Blizzard revealed that subscriber numbers dropped from Warcraft’s peak of over 12 million down to 11.4 million. By the second quarter, those figures had slipped down to 11.1 million. Despite this, Blizzard noted that revenue from the MMO was higher than ever, thanks to the sales of cash shop pets and mounts. The company pinpointed the loss of subscribers as directly related to the release of expansion packs, vowing that expansions would be released at a greater pace from now on.

According to Venture Beat, Blizzard is now reporting a subscriber number of 10.3 million in the third quarter, a loss of 800k subscribers since its last report. But put your pitchforks and torches away, Blizzard trolls, because despite the loss of over one million accounts this year, profit has reportedly tripled. So again, the people paying for sparkling horses and vanity pets are more than making up for the people quitting.

So what does this mean? I predict that World of Warcraft will settle just like Everquest did. It might not be number one in a few years, but it’ll still be healthy enough for Blizzard to keep the servers rolling, keep churning out regular updates and expansions, and everyone will be all hunky dory.

Until then, Blizzard will enjoy its seat at the head of the table.

Why Aren't You Playing: HellGate Global


Hellgate Global is an interesting concept: Take the dungeon crawling of Diablo, combined with the random item combination drops of Diablo, throw in some role playing elements, toss in guns, and place it in the setting of post-apocalypse battle against hell. If the box price and subscription fee was a bit too unnerving when Hellgate had its first run, you certainly don’t have any excuse now that the game is free to play. So if you haven’t picked up this title yet, read on.

On the hole, Hellgate is something of a free to play’ers dream, a game where all content can be accessed without paying a dime. As of this writing, there are two roadblocks. The first, around level 16 to access Act 3 and onward, and the second to access Hellgate: Tokyo after Act 5. While you can go ahead and buy the tickets for real cash ($6 total), Hanbitsoft allows players to sell tickets on the auction house, meaning if you can grind the palladium needed for the tickets, you can get through all of the content for free. Personally, I buy packs of auto-dismantlers, a convenience item that breaks down my loot drops so I don’t have to go through every few minutes and do it myself, on the auction house for around eight thousand palladium for packs of fifty. I think I save about five cents per purchase.

As far as the game itself goes, Hellgate is a hub quester. You start at hub one, complete quests, eventually those quests take you to hub 2, rinse and repeat. Quests involve traveling to instanced areas to accomplish goals of killing a quantity of a specific enemy, collecting quest items, closing portals, and interacting with objects. The quests are straightforward and plain enough that there isn’t much to praise, but also not much to trash. I must point out blatant issues with the randomization system, which you can read below.  As the game progresses, however, you do come across a few more interesting quests, requiring you to do things like gather materials and craft using blueprints. The story quests are really the only ones that are worth reading, because there is a progressing storyline as you move from act 1 through act 5. It isn’t R.A. Salvatore quality, but it is a decent read.

Your cannon fodder is made up of little more than zombies and other assorted creatures. As you progress, you’ll come across mobs that heal, buff, and protect other mobs of their class, as well as rare and epic versions that are essentially the same mob but with better loot and a lot more health. Also specific to each map is a kill counter that, upon completion, will spawn a mini-boss for you to kill. This resets and continues as long as you are on that map. These higher tier mobs spawn with various attributes, altering what type of damage they deal, their armor, and how they move.

The classes mainly divide the gameplay into one of two categories: Either you are shooting while running backwards, ala Serious Sam, or you are hacking and slashing. I’ve played as a defender (melee) and my main character is an engineer, a ranged class that fires guns and can summon and level up its own set of drones. Combat is pretty straightforward, although you’ll be mashing the mouse keys no matter which class you pick.

You’ll be dismantling most of your weapons and armor anyway, because you’ll need the components in order to upgrade your current equipment, and this is where the game takes a nosedive. Some people enjoy the random nature, others do not, but going into each upgrade requires extensive amounts of resources, and can result in a failed augmentation, losing not only your invested resources, but a level you’d already upgraded. In one night, I lost all of the levels on my rifle, draining its stats to the point where there was no point keeping it. The augmentation is random, and there are also kiosks you can go to to add other benefits to your weapons/armor with pure palladium.

Why You Aren’t Playing Hellgate Global

So why aren’t you playing Hellgate? Possibly because of the cash shop. For how much of the cash shop can be traded, there is more that cannot. Skill retrainers cost $10-$13 and a full respec at endgame will cost you $33. There is some contempt with the community that Hanbitsoft spends too much time adding new things to the cash shop and ignoring problems like memory leaks, crashing, bugs, etc.

Next, the random system in Hellgate is barely functioning at best. Odds are you will come across a bug a few times while playing that will result in either not enough of a specific mob being spawned to meet a kill requirement, or not enough spawned to drop enough items needed for a quest. Teleporting bosses have the occasional habit of moving themselves to an area that can’t be reached, or disappearing altogether and in rare cases never spawning. This is more frustrating considering that a boss may not spawn until you’ve already cleared out a room and come back, so you won’t realize that the boss isn’t spawning until three or four sweeps through the map.

The game also has a habit of not properly explaining features, foremost why certain abilities will simply stop functioning. For instance, if your character finds itself unable to sprint, or suddenly unable to shoot, or your weapon won’t stop firing, there is no feedback to let you know what is currently happening. I’m sure this is all explained somewhere, like in the little icons that sometimes appear in the right hand corner of the screen, but there isn’t enough time in the heat of battle to switch to free mouse and hover over the icons before being surrounded and slaughtered by the minions of hell.

So What’s the Verdict?

Give it a go. Honestly, what do you have to lose?  If you are a casual player, you’ll blow through Hellgate without ever spending a nickel, buying the content with the palladium you collect through in-game grinding. Hellgate isn’t a perfect game, as indicated by its Frankenstein-esque murder of its creator, but it is certainly worth a download and at least a look through.

Hellgate’s popularity is difficult to pin down. On one hand, the game always seems relatively populated when I enter. On the other, there are only three threads posted in on the General Discussion forums on the 6th. That being said, there must be a decent amount of people because there is a market for palladium selling, given the chat channels are constantly being pounded by chat spam bots.

Why Aren’t You Playing: HellGate Global


Hellgate Global is an interesting concept: Take the dungeon crawling of Diablo, combined with the random item combination drops of Diablo, throw in some role playing elements, toss in guns, and place it in the setting of post-apocalypse battle against hell. If the box price and subscription fee was a bit too unnerving when Hellgate had its first run, you certainly don’t have any excuse now that the game is free to play. So if you haven’t picked up this title yet, read on.

On the hole, Hellgate is something of a free to play’ers dream, a game where all content can be accessed without paying a dime. As of this writing, there are two roadblocks. The first, around level 16 to access Act 3 and onward, and the second to access Hellgate: Tokyo after Act 5. While you can go ahead and buy the tickets for real cash ($6 total), Hanbitsoft allows players to sell tickets on the auction house, meaning if you can grind the palladium needed for the tickets, you can get through all of the content for free. Personally, I buy packs of auto-dismantlers, a convenience item that breaks down my loot drops so I don’t have to go through every few minutes and do it myself, on the auction house for around eight thousand palladium for packs of fifty. I think I save about five cents per purchase.

As far as the game itself goes, Hellgate is a hub quester. You start at hub one, complete quests, eventually those quests take you to hub 2, rinse and repeat. Quests involve traveling to instanced areas to accomplish goals of killing a quantity of a specific enemy, collecting quest items, closing portals, and interacting with objects. The quests are straightforward and plain enough that there isn’t much to praise, but also not much to trash. I must point out blatant issues with the randomization system, which you can read below.  As the game progresses, however, you do come across a few more interesting quests, requiring you to do things like gather materials and craft using blueprints. The story quests are really the only ones that are worth reading, because there is a progressing storyline as you move from act 1 through act 5. It isn’t R.A. Salvatore quality, but it is a decent read.

Your cannon fodder is made up of little more than zombies and other assorted creatures. As you progress, you’ll come across mobs that heal, buff, and protect other mobs of their class, as well as rare and epic versions that are essentially the same mob but with better loot and a lot more health. Also specific to each map is a kill counter that, upon completion, will spawn a mini-boss for you to kill. This resets and continues as long as you are on that map. These higher tier mobs spawn with various attributes, altering what type of damage they deal, their armor, and how they move.

The classes mainly divide the gameplay into one of two categories: Either you are shooting while running backwards, ala Serious Sam, or you are hacking and slashing. I’ve played as a defender (melee) and my main character is an engineer, a ranged class that fires guns and can summon and level up its own set of drones. Combat is pretty straightforward, although you’ll be mashing the mouse keys no matter which class you pick.

You’ll be dismantling most of your weapons and armor anyway, because you’ll need the components in order to upgrade your current equipment, and this is where the game takes a nosedive. Some people enjoy the random nature, others do not, but going into each upgrade requires extensive amounts of resources, and can result in a failed augmentation, losing not only your invested resources, but a level you’d already upgraded. In one night, I lost all of the levels on my rifle, draining its stats to the point where there was no point keeping it. The augmentation is random, and there are also kiosks you can go to to add other benefits to your weapons/armor with pure palladium.

Why You Aren’t Playing Hellgate Global

So why aren’t you playing Hellgate? Possibly because of the cash shop. For how much of the cash shop can be traded, there is more that cannot. Skill retrainers cost $10-$13 and a full respec at endgame will cost you $33. There is some contempt with the community that Hanbitsoft spends too much time adding new things to the cash shop and ignoring problems like memory leaks, crashing, bugs, etc.

Next, the random system in Hellgate is barely functioning at best. Odds are you will come across a bug a few times while playing that will result in either not enough of a specific mob being spawned to meet a kill requirement, or not enough spawned to drop enough items needed for a quest. Teleporting bosses have the occasional habit of moving themselves to an area that can’t be reached, or disappearing altogether and in rare cases never spawning. This is more frustrating considering that a boss may not spawn until you’ve already cleared out a room and come back, so you won’t realize that the boss isn’t spawning until three or four sweeps through the map.

The game also has a habit of not properly explaining features, foremost why certain abilities will simply stop functioning. For instance, if your character finds itself unable to sprint, or suddenly unable to shoot, or your weapon won’t stop firing, there is no feedback to let you know what is currently happening. I’m sure this is all explained somewhere, like in the little icons that sometimes appear in the right hand corner of the screen, but there isn’t enough time in the heat of battle to switch to free mouse and hover over the icons before being surrounded and slaughtered by the minions of hell.

So What’s the Verdict?

Give it a go. Honestly, what do you have to lose?  If you are a casual player, you’ll blow through Hellgate without ever spending a nickel, buying the content with the palladium you collect through in-game grinding. Hellgate isn’t a perfect game, as indicated by its Frankenstein-esque murder of its creator, but it is certainly worth a download and at least a look through.

Hellgate’s popularity is difficult to pin down. On one hand, the game always seems relatively populated when I enter. On the other, there are only three threads posted in on the General Discussion forums on the 6th. That being said, there must be a decent amount of people because there is a market for palladium selling, given the chat channels are constantly being pounded by chat spam bots.

Darkfall Free Weekend Coming


Noted Darkfall eccentric Tasos Flambouras updated the Epic Blog today with a rather short post:

In two weeks, every Darkfall account will be reactivated to participate in a free weekend with accelerated skilling and great loot.

Turn your speculate-o-meters to ten, folks. Is there going to be more news on the elusive Darkfall 2.0? Is Aventurine using this free weekend to attract their past players and gather everyone’s attention to make a big announcement?

I sure hope so. My Google rankings love a good announcement. Stay tuned after the announced announcement of the free weekend’s announcement, and I will bring you the announcement of the date for the free weekend announcement.

Lego Universe Online Shutting Down January 2012


Hello Adventurer, today we are very sad to announce that LEGO Universe will be closing on Janurary 31, 2012. This was a very difficult decision to make, but unfortunately LEGO Universe has not been able to attract the number of members needed to keep the game open.

We are thankful to have had the opportunity to share this adventure wiith an amazing community of players. We hope you will continue to enjoy LEGO Universe for the last few months. As a thank you, if you are a paying subscriber on December 31, 2011, we will provide you the full game for the final month for free.

Again, we want to thank the fantastic community of players who made LEGO Universe such a vibrant, fun and creative experience.

Sincerely,
The LEGO Universe Team

In a post on the Lego Universe forums today, LEGO group announced that the game will be shutting down on January 31st, 2012. The move comes in response to lackluster reception of the title, with the building MMO not attaining enough paying customers to warrant continued operations. Even worse, the closure comes with two studios shutting down at LEGO group, affecting over one hundred employees.

In spite of very positive player feedback and a large number of players in the free play zone, it has not been possible to convert a satisfactory number of players to paying subscribers. It has therefore been decided to close the game as of January 31, 2012.

I’d like to channel Stephen Calender from our interview a few months back, on the difficulty of selling a children’s game.

You know, it is an incredibly difficult thing to sell a kids game, because while your audience is children (or children at heart perhaps) the parents are the ones holding the purse strings.  I’m sure that I wasn’t the only one to notice that LEGO’s price point has gradually decreased over the last couple months.  LEGO was definitely testing the waters price point wise, they certainly have the resources to be patient, pricing is kind of a one way street, you typically only move down until you meet demand, its a common thing.  It’s not like we were not aware of our competition in that space (Toontown, Wizard101, Free Realms, etc), which have free to play options.  It is just your typical post launch move to extend your games reach and create more opportunities to grab and convert users into subscribers, the only real decision was probably when in the pipeline they were comfortable making it.

Lego Universe shutting down is particularly disappointing, because it’s an IP that many of us hold rather close to heart. Do you think some other MMO developers can head over to LEGO Group and go on a hiring spree? Please?

DC Universe F2P Just Too Popular, Server Down


Someone better call Queen Latifah, because DC Universe players are bringing down the house. Literally! The US servers were in a state of limbo yesterday, going up and down as players flooded in to see Superman break Bane’s back, or vice versa. In response, Deadmeat has posted an announcement on the DC Universe forums:

As folks have seen we have had some major issues today keeping our US Servers up and running.  We are working very hard to correct the problem and we will be keeping the servers down until we can deploy new software to help us fix the issues.  The response to our new Free to Play model has been overwhelming (literally) and we are very excited about all the new players in the game.  We are working hard to make sure DC Universe Online is the best experience possible.

Hopefully Sony can get this fixed in a manner that does not involve the ritualistic sacrifice of whoever suggested merging servers right before a free to play transition. Or the sacrifice of a blogger who questions the viability of said sacrifice.